crash team racing track faq by last avenger

Upload: daegoth-vilfariel

Post on 04-Jun-2018

215 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    1/13

    Crash Team Racing: Track FAQ by Last AvengerLast Updated 2001-02-25 View/Download Original FileHosted by GameFAQsReturn to Crash Team Racing (PS) FAQs & Guides

    Liked this FAQ? Click here to recommend this item to other users.Track FAQBy: The Last AvengerEmail: [email protected]

    This guide covers strategies for beating the tracks, and I walk youthrough most of the levels (the really long ones I can't do.) I alsohave some boss strategies and list all the shortcuts I have discoveredto date. This work is completely original and was made by the LastAvenger.Please note that I will NOT list relic times and CTR token locations.It's too hard to do and explain, and you can find that informationalmost anywhere else. It deals with beating the tracks, in an adventuremode order. Slide Coliseum and Turbo Track, are listed, along with thestandard 16 tracks. I'll give a gem cup walkthrough after Turbo Trackas well. At the end, I'll give a brief summary, and what power-ups workbest here.VERSION UPDATES1.0 Finished general FAQs. Decided to make a more walkthrough format.

    1.1 Finished walkthrough. Submitted it to the site. I'm going toadd something.1.2 Added the Turbo Track and Slide Coliseum walkthrough1.3 Added Gem Cups and the result of winning (i.e. new racers).1.4 Added level summaries and usefulness of power-ups.

    CRASH COVERight in the beginning, try to pull ahead and grab a power up, takingthe left path to save the most time. Now, jump off the end of thewooden ramp, get a fruit crate, and continue on to the main course.Alternately, drive into the pool of water. Toward the left, you'll seea grassy plateau. Drive toward it (still in the water) and close to it,you racer will be completely submerged. If you time a jump right,

    you'll get catapulted into the air and onto the plateau, where you cansave a VERY small amount of time and get a power up crate besides. Thisshortcut isn't really effective and don't worry about it if you can'treach it.In any case, you'll soon drive across a long wooden bridge. You'll geta power up crate at the end, then it's a straightaway. Do not drive upthe pirate ship toward the end. It's not a shortcut, and besidesproviding a jump has no practical use.Turn left and take the two speed pads to the finish line.SUMMARYDifficulty: Very EasyShortcuts: Leap out of the water and onto the plateauThings to remember: None reallydon't take the pirate ship, and take

    the left fork at the beginningalso, the second speed pad sneaks up onyou and can be missed easily.Power-ups: Almost any sort, since this course is so all around. A goodplace to shoot a bowling bomb backwards is on the long bridge.

    Now, drive up the dock to access Roo's Tubes. This is where you willfight the boss, so pay attention to the layout of this course.

    ROO'S TUBESThis reminds me of the Test Track ride in Disney Worldat least the

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    2/13

    first little section. Anyhow, there's a small jump in the beginning.You can get a really small boost. You'll now land on the next section,which is an underwater tube area (hence the name.) Stay to the right ofthe track and take the two speed pads. Again, you'll get another smalljump. Stay in the center and take the speed pad, take the lastunderwater tube, and take one last jump into a big whale skeleton.Alternately, if you have a speed power up, you can take a side path. Tothe left of the skeleton if a dirt path. If you don't have a mask orboost, don't take it, it slows you down quite a bit. Otherwise, it canbe quite useful.SUMMARYDifficulty: Very EasyShortcuts: Side trail next to skeletonThings to remember: Don't take the shortcut without a speed boost.Also, stay to the right in the first tube area for speed pads.Power-ups: Well, you can use anything but potions. They're too easy tododge, and there's no real blind area. TNT is only more useful becauseit's harder to dodge.

    Now you can race at Mystery Caves. Go over there, and get ready foryour first somewhat challenging race.

