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Introduction to computers andprogramming
ITE101 – Problem Solving Using C
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What is a Computer?
• Computer
– Device capable of performing computations and
making logical decisions– Computers process data under the control of sets of
instructions called computer programs
• Hardware
– Various devices comprising a computer
– Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units
• Software
– Programs that run on a computer
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Computer Organization
• Six logical units in every computer:– Input unit
• Obtains information from input devices (keyboard, mouse)
– Output unit
• Outputs information (to screen, to printer, to control other devices)
– Memory unit• Rapid access, low capacity, stores input information
– Arithmetic and logic unit (ALU)
• Performs arithmetic calculations and logic decisions
– Central processing unit (CPU)
• Supervises and coordinates the various components of the computer– Secondary storage unit
• Cheap, long-term, high-capacity storage
• Stores inactive programs
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A Computer Consists of • a central processing unit (CPU) consists of
– an arithmetic/logic unit (ALU) where math and logic operations are
performed,
– a control unit which directs most operations by providing timing
and control signals,
– and registers that provide short-term data storage and management
facilities.
• a memory unit that stores instructions and data, and
• input (e.g. keyboard, mouse, microphone, disk drive, etc.) and output
(e.g. monitor, status indicator lights, speakers, disk drive, etc.) units
that are used to transmit data into and out of the computer.
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ALU
• A : The type of operation that the ALU needs to
perform is determined by signals from the control
unit .
• B: The data can come either from the input unit, or
• C: from the memory unit.
• D: Results of the operation can either be
transferred back to the memory unit or
• E: directly to the output unit .
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The memory unit - or random
access memory (RAM) -• stores instructions and/or data.
• Memory is divided into an array of "boxes" each containing a byte of
information.– A byte consists of 8 bits.
– A bit (binary digit) is either 0 (OFF) or 1 (ON).
– The memory unit also serves as a storage for intermediate and final results
of arithmetic operations.
• F : Control signal (a read or a write operation).
• G : A location in memory
• H : Input to memory data lines when the control signal J is enabled.
• I : Memory to the output unit when the control signal L is enabled.
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Control Unit• contains logic and timing circuits that generate the appropriate signals
necessary to execute each instruction in a program.
• It fetches an instruction from memory by sending an address (G) and
• a read command (F) to the memory unit.
• The instruction word(s) stored at the memory location specified by the
address is then transferred to the control unit (K).
• After decoding this instruction, the control unit transmits the
appropriate signals to the other units in order to execute the specified
operation.
• This sequence of fetch and execute is repeated by the control unit until
the computer is either powered off or reset.
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Common Softwares
• Operating System
• Compilers• Assemblers
• Interpreters
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What Is an Operating System?
• An interface between the hardware and the
user.
• Provides an easy and efficient use of the
system resources.
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Evolution of Operating Systems
• Single_user Batch processing– Do only one job or task at a time
• Early Operating systems– Manage transitions between jobs (minimizing transition time
between jobs)
– Increased throughput• Amount of work computers process
• Multiprogramming– Computer resources are shared by many jobs or tasks (users still
waited a long time for their output)
• Timesharing (access computers via terminals)– Computer runs a small portion of one user’s job then moves on to
service the next user
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Programming Language :
Definition
• A vocabulary and set of grammatical rules
for instructing a computer to perform
specific tasks.
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Evolution of Programming languages
– First Generation : Machine languages• Strings of numbers giving machine specific instructions
• Example:
+1300042774
+1400593419
+1200274027
– Second Generation : Assembly languages• English-like abbreviations representing elementary computer operations
(translated via assemblers)
– Example:
LOAD BASEPAY
ADD OVERPAY
STORE GROSSPAY
– Third Generation : High-level languages• Codes similar to everyday English
• Use mathematical notations (translated via compilers)
• Example: grossPay = basePay + overTimePay
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What does the computer
understand?
• Computer only understands machine
language instructions.
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Assembler
• Instructions written in assembly languagemust be translated to machine language
instructions :– Assembler does this
• One to one translation : One AL instructionis mapped to one ML instruction.
• AL instructions are CPU specific.
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Compiler• Instructions written in high-level language also
must be translated to machine language
instructions :– Compiler does this
• Generally one to many translation : One HLinstruction is mapped to many ML instruction.
• HL instructions are not CPU specific but compileris.
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Interpreter• An interpreter translates high-level instructions into an
intermediate form, which it then executes. In contrast, acompiler translates high-level instructions directly into
machine language.
