creation steps
TRANSCRIPT
7/25/2019 Creation Steps
http://slidepdf.com/reader/full/creation-steps 1/2
Character Creation steps for the Rage of Demons storyline
For more options see the Players Handbook
Step 1: Choose a race
Dwarf (CON +2 | Medium |Speed 25 (no armor penalty) | Darkvision |Advantage vs poison & poison resistance |
Proficient in battleaxe; handaxe; throwing hammer; Warhammer | Prof in 1 of smith’s, brewer’s, or mason’s tools |know common and Dwarven)
Hill Dwarf (WIS +1 | HP +1 every level) Mountain Dwarf (STR +2 | Proficient with light & medium armor)
Elf (Dex +2 | Medium |Speed 30 | Darkvision | proficient in Perception | Advantage vs charm & immune to sleep |
Know common and Elvish) High Elf (INT +1 | Proficient in long sword, short sword, short bow ,long bow | 1 wizard cantrip | 1 language) Wild Elf (WIS +1 | Proficient in long sword, short sword, short bow ,long bow | Speed 35 | Mask of Wild )
Halfling (DEX +2 | small | speed 25 | reroll any 1 on saves & checks | Advantage vs frightened | Move through
Medium or larger creatures | Know Common & Halfling) Lightfoot (CHA +1 | hide when behind medium creatures) Stout (CON +1 | Advantage vs poison & poison resistance)
Human (+1 to all stats | Speed 30 | know common +1 language)
Step 2: Choose a ClassClass Description Hit Die Primary
AbilitySaving ThrowProficiencies
Armor & Weapon Proficiencies
ClericA priestly champion who wields divinemagic in service of a higher power
D8 WisdomWisdom &Charisma
Light & Medium Armor, shields,simple weapons
FighterA master of martial combat, skilledwith a variety of weapons and armor
D10Strength orDexterity
Strength &Constitution
All armor, shields, simple andmartial weapons
RogueA scoundrel who uses stealth andtrickery to overcome obstacles andenemies
D8 DexterityDexterity &Intelligence
Light armor, simple weapons,hand crossbows, longswords,
rapiers, shortswords
WizardA scholarly magic-user capable ofmanipulating the structures of reality
D6 IntelligenceIntelligence &
WisdomDaggers, darts, slings,
quarterstaffs, light crossbows
Step 3: Determine Ability Scores
Option 1: Array- Assign the following numbers to your abilities 15,14,13,12,10,8
Option 2: Point Buy- spend a total of 27 points to raise your ability scores
Ability Score Point CostScore Cost Score Cost Score Cost Score Cost
8 0 10 2 12 4 14 79 1 11 3 13 5 15 9
7/25/2019 Creation Steps
http://slidepdf.com/reader/full/creation-steps 2/2
Character Creation steps for the Rage of Demons storyline Ability Score SummeryStrength IntelligenceMeasures : Natural athleticism, bodily powerImportant for : FighterRacial Increases:
Mountain dwarf (+2)Human (+1)
Measures : Mental acuity, information recall, analytical skillImportant for : WizardRacial Increases :
High elf (+1)Human (+1)
Dexterity WisdomMeasures : Physical agility, reflexes, balance, poiseImportant for: RogueRacial Increases :
Elf (+2) Human (+1)Halfling (+2)
Measures : Awareness, intuition, insightImportant for : ClericRacial Increases :
Hill dwarf (+1) Human (+1)Wood elf (+1)
Constitution CharismaMeasures : Health, stamina, vital forceImportant for : EveryoneRacial Increases :
Dwarf (+2) Human (+1)Stout Halfling (+1)
Measures : Confidence, eloquence, leadershipImportant for : Leaders and diplomatic charactersRacial Increases :
Lightfoot Halfling (+1)Human (+1)
Step 4: Describe your CharacterChoose Backgrounds (pg. 37-42 in Basic rules) Acolyte | Criminal | Folk Hero |Noble | Sage | Soldier
State of Hillsfar Web Supplement - Cormanthor Refugee | Gate Urchin | Hillsfar Merchant | Hillsfar Smuggler | SecretIdentity | Shade Fanatic | Trade Sherriff
Bonds – What ties you to the adventure see supplement or choose one from your background .
Height & Weight - See chart
Alignment (Restricted to Good or Neutral)*,Lawful Good – Counted on to do the right thing Neutral Good – Do the best they can to help others per
their needsChaotic Good – follows conscience regardless of what
others expectLawful Neutral – Follows the Law, traditions,
or codes of their orderNeutral – Does what’s best in the moment Chaotic Neutral – Follows their whims
Select a FactionFactions are outlined in the D&D Adventurers League Players Guide*Lords Alliance & Zhentarim members may count those adventurers who lean toward Lawful Evil among their ranks.
Step 5: EquipmentTake starting equipment as determined by your class and background.
Race BaseHeight
HeightModifier
BaseWeight
WeightModifier
Human 4’8” +2d10 110 lb. X(2d4) lb.
Dwarf, Hill 3’8” +2d4 115 lb. X(2d6) lb.
Dwarf,mountain
4’ +2d4 130 lb. X(2d6) lb.
Elf, high 4’6” +2d10 90 lb. X(1d4) lb.
Elf, Wood 4’6” +2d10 100 lb. X(1d4) lb.
Halfling 2’7” +2d4 35 lb. X1 lb.