    MYSTERY CAVESHit the two speed pads in the beginning. When you get to the turtles in

    the water, taking the one that ISN'T raised. They alternate everysecond and a half, so that should help your timing. If you succeed,you'll get a small boost upon landing/Take the speed pad after the second set of turtles by staying to theleft. Otherwise, you won't make it. Take the left path, it's shorter.The fireball jumps that follow look intimidating, but the game ispretty forgiving on whether you get hit or not. Jump toward the onethat's in the air at the moment, and you should be okay. Now, it's backinto the caves. There are a few more turtles and such before you circleback around to the finish and start line.SUMMARYDifficulty: EasyShortcuts: None really

    Things to remember: The speed pad after the second turtle jump is allthe way to the left. It's hard to see until you get right up to it. Thefireball jumps are all a matter of location and timing, both easilyalterable.Power-ups: I would definitely take a mask here, for the speed boost andthe invulnerabilitymissiles too since there isn't really any ways tododge them except for the fireball jumps.

    Now you can go race at Sewer Speedway. Be sure to be ready, since thiscourse introduces a new kind of obstacle, rolling obstructions in themiddle of the road.SEWER SPEEDWAYAt first, you simply race through a section of metal platform. Pretty

    early on, you'll have a choice of what path you want to take. Choosethe RIGHT path. Now, you'll get a speed pad jump. Leap onto the raisedpipe on the LEFT and after exiting that tube, you'll be in a half pipe.A very difficult shortcut is available. In the right wall, a hole isvisible. You need a mask or speed boost. Or, if you're experiencedenough, jump off the edge and do a one eighty spin. You'll get a boostof speed. Try to aim your last jump perpendicular to the hole. If youjump while boosted, there's a good chance you'll make it. If yousucceed, you'll get a few rows of speed pads, power-up crates, andfruit crates. Otherwise, continue racing, take the speed pads, and soon

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    3/13

    you'll get to a rolling barrel in the middle of the road. Nothing youdo can affect it, so avoid it. If you get squashed, you'll get a speedpenalty for a little while.Now, you're in a pipe. Jump off the ramp, and you'll be in yet anotherpipe. Dodge the barrel, and you'll be back onto the metal platformsection. A series of small jumps ensues, and soon you'll be back at thefinish.SUMMARYDifficulty: EasyShortcuts: Hole in the wall. Really hard to get to.Things to remember: Jump from left to right or have a speed power upfor the shortcutdon't get run over by barrels, and after the secondrolling barrel don't run into the dividing pillar.Power-ups: Don't leave anything in the shortcut, since no one but youtakes itotherwise, you might want to leave a Nitro or other contactobstacle immediately after the barrels to limit maneuvering space foryour fellow racers. Aside from that, there's little I can help youwith.BOSS: RIPPER ROOThis boss is basically a complete psycho. Look at him! His eyes arescrewed up, he bites his tongue, and his way of speech is an insanelaugh. He says: "You crazy enough to race me? I'll show you wilddriving! Last one across the finish line is a rotten brain!" This, ofcourse, relates to himself. And also, if you look closely, you'll see

    that he steers with his feet. Weird.Well anyhow, you're in Roo's Tubes. This really shouldn't be much of asurprise. Start out with a speed boost, and then Ripper Roo will catchup.He's faster than everyone, and can lay down as much TNT as he feelslike. He releases one every second or so except on tight turns. If youget three missiles (more likely than not) shoot them all at once sincesome are bound to hit the TNT he leaves behind. Oh, and also when theTNT Ripper Roo drops is out of sight, it vanishes. The shortcut issomewhat useful. Once you beat him:"You are crazier than me! Here, take this key! Good luck, you'll needit." Still with that psycho laugh (his words appear as subtitles.) Iactually think it's funny, especially while you're racing.

    Go back and get some CTR tokens, then come back here and bother me somemore.

    COCO PARKAfter driving through the spaceship level, you'll end up in an Azteclooking place. Drive straight ahead, and Coco Park should come intoview.Note: This level is boring. There is no shortcut, no jumps, and thescenery is very gaudy.At first, you get to race over a few bumps. A couple of pathetic turnsfollow this, and then you'll see one of the only speed pads in thiswhole level. Take it and rush into the tunnel. Grab the fruit crate,and then continue on, through some more pathetic jumps and bad turns.

