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    Learning and Memory

    Chapter 3

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    3-2

    Learning Objectives

    How we (and consumers) learn

    Types of learning

    Main characteristics of learning Using learning in marketing strategies

    Importance of brand image and product

    positioning

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    Learning

    Learning refers to any change in the

    content or organisation of long-term

    memory Consumer behaviour is largely learned

    behaviour

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    The Learning Process

    Products as reminders of life experiences

    Products + memory = brand equity/loyalty

    Learning: a relatively permanent change inbehavior caused by experience

    Incidental learning

    Ongoing process

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    3-5

    The Learning Process

    Incidental Learning:

    Casual, unintentional acquisition of

    knowledge

    Learning is an Ongoing Process:

    Constantly being revised

    Can be either simple association (logo

    recognition) or complex cognitive activity(writing an essay)

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    3-6

    Learning as a Key to Consumer Behaviour

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    Learning Results from Information

    Processing and Causes Changes in Memory

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    3-8

    Involvement and Learning

    Learning under high-involvement

    conditions

    Consumer has a high motivation to learn

    Learning under low-involvement conditions

    Most consumer learning is in a low-

    involvement context

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    3-9

    Learning Theories in High- and Low-Involvement Situations

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    Types of Learning

    Behavioural learning Theories

    Conditioning

    Classical conditioning

    Operant conditioning

    Cognitive learning

    Iconic rote learning Vicarious learning/modelling

    Reasoning

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    Behavioral Learning Theories

    Assume that learning takes place as the result ofresponses to external events.

    View is represented by two major approaches to

    learning: 1) Classical Conditioning

    2) Instrumental Conditioning

    Peoples experiences shaped by feedback they

    receive as they go through life Actions result in rewards and punishments,

    which influences future responses to similarsituations.

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    Behavioral Learning Theories

    Learning = responses to external events

    Black box

    Observable behavior Classical conditioning & instrumental

    conditioning

    Figure 3.1

    ConsumerStimulus Response

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    3-13

    Conditioning

    Conditioning is based on the association of

    a stimulus (information) with a response

    (behaviour or feeling)

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    3-14

    Classical Conditioning

    Establishing a relationship between

    stimulus and response to bring about the

    learning of the same response to a

    different stimulus

    Most common in low-involvement

    situations

    Learning is more often a feeling or

    emotion than information

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    3-15

    Consumer Learning through Classical

    Conditioning

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    3-16

    How Affective Response Leads

    to Learning

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    3-17

    Classical Conditioning

    Ivan Pavlov

    CS + UCS = response

    Over time: CS =

    response

    Brand names as CS

    Credit card as CS

    Music, humor, imagery

    CS first, then UCS

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    3-18

    Classical Conditioning (Contd)

    Repetition of exposure

    Type of medium used

    Extinction

    Beware of

    Advertising wear out

    Frequent product encounters

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    3-19

    Classical Conditioning (Contd)

    Stimulus Generalization

    Halo effect

    Application

    Brand equity

    Brand leverage

    Family branding, product line extensions,

    licensing, look-alike packaging

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    Example of Stimulus Generalisation to Launch a New

    Product

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    Classical Conditioning (Contd)

    Stimulus Discrimination

    It occurs when UCS does not follow a

    stimulus similar to a CS Application

    Brand positioning

    Unique attributes of brand

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    3-22

    Instrumental Conditioning

    Trial precedes liking

    Product sampling is an example of this type of learning

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    3-23

    The Process of Shaping in Purchase

    Behaviour

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    Instrumental Conditioning

    Occurs as the individual learns to perform

    behaviors that produce positive outcomes

    and avoid behaviors that yield negative

    outcomes

    Shaping

    The desired behavior may be learned over a

    period of time, as intermediate actions arerewarded in a process called shaping.

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    Instrumental Conditioning

    Behaviors = positive outcomes or negativeoutcomes

    Deliberate behavior to obtain a goal

    Positive reinforcement

    Frequency marketing, thank you letters,rebates, follow-up phone calls

    Negative reinforcement Punishment

    Extinction

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    Instrumental Conditioning (Contd)

    Reinforcement schedules include

    Fixed-interval (seasonal sales)

    Variable-interval (secret shoppers) Fixed-ratio (grocery-shopping receipt

    programs)

    Variable-ratio (slot machines)

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    Applications of Instrumental

    Conditioning Principles

    Reinforcement of Consumption:

    Thank you

    Rebates Follow-up phone calls

    Frequency Marketing:

    Reinforces regular purchases by giving them

    rewards with values that increase along with

    the amount purchased

    Frequent flyer miles

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    3-28

    Cognitive Learning Theory

    People = problem solvers

    Active use of information to master

    environment

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    Cognitive Learning

    Iconic rote learning

    Association between two or more concepts in

    the absence of conditioning

    A substantial amount of low-involvement learning

    involves iconic rote learning

    Achieved by repeated advertising messages

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    Cognitive Learning (cont.)

