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Page 1: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or
Page 2: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

JANE’S FIGHTING

STARSHIPS

The Kharadorn Royal Navy version1.0

5 September 2015

FIRST CONTACT WITH HUMANITY 2173

Full Thrust- Fleet Book 5

The Alien Menace

http://emeraldcoastskunkworks.wordpress.com/

Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible Thanks to the Gang at Emerald Coast Skunk Works for their diligence in editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST. This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games and Ravenstar Studios. All original text and rules taken from GZG’s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers.

Page 3: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

Kharadorn Empire

The Kharadorn are a feline race that is the principal enemy of the Phalon. Kharadorn warriors consider Phalons to be quite tasty.

Kharadorn Society The Kharadorn are a feudal society consisting of around a dozen ‘great houses’ that spend a great deal of their time warring against each other. The various houses rarely join forces with each other, and even on those few occasions they have, it was only long enough to repel an invader. The Kharadorn are extremely xenophobic and would rather shoot an alien vessel than make contact. Kharadorn Technology The Kharadorn are roughly on the same technological level as most of the nations in Human space. However, they do lag somewhat behind in a few key areas. They are unsophisticated in fighter technology, being limited to standard fighters and assault craft. They also lack the ability to build the long range energy torpedoes that most human navies utilize. Aside from their highly advanced Plasma Cannons they do not possess the wide range of weapons that human navies may draw upon.

Contact with the Phalon The Phalon Empire encountered the first Kharadorn vessel over two centuries ago. They were the first alien race the Kharadorn had encountered, and the Kharadorn were both shocked and disgusted at what they had discovered. The organic nature of the Phalon ships was repugnant to the Kharadorn. They immediately attacked and boarded the ship, capturing it. Contact with Humanity To date there have only been a handful of encounters with human ships and all were violent with no communication or quarter given. One attack on an FSE squadron resulted in boarding actions on several vessels. Unlike human troops, the Kharadorn prefer fighting hand to hand. Tactics Kharadorn fleets will usually open up with a missile barrage that is intended to soften up an enemy fleet in much the same way ground forces use artillery. After the initial bombardment, they will close as quickly as possible, doing as much damage as they can on the first firing pass. After they have gotten past the enemy lines they will use their superior speed to maintain positions behind the fleet. The fleet will often contain a frigate screen armed with Boarding Torpedoes. These torpedoes are typically manned by disgraced warriors, captured soldiers from rival clans, or criminals. Attrition in these units is extremely high, but if the boarders successfully carry out their mission, they are granted a reprieve and allowed back into Kharadorn society with honor.

Page 4: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

Authors notes: The Kharadorn were originally created for the Cold Navy space combat game. They have been reproduced here for use with Full Thrust, and its background. A considerable amount of artistic license has been taken and therefore may not quite match up with what the creators of Cold Navy or Ravenstar Studios have done with them. *Note on the rules used: This fleet book was written with the Full Thrust: Project Continuum rules in mind. The carriers all have launch tubes/flight deck icons associated with the hangars. If your group does not use this rule feel free to disregard the launch tubes. *Kharadorn carriers mount their hangar bays away from the main hull and thus are not subject to the rules for ‘critical hits to hangar bays’. *Tips for printing these SSDs: These SSDs are formatted to fit on 5x8 index cards. To facilitate printing simply adjust the paper size on your printer and set it to print in ‘landscape’ format.

Guide to SSD icons:

Plasma Cannon

Launch tube

Hangar bay equipped with Assault Shuttles

Empty hangar bay

Troop barracks for Marines. 1 mass holds 3 Marines

Boarding Torpedo and launcher

Page 5: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE KRERALTHRA CLASS BATTLESHIP 806 NPV/1123 CPV 235 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 6: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE KRERALTHRA-F CLASS BATTLESHIP 793 NPV/1086 CPV (+fighters) 236 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 7: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE RERROAREK CLASS BATTLESHIP 613 NPV/ 693CPV (+fighters) 182 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 13-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 8: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE LORRAGA CLASS HEAVY CARRIER 761 NPV/876 CPV (+fighters) 224 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 24-36 Class 3 Cannon 3 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 9: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE DARLOARHA CLASS HEAVY WAR CRUISER 414 NPV/438 CPV 120 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. Small spinal mount - Plasma Range 24MU, Beam width 1MU, DP = 6BD* 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage May only fire every other turn, ship may not maneuver the turn after firing.

