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Page 1: Creation Steps

7/25/2019 Creation Steps

http://slidepdf.com/reader/full/creation-steps 1/2

Character Creation steps for the Rage of Demons storyline

For more options see the Players Handbook

Step 1: Choose a race

Dwarf (CON +2 | Medium |Speed 25 (no armor penalty) | Darkvision |Advantage vs poison & poison resistance |

Proficient in battleaxe; handaxe; throwing hammer; Warhammer | Prof in 1 of smith’s, brewer’s, or mason’s tools |know common and Dwarven)

Hill Dwarf (WIS +1 | HP +1 every level) Mountain Dwarf (STR +2 | Proficient with light & medium armor)

Elf (Dex +2 | Medium |Speed 30 | Darkvision | proficient in Perception | Advantage vs charm & immune to sleep |

Know common and Elvish) High Elf (INT +1 | Proficient in long sword, short sword, short bow ,long bow | 1 wizard cantrip | 1 language) Wild Elf (WIS +1 | Proficient in long sword, short sword, short bow ,long bow | Speed 35 | Mask of Wild )

Halfling (DEX +2 | small | speed 25 | reroll any 1 on saves & checks | Advantage vs frightened | Move through

Medium or larger creatures | Know Common & Halfling) Lightfoot (CHA +1 | hide when behind medium creatures) Stout (CON +1 | Advantage vs poison & poison resistance)

Human (+1 to all stats | Speed 30 | know common +1 language)

Step 2: Choose a ClassClass Description Hit Die Primary

AbilitySaving ThrowProficiencies

Armor & Weapon Proficiencies

ClericA priestly champion who wields divinemagic in service of a higher power

D8 WisdomWisdom &Charisma

Light & Medium Armor, shields,simple weapons

FighterA master of martial combat, skilledwith a variety of weapons and armor

D10Strength orDexterity

Strength &Constitution

All armor, shields, simple andmartial weapons

RogueA scoundrel who uses stealth andtrickery to overcome obstacles andenemies

D8 DexterityDexterity &Intelligence

Light armor, simple weapons,hand crossbows, longswords,

rapiers, shortswords

WizardA scholarly magic-user capable ofmanipulating the structures of reality

D6 IntelligenceIntelligence &

WisdomDaggers, darts, slings,

quarterstaffs, light crossbows

Step 3: Determine Ability Scores

Option 1: Array- Assign the following numbers to your abilities 15,14,13,12,10,8

Option 2: Point Buy- spend a total of 27 points to raise your ability scores

Ability Score Point CostScore Cost Score Cost Score Cost Score Cost

8 0 10 2 12 4 14 79 1 11 3 13 5 15 9

Page 2: Creation Steps

7/25/2019 Creation Steps

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Character Creation steps for the Rage of Demons storyline Ability Score SummeryStrength IntelligenceMeasures : Natural athleticism, bodily powerImportant for : FighterRacial Increases:

Mountain dwarf (+2)Human (+1)

Measures : Mental acuity, information recall, analytical skillImportant for : WizardRacial Increases :

High elf (+1)Human (+1)

Dexterity WisdomMeasures : Physical agility, reflexes, balance, poiseImportant for: RogueRacial Increases :

Elf (+2) Human (+1)Halfling (+2)

Measures : Awareness, intuition, insightImportant for : ClericRacial Increases :

Hill dwarf (+1) Human (+1)Wood elf (+1)

Constitution CharismaMeasures : Health, stamina, vital forceImportant for : EveryoneRacial Increases :

Dwarf (+2) Human (+1)Stout Halfling (+1)

Measures : Confidence, eloquence, leadershipImportant for : Leaders and diplomatic charactersRacial Increases :

Lightfoot Halfling (+1)Human (+1)

Step 4: Describe your CharacterChoose Backgrounds (pg. 37-42 in Basic rules) Acolyte | Criminal | Folk Hero |Noble | Sage | Soldier

State of Hillsfar Web Supplement - Cormanthor Refugee | Gate Urchin | Hillsfar Merchant | Hillsfar Smuggler | SecretIdentity | Shade Fanatic | Trade Sherriff

Bonds – What ties you to the adventure see supplement or choose one from your background .

Height & Weight - See chart

Alignment (Restricted to Good or Neutral)*,Lawful Good – Counted on to do the right thing Neutral Good – Do the best they can to help others per

their needsChaotic Good – follows conscience regardless of what

others expectLawful Neutral – Follows the Law, traditions,

or codes of their orderNeutral – Does what’s best in the moment Chaotic Neutral – Follows their whims

Select a FactionFactions are outlined in the D&D Adventurers League Players Guide*Lords Alliance & Zhentarim members may count those adventurers who lean toward Lawful Evil among their ranks.

Step 5: EquipmentTake starting equipment as determined by your class and background.

Race BaseHeight

HeightModifier

BaseWeight

WeightModifier

Human 4’8” +2d10 110 lb. X(2d4) lb.

Dwarf, Hill 3’8” +2d4 115 lb. X(2d6) lb.

Dwarf,mountain

4’ +2d4 130 lb. X(2d6) lb.

Elf, high 4’6” +2d10 90 lb. X(1d4) lb.

Elf, Wood 4’6” +2d10 100 lb. X(1d4) lb.

Halfling 2’7” +2d4 35 lb. X1 lb.