crafting outstanding game experiences through user testing

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CRAFTING OUTSTANDING GAME EXPERIENCES THROUGH USER TESTING Rene Rebane & Marko Nemberg 2013

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How to make a good game? Just what is playtesting? Watch the presentation to learn more about playtesting and why it is crucial if you want to make really great games. This presentation explains the basic principles of playtesting

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Page 1: Crafting outstanding game experiences through user testing

CRAFTING OUTSTANDING GAME EXPERIENCES

THROUGH USER TESTING

Rene Rebane & Marko Nemberg

2013

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2013

Who are we?

Rene Rebane

• UX Architect

• Graphic designer

• Test moderator

• Gamer

Marko Nemberg

• Marketer

• Technology geek

• Test moderator

• Biometrics and neurogaming evangelist

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Our experience

Interaction design

Accessibility

User testingUser research

Prototyping

System analysis

Design thinking

Start-ups

Marketing

Visual design

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Playtesting?Never heard of it!

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Today’s topics

• What is playtesting?

• Why to test?

• Good time for testing

• How to test?

• What’s next?

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What is playtesting?

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Game design is just hypothetical until it’s actually been played by your target audience; only then will you know if your idea works.

– Sid Meier, creator of Civilization seriesSource: http://www.edge-online.com/features/are-gamers-tiring-same-old-thing/

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Goal is afun game

Design is hypothesis

Playtest is experiment

Evaluateresults

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Source: http://www.rockpapershotgun.com/2007/10/10/rps-verdict-portal/

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Why test?

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Why test?

• To make informed decisions

• Find out usability problems

• Players know what is best

• Understand how players think

• Reduce risks and unwanted surprises

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Competing with any other content out there

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Common misconceptions

• Playtests are not important

• The players don’t know what they want

• Bug testing is enough

• Players will probably just ignore the problems

• It is ok to have some usability and accessibility issues, players won’t notice anyway

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Accessibility

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Colour blindness

• 285 million people are visually impaired worldwide

• 39 million are blind and 246 have low vision

• Up to 10% of men in the world are color blind

• 1% of women

• In some regions this percentage is even higherSource: 2012 WHO statistics

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Hearing loss

• 360 million people worldwide have disabling hearing loss

• Players lose out on video games if information about impending danger is coming only through sound effects or music

• Never give players information using just one sense – audio or visual

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Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/

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Reduced cognitive and motor functions

• Over a billion people, about 15% of the world’s population, have some form of disability

• Between 110 million and 190 million adults have significant difficulties in functioning

• How can we include players who have limited cognitive or motor functions?

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Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/

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Good time for testing

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Beginning of the project End of the project

Possibility of changes

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Beginning of the project End of the project

Cost of changes

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Start playtesting as soon as possible!

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Where to find people?

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Where to find people?

• Coffee shops

• Shopping centres

• Schools

• Elders’ centres

• Online application

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How many tests to conduct?

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0

How many tests to conduct?

3 6 9 12 150%

50%

100%

75%

25%

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One test with eight usersFirst test with eight users Found five problems

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Two tests with three usersFirst test with three users

Second test with three users

Found nine problems

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Testing example

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How to analyze?

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How to analyze?

• Write down what happened

• Why it is unexpected

• Why it is bad (longer process, wrong element usage)

• Remember it is not statistics

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Next steps

• What to keep

• What to change

• What to test more

• What to measure later

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What next?

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Biometrics and Neurogaming

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Biometric test methods

• Biometric game controllers (PS4, Xbox One, Eye Tribe)

• Galvanic skin response sensors

• Eye tracking

• Electroencephalography (dry EEG)

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Source: http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/

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Q & A

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Thank you

www.trinidad.ee

Rene Rebane & Marko Nemberg

2013