county - hertford · 2018-11-12 · aviva sportshall handbook or by visiting . scoring each athlete...
TRANSCRIPT
Secondary
COUNTY
Contents
This booklet contains all the information regarding the sports and their rules in this year’s Level 3 School games competitions
and festivals for all schools in Hertfordshire.
For Event Management Guidelines, please see separate booklet. This will include:
Event organisation and procedures, polices, Risk Assessment, Photography, filming and consents, Code of Conduct
and Fair Play Charter
Although it is anticipated that there will be minimal changes to the calendar include, any changes will be notified via the
School Games Organisers and the Herts Sports Partnership website
Table of Contents Welcome ...................................................................................................................................................................... 3
School Games Values .................................................................................................................................................. 4
Key Contacts ................................................................................................................................................................ 5
County Final Dates 2018-2019 .................................................................................................................................... 6
Athletics (Sportshall) Secondary ................................................................................................................................. 8
Badminton ................................................................................................................................................................... 9
Boccia PAN & Physical .............................................................................................................................................. 10
Cricket – Lady Tavs .................................................................................................................................................... 11
Cricket – Table Cricket ............................................................................................................................................... 14
Futsal .......................................................................................................................................................................... 16
Girls Transition ......................................................................................................................................................... 18
Handball ..................................................................................................................................................................... 19
HI Day ........................................................................................................................... Error! Bookmark not defined.
Panathlon - Secondary ............................................................................................................................................. 22
Personal Challenge Day ............................................................................................................................................ 23
Table Tennis ............................................................................................................................................................... 24
Ten Pin Bowling ........................................................................................................................................................ 25
VI Day ........................................................................................................................................................................ 26
Wheelchair Dance ..................................................................................................................................................... 27
DEVELOPMENT SPORTS ............................................................................................................................................ 28
L2 INTER ONLY ........................................................................................................................................................... 28
Basketball Secondary ................................................................................................................................................ 29
Cheerleading .............................................................................................................................................................. 30
Dodgeball ................................................................................................................................................................... 32
Welcome
The School Games has been on an incredible journey since its inception in 2010. We are now on the next stage
to ensure that it reaches every young person and continues to drive competitive school sport. At the core of this
work is the unwavering belief that competitive school sport should be at the heart of school life
The School Games Vision, Mission and Characteristics
The School Games Levels
Schools and pupils will participate and progress through three levels of competition:
INTRA (Level 1) - sporting competition for all students in school through intra-school competition INTER (Level 2) - individuals and teams are selected to represent their schools in local inter-school competitions
COUNTY (Level 3) – the county/area will stage multi-sport School Games festivals as a culmination of year-round school sport competition There will also be an annual School Games National Finals for talented young people involved in the talent pathways and
programmes of the national governing bodies of sport participating in the National Finals. Whilst young people from
county events (L3) and inter (L2)/intra (L1) may attend the National Finals as an athlete or volunteer if their sport is
engaged as per the above, there is no direct or automatic progression in the pathway.
Mission
Keeping competitive sport at the heart of schools and
providing more young people with the opportunity to
compete and achieve their personal best.
Vision
By 2020 the School Games will be continuing to make a
clear and meaningful difference to the lives of even
more children and young people.
Characteristics
The School Games will focus on ensuring it is relevant to more children and young people and their lives today and
allows more of them to achieve their potential. In driving this forward the School Games will seek to
• Engender a sense of competence; • Promote enjoyment; and • Avoid negative or bad experience and promote a positive one
School Games Values
Honesty
With others and with yourself. Have the courage to do the right thing. Be truthful and
promote fairness in every situation.
Teamwork
Treat everyone equally, support each other and work together to have fun and achieve. Celebrate each other's success. Be a good friend and a positive team player in school, sport and life.
Respect
Treating others politely and with understanding. Accepting life’s ‘ups and downs’ with grace. Respect every day, in everything you do and for everyone around you
Self-belief
You’ve got to believe to achieve. Have the self-belief and confidence to succeed and reach your personal best.
Passion
Giving it 100%, putting your heart and soul into whatever you are doing and never giving up. Care about what you do and the people around you, and approach each opportunity with enthusiasm and positivity.
