copyright © 2004 glenna r. shaw & ftc publishing dingo! literary elements teachers: with...

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Copyright © 2004 Glenna R. Shaw & FTC Publishing Dingo! Literary Elements Teachers: With PowerPoint open, (1) go to the Tools dropdown menu, (2) select Macro, (3) select Security, and (4) make sure the security setting is MEDIUM. Macros must be enabled for the games to function. Go to the next slide for rules of the game.

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

Dingo!Dingo!

Literary Elements

Teachers: With PowerPoint open, (1) go to the Tools dropdown menu, (2) select Macro, (3) select Security, and (4) make sure the security setting is MEDIUM. Macros must be enabled for the games to function. Go to the next slide for rules of the game.

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

How to Play the GameHow to Play the Game

Divide the class into teamsMake a selection form the main Game Board. This part is like Jeopardy. If the correct answer is given, Click on “Game Board”Next, click on “Roll”, “Throw” and remember the number, “Game Board”From the Game Board, students may now remove numbers adding to the number or the number itself. If the number has already been removed and there is not a combination to add up to the number, then no number can be removed.The first team to remove all the numbers on their side is the winner,

Divide the class into teamsMake a selection form the main Game Board. This part is like Jeopardy. If the correct answer is given, Click on “Game Board”Next, click on “Roll”, “Throw” and remember the number, “Game Board”From the Game Board, students may now remove numbers adding to the number or the number itself. If the number has already been removed and there is not a combination to add up to the number, then no number can be removed.The first team to remove all the numbers on their side is the winner,

Dingo Game BoardDingo Game Board

11 22 33 44

66 77 88

1010 1111 1212

1313 1414 1515 1616

1717 18181818 19191919 20202020RollRollRollRoll

9999

5555

2

3

6

4

2

4

3

5

1

ResetCards

2

3

4

6

1

5

3

4

2

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

OneOne

The introductory material which gives the setting, creates the tone, presents the characters and other related facts.

The introductory material which gives the setting, creates the tone, presents the characters and other related facts.

ExpositionExposition

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

TwoTwo

One who experiences a change in character through the events of the story.

One who experiences a change in character through the events of the story.

Dynamic Character Dynamic Character

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

ThreeThree

The result of the conflict. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion.

The result of the conflict. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion.

ClimaxClimax

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

FourFour

The main character in a story

The main character in a story

Protagonist Protagonist

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

FiveFive

A comparison of unlike things, stating that one is the other.

A comparison of unlike things, stating that one is the other.

MetaphorMetaphor

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

SixSix

This occurs when the audience or reader knows more than the characters know.

This occurs when the audience or reader knows more than the characters know.

Dramatic IronyDramatic Irony

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

SevenSeven

One who does not experience a basic character change during the course of the story.

One who does not experience a basic character change during the course of the story.

Static CharacterStatic Character

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

EightEight

A series of events that builds from the conflict. It begins with a conflict and ends with the climax.

A series of events that builds from the conflict. It begins with a conflict and ends with the climax.

Rising Action Rising Action

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

NineNine

The character or force that opposes the main character.

The character or force that opposes the main character.

AntagonistAntagonist

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

TenTen

A comparison, stating that one thing is similar to another. Usually done by using “like” or “as”.

A comparison, stating that one thing is similar to another. Usually done by using “like” or “as”.

Simile Simile

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

ElevenEleven

An extreme exaggeration.An extreme exaggeration.

HyperboleHyperbole

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

TwelveTwelve

This rounds out and concludes (ends) the action of a story.

This rounds out and concludes (ends) the action of a story.

Resolution Resolution

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

ThirteenThirteen

Gives the qualities of a person to an animal, an object, or an idea.

Gives the qualities of a person to an animal, an object, or an idea.

PersonificationPersonification

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

FourteenFourteen

The use of specific objects or images (concrete nouns) to represent abstract ideas (abstract nouns).

The use of specific objects or images (concrete nouns) to represent abstract ideas (abstract nouns).

SymbolismSymbolism

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

FifteenFifteen

The problems faced in a story, and the essence of plot.

The problems faced in a story, and the essence of plot.

Conflict Conflict

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

SixteenSixteen

A play on words, usually using a homonym and a desired effect of humor.

A play on words, usually using a homonym and a desired effect of humor.

PunPun

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

SeventeenSeventeen

A character who provides contrast to the main character

A character who provides contrast to the main character

FoilFoil

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

EighteenEighteen

Explaining meaning by referring to a well known work.

Explaining meaning by referring to a well known work.

AllusionAllusion

GameGameBoardBoardGameGameBoardBoard

Copyright © 2004 Glenna R. Shaw & FTC Publishing

NineteenNineteen

The use of hints or clues to suggest what will happen later in the story.

The use of hints or clues to suggest what will happen later in the story.

ForeshadowingForeshadowing

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Copyright © 2004 Glenna R. Shaw & FTC Publishing

TwentyTwenty

The events after the climax which begin to close the story.

The events after the climax which begin to close the story.

Falling Action Falling Action

ThrowThrowThrowThrow

ThrowThrowThrowThrow

ThrowThrowThrowThrow

ThrowThrowThrowThrow

ThrowThrowThrowThrow

ThrowThrowThrowThrow