    One last bump leads to the other speed pad, and then the finish line.If this seems like a short walkthrough, that's because it is. Thiscourse is really boring and really short. I really don't like it. Havefun anywayheh heh

    SUMMARYDifficulty: Average (since the course is hard to get through withoutsleeping, no shortcut, and boring course altogether.)

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    4/13

    Shortcut: None. Yawn.Things to remember: Take EVERY speed pad and grab EVERY fruit box. It'sthe only way you'll stay awake.Power-ups: I hate this levelstop making me think about ithmm, anobstacle right after the first bump could be useful, or an obstacle ona speed pad. Find the rest yourself, this level stinks.

    TIGER TEMPLEThis is actually the alternate level you can do instead of Coco Park.You still have to do both, but this level beats the Park by a longshotFrom the start, go downhill, leap off the stone ramp (getting a fruitcrate) landing (giving you another fruit crate, thereby maxing you out)and then leap over every little bump, and one more stone ramp, beforeyou enter a hallway. Along the sides are yellow faces that occasionallyspit fire. If you run into those, you get spun out for a while. Theflames don't stretch across the entire width of the tunnel,fortunately.Now, if you have any attack power up besides missiles or warp orbs, youcan take a handy little shortcut. There's a big stone head shortlyafter the first hallway. Shoot your power up (if you have a shield,shoot if off) and if you hit, the mouth will open and give you accessto a secret passage. Fruit crates await you here if you're not alreadyjuiced up, and then it's a few more jumps and one more hallway before

    you complete the lap.Note: The power-ups that work for the shortcut are: mask (run into,)shield (shoot if off), bowling bomb (shoot it forward) or potion (shootforward.)SUMMARYDifficulty: EasyShortcut: The head after the first temple hallway.Things to remember: Don't get torched by the fire spitters in thehallways. Leap off every single ramp and bumpyou'd be surprised atthe speed boosts you can get.Power-ups: The main area you should use them is in the hallways and forthe shortcut. Let back bowling bombs in the hallways (they're hard tododge) and also a Nitro or potion in the lane opposite the fire

    spitters forces your racers to get torched or to get blown up. If youhave a choice, get torched (unless it's a green potion or TNT; theformer isn't really all that bad, and you can just get the latter offyour head.) Watch out for bowling bombs on you in the hallways though,because they're just as hard, if not harder, to dodge.

    PAPU'S PYRAMIDRight at the start, veer right and jump off the ramp, hopefullygrabbing a fruit crate. Now, there are four very sharp turns. I suggestpower sliding BEFORE you actually turn, because the course is verynarrow, and scraping against the walls if nerve grinding and slows youdown. These turns take practice; don't worry if you can't master themat first.

    Now, you'll hit a speed pad. You'll be introduced to some uniqueenemies, carnivorous plants. Do not, repeat DO NOT drive onto the dirtareas in front of them. Sometimes you'll get lucky, but others theplant will strike suddenly and eat your car, making you lose lots oftime. So again, don't go in front of them. It isn't worth it.After a few turns and a crate, manage to have a mask or speed boost.You'll see two low walls with arrows pointing to the right; if youdon't have a speed power-up, turn. Otherwise, activate the power up andjump BETWEEN the walls. You'll (hopefully) land on a column of land andwill soon jump back down, putting you ahead of whoever was competing

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    5/13

    with you before.If you can't take that shortcut, you can take another. When you get tothe other speed pad, jump diagonally across it to the left, and into asmall ledge. Three fruits are available, and it also intersects withthe main road, allowing you to get one of the few crates in this level.Avoid some more plants, jump off the hill, and make a sharp turn to theright. You might run into the plant, especially if you have a speedboost or good speed to begin with. You'll get one big jump, then alittle jump, and then you'll be back to the finish line.SUMMARYDifficulty: Hard (interesting turns and obstacles)Shortcut: Side ramp, pillar jumpThings to remember: Do not get eaten by the plants. Use power slidingto your advantage on the actual pyramid, or slow down on theaccelerator to improve your turning. Also, use every speed pad, there'snot a whole not around.Power-ups: Well, masks and speed boosts for the shortcutmaybe anobstacle on the tight turns, because they'll be much harder to dodge.