• Compiled programs generally run faster than interpretedprograms.
• The advantage of an interpreter, however, is that it doesnot need to go through the compilation stage during which
machine instructions are generated. This process can betime-consuming if the program is long. The interpreter, onthe other hand, can immediately execute high-levelprograms. For this reason, interpreters are sometimes usedduring the development of a program, when a programmer
wants to add small sections at a time and test them quickly.
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Different types of High-level PL
• Weakly typed/strongly typed
• Structured
• And many other types
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Typed Languages
• Type information was added to programs to
improve efficiency.
– For ex. An integer addition is performed more
efficiently than floating point addition.
– Hence it is more advantageous to declare the
value/variable as integer whenever it is
possible.
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Weakly Typed/Strongly Typed
Language• A strongly-typed programming language is one in
which each type of data (such as integer,
character, hexadecimal, packed decimal, and soforth) is predefined as part of the programminglanguage and all constants or variables defined fora given program must be described with one of thedata types.
• Certain operations may be allowable only withcertain data types. The language compiler enforcesthe data typing and use compliance.
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Strongly Typed Language contd..
Different definitions are given for a language
to be strongly typed and if that condition is
not defined by a particular language it is
said to weakly typed in that context.
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For example..1. A language is strongly typed if it contains
compile-time checks for type constraint
violations. If all checking is deferred to run time,it is weakly typed.
2. A language is strongly typed if it containscompile- or run-time checks for type constraintviolations. If no checking is done, it is weakly
typed.
3. A language is strongly typed if conversionsbetween different types are forbidden. If suchconversions are allowed, it is weakly typed.
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More Examples..4. A language is strongly typed if conversions
between different types must be indicated
explicitly. If implicit conversions are performed,it is weakly typed.
5. A language is strongly typed if there is no
language-level way to disable or evade the
type system. If there are C-style casts or othertype-evasive mechanisms, it is weakly typed.
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Where does C fit in?
• For example, under definitions 3,4 and 5 the
C language is weakly typed; — with
definitions 1 and 2 it is open for further
debate since C does perform type checks for
compound types but not for scalar or array
types.
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Typed Languages contd..• An advantage of strong data typing is that it
imposes a rigorous set of rules on a programmer
and thus guarantees a certain consistency of results.
• A disadvantage is that it prevents the programmer
from inventing a data type not anticipated by the
developers of the programming language and itlimits how "creative" one can be in using a given
data type.
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Structured Programming
• Structured programming
– Disciplined approach to writing programs
– Clear, easy to test and debug and easy to modify
• Structured programming is hard and takes
time to master
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Structured Programming contd..• A technique for organizing and coding computer
programs in which a hierarchy of modules is used,
each having a single entry and a single exit point,and in which control is passed downward through
the structure without unconditional branches to
higher levels of the structure.
• Three types of control flow are used: sequential,test, and iteration
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Structured programming• Only the following code structures are used
to write programs:
1.Sequence of sequentially executedstatements.
2.Conditional execution of statements (i.e.,"if" statements).
3.Looping.
4.Structured SubRoutine calls.
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Structure Programming contd..In particular, the following language usage is
forbidden:
• "GoTo" statements.• "break" or "continue" out of the middle of loops.
• Multiple exit points to afunction/procedure/subroutine (i.e., multiple
"return" statements).• Multiple entry points to a
function/procedure/subroutine.
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Structured Programming contd..
• Structured Programming is generally a non-
issue when doing ModularProgramming or
ObjectOrientedProgramming as it's assumed
that individual methods are structured.
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Structured VS unstructured
Languages
• Structured languages, such as Pascal, Ada
and dBASE, force the programmer to write
a structured program.
• Unstructured languages such as FORTRAN,
COBOL and BASIC require discipline on
the part of the programmer to write astructured program.
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Structured VS unstructured
Languages• Unstructured languages define control flow largely in terms of a
GOTO command that transfers execution to a label in code. Structured
programming languages provide constructs (often called "if-then-else",
"switch", "unless", "while", "until", and "for") for creating a variety of loops and conditional branches of execution, although they may also
provide a GOTO to reduce excessive nesting of cascades of "if"
structures, especially for handling exceptional conditions.
• Strictly speaking, in a structured programming language, any code
structure should have only one entry point and one point of exit; many
languages such as C allow multiple paths to a structure's exit (such as
"continue", "break", and "return"), which can bring both advantages
and disadvantages in readability.