course design e-learning notes

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The three main pedagogical approaches can be presented as shown in Figure 2. The Global Virtual University (GVU) would adopt elements of the three main pedagogical approaches. Instructional teaching may be used where the task is to establish a common language, give a quick overview, introductory courses or give personal inspiration and motivation. When a deeper understanding, making sense of things is needed, a constructivist approach may be useful. “When learners together create a joint product and understanding, they develop higher order skills. … Co- operative cultures and group investigation methods give better academic results. Learners develop interpersonal and management skills, improved communication skills and positive multiethnic relations” (Watkins et al. 2002). Electronic learning (e-learning) is one of the most popular learning environments in the information age. Indeed, e-learning extends traditional learning paradigms into new dynamic learning models through computer and Web technologies. However, only a small amount of e-learning literature assesses both instructors’ and learners’ attitudes toward using e-learning as teaching and learning tools. Rosenberg, M. J. (2001). E-learning, strategies for delivering knowledge in the digital age. New York: McGraw- Hill. Rosenberg (2001) states that e-learning is based on the following three fundamental criteria: first, e-learning is networked, making it capable of instant updating, storage/retrieval, distribution, and sharing of instruction or information; second, it is delivered to the end-user via a computer using standard Internet technology; and third, it focuses on the broadest view of learning that exceeds beyond the traditional paradigms of training.

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Page 1: Course Design e-learning notes

The three main pedagogical approaches can be presented as shown in Figure 2. The Global Virtual University (GVU) would adopt elements of the three main pedagogical approaches. Instructional teaching may be used where the task is to establish a common language, give a quick overview, introductory courses or give personal inspiration and motivation. When a deeper understanding, making sense of things is needed, a constructivist approach may be useful. “When learners together create a joint product and understanding, they develop higher order skills. … Co-operative cultures and group investigation methods give better academic results. Learners develop interpersonal and management skills, improved communication skills and positive multiethnic relations” (Watkins et al. 2002).

Electronic learning (e-learning) is one of the most popular learning environments in the information age.

Indeed, e-learning extends traditional learning paradigms into new dynamic learning models through computer and Web technologies. However, only a small amount of e-learning literature assesses both instructors’ and learners’ attitudes toward using e-learning as teaching and learning tools.

Rosenberg, M. J. (2001). E-learning, strategies for delivering knowledge in the digital age. New York: McGraw-Hill.

Rosenberg (2001) states that e-learning is based on the following three fundamental criteria: first, e-learning is networked, making it capable of instant updating, storage/retrieval, distribution, and sharing of instruction or information; second, it is delivered to the end-user via a computer using standard Internet technology; and third, it focuses on the broadest view of learning that exceeds beyond the traditional paradigms of training.

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Figure 2: Integrating the Three Pedagogical Approaches

Designed by Debbie Heck, Bodil Ask, Åke Bjørke and Ng Chong

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The GVU e-learning environment: dynamic, learner-centred and collaborativeThe GVU e-learning environment can be described as containing six parts of which the two first are placed on a content management system (CMS), the other four in a Learning Management System (LMS). These are:

1. A course calendar and syllabus witha. Learning objectives, goals, study blocks and pacingb. Set books (decided by the course provider)c. Assignments – individual and for the groupsd. Cut-off deadlines for the assignmentse. Links to resources – general and for the study blocks

2. A dynamic virtual media and resource center (library) witha. Course related materialb. Archive of internet linksc. Archive of articles, videos, on-line lectures, quizzes for self-assessment,

graphics, case studies etc.d. Academic deliverables from students

3. Virtual individual offices, group rooms and course room with facilities for a. Asynchronous conferencing and threaded discussion groups for online

collaborationb. Asynchronous and synchronous communication media of various kinds

for communication between students and students and tutorsc. Archives for group products and deliverablesd. Personal presentation of all participants

4. Virtual room for hand-ins of reports, group and individual deliverables for assessment. Tools for teacher/tutor follow-up of students

5. Administrative and secretariat section for university to manage students.6. Alumni site – former students are encouraged to participate in an international

network of collaborating professionals and practitioners. On this site former students may place good case studies, articles, discuss and collaborate on-line. This service emphasises that learning is continuous and that the GVU students are not competitors but collaborators.

It will be essential for the GVU to establish good collaborative skills within its associated learner community by combining regular Face-to-Face (F2F) on-campus teaching with a net based learning environment supporting on-line conferencing and other CMC techniques. Research has shown that most people enjoy and learn better through social interaction, and that there is a basic truth in the statement that learning is a social activity. As technical and infrastructural issues associated with the Internet and computing become less of a constraint it may be possibly for the GVU learning strategy to migrate more toward Social Constructivism and collaborative learning, using the peer-to-peer (P2P) communication approach.

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Liaw, S. S. (2002). An Internet survey for perceptions of computer and World Wide Web: relationship, prediction, and difference. Computers in Human Behavior, 18(1), 17–35.

Liaw, S. S. (2004). Considerations for developing constructivist Web-based learning. International Journal of Instructional Media, 31(3), 309–321.