Determination
Keep going no matter what. Determination is about the journey you go on to push yourself and achieve your dreams. Have the mental strength and the self-discipline to overcome obstacles, commit to your goals and keep working every day to become the very best you can be. Don’t hold back
Key Contacts
SGO Email SGO Area
Jayne Jarvis & Marcia Alcock [email protected] A10 Active SSP
Claire Peet [email protected] Birchwood SSP
Clare McCawley [email protected] Dacorum SSP
Dan Klinger [email protected] Harpenden SSP
Sandy Edwards [email protected] Hertford & Ware SSP
Katie Grehan [email protected]
North East Herts SSP
Jay Livermore [email protected] North Herts SSP
Tanya Angus [email protected] St Albans SSP
Louise Gallagher-Smith
[email protected] Stevenage SSP
Kylrn Brooks-lynch [email protected]
Welwyn Hatfield SSP
Duessa Lipley [email protected] Watford & Hertsmere SSP
Matthew Harrington [email protected]
Watford & Three
Rivers SSP
County Final Dates 2018-2019
WINTER Dates Competition Year Time Venue
Thurs 15 Nov Secondary Panathlon SLD 9am to 2:30 pm Wodson Park
TBC TBC Personal Challenge Day
Year 9 TBC TBC
Mon 3rd Dec Table Tennis BU16 1:30pm to 5pm Beechwood Park School
Mon 3rd Dec Table Tennis GU16 1:30pm to 5pm Beechwood Park school
Mon 3rd Dec Table Tennis BU13 9:30 am to 1pm Beechwood Park school
Mon 3rd Dec Table Tennis GU13 9:30 am to 1pm Beechwood Park school
Tue 4th Dec Boccia U19 Pan Disability 10am to 2pm Wodson Park
Tue 4th Dec Boccia U19 Physical Disability 10am to 2pm Wodson Park
Thurs 6thDec Badminton BU16 9am to 1pm Herts Sports Village
Thurs 6thDec Badminton BU14 9am to 1pm Herts Sports Village
Thurs 6thDec Badminton GU16 1pm to 4pm Herts Sports Village
Thurs 6thDec Badminton GU14 1pm to 4pm Herts Sports Village
SPRING Dates Competition Year Time Venue
Mon 11th Feb Lady Tavs Cricket Qualifiers U13 & U15 U13 am U15 pm Herts Sports Village
Tue 26th Feb Table Cricket Invites Only 10am-2pm Lonsdale
TBC TBC Lady Tavs Cricket Qualifiers U13 & U15 U13 am U15 pm
Stevenage Leisure Centre
Tue 5th Mar VI Day Invites Only AM TBC Barnwell
Mon 11th Mar Lady Tavs Cricket Final U13 & U15 U13 am U15 pm Herts Sports Village
Wed 13th Mar Netball Emerging School
GU14 – Badged 10am to 3pm Wodson Park
Fri 15th Mar Girls Rugby GU13 (Yr 7&8) Badged 1pm to 4:15pm Hertford RFU
Mon 18th Mar Football
GU12 10am arrival 10:30 – 3pm
Batchwood
Mon 18th Mar Football GU14 10am arrival 10:30 – 3pm
Batchwood
Mon 18th Mar Football GU16 10am arrival 10:30 – 3pm
Batchwood
Tue 19 Mar Wheelchair Dance Inclusive 10am to 12:30pm Marriotts
Tue 19 Mar Athletics GU12 1pm to 5pm Wodson Park
Tue 19 Mar Athletics BU12 1pm to 5pm Wodson Park
Wed 20 Mar Handball GU13 9am to 1pm Wodson Park
Wed 20 Mar Handball BU13 9am to 1pm Wodson Park
Wed 20 Mar Handball GU15 9am to 1pm Wodson Park
Wed 20 Mar Handball BU15 9am to 1pm Wodson Park
Fri 22nd Mar Girls Rugby
GU15 (Yr 9&10) Bagded
1pm to 4:15pm Hertford RFU
SUMMER Dates Competition Year Time Venue
TBC July Ten Pin Bowling MLD Schools TBC TBC
TBC TBC Girls Transition Year 6/7 TBC TBC
Athletics (Sportshall)
Secondary
Age Group U12 (Year 7)
Gender Male and Female
Equipment Team sheet, bibs
Pathway Inter (Level 2) – County (Level 3) only
Size of Team/Squad
Teams should consist of a minimum of 5 athletes and a maximum of 8
Basic Overview Each athlete may compete in a maximum of three track* and two field events.