    DINGO CANYONAt the start, there's some stray fruit hanging around, grab them if youwant. Avoid the blue thing rolling across the track, or you'll spin outof control.Now, you'll be inside a tunnel. Grab a power up and fruit crate, then

    hop in the water. Occasionally, you'll be shot up high into the air,rewarding you with a speed boost once you land. The only places thisworks are right in front of islands (it uses the Slide Coliseumphysics.)Now turn right and take the speed pad. Avoid the two blue guys rollingaround (this can be difficult) and take the right path (for fruit, ifyou need or want it) or the left path (which is the shorter way.) Theyboth open up into a final stretch, where there's a jump, ones last blueguy, and then the finish line. There are no shortcuts in this level.Note: Place a Nitro or potion in the air so that those jumping cannotsee it. By the time they see it, it'll be too late. Of course, if theydo dodge it, then you might be the victimSUMMARY

    Difficulty: Easy (no real challenge)Shortcuts: Nope.Things to remember: Well, I suppose I listed them up there alreadydodge the blue things, jump in the water, and only take the right pathfor needed fruit.Power-ups: As said before, in the air. Another good place for obstaclesis right after the watery section with the turn, since there's a littleblind spot they won't be able to see until it's too late.

    BOSS: PAPU PAPUI believe this guy was from the first Crash, since he isn't in theother two. He is this really fat guy who is hard to understand (I can'tget his voice, sorry) and talks kind of primitive, bad grammar and all.

    Tsk, tskWhen you start, you'll be racing at the pyramid. Papu usually gets aspeed boost at the beginning, but I'll have to check that sometime.Right off the bat he'll drop red and green potions which are likeRipper Roo's TNT in that they disappear when you drive past them.Again, shoot all three missiles (if you get them) to slow him down,because he's the fastest of the bosses, and catches up alarminglyquickly.Any of the shortcuts are useful in this course. Papu doesn't take any.If and when you manage to beat him, he complains about him not being

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    6/13

    himself and gives you a key, saying "Oxide much bigger problem than I."With these two spiffy looking keys, head over to the igloo place.Brrrrrrrrthis must be the Minnesota level. Honestly, we get tons ofsnowAlmost immediately, Blizzard Bluff will come into sight.

    BLIZZARD BLUFFThis is the only level where I haven't succeeded at taking theshortcut.There's some stray fruit toward the beginning. If, after the first fewseconds, you're not in first, the other racers will probably steal itall. You've been warned.Race along the snowy path for a while, making a few turns. After awhile, you'll run into a boulder. This is like the barrels in SewerSpeedway, but since you enter at an angle, it's a little harder toavoid. A few more jumps follow, then you'll be on a frozen pond.Turning and control is much harder on the ice, and here's where you cantake a shortcut.The impossible shortcut I mentioned earlier requires a heck of a lot ofspeed. Probably you need a speed boost AND a mask. After the first icyarea, there's a short little side path which leads to a jump over theriver. If you successfully take it, you cut off a few seconds, and thatcan be significant. It might be possible with an Aku, but only if youhave above average speed (i.e. the best stat in the selection screen.

    Crash and Cortex do not have good speeds for purposes of thisshortcut.)Now, you'll get to a snow area and a sharp left turn. Grab the speedpad, race in the house bridge for a little while, then you're back onthe snow. After some more turns, a couple of jumps will follow (don'tjump on the hill before the speed pad, you'll miss it) and there's onemore stretch of ice to race on before you reach the finish line.SUMMARYDifficulty: Hard (not really hard, but for some reason it seems morechallenging.)Shortcuts: Impossible river jumpThings to remember: Don't get hit by the boulder. Don't take theshortcut unless you're SURE you have the right amount of speed. Jump

    over every hill except for the one right before the final speed pad.Power-ups: Well, attack power-ups are better here because obstacles areobvious and stand out (red against white.) Bowling Bombs begin gettingharder to pull off because you're turning a lot.

