creating great places david engwicht oct 2011

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Creating Great Places Three myths exposed David Engwicht

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Creating Great PlacesThree myths exposed

David Engwicht

Myth 1:

Design matters most

There is a right and a wrong way to design great places

What is Place Making?

Like home making turns a house into a home...

place making turns a space into a place

Home is a feeling

not a location

Furnish with soul

Breaking the design rules helps create a memorable

experience

Myth 2:

Planning matters most

You must get the big picture right before beginning the

make-over of a space

The one word theatre sports game

Get into pairs

Take it in turns of saying just one word – building a

coherent story

The one word theatre sports game

Two things that kill the story

The one word theatre sports game

Two things that kill the story

Trying to second-guess where the story is heading

The one word theatre sports game

Two things that kill the story

Trying to second-guess where the story is heading

Resisting the lines thrown up by the other actors

Conception

Analysis of requirements

Design

Code writing

Testing

Documentation

Launch

Maintenance

The “Waterfall” approach to software development

Problems with “waterfall” software development

Problems with “waterfall” software development

- Takes years, by which time world changed

Problems with “waterfall” software development

- Takes years, by which time world changed

- Client doesn’t know what they really want

Problems with “waterfall” software development

- Takes years, by which time world changed

- Client doesn’t know what they really want

- Small mistakes imbedded and entrenched

Agile alternative

Agile alternative- Where do we think we want to be in the future

Agile alternative- Where do we think we want to be in the future

- What are some small deliverables that would move us in this direction

Agile alternative- Where do we think we want to be in the future

- What are some small deliverables that would move us in this direction

- Which would give client maximum benefit

Agile alternative- Where do we think we want to be in the future

- What are some small deliverables that would move us in this direction

- Which would give client maximum benefit

- How can we deliver this in shortest time frame

Agile alternative- Where do we think we want to be in the future

- What are some small deliverables that would move us in this direction

- Which would give client maximum benefit

- How can we deliver this in shortest time frame

- What did we learn? Adjust vision

Conception

Analysis of requirements

Design

Code writing

Testing

Documentation

Launch

Maintenance

The “Waterfall” approach to software development

Myth 3:

Community consultation matters most

It is important to talk to the community first

Fueling demand for community consultation

- Move from incremental planning to master planning

Fueling demand for community consultation

- Move from incremental planning to master planning

- Move from citizen model to customer model

Questions

www.creative-communities.com

[email protected]