(*NB track includes relays)
Track Events:
2 Lap Individual Race - Each team requiring one athlete
4 Lap Individual Race - Each team requiring one athlete
8 Lap Paarlauf - Each team requiring two athletes
6 Lap Individual Race - Each team requiring one athlete
Obstacle Relay - Each team requiring four athletes
4 x 2 Lap Relay - Each team requiring four athletes
Field Events:
Shot - Each team requiring two athletes
Speed Bounce - Each team requiring two athletes
Standing Long Jump - Each team requiring two athletes
Standing Triple Jump - Each team requiring two athletes
Vertical Jump - Each team requiring two athletes
A full detailed description and explanation of the events can be found in the
Aviva Sportshall handbook or by visiting www.sportshall.org.
Scoring Each athlete will be allowed three attempts at each field event and track events will be run once. The best throw, jump and track time will be scored as the winner Competitions are scored based on points awarded for places in each event.
Badminton
Age Group KS3 must be in school years 7,8 and 9 KS4 must be in school year 10 or 11 ( Year 7, 8, 9 are not eligible to play in KS4 events)
Gender Male and Female
Equipment Schools need to bring Badminton rackets and practice shuttlecocks
Team sheets
Pathway Regional Finals leading to National finals. Now led by Badminton England as there National Schools Championships.
Size of Team/Squad
Squads will consist of 5 players with any 4 players selected in the team taking part in each match. The selected players shall be arranged (ranked) in order by their singles strength.
Basic Overview Players competing in the final must have represented two school in at least
one previous round.
Each match will consist of 5 games: 2 x singles and 3 x doubles, with each player playing 2 games. This is shown in the playing format for a match below:
1st Game: Singles (No.1 ranked player in the team) 2nd Game: Doubles (the 2 players not selected for a singles game) 3rd Game: Singles (No. 2 or 3 ranked player chosen for singles) 4th Game: Doubles (first singles player + either one of non-singles players) 5th Game: Doubles (second singles player + the other non-singles player)
If a player withdraws during a game then that game is conceded, and the 5th player may be substituted in for further games in that match.
The oncoming player will assume the rank of the replaced player. No changes to the ordering of players will take place, regardless of their grade and rank.
When substituting players during a match the oncoming player will assume the rank of the replaced player
When substituting players before the match has started, alterations to the playing order can be made according to grading and rank.
At the end of the match both team managers must confirm and sign the score sheet before submitting this to the results table
SCORING -Each game will be scored to a maximum of 21 points (time permitting) There will be no extended scoring – games do not have to be won by 2 clear points ( a game can be won 21-20)
Group winners will be decided as follows: Most matches won If 2 teams are tied, the winner of the match between them If 3 or more teams are tied, the team with greater games difference
Boccia
PAN & Physical
Age Group Upper KS2
Gender Mixed
Equipment Bibs
Practice Balls
Pathway Inter (Level 2) – County (Level 3). Lord Taverners Regional
Size of Team/Squad
Maximum 5 in a squad, (3 in a team)
Basic Overview
The game will be played in teams of three, although schools may bring squads of five, which can be rotated between games. All team members must be SEND.
The side playing red throws the first jack. The captain chooses the player on their side to play the jack. The jack must cross the ‘V’ line to be in play.
The player who propels the jack ball also plays their team’s first coloured ball. A player from the opposing side then propels their first coloured ball.
The side furthest from the jack must play until they either manage to get closer to the jack, or run out of balls. The side with remaining balls then propels them.
The end is completed when all balls from both sides have been played (all 13 balls).
If the ball rolls out of bounds, that ball is no longer included in that end.
The blue side starts the second end.
Balls can be propelled in any manner providing the player has direct contact on releasing the ball – players can throw, roll or kick the ball or send it down a ramp.
Pupils can be seated or standing to propel the balls as long as they are behind the delivery line.
Eventually each player throws two balls corresponding to their team colour, red or blue.
The number of ends played is determined by the amount of time available.
After all ends have been completed, the winning side is the team with the higher accumulative score from all ends.
SCORING
An end is scored by awarding one point for every ball of the same colour closer to the jack than the nearest opposing coloured ball.
After both ends have been completed, the winning side is the team with the higher accumulative score from all ends.