    DRAGON MINESThis is a hard level, one of the hardest in the game actually. Itconsists of four parts: an outside (where you start) a short stretchwhere you can get a few crates, a corkscrew, and a mine cart area.Try to start out in first. Don't take the pool of water as it slows youdown (you can "dip" into it to shave off a little time.) To myknowledge, the other racers ignore the fruit crate near the water, soget that for sure.

    Next, we enter an insane turn. Even if you're Polar or Pura, you'llhave a tough time negotiating this. Power slide the entire time, and doit over and overI had to do this three times. I can only imagine whatthis must be like playing as Tiny.Lastly, we enter a stretch where mine carts cross the track severaltimes. Getting run over by one slows you down, plus you lose almost allof your fruit, so try not to get hit.A shortcut can be found. When the mine track first intersects with thecourse, turn into the tunnel where the cart runs. It slows you down fora while, the mine cart will slow you down even more. Then, at some

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    7/13

    point you can jump back onto the main track. Getting a mask willprevent you from getting run over, but the sharp turn to get back ontothe course will probably send you flying off the edge.SUMMARYDifficulty: Very HardShortcut: Mining tunnelThings to remember: Don't get run over by the mine cartspower slidethe wooden corkscrewa lot of common sense mostly.Power-ups: In spite of the turns, Bowling Bombs work quite well becausethe course tends to be rather narrow. Also, obstacles on the trackslimit maneuvering room.

    POLAR PASSAnother Minnesota level, but this time the turns are sharper, theobstacles are meaner, the jumps are bigger. Much more fun than BlizzardBluff, if you ask me.In the beginning, get a fruit crate but avoid the seal. Shortly after,you'll reach a fork. Take the right hand path, and when that ends takethe other right hand path and take the speed. Grab a power-up (avoidingthe seal) and take the speed pads until you get to a series of jumps.Get another fruit crate, and turn SHARPLY to make it to the last jumpwithout falling off.If you've been doing this faithfully, you should have maximum fruit by

    now. Take the wooden ramps for some small boosts, and then drive intothe tunnel. Avoiding the two seals is a bit more challenging, but timeit carefully and you'll make it fineRight about now, you can find a shortcut. Notice that the end of thehill in the tunnel slopes upward. With a good speed and good jumping,you can leap OVER the wall and back onto the coursesaves lots oftime. If you fail however, you'll lose lots of time trying to recover.It's a risk.Now, take the speed pad, race over the three frozen ponds, then eitherjump (if you don't want a power-up) or cruise up the hill at the end toland on the speed pad for the final jump. If you land correctly, youcan hit a fruit crate.SUMMARY

    Difficulty: Hard (average once you're used to it)Shortcut: Leap over the wallThings to remember: Take your time on the sharp turns. There are plentyof chances to get maxed out on fruit, so don't stress about that. Watchout for the two seals in the tunnel. If you hit one, you won't be ableto take the shortcut.Power-ups: No speed ones here, especially masks, because they penalizeyour turning. Don't use on if you know there's a turn coming up, you'lljust end up losing time.TINY ARENAThis level's too big and monotonous to write a walkthrough for, sorry.Leap off every single hill and take every one of the few speed pads youencounter. Toward the beginning, there's a bit of mud to slow you down,

    but maximize your air time and you'll be fine. Get all the fruit cratesyou can and use every power-up to your advantage, because this level'svery difficult to get ahead in. It lacks a shortcut as well.Good luck.SUMMARYDifficulty: Very HardShortcut: None at all. What a waste.Things to remember: See walkthroughPower-ups: HehI have no clue. Just Warp Orb your way is how I won.BOSS: KOMODO JOE

