creating scalable and dynamic graphics for world in conflict

22
Creating Scalable and Dynamic Graphics for World in conflict

Upload: dahlia-klein

Post on 02-Jan-2016

33 views

Category:

Documents


0 download

DESCRIPTION

Creating Scalable and Dynamic Graphics for World in conflict. Rodrigo Cortes. Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3 D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) - PowerPoint PPT Presentation

TRANSCRIPT

Creating Scalable and Dynamic Graphics for World in conflict

Creating Scalable and Dynamic Graphics for World in conflict

Rodrigo CortesRodrigo Cortes

• Lead Artist for World in Conflict• 9 years experience in the games

industry• Worked as 3D artist, level designer,

animator, concept artist • Previous titles

Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)

• Works mainly on new concepts

• Lead Artist for World in Conflict• 9 years experience in the games

industry• Worked as 3D artist, level designer,

animator, concept artist • Previous titles

Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)

• Works mainly on new concepts

Introduction movie

Introduction movie

Screenshot movie

Screenshot movie

EnvironmentsEnvironments

Design challengesDesign challenges• Hundreds of units on-screen • Hundreds of units on-screen

Design challengesDesign challenges• FPS-like quality units up close• FPS-like quality units up close

Design challengesDesign challenges• Recognizable from far away• Recognizable from far away

Design challengesDesign challenges• Fully 3D RTS Camera• Fully 3D RTS Camera

WicEDWicED

• Terrain tech• Texturing 8-16k textures• Proping• Scripting

• Terrain tech• Texturing 8-16k textures• Proping• Scripting

WicED movieWicED movie

ShowboxShowbox

• Working with props, characters, particles, etc.

• Extensive pipeline• Built around Lightwave/modo

format

• Working with props, characters, particles, etc.

• Extensive pipeline• Built around Lightwave/modo

format

Showbox – UnitsShowbox – Units

Movie will be here!2 min duration

Movie will be here!2 min duration

Showbox – HousesShowbox – Houses

Movie will be here!2.5 min duration

Movie will be here!2.5 min duration

Asset controlAsset control

• Propdump – godsent!• Propdump – godsent!

TeamTeam• Art team grew from 8 to 24

during the project• 75% of the art team had never

worked professionally before• Outsourcing – or lack of

• Art team grew from 8 to 24 during the project

• 75% of the art team had never worked professionally before

• Outsourcing – or lack of

TeamTeam• Responsibility over your own

tasks• No ordered overtime• Trust on inexperienced people –

you will be surprised!• Can only be successful with

Senior staff

• Responsibility over your own tasks

• No ordered overtime• Trust on inexperienced people –

you will be surprised!• Can only be successful with

Senior staff

ProjectProject

• Iterative process• Implement fast

• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish

• Iterative process• Implement fast

• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish

Movie will be here!4 min duration

Movie will be here!4 min duration

IterationIteration

ProjectProject• Living workspace• Singleplayer scope changed• Last minute features

• Destructible terrain• DX 10• Phone Calls/Preludes

• Living workspace• Singleplayer scope changed• Last minute features

• Destructible terrain• DX 10• Phone Calls/Preludes

ConclusionsConclusions

• Iteration• Outsourcing• Responsibility• New team• Be ready for change!

• Iteration• Outsourcing• Responsibility• New team• Be ready for change!

Q&AQ&A

• Thank you for listening!

[email protected]

• Thank you for listening!

[email protected]