Cricket – Lady Tavs (Chance to Compete)
Age Group Under 15 (Year 10/ 9) Under 13 (Year 8/7)
Gender Female
Equipment Schools and clubs to liaise to provide all players with the appropriate cricket clothing, i.e. PE kit. Cricket whites are not necessary. School are encouraged to bring their own cricket to the event (bats, padding and helmets where necessary). Organisers will supply match balls, stumps and pitch markings.
Pathway Regional and National
Size of Team/Squad
Each team comprises of 8 players. Squads are limited to 10 players. Playing conditions – any players involved in an England Development Squad or Kia Super League Regional Development Centre are excluded from this competition. Any teams found to be playing these players will be disqualified. County players ARE eligible.
Basic Overview Boundary sizes shall be 35 yards.
Play should be from one end only (this can be changed for each innings to ensure even pitch wear if required). This helps the game to be played quickly.
Games should last no more than one hour and umpires and officials/teachers are encouraged to have their players ready to bowl and bat.
The pitch length will be 20 yards.
Teams shall consist of 8 players each, a maximum of 10 per squad.
Each match shall consist of one innings, a maximum of seven 6 ball overs.
A maximum one over shall be bowled by each bowler. The nominated wicketkeeper cannot bowl.
Two batters shall be at the wicket at all times during an innings. In the event of a team losing 7 wickets within the permitted 7 overs, the last batter shall continue batting, with the last batter out remaining at the wicket as a non-striker. This is known as ‘Last Batter Stands’.
When a batter reaches or passes a personal total of 20 she shall retire, but may return on the departure of the 7th batter. Retired batters must return in order of their retirement and take the place of the retiring or dismissed batter. Two ‘live’ batters shall be at the wicket until such time as the 7th wicket has fallen. The batter shall retire again when she scores an additional 20 runs on her return to the crease, unless the batting team have no more batters to come in that have also been retired.
If the ball passes, or would have passed, above shoulder height when the ball has pitched, or above waist height without the ball pitching of the batter standing upright at the crease, the umpire at the bowlers end shall call and signal ‘No ball’. If the ball bounces more than twice before reaching the batter this should also be called ‘No ball’. (Three bounces or more before the popping crease) Umpires are instructed to apply a consistent interpretation in regard to calling wide balls. Pitch markings are encouraged to be used to aid this.
If the ball passes either side of the wicket sufficiently wide to make it virtually impossible for the striker to play a ‘normal cricket stroke’ both from where they are standing and from where they should normally be standing at the crease, the Umpire shall call and signal ‘Wide’.
NOTE: The above provision does not apply if the striker makes contact with the ball.
RESULTS The team scoring the most runs in its innings shall be the winner. If the scores of both teams are equal, then the team taking the greater number of wickets shall be the winner. If two teams are level on points at the end of the league stages, then the result between the two sides will determine the overall winner. If this cannot decide the outcome, then run rate will then decide the winners. This is calculated as follows – The total runs scored in the group games are added together with the wickets taken, each wicket taken will count as 10 runs towards the total. This will then be added together and the team with the highest overall score will win if scores are still level after this then it will go to the team who has taken the most wickets in their games. If a result cannot be reached after all this, then a bowl out between the two teams will take place. SCORING
- Standard scoring rules of cricket (runs completed, plus boundary 4s & 6s) as well as:
No Ball
A No ball shall score 2 penalty runs, recorded as a no ball extra
From a No ball struck by the batter, runs shall be scored as in scoring regulations
Law 24.14, stating that a no-ball shall not count as one of the over, shall only be applicable in the 7th over of any innings.
Wide
If a wide ball is called, then 2 runs shall be credited under extras; any additional runs shall be credited under extras every time the batters complete a run, i.e. wide ball plus batters running one run = 3 runs
Law 25.7, stating that a wide ball shall not count as one of the over, shall only be applicable in the 7th over of any innings.
METHODS OF DISMISSAL Apart from the normal methods of dismissal contained in the Laws of Cricket, the following applies: - In a ‘Last Batter Stands’ scenario, if the non-striking batter is run out then this will class as a dismissal, and then innings will be classed as completed. There will be no LBWs unless a batter deliberately blocks the ball in front of the stumps The organiser’s decision is final.
Cricket – Table Cricket
Age Group Under 10 (Year 4/5)
Gender Male and Female
Equipment Table, ball, bat, bowling ramp, side and corner panels, fielding panels
Pathway Direct entry –Special schools –SLD /PNI /MLD.
