copyright © 2015 curt hill building a simple level adding some standard actors
TRANSCRIPT
Copyright © 2015 Curt Hill
Building a Simple Level
Adding Some Standard Actors
Introduction
• BSP brushes and CSP are used to make the substrate– This is the skeleton or basic shape on
the world
• Static Mesh Actors are used to give the character that the environment needs for realism
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Static meshes
• Usually created elsewhere• Creation is usually by an artist• These become assets that are
imported into the UDK• UDK comes with several, which we
will now import
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Previously• We created and saved a new level• This had a hollow rectanguloid• It had port hole windows and two
doors• Now we add actors• Recall that actors may be many things
– Props– Agents– Among others
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Content Browser
• Manages assets among other things
• If not present, click on the Unreal button on the toolbar
• See the next screen
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Content Browser Button
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Assets
• We will now add some static meshes
• These are usually a textured shape• We can obtain these from the
content browser
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Before
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Content Browser
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Notes• On the left are several collections
– Shared collections– Private collections (currently has nothing)
• The Shared collection has four collections– Building Meshes– Ambient Sounds– Materials– Particle Effects
• Today we are mostly interested in the first
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Asset Categories• If you click All Assets you will see various
categories of asset:– Texture2D – a picture – SoundNode Wave– SoundCue– Archetype– Music– DecalMaterial– StaticMesh– Among others
• StaticMesh is in view today
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Insertion
• When we select one of these we can just drag it into the location
• Once there we can use the various widgets to move, rotate and size
• This particular light will fasten to the ceiling– We will see why momentarily
• Alas, it is a little large
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After
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Size Reconsidered• The size of the lamp is too large• How do we fix this?• Two approaches
– Scale Widget– Using Content Browser
• Next screen shows the Scale Widget– On tool bar next to transformation and
rotational widgets
• The Content Browser is more precise
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Scale Widget
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Content Browser Again
• We may select the item in the Scene tab which gives us the ability to see and or change some parameters
• We can change window sizes in the Content Browser– Overall size– Boundary between things
• In the next screen we see the light selected with the Scene tab open
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Light Selected
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Seeing Both
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Commentary• What is hard to see in the last picture
is some of the categories• The first is Static Mesh Actor
– Underneath this is a checkbox that is labeledDisable Auto Base On Proc Building
– This is why the thing attached to the ceiling
• The second was Movement– It contained values about position– These can be changed by the
transformation and rotational widget
Copyright © 2015 Curt Hill
Display
• The third category was the Display• This shows how it is displayed• It has three things that are
changeable:– Draw Scale– Editor Icon Color– Hidden (a check box)
• The first will allow us to shrink it
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After Shrinking
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Commentary
• Now we will add some other props• We go to the Content Browser• Under the Object Type click on
Static Meshes• In this case a barrel and a rocket
launcher• See next two slides
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Looking for Static Meshes
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Items Added
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Duplication
• We can make copies of objects that are already present– Select the item – Use the Edit menu and Duplicate– We can place them with the widgets
• We will try this with a chain link fence
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Ready to Drag
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Drug, But Too Low
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Raised Via Widget
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Positioned
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Selected and Edit Menu
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Now There are Two
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Positioning Second
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Different View
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Finally
• Remember to save early and often– Some things can be undone on the Edit
menu– Others are not so easy to do
• Also walk through the level often• We should be able to create a level
– At least the basic contents
• Of course, there is a lot more than what we have seen– Rest awaits more presentations
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