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Copyright 2006 @ Pragma G roup Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

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Page 1: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Gaming with Tablet Math Whiz

Ananda Gunawardena

Computer Science Department

CMU

Page 2: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Our Research

• Pen Computing– Study of use of Pen as an input device

• Informal sketching to formal understanding

– Use of Tablet PC’s• Latest hardware in supporting ink based computing

– Applications based on Sketch Recognition and Manipulation

• Understanding what we draw and allowing us to manipulate objects

– Draw a figure and ask the system to interpret and understand its properties

Page 3: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Today’s Tablet PC Market: New Slates

Sahara i213

12.1”, 1.6GHz Centrino

Motion

Computing

Tatung TTAB

10.4”, 1 GHz ULV

Tatung B12D

12.1” 1.2 GHz Centrino

Fujitsu 5000

10.4/12.1, Indoor/Outdoor

1.1 GHz ULV

NECVersaPro, 10.4”, 1.1 GHz

LE 1600

LS 800

Source: Microsoft Research

Page 4: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Today’s Market: New Convertibles

Acer

C1xx

C300

C250

Averatec C3500AMD 2200+

12.1”, DVD

Electrovaya1.4 GHz Centrino

12.1”, Biometrics

Scribbler SC-2200

Gateway M275

14.1”, DVD

1.8 GHz Pentium-M

SHARPActius TN10W12.1”, 1.1 GHz

ToshibaM200, 12.1” SXGA+

2 GHz Pentium-M

ViewSonic

12.1”, 1 GHz

Fujitsu

T4000

IBM ThinkPad x41

HP tc4200

Source: Microsoft Research

Page 5: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Today’s Market: New Hybrids & Ruggeds

HP Compaq TC1100ULV Celeron or Pentium

10.4”, 1.1 GHz

Walkabout Hammerhead

10.4”, 4.5 lbs

933 MHz P-III M

Hybrid Ruggedized

Itronix8.4”, 933 MHz ULV

Xplore iX10410.4” 1.1 GHz ULV

Source: Microsoft Research

Page 6: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Concept Design: New hinge

Source: Microsoft Research

Page 7: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

A Concept Tablet for Kids

• Low power– (7W)

• 8.4” display

• Tethered pen

• Rugged

Source: Microsoft Research

Page 8: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Other Form Factors

Vulcan FlipStartOQO Model 1

Source: Microsoft Research

Page 9: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Today’s Market: Forecasts

• Mobile Market Projections (IDC)

Ultra-Portable1 or 2 spindle,10-12” screen, 2-4 lbs.

Ultra-Mobile0 to 1 spindle, 5-8” screen, < 2 0 to 1 spindle, 5-8” screen, < 2

lbs. lbs.

Thin & Light2 spindle, 14-15” screen, 4-7 lbs.2 spindle, 14-15” screen, 4-7 lbs.

Transportable2 & 3 spindle, 14-17” screen, 7-12 lbs.2 & 3 spindle, 14-17” screen, 7-12 lbs.

0%0%

8%8%

30%30%

2004Market share

63%63%

1%1%

17%17%

19%19%

2006Market share

63%63%

3%3%

31%31%

10%10%

2008Market share

56%56%

Consumers, Mobile ProfessionalsCY08 Market: 2.5M, CAGR (04-08): 40%

Mobile Professionals,Information WorkersCY08 Market: 28.4M, CAGR (04-08): 51.4%,

Information Workers,Consumers CY08 Market: 51M, CAGR (04-08): 22%

Information Workers,ConsumersCY08 Market: 8.9M, CAGR (04-08): -11%

Source: Microsoft Research

Page 10: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Tablet Math Whiz• Developed at CMU

– HP, Microsoft, IS/CS students• Tablet Math Whiz System

– Smart Tablet client (for students)– Web application (for teachers)

• Pilots at– Mt Lebanon School– St. Agnes (Hill District)

• Currently in use at Glendale School District– Tests basic Math skills– 75 (4th grade) student participants– 3 teachers

• Web Resources– http://srv01.pragma.cs.cmu.edu:1280/

Page 11: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Tablet Math Whiz ModelTeacher

Teacher loginAssign exercise

DB

Student Tablets

Page 12: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Tablet Math Whiz ModelStudent

Student login Receives assignment

Student work on it

DB

Page 13: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Tablet Math Whiz ModelTeacher

Teachers check student work With exercise details

Including scratch work

Page 14: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

HCI Methods CourseFall 06

• 5 HCI Grad Students looked at the usability and overall integration aspect of the Tablet Math Whiz system

• Recommendations– Personalization– Curriculum integration– Gaming

Page 15: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Kids Like Games

HCI methods course study Fall 06

Kids were asked to design

Tablet Math

They like Tablet Math with Football

Page 16: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Gaming in Education• Lots of interest lately• 89% of kids bought a video game

– Playstation, Xbox, Game Boy etc.

• American Federation of Scientists recommend education reform with gaming– NSF seems to be interested

• $$$ for Research

• Integrate gaming into education– Very Interesting– Highly Motivating – But Controversial

• References– Federation of American Scientists (http://www.fas.org)

Page 17: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

ProposalHCI Project - Spring 07

• Integration of two ideas– Flash card based games (in class use)– Tablet Math Whiz (in use at schools)

• This will be very appealing and will be implemented and deployed

Team 1Team 2

Source: Images.google.com

Page 18: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Challenges• Understanding the features of challenges that are crucial

for motivation and learning• Understanding how stories/scenarios contribute to

motivation and learning• Understanding the impact of immersion and engagement

on learner motivation• Linking gaming features to goal orientation• Understanding the features of game playing that

contribute to development of higher-level thinking skills• Understanding how games can be integrated in

classrooms and formal learning environments to support learning goals

Source: www.fas.org

Page 19: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Available Resources

• Access to 75 Students from Glendale Elementary School

• Access to 3 Glendale Teachers to develop the Gaming idea

• HP 4200 Tablet PC provided to each HCI student for the duration of the semester

• Access to Tablet math source code• Access to Guna(faculty) and Dan Petty

(lead developer)

Page 20: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Benefits to HCI Students

• Possibility of becoming part of the implementation team in summer/fall 2007 (partially funded by Microsoft and HP)

• Your project will result in a product that will be deployed in classrooms across Pennsylvania and US

• Being involved with something really cool and cutting edge

Page 21: Copyright 2006 @ Pragma Group Gaming with Tablet Math Whiz Ananda Gunawardena Computer Science Department CMU

Copyright 2006 @ Pragma Group

Thank You!!!