Size of Team/Squad
6 players per team
Basic Overview
The captain will have more of an influential role, reflecting the role batting the
fielding the captain must decide: - The fielding position for each player - Which side the three active fielders will be on. This does not change during the innings, regardless of right or left handed batsman - Who is next to bowl Every player must still bowl one over per innings. At the end of each over the bowler must change field position with the next elected bowler; all other fielders do not change position.
The first over of every innings must be bowled with the swing ball for all six balls. All other bowlers will have the choice of the swing ball or the straight ball. This will encourage greater use of the swing ball and will also increase the skills and understanding of more players.
For standing players there must be a degree of bat angle i.e. the tip of the bat must be touching the table. This rule does not apply for sitting players.
The bowling ramp can be used as an active fielder after the ball is delivered by rotating it within the bowler’s crease. The ramp replicates the fielders, white on either side (= no runs scored), and a red central section for catching players out (= -5 runs). If the ball contacts any part of the ramp that is not the red zone a dot ball is awarded. The ball can only be stopped within the marked crease, although the ramp can be moved outside this area. If the ball is stopped outside the crease then 6 runs is awarded to the batting side. If the ball is stopped by any part of the bowler’s hand then 6 runs is awarded. [please see supporting documents for more information on how to measure the bowling crease and for more explanation of this rule]
All green zones at the bowler’s end are now worth six runs Remember however, the bowler can now move the ramp and catch you out
See Appendix for more information.
Futsal
Age Group U12s (Year 7), U14s (Year 8 & 9) and U16s (Year 10 &11).
Gender Female
Equipment U12s will play with a size 3 ball and U14s & 16s will play with a full sized futsal ball (size 4).
Pathway Inter (Level 2) – County (Level 3) - Regional
Size of Team/Squad
Maximum 10 in a Squad.
Basic Overview Competition Format
Head height
There are no restrictions (apart from the ceiling of the sports hall!) as to how high the ball can be kicked in Futsal.
Rotating substitutions
Up to 10 players can be used in one match and there is no limit on how long a player must stay on or off the pitch. Players must enter and leave the field of play via the ‘substitution zone’ that is marked on the pitch in front of the team’s benches.
Kick-ins
In order to restart the game after a ball has gone out of play the ball is kicked back into play from the touchline and from corners. The ball must be placed stationary on the touchline and the feet of the player taking the kick-in must not cross the line.
The 4 second rule
For kick-ins, free kicks, goal clearances and corner kicks the player in possession of the ball has 4 seconds to restart play which the referee will count with their fingers in the air. If play isn’t restarted within four seconds an indirect free kick will be awarded to the opposing team. The goalkeeper is not allowed to control the ball for more than 4 seconds in his own half.
Goalkeepers
Goalkeepers are allowed to come out of and players are allowed to go into the penalty area. A goal clearance must be thrown out and the goalkeeper cannot touch the ball again until the goalkeeper is in the opponents half or a member of the opposition has touched the ball.
Accumulated fouls
Each team will be allowed to give away 3 direct free kicks in each half, then on the fourth foul a direct kick is awarded to the opposing team and the defending team is not allowed to position any players (other than the goal keeper) between the ball and the goal. The kick may be take from the 10m mark or, if the foul was committed closer to the goal than the 10m mark, then the kick may be taken from the position where the foul took place.
Red Card
If a player is sent off then the team to which the player belongs must remain with 4 players until either two minutes have passed, or the opposition have scored a goal.
General Rules 1. All players, including goalkeepers, must wear shin-pads at all times
when on the pitch. 2. A player must not use equipment or wear anything that is
dangerous to himself or another player, including any kind of jewellery. Jewellery should be removed.
Players must wear appropriate flat-soled, non-marking footwear. (No boots are allowed) At local competitions, the time length of the matches may vary due to venue time restrictions. Duration of play and Timeouts
1. All players, including goalkeepers, must wear shin-pads at all times when on the pitch.
2. A player must not use equipment or wear anything that is dangerous to himself or another player, including any kind of jewellery. Jewellery should be removed.
Players must wear appropriate flat-soled, non-marking footwear. (No boots are allowed)
Girls Transition
Age Group
Gender
Equipment
Pathway
Size of Team/Squad
Basic Overview Competition Format
Handball
Age Group U13 (Year 7/8) and U15 (Year 9/10)
Gender Male and Female
Equipment Handballs
Bibs
Pathway Inter (Level 2) – County (Level3) – Regional
Size of Team/Squad
Maximum of 14 in a squad (7 in a team)
Basic Overview Competition Format
Teams consist of 7 players (six outfield plus one GK). Squads can consist of up to 14 players.
