creating scalable and dynamic graphics for world in conflict
DESCRIPTION
Creating Scalable and Dynamic Graphics for World in conflict. Rodrigo Cortes. Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3 D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) - PowerPoint PPT PresentationTRANSCRIPT
Creating Scalable and Dynamic Graphics for World in conflict
Creating Scalable and Dynamic Graphics for World in conflict
Rodrigo CortesRodrigo Cortes
• Lead Artist for World in Conflict• 9 years experience in the games
industry• Worked as 3D artist, level designer,
animator, concept artist • Previous titles
Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)
• Works mainly on new concepts
• Lead Artist for World in Conflict• 9 years experience in the games
industry• Worked as 3D artist, level designer,
animator, concept artist • Previous titles
Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)
• Works mainly on new concepts
Design challengesDesign challenges• FPS-like quality units up close• FPS-like quality units up close
WicEDWicED
• Terrain tech• Texturing 8-16k textures• Proping• Scripting
• Terrain tech• Texturing 8-16k textures• Proping• Scripting
ShowboxShowbox
• Working with props, characters, particles, etc.
• Extensive pipeline• Built around Lightwave/modo
format
• Working with props, characters, particles, etc.
• Extensive pipeline• Built around Lightwave/modo
format
Showbox – HousesShowbox – Houses
Movie will be here!2.5 min duration
Movie will be here!2.5 min duration
TeamTeam• Art team grew from 8 to 24
during the project• 75% of the art team had never
worked professionally before• Outsourcing – or lack of
• Art team grew from 8 to 24 during the project
• 75% of the art team had never worked professionally before
• Outsourcing – or lack of
TeamTeam• Responsibility over your own
tasks• No ordered overtime• Trust on inexperienced people –
you will be surprised!• Can only be successful with
Senior staff
• Responsibility over your own tasks
• No ordered overtime• Trust on inexperienced people –
you will be surprised!• Can only be successful with
Senior staff
ProjectProject
• Iterative process• Implement fast
• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish
• Iterative process• Implement fast
• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish
ProjectProject• Living workspace• Singleplayer scope changed• Last minute features
• Destructible terrain• DX 10• Phone Calls/Preludes
• Living workspace• Singleplayer scope changed• Last minute features
• Destructible terrain• DX 10• Phone Calls/Preludes
ConclusionsConclusions
• Iteration• Outsourcing• Responsibility• New team• Be ready for change!
• Iteration• Outsourcing• Responsibility• New team• Be ready for change!
Q&AQ&A
• Thank you for listening!
• Thank you for listening!