Personal attitudes are a major factor to affect individual usage of information technology. In other words, understanding users’ attitudes toward e-learning facilitates the creation of appropriate e-learning environments for teaching and learning. Essentially, methods of assessing e-learning cannot be evaluated using a single linear methodology. In other words, there is a need to build a multidisciplinary approach to survey individual attitudes toward e-learning (Liaw, 2002; Liaw, in press; Wang, 2003).

Constructing user attitudes toward computer and Internet technologies can be divided into three major measurements: affective, cognitive, and behavioral measurements.The affective measurement (such as perceived enjoyment) and the cognitive measurement (such as perceived self-efficacy and perceived usefulness) have a positive effect on the behavioral measurement (such as behavioral intention to use e-learning as a teaching or learning tool) (Liaw & Huang, 2003).

Liaw (2004) suggested three considerations:learner characteristics, instructional structure, and interaction. In developing e-learning, it is necessary to understand targeted population. First, learner characteristics, such as attitudes, motivation, belief, and confidence need to be identified (Passerini & Granger, 2000). Essentially, e-learning signifies autonomous learning environments. In other words, users have more opportunities for self-directed learning in e-learning environments. As for instructional structure, multimedia instruction enables learners to develop complex cognitive skills, such as understanding important elements of conceptual complexity, ability to use acquired concepts for reasoning and inference, and competence to apply conceptual knowledge to novel situations with flexibility (Spiro, Feltovich, Jacobson, & Coulson, 1995). Finally, e-learning environments offer group interaction, such as learners to learners, or learners to instructors. Group interaction is a

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kind of cooperative learning that helps learners to make progress through their zone of proximal development by the activities in which they engage (Vygotsky, 1978). When learners increase their interaction with instructors and learners, they in turn raise their chances of building their own knowledge because much of learning inevitably takes place within a social context, and the process includes the mutual construction of understanding (Bruner, 1971).

Kuutti, K. (1997). Activity theory as a potential framework for human–computer interaction research. In B. A. Nardi (Ed.), Context and consciousness: Activity theory and human–computer interaction. Cambridge, MA: MIT Press.1078 S.-S. Liaw et al. / Computers & Education 49 (2007) 1066–1080

7.3. Perceptions toward e-learning including affective, cognitive, behavioral, and social components

Much research on using learning technologies in education involves some measure of learners’ attitudes by means of a questionnaire or an interview after they have used a particular piece of technology or software. In such questionnaires, researchers often ask users about their experience. Based on questionnaire investigation, users’ responses serve as critical information to understand more about users’ attitudes toward that technology or software. Liaw (2002) claims that constructs of user attitudes toward computer and Internet technologies should be divided into three major measurements: affective, cognitive, and behavioral measurements. Additionally, Jones and Issroff (2005) argue the importance of considering both affective and social components when trying to understand user attitudes. Thus, user attitudes toward e-learning could be studied from various perspectives, such as affective, cognitive, behavioral, and social components.

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This research provides affective, cognitive, behavioral, and social perspectives to understand instructors’ and learners’ attitudes toward e-learning. Attention to these four aspects would serve as an ideal beginning to further our comprehension of the role of attitude factors when using learning technologies. From the results of social perspectives, instructors’ leadership or assistance is a critical factor to affect learners’ attitudes. In other words, interaction between instructors and students is a success factor for enhancing e-learning effects. Based on activity theory, learning activities include individual and social levels at the same time (Kuutti, 1997).

7.4. Guidelines of developing e-learning environments

This research offers four factors that could be considered when developing e-learning environments: multimedia instruction, autonomous learning, instructor-led interaction, and improving learning effectiveness. Based on the results of investigating instructors’ and learners’ attitudes, four guidelines should be considered when facilitating e-learning: vivid multimedia learning instruction, highly autonomous learning environments, enhancing instructors’ and learners’ asynchronous or synchronous communications, as well as improving learning effectiveness (including learners’ problem solving or high order thinking skills presented in Table 6). Fig. 3 shows the guidelines of developing e-learning environments.

In summary, e-learning is the new wave in learning strategy. Through innovative use of modern technology, e-learning not only revolutionizes education and makes it more accessible, it also brings formidable challenges for instructors and learners. Thus, surveying instructors’ and students’ attitudes toward e-learning is a critical issue in learning and training. This research assesses instructors’ attitudes toward e-learning environments as a teaching assisted tool. Moreover, this study explores learners’ perceptions toward e-learning as an effective learning tool. Future research may explore methods to increase learner autonomy, and interactions among instructors and students for improving learning performance. Besides, ‘‘how to design vivid multimedia e-learning contents for improving learners’ performance’’ is also a potential research direction.

S.-S. Liaw et al. / Computers & Education 49 (2007) 1066–1080

After statistical analysis, the results demonstrate that instructors have very positive perceptions toward using e-learning as a teaching assisted tool. Furthermore, behavioral intention to use e-learning is influenced by perceived usefulness and self-efficacy. Regarding to learners’ attitudes, self-paced, teacher-led, and multimedia instruction are major factors to affect learners’ attitudes toward e-learning as an effective learning tool.