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Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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Page 1: Copyright 2009 Digital Entertainment Content Ecosystem ...pds15.egloos.com/pds/200911/23/42/DECE_Overview_-_DCMP_July_… · Licenses content into the Ecosystem 12 Digital Service

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

Page 2: Copyright 2009 Digital Entertainment Content Ecosystem ...pds15.egloos.com/pds/200911/23/42/DECE_Overview_-_DCMP_July_… · Licenses content into the Ecosystem 12 Digital Service

Who is DECEWho is DECE

• U.S. limited liability company (legal entity), with first

members in June 2008

• Open for international participation by any

company/trade association engaged in business

- Digital Entertainment Content Ecosystem, LLC -

company/trade association engaged in business

related to digital entertainment content

(over 40 member companies as of today)

• Organized to develop and license specifications for

ecosystem of distributing digital entertainment

content

2Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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DECE GoalsDECE Goals

• Create the best consumer experience for digital content

distribution:

– progressive download, burn, stream (remote access)

– an open market -- choice of interoperable devices, online retailers

– value-added services

• Develop and license specifications• Develop and license specifications

• Establish a consumer brand and deliver on its promise to

consumers

• Enable efficiencies for DECE adopters and infrastructure

providers

• Build on existing industry standards

3Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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DECE Participants DECE Participants (partial list)(partial list)

4Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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Electronic SellElectronic Sell--Through TodayThrough Today

• Silo services limit consumers into a single device platform and a single

retailer for purchasing content

• Every additional service silo further fragments the market

• It is another format war, but with online services

• Content delivered from a single network service to a single device

platform lowers the consumer’s perceived value of ecosystem

5Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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Standards Format RoadmapStandards Format Roadmap

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DECEDECE

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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The Open Marketplace for DVDThe Open Marketplace for DVD

Retailer Retailer Retailer Retailer

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• Defined Standard with a choice of storefronts and devices– Approved format

– Single usage model providing consistent experience

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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The Open Marketplace for DigitalThe Open Marketplace for Digital

Online

Retailer

Online

Retailer

Online

Retailer

Online

Retailer

DECEDECE

8

• Domain usage model

• Rights locker

• Cross-platform

• Remote access

• Sharing within a family

• Export to DVD

DECEDECE

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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Service Perspective: ScalabilityService Perspective: Scalability

Silo

Retailer

DECE

Retailer

• A retail service in an open marketplace is not limited to a single device platform and can reach a mass market of devices

Silo

Device

DECE

Device

DECE

Device

DECE

Device

DECE

Device

9Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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Device Perspective: ScalabilityDevice Perspective: Scalability

Silo

Retailer

DECE

Retailer

DECE

Retailer

DECE

Retailer

DECE

Retailer

• A device in an open marketplace is not limited to a single service silo and can receive content from a mass market of retail services

Silo

Device

DECE

Device

10Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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DECE Will Deliver…DECE Will Deliver…• Digital product definition (akin to DVD)

– common media format accessed by multiple devices

– uniform usage model

• Centralized cloud service platform

– cloud-based functionality helps retailers reduce costs, gain efficiencies

– coordinates essential data between online retailers and devices

– provides virtual content rights locker

– standardized web services for device and user management, identity

management and federation

• Brand and Conformance System

– drives affinity through a great customer experience

– promotes “DECE” brand awareness to improve consumer confidence

• Supply chain optimization and efficiencies to lower operating costs

11Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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DECE Ecosystem RolesDECE Ecosystem Roles

Online Retailers

DECE

Coordinator

Customer-facing storefront service

Manages DECE Locker Accounts/Device Domains

Facilitates cross-service and device compatibility

Content

ProvidersLicenses content into the Ecosystem

12

Digital

Service Providers

Online Retailers

Device Makers

Interfaces to DECE Coordinator

Provides content fulfillment services

Sells DECE content

Manufacturer of compliant devices

Plays ecosystem content

Locker Access

Service Providers

Consumer-facing streaming service

Sells DECE content-access service

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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DECE Ecosystem ArchitectureDECE Ecosystem Architecture

Digital Service

Provider A / CDN

Retailer

DECE

Coordinator

LASP

Digital Service

Provider B / CDN

Retailer LASP

DD

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC 13

Retailer

A

Domain

Device A

LASP

A

Domain

Device B

Domain

Device C

Retailer

B

LASP

B

DECE Domain/AccountStreaming

Device

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Content Owners Online Retailers

• Enhanced value of content

• Supply chain optimization

• Competitive marketplace

• Solution to interoperability

• Mass market for digital content

• Enhanced value of service

• Lower barrier to entry

• Competitive marketplace

• Increased device reach

• Solution to interoperability

• Mass market for digital content

What We All GainWhat We All Gain

• Mass market for digital content

CE/IT Companies Consumer

• Enhanced value of devices

• Lower barrier to entry

• Competitive marketplace

• Greater access to content

• Solution to interoperability

• Mass market for devices

• Purchasing an experience, not a format

• New ways to acquire and access content

• Authorized sharing within household

• Greater choice of interoperable devices

• Choice of digital retailers

14Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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SummarySummary

• Entertainment 1.0 = physical (DVD) distribution

• Entertainment 2.0 = ubiquitous content availability through cloud services– More ways to acquire and use content– More ways to acquire and use content

– Seamless integration between digital and physical media (Flash, DVD, BD)

• DECE:– Developing ecosystem to enable an interoperable

Entertainment 2.0 platform and value-added services

– Goal: wide implementation in global market

15Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC

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http://www.decellc.com

[email protected]

Copyright 2009 Digital Entertainment Content Ecosystem (DECE) LLC