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    8/13

    At the beginning, Joe will hiss at you and say that you're too slow andhe's sick of your parody of racing, or something like that.You're racing in Dragon Mines, so keep that in mind. Komodo Joe is fastand leaves Nitro (if you're close behind him) or tosses TNT behind himthat explode on contact. They have a big blast radius, so watch out.Since this level's path is so narrow, avoiding his crates can be tough.Missiles again are the best way to go. Try to get all the fruit youcan, and use Nitro crates to slow him down (but don't hurt yourself!)Do not shoot missiles on the wooden corkscrew, as they will alwaysmiss.This was the first boss I lost to, but persevere and you'll make itthrough. The second time was much easier. He should have been hard,except for that he hit every single obstacle I left for himbad AI.Ouch.Komodo Joe will concede defeat, saying "Maybe your not sssso ssssslow,"and will hand over a key. You can now race at the final four levels.

    CORTEX CASTLENote: Many of the turns in this level are right angles, so power slideto your advantage.In the beginning, turn left and grab a crate before jumping to the nextsection. A fruit crate is seemingly unguarded, but a spider from abovedrops down occasionally. Turn right.Now, take the left path and the next few jumps will be lined up

    perfectly for you. You'll soon end up on the roof of the castle. Stayto the inside and hit a speed pad, then down the steps you go, hittinga couple fruit crates to juice you up.Now, you enter an area with Neo's face on stained glass. If you have amask or speed boost, jump to the left after the hill and you'll land ona small ramp which cuts off a good bit of time. Otherwise, negotiatethe right angle turns and after three such turns you'll be jumping offa ramp, landing back toward the beginning. If you jump at the rightmoment, you can grab the fruit crates if you need them.Avoid the spiders and take the last speed pad to the finish line.SUMMARYDifficulty: AverageShortcuts: Ramp jump

    Things to remember: Getting maxed out is easy here, like in Polar Pass.Do not get seemingly unguarded single crates, because they're veryprobably guarded by a spider. Jump at the end of every turn.Power-ups: Place a few on the speed pads to slow opponents down.Missiles are pretty useless, because all of the turns are "straight"and can easily block them. Potions and TNT are okay, I suppose. Masksare just as useful here as in others.

    N. GIN LABSRight at the start, turn left to get a concealed fruit crate. Now, hitthe speed pad for a jump, where you can get a power up. Again, you'llhit another jump where you can pick up a crate, then it's one last tothe next section.

    Grab a power-up (hopefully you're close to being in first by now) andgo into the blue tunnel, which gives you a long lasting speed boost.This is a good place to leave obstacles, because the path is extremelynarrow. You'll eventually exit onto a metal walkway and a moderate turnwhich curves right. You'll get to an area where large barrels movealong the course. Stay on the side and take only the speed pads thataren't about to be run over. Usually, you can only get one butoccasionally you'll get both (you can ignore the barrels if you have amask.)Now, there's a set of right angle turns. You can leap over the corners

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    9/13

    to save time, and the last two have a fruit crate and power uprespectively if you jump at the end of the ramps. Then, two more bumpsawait you before you run into a sharp right and back to the start line.SUMMARYDifficulty: Easy (seriously!)Shortcuts: NoneThings to remember: Right after the barrel run, with the tight turns,leap across the corner to shave off a bit of time.Power-ups: Obstacles in the blue tunnel are extremely effective. Speedpower ups are good because of the lack of sharp turns. I would alsothink putting stuff on the speed pad jumps are good because of limitedmaneuvering space.

    HOT AIR SKYWAYThis is a very long and hard level, and I will describe it as best IcanGrab a power-up and fruit crate toward the beginning, and soon you'llenter a nightmarish turn. Worse than the one in Dragon Mines, belive itor not, but the track's wider so you get a little more maneuveringspace. There's a speed pad on the outside of the track, so be sure toget that.When that's done, you get to do a jump. Either jump straight for thenormal path, or jump slightly to the right for a bit of a shortcut. Besure you have a good jumper, or you'll fall for sure.

