crafting outstanding game experiences through user testing
DESCRIPTION
How to make a good game? Just what is playtesting? Watch the presentation to learn more about playtesting and why it is crucial if you want to make really great games. This presentation explains the basic principles of playtestingTRANSCRIPT
CRAFTING OUTSTANDING GAME EXPERIENCES
THROUGH USER TESTING
Rene Rebane & Marko Nemberg
2013
2013
Who are we?
Rene Rebane
• UX Architect
• Graphic designer
• Test moderator
• Gamer
Marko Nemberg
• Marketer
• Technology geek
• Test moderator
• Biometrics and neurogaming evangelist
2013
Our experience
Interaction design
Accessibility
User testingUser research
Prototyping
System analysis
Design thinking
Start-ups
Marketing
Visual design
2013
Playtesting?Never heard of it!
2013
Today’s topics
• What is playtesting?
• Why to test?
• Good time for testing
• How to test?
• What’s next?
2013
What is playtesting?
2013
Game design is just hypothetical until it’s actually been played by your target audience; only then will you know if your idea works.
– Sid Meier, creator of Civilization seriesSource: http://www.edge-online.com/features/are-gamers-tiring-same-old-thing/
2013
Goal is afun game
Design is hypothesis
Playtest is experiment
Evaluateresults
2013
2013
Source: http://www.rockpapershotgun.com/2007/10/10/rps-verdict-portal/
2013
Why test?
2013
Why test?
• To make informed decisions
• Find out usability problems
• Players know what is best
• Understand how players think
• Reduce risks and unwanted surprises
2013
Competing with any other content out there
2013
Common misconceptions
• Playtests are not important
• The players don’t know what they want
• Bug testing is enough
• Players will probably just ignore the problems
• It is ok to have some usability and accessibility issues, players won’t notice anyway
2013
Accessibility
2013
Colour blindness
• 285 million people are visually impaired worldwide
• 39 million are blind and 246 have low vision
• Up to 10% of men in the world are color blind
• 1% of women
• In some regions this percentage is even higherSource: 2012 WHO statistics
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Hearing loss
• 360 million people worldwide have disabling hearing loss
• Players lose out on video games if information about impending danger is coming only through sound effects or music
• Never give players information using just one sense – audio or visual
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Reduced cognitive and motor functions
• Over a billion people, about 15% of the world’s population, have some form of disability
• Between 110 million and 190 million adults have significant difficulties in functioning
• How can we include players who have limited cognitive or motor functions?
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Good time for testing
2013
Beginning of the project End of the project
Possibility of changes
2013
Beginning of the project End of the project
Cost of changes
2013
Start playtesting as soon as possible!
2013
Where to find people?
2013
Where to find people?
• Coffee shops
• Shopping centres
• Schools
• Elders’ centres
• Online application
2013
How many tests to conduct?
2013
0
How many tests to conduct?
3 6 9 12 150%
50%
100%
75%
25%
2013
One test with eight usersFirst test with eight users Found five problems
2013
Two tests with three usersFirst test with three users
Second test with three users
Found nine problems
2013
Testing example
2013
How to analyze?
2013
How to analyze?
• Write down what happened
• Why it is unexpected
• Why it is bad (longer process, wrong element usage)
• Remember it is not statistics
2013
Next steps
• What to keep
• What to change
• What to test more
• What to measure later
2013
What next?
2013
Biometrics and Neurogaming
2013
Biometric test methods
• Biometric game controllers (PS4, Xbox One, Eye Tribe)
• Galvanic skin response sensors
• Eye tracking
• Electroencephalography (dry EEG)
2013
Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/
2013
Q & A
Thank you
www.trinidad.ee
Rene Rebane & Marko Nemberg
2013