copyright © 2006 keio university 1 1 2006.6.24 apru new initiatives and open forum session new...
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Copyright © 2006 Keio University
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2006.6.24APRUNew Initiatives and Open Forum Session
New Initiativesfor Global Knowledge Sharing by Research Institute for Digital Media and Contentin Collaboration with International Institutions
Yuichiro AnzaiPresident, Keio University
Copyright © 2006 Keio University
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What is Contextual Digital Content? It is digital content with context, such as real-time images, video clips, audio tapes, movie programs, animation programs, sport, music, performances, scientific experiments or other scenes, books, journals, reports or other edited pages of documents, a series of digitalized pictures or photographs, promotion videos for universities, industries, governments, and so on.
Knowledge Sharing in Global Community Contextual digital content could constitute an enormous portion of our body of knowledge, to be shared and used for many purposes in global and local communities.
Research and Development How to create, store, send, distribute, share, retrieve, edit, use, and profit from contextual digital content in a global community is an open and challenging issue for R&D in media technology, human-machine interaction, knowledge handling, business management, financing, legal systems and others.
Benefits for Society Industries for contextual digital content are generally labor-intensive and/or cost-inefficient; better technologies and management will produce greater benefits for society.
Human Resources There are very few professionals in universities, industries or governments who can design and manage contextual digital content and its large-scale platforms. Thus, universities need to take a decisive role.
Creation of Global Platform for Contextual Digital Content Provides Excellent Opportunities
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Major Goals:Develop a global platform for creation, storage, distribution and utilization of contextual digital content with a global network of people, studios and international institutions.Nurture professionals in content creation, innovation and management in content industries, and development of global content platforms.Help develop new industries related to contextual digital content.Develop legal studies for intellectual property, international laws and other initiatives that will help create new legitimacy in global distribution and management of digital content.Develop new organizational systems for universities.
The DMC is funded by the Special Coordination Fund for Promoting Science and Technology,
sponsored by the Ministry of Education, Culture, Sports, Science and Technology, Japan.
NEW TECHNOLOGY•Ultra high-speed networks•Large-scale database systems•Advanced interface systemsetc.
NEW TECHNOLOGY•Ultra high-speed networks•Large-scale database systems•Advanced interface systemsetc.
NEW CONTENT•Highly clear images•Editing and indexing methods•Formatting, authentication and security certificationetc.
NEW CONTENT•Highly clear images•Editing and indexing methods•Formatting, authentication and security certificationetc.
Digital Media
Technology Integration
Digital Media
Technology Integration
Research Institute for Digital Media and Content (DMC) www.dmc.keio.ac.jp
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Content CreationExamples: Art ensemble digitalization project, Resources of body movements in Butoh (dancing), Sound education project, Project for capturing and presentation of 3D digital media
Content Digitalization & DistributionExamples: Creation of remote collaboration system and state-of-the-art digital content, Re-creation and archiving of a mining town in 1940’s using advanced 3D computer graphics technology, KEIO OpenCourseWare (OCW) project, Historical image database project, Best practice guide of e-learning, Post-encyclopedia
Digital Media and EnvironmentExamples: LYKEION project (Digital cinema project), Digital archives for Architectural Space project, Project for ubiquitous media infrastructure technology and applications
Intellectual Property ManagementExamples: Project for intellectual property of digital content, Project for developing education programs for standardization strategies
Content Industry and PolicyResearch on development of content industries, and on content development policies
DMC Research Project Areas
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(A) Content Creation -examples-
Very important andvery old documents
Recovery of the past
Materials for e-learning
Music, sound and dance
Digital cinema( adopted as Hollywood standard) 3840×2048 image
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(B) Digital Media -example-
World's first international real-time streaming of 4K digital cinema
over gigabit IP optical fiber networks
Distance: 15,000km: Tokyo ⇔ San Diego (September 2005)
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(C) Intellectual Property Management -example-
Project for Intellectual Property for Digital Content Digital IP lecture series Practical research activities on internal IP issues Research on rules for copyright in universities Research on copyright management in universities Suggestions on government policies
and regulations
Project for Developing Education Programs
for Standardization Strategies Development of module-based educational curricula Conferences and lectures on standardization strategies Construction of glossary list of standardization terms and document
database for standardization Publication of reports such as "Patent Pool and Technological
Standardization" and "Standardization and Intellectual Property"
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(D) Global Digital Studios -locations-
Tsinghua University
Beijing, China
Yonsei UniversitySeoul, Korea
San Francisco StudioCalifornia, USA
Japan SocietyNew York, USA
SOI Asia partners in 14 countries
Keio UniversityTokyo, Japan
University of Cambridge
Cambridge, UK
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Global Digital Studios -concept-
ConceptStudios are:
Standard digital communication spots, High quality digital video/audio communication facilities, Located in places considered key for handling digital content, Connected to each other through a global digital network, Shared by diverse education and research communities, Interoperable since they adhere to the same standard, Autonomously operated by each partner, and Registered as shared resources among partners
Partner institutions can: Utilize any/all registered studios for any convenient occasion
through very simple procedures
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Studio at Keio University
Location: Tokyo, Japan Operated by: Keio University DMC Institute DVTS and Polycom / Multipoint capable IPv4/IPv6 Re-constructed in February 2006
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Studio at Tsinghua University
Location: Beijing, China Operated by: Tsinghua University Time difference: 1 hour Established in February 2006 DVTS
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Studio at Yonsei University
Location: Seoul, Korea Operated by: Yonsei
University Connecting to KOREN (Korea
Advanced Research Network) Established in February 2006
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Studio in San Francisco
Location: California, USA•15 minutes drive from SFO Airport•in Data Center
Operated by: WIDE ProjectTime difference: 17 hoursRelocated in February 2006
San Francisco
studio
SFO airport
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Studio at the University of Cambridge
Location: Cambridge, UK Operated by: University
of Cambridge Time difference: 9 hours To open in August 2006
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Studio in New York
Location: New York, USA• near United Nations HQ
Operated by: Japan Society Time difference: 13 hours To open in September 2006
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DMC Targets for 2008
Establish Keio Digital Context Channel Creation of a multicasting station for contextual digital content Global distribution of contextual digital content
Establish New Graduate School for Digital Media and Content Development of human resources for handling contextual digital
content on a global scale
Establish University-Industry Consortium Development of new ‘content business worlds’
Thank you!
www.keio.ac.jp