    Now, you have a lot more turns and jumps. There's one more corkscrew,but thankfully not as long as the first turn. When you enter the bellyof the blimp, grab the last fruit crate and zoom over the finish line.This walkthrough is quite vague, but that's only because the course islong and hard to explain.SUMMARYDifficulty: Hard-Very HardShortcuts: Alternate landingThings to remember: Sharp turn all the time. Do not fall off here; itis entirely too easy. Take your time. It's better to lose a little timeon the turns then to fall off entirely. Also, don't try the shortcut ifyou have a bad jumper.Power-ups: Any obstacle or bowling bomb because the course is so

    narrow. When you get to the straightaway, throw a warp orb (non-juiced)and it'll hit anyone on the area. Cool.

    OXIDE STATIONIn my opinion, this is the most fun level in the game. It has funturns, tons of speed pads, and really long and fun jumps.Toward the beginning, you'll get a set of turns and speed pads. Powerslide to negotiate this section of track. Go for fruit crates asthey're more important right now. When you reach the jump, you'll get ashort straightaway with a few speed pads before you get to a jump. Leapover and onto the next jump, which is incredibly long. you'll get abit of a boost before a long ramp covered in speed pads for another bigjump. Don't try to land on the horizontal course, you can't. You'll

    fall just before it and back onto the main track, where you have moreturns and speed pads. Power slide and boost every single time, and it'spossible to stay boosted almost the entire time.SUMMARYDifficulty: AverageShortcuts: NoneThings to remember: Take all the speed pads you can to win. Also, jumpover all hills, and power slide + boost to maximize your speed. This isa fun level. Oh, and before I forget, take fruit crates before power-ups, as non-juiced power ups aren't nearly as useful.

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    10/13

    Power-ups: Normal, but there's one really good place to use an N. TropyclockI'm thinking of the huge jump in space. While everyone is in theair, activate it. They'll spin out of control, and since there won't beany momentum, they'll all fall! I must have knocked out, oh, maybe fourracers this way. Very useful. Warp orbs aren't as handy here becausethey strangely go backward for some reason and hit guys behind youbefore getting around to those in front. Weird.

    BOSS: PINSTRIPEAs soon as you get the trophy in Oxide Station, the boss will confrontyou, saying to "forget about it," and that you'll "have to get past mefirst." He is obviously from New Jersey, as his speech indicatesYou're racing in Hot Air Skyway again, so get ready. Now, he throwsunlimited Bowling Bombs behind him. Fortunately, they're easy to avoid;don't stay directly behind him for long. Also, he doesn't shoot themback on tight turns, so rest assured.He is particularly vulnerable to missiles because his bombs can'tintercept them. In fact, that's the reason why he's so much easier thanhe would otherwise be.The first (and last) time I raced him, I left a Nitro on the speed padof the final jump. He hit it and tumbled right into a pitI wasalready ahead but now I had an enormous lead. I suggest doing the samething. I found this boss wasn't as hard as the previous.I can't remember what he says when you beat him, but in any case he

    forks over the last key.

    FINAL BOSS: NITROS OXIDENow Nitros Oxide himself will appear, challenging you to a final race.This is quite a tough boss, understandably the hardest one of all.A few notes regarding Oxide:-he starts before the green light-he throws behind all the previous obstacles the bosses used. In thecase of potions, he leaves behind two. Also, he uses every power up inspecific places.-if he's hit by a missile, warp orb, or whatever, he'll only spinaround for a short while and won't lose as much time as the car racers(he's in a UFO.)

    Keeping these in mind, start with a turbo boost and avoid the power-upsas best you can, concentrating on taking every speed pad. Oxide can'ttake them (I don't think) or doesn't take all of them which gives you aslight advantage. You can't out race him outright. He stayed ahead ofme for the first two laps, but not by much, before I got three bowlingbombs. Since he was close by, I fired one, then the other, and then mylast one, sending him spinning for a while. He didn't stay that way forlong, but it was enough for me to get ahead. It was then a matter oftaking EVERY SINGLE speed pad and beating him by less than a second.When you win, you'll see credits and the scrapbook. If you got 97%before you beat him, he'll provide the last 3% and you'll get to see anepilogue involving all the racers, the bosses, and the trophy girls.This will be followed by the scrapbook.