Players are interchangeable at any time during the game.
Only the GK is allowed in the ‘D’
Once a goal is scored, play restarts with the conceding team from the centre line
Contact is allowed.
Ball sizes: U13 girls – Size 0/1. U13 boys – Size 1. U15 girls – Size 1. U15 boys – Size 2.
Team must defend in a minimum of 2 lines i.e – Teams are not allowed defend with all players standing around the 6m line.
Matches should be 10 minutes, straight through with a 5 minute break between matches.
Where more than one court are running; matches should be started at the same time but timed separately.
One referee is required on court that will also be responsible for scoring – This can be a teacher/leader or qualified handball referee
3 points will be awarded for a win, 1 point for a draw and 0 point for a loss.
In the event of a tie, winners should be decided on goal difference, goals scored and then on the result of matches between tied teams
Basic Rules:
Attacking players
Allowed Not Allowed Consequence
Defenders
Goalkeepers
Throw and catch the ball
using hands and arms
Block or kick the ball
using the feet
Free throw to the
defending team
Pass the ball to a
team mate
Hold the ball for more
than 3 seconds
Free throw to the
defending team
Bounce the ball with
one hand and catch it
Bounce the ball, catch
it and bounce it again
Free throw to the
defending team
Take a maximum of 3 steps
before having to dribble or pass Take more than 3
steps with the ball
Free throw to the
defending team
Move outside of the
goal areas
Enter the goal areas Goalkeeper throw
Break through the
defence
Charge the opponent
or run into a defender
Free throw to the
defending team
Pass the ball in order to
create a scoring chance
Keep possession of the ball
without creating a scoring
chance
Free throw to the
defending team
Use hands and arms to
block the ball
Pull or hit the ball out of the
hands of the attacking player
Free throw to the
attacking team
Make frontal body contact
with the attacking player
Hold the attacking player’s body/
shirt. Push, run or jump into them Free throw/progressive
punishment
Stay outside the goal
area
Use the goal area as a
defensive position 7m throw
Stay at least 3m from attacking
player at a restart throw
Interfere with an attacking
player during a restart thrown
Free throw/progressive
punishment
Touch the ball with any part of
the body inside the goal area
Take the ball into the goal area
from outside the 6m line
Free throw to the
attacking team
Leave the goal without the ball
and play as an outfield player
Leave the goal area with the
ball
Free throw to the
attacking team
Minimum playing area/markings
Minimum 30m x 16m court with markings as above
3m x 2m goal at each end: suggest igoals or samba goals
Court can be temporarily marked using throw down markers or tap
Minimum 30m
Minimum
16m
6m 9m
7m
Panathlon - Secondary
Age Group U19
Gender Male and Female
Equipment
Pathway Direct Entry. Open to all SLD and PNI schools in County
Size of Team/Squad
Teams consist of 13/14 pupils
Basic Overview The maximum one player can take part in is: For teams of 14 players or over. 1 morning sport (Boccia, Kurling, Polybat, Table Cricket) and 2 field athletics events & the races in the afternoon. For teams of 13 players or under: 2 morning sports (Boccia, Kurling, Polybat, Table Cricket) and 2 field athletics events & the races in the afternoon. MORNING Sport Players Squad of (up to) Eligibility
Table Cricket 6 10 SLD/PI, Cant play Kwik Cricket Boccia 3 6 SLD/PI New Age Kurling 2-4 4 SLD/PI Polybat 3 5 SLD/PI, Cant play Table Tennis Field Athletics Players
Powerchair Slalom 1 or 2 Powerchair users Wheelchair Slalom 1 or 2 Self-Propelled Wheelchair users Precision Bean Bag 1 or 2 SLD/PI, Upper Limb Restriction Standing Long Jump 1 or 2 SLD/PI Foam Javelin 1 or 2 SLD/PI All the morning sports are happening at the same time. AFTERNOON Races Athletics Runners Eligibility
Powerchairs 1 to 4 Powerchair Manual wheelchairs 1 to 4 Manual Combination 4 One from each race Mobility Restriction 1 to 4 Mobility Restriction, VI Ambulant (No Restrictions) 1 to 4 SLD/PI Ambulant (No Restrictions) 1 to 4 SLD/PI
Personal Challenge Day
Age Group
Gender
Equipment
Pathway
Size of Team/Squad
Basic Overview
Table Tennis
Age Group U11 (Year 5/6), U13 (Year 7/8) and U16 (Year 10 / 11)
Gender Male and Female
Equipment Table tennis bats and balls
Pathway Inter (Level 2) – County (Level 3) - Regional/ National Championships
Size of Team/Squad
4 members in a team
Basic Overview Competition Format Boys and Girls compete separately. 4 Players make up a team. Players should be ranked in ability where Player 1 is the best and Player 4 is the weakest. The names of players should be handed in prior to the competition Players only play others with the same rank as themselves. Places will be based on the number of games won, if the number of games is a draw then revert to points to determine the winner.
