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Concept design and writing by R.G. de Barros
Editing by Stephi Cham
Graphic and editorial design by Diogo Martins
Cover art by Zahir Aghakhani
Interior art by Zahir Aghakhani, Oana Dascalu, Trí Nguyên
Published by Abascanto Press
All rights reserved
Copyright © 2019 by R.G. de Barros
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This BYTE Roleplaying Game (BYTE RPG) Quickstart Rules is composed of selected parts from the complete BYTE RPG Rulebook. It aims to give you a first impression of how the game works and what RPG experience it can offer to you and your gaming group.
In the complete BYTE RPG Rulebook, you will find an extensive ruleset for creating complete settings and characters for roleplaying games of your liking. The BYTE RPG Rulebook will have approximately ten times the size of this Quickstart Rules document, besides full- color illustrations from talented artists.
Tech Level 0 : the Stone Age Tech Level 1 : from the ancient civilizations of the Bronze Age to the fall of Rome Tech Level 2 : the Middle Ages and its knights, Vikings and the samurai Tech Level 3 : from the Age of Sail of pirates and gunpowder to the Napoleonic Wars Tech Level 4 : from cowboys and the gothic Victorian Era to the Great War Tech Level 5 : from the Roaring Twenties to the end of WWII Tech Level 6 : the Atomic Age and the Cold War, from the late forties to the seventies Tech Level 7 : from the eighties to today’s technological world Tech Level 8 : the cyberpunk world of tomorrow Tech Level 9 : the far-away era of space-faring civilizations
Besides being connected to TLs, most Skills, Abilities, equipment, and other rules may also refer to one or more BYTE RPG settings.
The BYTE RPG settings are:
ASHES OF THE HEAVENS: CHRONICLES OF NIORTHUS I
Player characters will be the Children of Ashes—people from diverse cultures imbued with mysterious powers during a devastating event in the world of Niorthus and sought after by queens, kings, powerful merchant corporations, and secret societies. This is a world filled with intrigue, swashbucklers and musketeers, magicians with deep arcane knowledge, and strange machinery fueled by meteorites with embedded divine power: the Gods’ Embers.
YERAKSYS: DYING WORLD
Player characters will be scavenging survivors from diverse ancestries roaming the deadly Yeraksys, a supernatural and superstition-filled carcass of a world bearing the scars of a long-forgotten cataclysmic event of global proportions. They will travel on the backs of strange creatures or inside rusty war roadsters in a
The BYTE RPG uses only one type of dice: eight-sided ones, with faces numbered 0 to 7. Five such dice will be enough for a gaming group, but you may also use regular eight- sided dice with the BYTE RPG—just treat any rolled eights as zeros.
The core resolution mechanism used in most situations in the BYTE RPG for actions that characters attempt is as follows: have the player roll a number of dice corresponding to the Score of one of the character’s four Attributes, and check whether at least one die rolled a result equal to or fewer than the number of Ranks in the Skill pertinent to the task. If so, the character succeeds in the action, otherwise, a failure happens.
The complete BYTE RPG Rulebook will have many rules modules that allow a game master to design a ruleset tailored specifically to the setting of their own liking. Rules are coded in a way that allows the game master and players to instantly know if they are bound to a specific era or to a BYTE RPG setting.
When creating entirely original settings, game masters may want to limit themselves to elements from one or a couple of technological levels. For that purpose, they should use the scale below for reference throughout the book:
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a slain empress and go on a journey to every corner of the known world, imbued with the mystical ability to perform incredible physical feats and the administrative power to deal justice whenever necessary. In their day- to-day struggle for righteousness, they will face both supernatural threats and evils that are very much man- made.
NO COIN FOR CHARON
A zombie apocalypse sample mini-setting included at the end of this book.
With the exception of the occasional stats regarding important characters and factions, BYTE RPG setting books will deal solely with the narrative peculiarities of a particular world (e.g., its history, geography, people, cultures, legends, conflicts, in addition to many options and randomizing tables to assist game masters in creating unique characters, locations, and stories on the fly), leaving the rules to be found in the main rulebook.
When a Skill, Ability, equipment, or any rule in this book refers to one or more TLs or settings, it automatically means that it is not applicable to any other TLs or settings not mentioned in that chapter. On the other hand, whenever a chapter doesn’t refer at all to any TLs and settings in its header, then it is applicable to all TLs and settings.
Also, some rules may be labeled as “other”: they are neither applicable to any specific TL, nor to any BYTE RPG setting, and are simply presented in the book as more options for game masters to create their own unique settings.
Nevertheless, it is important to note that game masters should always feel free to modify any rules found in the BYTE RPG Rulebook to tailor them to their tastes whenever necessary.
Check out at the end of this Quickstart Rules document the list of contents in the full BYTE RPG Rulebook.
continuous search for hope and the meaning of life in a desolate place, all the while having to avoid or confront the many human or inhuman threats found in its barren lands.
THE CITY AND THE NUMINA: CHRONICLES OF NIORTHUS II
Two hundred years after Ashes of the Heavens, a dream of prosperity fills the streets of the great metropolises, as Niorthus seems to have healed from the scars of the Great War of the Twenties. Player characters will be people hailing from diverse backgrounds and living in a world filled with new inventions, such as the car, the airplane, the semi-automatic pistol, and the telephone. These people will be pulled by the many mysteries residing in the dark corners of society where magic still exists, big corporations mingle secretly with the sacred or the profane, and rebels rise against authoritarianism and exploitation of the masses.
GHOSTS OF T’KELTI
A space opera filled with mysteries greater than those housed in the darkness between the stars. Player characters will be traveling aliens from many bizarre worlds in a universe where machines mingle with mystical powers and where the miracles of technology alone are useless against the invisible creators’ dark designs.
AUDIO TAPES FROM THE END TIMES: CHRONICLES OF NIORTHUS III
Fifty years after the events of the City and the Numina, players will return to a different Niorthus, a divided world filled with eighties-flavored memorabilia and retropunk elements. They will roleplay specialists from diverse backgrounds who take part in the mysterious League, a secret society dedicated to facing supernatural threats, while trying to avert nuclear Armageddon as the world’s superpowers come closer to triggering total annihilation with each new proxy war.
BLADES FOR THE DEAD EMPRESS
After a long war that shattered the Great Ancient Empire, the remaining kings, queens, and warlords signed the Eternal Treaty, a dream of peace resting on the shoulders of the Magistrates. Player characters will take this mantle and its responsibilities as delegates of
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6 Choose a Culture, which will define the character’s native language and possibly give them additional special Abilities for certain Skills.
7 Choose additional desired languages and talents.
8 Spend Background Points to give the character unique powers or perks such as casting spells or being a noble.
9 See how much money the character begins the game with and spend some of it to buy equipment.
10 Give the character finishing touches by looking at the pertinent chapters in Sections III—VII from the BYTE RPG Rulebook. Are they a spellcaster, cybernetic warrior, or leader of a Faction?
You will find a total of 25 Ancestries on the complete BYTE RPG Rulebook.
Description: The People with Many Tongues. Their adaptability and affinity to science changed the world and brought them to power. In many settings, they are bound to control and assimilate other cultures, making them the majority of the world’s population.
Native Language: per Culture
Character Points: 8