    If you have all five gems and at least 10 relics, you can visit the twoextra tracks in Oxide's little area. They are Turbo Track and SlideColiseum. The former requires you to have all five gems, and the latter(the easier one to get to) requires that you have at least 10 relics(of any type.) This walkthrough focuses on the non-relic arenas. Ifyou're playing in adventure mode, you can't access it (to myknowledge.) You can in vs. or arcade mode.

    SLIDE COLISEUM

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    11/13

    At the start, try to grab the fruit crate and take a sharp left turn,power sliding and getting a boost while doing so. Follow the trackuntil you find a raised area with stacks of tires. If your timing isgood, drive up the small ramp and jump at the right time. If you do itright, you'll go flying over the lowest tire; if you don't you'll hitgrass and will be slowed down a bit. Now, continue on, getting a powerup, and another, easier, jump will be presented. As soon as you're overthe tire, though, make a sharp left and try to grab a power up.Now, you should be in 1st place. If you're not, there's one last jump.It's like a line down the middle. There are tires, but don't jump overthem, they're too close by. Just leap over it.NOW you should be close to first. Use all the power ups you can. Maskscan be useful, but be sure you're on a straightaway because yourturning is severely hampered while you have one. It's also hard tododge fired missiles. There's one more tire leap, and then it's a fewfruit crates and turns before you're back at the start line.

    TURBO TRACKThis level is nearly identical to Slide Coliseum, except for that ithas speed pads, and lots of them. If you're doing Time Trial, go behindthe walls of tires, there are often rows of 2 and 3 boxes.

    If you're actually racing, then take all the speed pads you canthislevel has by far the most. Don't go behind the tires, you're wastingyour time. After getting a fruit crate and a few power ups, you'll bemaking 180 degree turns. Sharp turn like the end is coming, andhopefully you won't crash into the wall (if your character make anoise, he crashed.) You'll probably scrape against it, but you shouldbe able to recover fairly easily. The rest is basically more of thesame. To my mind, this is a dull and uninteresting course. On the otherhand, it's the easiest to get a platinum relic on. You don't have toget all the boxes, and that helps a lot.

    GEM CUPSIf you have four CTR tokens of a certain color, you have the option to

    race in a gem cup. The cups are not available until you have four bosskeys.RED GEM CUPCourses: Crash Cove, Mystery Caves, Papu's Pyramid, Blizzard BluffYou'll note that half of the courses are in the first area. That'sbecause the character we're going to unlock is Ripper Roo.Anyhow, since Crash Cove is such an easy course, you should get firstin that. Mystery Caves is more or less the same. Since you should have16-18 points by now, you can afford to lose some at Papu's Pyramid,since it's a tough levelif you can beat it though, all the better.If you've gotten first in all three races, you're assured of success.Last one is Blizzard Bluff. I can't really say much, but try to get thebest place possible. Do not take the shortcut unless you are absolutely

    positively sure you will make it.Once you win, you get Ripper Roo.GREEN GEM CUPCourses: Roo's Tubes, Coco Park, Polar Pass, Cortex CastleIf you beat this cup, you'll unlock Papu Papu.You can easily beat Roo's Tubes. It's not a hard level at all. CocoPark might be a little different, because the other racers are morecompetitive, and there is not surefire way to win. Polar Pass is easy;take the shortcut to cut off MAJOR time and you'll win. With this inmind, use all the skills you have (notable power sliding and boosting)

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    12/13

  • 8/13/2019 Crash Team Racing Track FAQ by Last Avenger

    13/13

    Crash Team Racing: Track FAQ by Last AvengerLast Updated 2001-02-25 View/Download Original FileHosted by GameFAQsReturn to Crash Team Racing (PS) FAQs & Guides