Page 10: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE LORRAGA CLASS HEAVY CRUISER 322 NPV/317 CPV 95 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 11: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE LORRAGA-T CLASS GUNBOAT TENDER 364 NPV/339 CPV (+ gunboats) 129 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Note: The model used is a standard Lorraga with most of the missile launchers covered and a set of ‘pods’ added underneath. Players may use whatever “bits” they desire for the pods.

Page 12: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE NRALGGEREK MISSILE CRUISER 513 NPV/588 CPV 150 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 13: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE Ti WAL HEAVY CRUISER 303 NPV/294 CPV 90 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 14: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE MI MERACK ECM CRUISER 286 NPV/273 CPV 85 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. Area ECM (6 MU radius) For every level of ECM -1MU from missile and fighter attack range.

Page 15: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE NARGARO WAR CRUISER 271 NPV/240 CPV (+36pts for assault shuttles) 80 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 16: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE GHEDERRA LIGHT CRUISER 288 NPV/259 CPV (+36pts for assault shuttles) 85 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 17: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE RELARTHAR ASSAULT DESTROYER 261 NPV/244 CPV 78 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 18: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE RELARTHAR-E HEAVY ESCORT DESTROYER 263 NPV/246 CPV 78 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 2 Cannon 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 19: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE LOGRAK HEAVY DESTROYER 160 NPV/127 CPV (+36pts for assault shuttles) 47 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 Class 1 Battery 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 20: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE KARRIA CLASS DESTROYER 169 NPV/144 CPV 50 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 21: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE KAROTH CLASS DESTROYER 169 NPV/144 CPV 50 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 PLASMA CANNONS Dice at range: 0-12 Class 1 Battery 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. MISSILE Range 24 MU Salvo: D6 missiles in salvo, D6 damage each

Page 22: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE GRATHAGRAR CLASS FRIGATE 78 NPV/59 CPV 25 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll PLASMA CANNONS Dice at range: 0-12 Class 1 Battery 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage. BOARDING TORPEDO Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu Ignores screens. A hit scores one point of damage and delivers two Marine boarding parties onto the target ship.

Page 23: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE GREETH FRIGATE 63 NPV/47 CPV 20 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 BOARDING TORPEDO Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu Ignores screens. A hit scores one point of damage and delivers two Marine boarding parties onto the target ship.

Page 24: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

KHARADORN EMPIRE GERRAKK ATTACK FRIGATE 58 NPV/44 CPV (174 NPV/132 CPV squadron of three) 17 Mass

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Beam Batteries, roll a D6: 5 kills ONE fighter or missile, 6 kills TWO and allows a reroll PLASMA CANNONS Dice at range: 0-12 Class 1 Battery 1 Resolve as beam hit damage 1d6-2 (-shields/DRM) hits, with each hit inflicting 1 damage.

Page 25: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

Kharadorn fighters Assault shuttles (6pts) + Marines (30pts) = 36pts per squadron

Standard fighter = 18 points per squadron

Page 26: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

Gunboat squadron (18 mass, 24 if FTL equipped)

54 points (+6 for FTL engines NOTE: FTL gunboats cannot be carried or re-armed by the LORRAGA-T)

Page 27: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or

Gunboat squadron (18 mass, 24 if FTL equipped)

54 points (+6 for FTL engines NOTE: FTL gunboats cannot be carried or re-armed by the LORRAGA-T)

Page 28: Credits and Thanks JANE’S FIGHTING...additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or