Basic rules from the Schools Toolkit:
A game shall be won by the player first scoring 11 points (unless both players score 10 points when the game shall be won by the first player subsequently gaining a lead of 2 points). This can be adapted if there are time restrictions for the event e.g. no setting or reduce number of points played.
A match shall consist of a round robin competition, with all 4 players’ results counting. Games will be limited to 1 set due to time restrictions.
Serving – after every 2 points, the receiving player becomes the serving player.
A good service starts with the ball resting on the palm of the servers hand, the ball is thrown upwards, and on its way down the server strikes the ball so that it touches first his side of the table (court) and then his opponents side of the table (court).
A good return – the ball, having been served, should be struck so that it passes over the net (or around it) and touches the opposite side of the table (court).
A let – if in service the ball, in passing over the net, touches it and is otherwise good (ie goes over the net and hits the receivers side) it is a let and the service is taken again.
Ten Pin Bowling
Age Group Secondary KS3/4. Mainstream pupils with Intellectual Difficulties
Gender Male and Female
Equipment Bowling pins, bowling ball
Pathway By SGO areas. Organised by Panathlon.
Size of Team/Squad
Basic Overview 2 competitions run in the North and South of the County for pupils with Intellectual difficulties from Mainstream Secondary schools.
Format to be confirmed by Panathlon.
VI Day
Age Group
Gender Male and Female
Equipment
Pathway Direct Entry
Size of Team/Squad
N/A
Basic Overview
Wheelchair Dance
Age Group Year 4/ 5 / 6
Gender Male and Female
Equipment
Pathway Direct Entry – Special schools – SLD / PNI / MLD and by Advisory Teachers for PNI
Size of Team/Squad
N/A
Basic Overview
DEVELOPMENT SPORTS
L2 INTER ONLY
Basketball
Secondary
Age Group U12 (Year 7) & U14 (Year 8)
Gender Female
Equipment Bibs
Practice Balls
Pathway Development – only in local SGO area if selected. No County Event
Size of Team/Squad
Team should comprise ten players maximum.
Basic Overview General Regulations
1. The clock shall be running accept for the last 2 minutes of the game. 2. The stopping clock rules will apply in the last 2 minutes of the game. 3. Man-to-man defence should be the only defence played. 4. A size 5 ball will be used in line with FIBA regulations for U12&U14 girls. 5. The will comprise of two 8 minutes halves. 6. A team is allowed one, one minute time out per half. 7. The team fouls penalty will apply after 4 fouls in each half. 8. There will be a 2 minute interval between each period. 9. Overtime (if required) will be two minutes using the stopping clock rules.
Simple Rules:
Game duration time can be adjusted to suit the number of games/facility availability. For example, play two periods of 10 minutes with a one-minute half time. First possession is decided by a jump ball.
A game will be started with a jump ball.
Either team may substitute a player whenever the ball is out of play.
Each team is permitted one time-out of one minute during each game.
At a change of possession e.g. foul, basket, ball out of play, play should restart from the nearest side/ end line or the top of the arc if playing half court.
Any player persistently fouling may be removed from the game by the referee. In the event of a foul the opposing team will receive the ball on the nearest side/ end line. If the player is fouled in the act of shooting one/ two free throws are rewarded; one if the basket is scored and two if the shot is missed. Each free throw is worth one point.
When a team scores, the other team gain possession of the ball on the end line or outside the arc if playing half a court.
Swearing/ abuse to other players/referees/coaches will result in the player being sent from the court and ruled ineligible to participate for the rest of the competition.
Scoring:
Points will be awarded at 3 points for a win, 2 points for a draw and 1 for a loss.
When teams are tired on points the game played between the two teams will decide their placing in the league. If this does not produce a result the balance of baskets scored to baskets conceded will decide the result.
Cheerleading
Age Group U15 (yr 9 & 10)
Gender Female
Equipment Pom poms
Pathway Development – only in local SGO area if selected. No County Event.
Size of Team/Squad
Maximum of 20 in a squad
Basic Overview There will be two competitions – a pom dance and a stunt competition. Pom Dance Competition The competition will be a Pom Dance Competition and each team will be required to perform: • A chant or cheer before the routine • Followed by dance routine to music of your choice (this may encompass a variety of styles from Jazz, Funk, Pop, Hip-hop etc) - all squads must provide their own CD with backup, which must be clearly labelled. Compulsory Elements • 1 cheer or 1 chant and a dance routine with Cheer Arm Motions. • Poms must be used by participants at some point during the routine (optional for males). • Stunts, Pyramids, Tumbling and Acrobatics are prohibited. Acrobatics PROHIBITED: Forward or back rolls, handstands, cartwheels. Any move where the weight of the performer is on their hands and the hips rotate/come up straight over the head without the support of one or both feet. ALLOWED: Side rolls, back bends, modified hand-stand (hips are momentarily less than vertical with the shoulders), break dance moves such as "the worm", neck stand (candle). Stunting PROHIBITED: Any move where the body weight is supported by another person, without the performers foot/feet touching the ground. (i.e. Thigh stand, all lifts, leap frog etc). ALLOWED: Pulling the Cheerleader up from a sitting/crouching position on the ground. Assisted jumps, leaning on another Cheerleader with at least one foot on the ground. There is no limit on the number of participants and teams can be boys, girls or mixed teams. School entries however are limited and will be allocated on a first come, first served basis. Stunt Competition This competition is open to schools that have experience of performing stunts in their cheerleading routines. Mats will be provided for schools to perform their routines. Clean indoor trainers may be worn on the mats. SCORING
Pom Dance Competition The team performance will be marked out of 80 points (up to 10 in each category) and will be awarded in the following areas: • Cheer/Chant/Sideline • Arm motions • Choreography • Jumps • Transitions • Timing and Synchronisation • Execution • Entertainment Value Stunt Competition Scoring will be out of 100 points, (up to 10 in each category) and will be awarded in the following areas: • Cheer/Chant/Sideline • Stunts • Pyramids • Jumps • Tumbling • Dance • Arm Motions • Formations • Expression • Transitions, speed • Timing & Synchronisation • Difficulty CLOTHING Schools do not have to wear specific uniform although teams are encouraged to all dress the same, whether this is in PE kit or similar sporting attire. Any shoes worn must be clean indoor trainers.
Dodgeball
Age Group U15 ( Yr 9 & 10)
Gender Male
Equipment Dodgeballs
Bibs
Pathway Development – only in local SGO area if selected. No County Event
Size of
Team/Squad
Maximum of 8 in a squad ( 6 in a team )
Basic Overview Competition Format
Dodgeball has teams of six although schools can have squads up to eight. Matches to consist of 5 x 3 minute games (may vary depending on time available at local rounds).
The game starts with a signal from the referee. There are three dodge balls in the central “Dead Zone” and three members of each team have to race from opposing sides to pick them up first.
The balls are then passed to the back of the court before throwing commences.
A player is out if:
o They get hit by the ball (without it bouncing) on the body (inc. clothes), but not the head.
o An opposing player catches a thrown ball o They step into the “Dead Zone” o If they touch a boundary line or anything beyond it o A player tries to block a thrown ball with a ball in possession but that
ball is knocked out of their hands o If the referee says so (no form of arguing is allowed)
Players can use a ball in possession to block a thrown ball.
A player can return to the game if a team mate catches an opponent’s throw. Players return in the order they were knocked out.
If a player is out and gets brought back on, they have to enter from the back of the court, if not they are still out.
If someone gets hit but then the ball is caught by a different team member before it hits any other surface the person who gets hit stays in and the thrower stays in.
A game is won by knocking out all the opposition players or by having more players left at the end of the game.
The ball return line is halfway up each half.
Substitutions are allowed between games only.
SCORING The only scoring is to count the number of players left at the end of each game. This determines the winner. The team with the highest number of games at the end of 5 games wins the match.