    Vicarious learning/modelling

    Observe others' behaviour and adjust their

    own accordingly

    common in both high-involvement and low-

    involvement situations

    Reasoning

    most complex form of cognitive learning most high-involvement decisions generate some

    reasoning

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    Observational Learning

    We watch others and note

    reinforcements they

    receive for behaviors

    Vicarious learning

    Socially desirable

    models/celebrities who use

    or do not use their products

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    3-32

    Observational Learning (Contd)

    Modeling: imitating others behavior

    Figure 3.3 (Abridged)

    RETENTIONATTENTIONPRODUCTION

    PROCESSESMOTIVATION

    OBSERVATIONAL

    LEARNING

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    Applications of Cognitive Learning Principles

    Consumers learn vicariously by seeing othersreceive reinforcement for their behaviors.

    Marketers can reinforce or punish consumersindirectly by showing what happens to desirable

    models who do or do not use their products. Consumers evaluations of models are not

    limited to stimulus-response connections.

    Attractiveness can be based on several

    components (e.g. physical attractiveness, expertise,similarity to the evaluator)

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    Memory

    Memory is the total accumulation of

    prior learning experiences

    Sensory Memory: Very temporary storage of information we receive from our

    senses Short-term memory

    working memory

    the role of images, sight, sound, smell, taste and tactilesituations

    Long-term memory unlimited permanent storage

    schematic memory linking to chunks of information

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    The Role of Memory in Learning

    Memory

    A process of acquiring and storing informationsuch that it will be available when needed.

    Stages of Memory Encoding stage

    Information entered in a recognizable way

    Storage stage Knowledge integrated into what is already there

    and warehoused

    Retrieval stage The person accesses the desired information

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    Role of Memory in Learning

    Memory: acquiring information and storing

    it over time so that it will be available when

    needed

    Information-processing approach

    Mind = computer & data = input/output

    Figure 3.4 (Abridged)

    STORAGEENCODING RETRIEVALEXTERNAL

    INPUTS

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    The Memory Process

    Figure 3.4

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    Memory and Advertising

    This Brazilian ad illustrates that external memory aids like

    Post-Its can help us to remember many of the details of

    modern life.

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    Encoding

    The way we encode information can help

    us retain it later

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    Encoding Information for Later Retrieval

    Types of meaning: Sensory meaning(e.g. color or shape)

    Sense of familiarity(e.g. seeing a food that we havetasted)

    Semantic meaning: Symbolic associations (e.g. richpeople drink champagne)

    Personal relevance: Episodic memories: Relate to events that are

    personally relevant

    Flashbulb memories: Especially vivid associations

    Narrative: An effective way of persuading people toconstruct a mental representation of the informationthat they are viewing

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    Memory Systems

    Figure 3.5 (Abridged)

    SHORT-TERM

    MEMORY

    SENSORY

    MEMORY

    LONG-TERM

    MEMORY

    ELABORATIVE

    REHEARSALATTENTION

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    Chunking

    Informational unit in short-term memory

    (STM)

    Brand name

    Area code of telephone number

    Optimal size for retrieval

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    Storing Information in Memory (cont.)

    Associative Networks: Contains many bits of related information organized

    according to some set of relationships

    Knowledge structures: Complex spider webs filled withpieces of data

    Node: A concept related to a category. Knowledge structureis stored on nodes.

    An associative networkis developed as links formbetween nodes.

    Proposition ( belief): A larger unit of meaning (i.e., formedby combinations of nodes)

    Schema: A cognitive framework (comprised ofpropositions) developed through experience

    Script: A type of schema consisting of a sequence

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    An Associative Network for Perfumes

    Figure 3.6

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    Storing Information in Memory (conc.)

    Levels ofKnowledge:

    Knowledge is coded at different levels of

    abstraction and complexity.

    Nodes

    Proposition

    Chunk

    Schema

    Script

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    Storing Information in Memory (conc.)

    Spreading Activation:

    A process which allows consumers to shift

    back and forth between levels of meaning

    Brand Specific

    Ad-Specific

    Brand Identification

    Product Category

    Evaluative Reactions

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    Retrieval for Purchase Decisions

    Retrieving information often requires

    appropriate factors & cues:

    Physiological factors

    Situational factors

    Consumer attention; pioneering brand; descriptive

    brand names

    Viewing environment (continuous activity;commercial order in sequence)

    Post-experience advertising effects

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    Retrieving Information for

    Purchase Decisions

    Factors Influencing Retrieval:

    Physiological Factors (e.g. age)

    Situational Factors:

    Pioneering brand: First brand to enter a market. Is

    generally easier to retrieve from memory.

    Descriptive brand names easier to recall than names that

    do no provide cues to what the product is.

    Viewing environment: Commercials shown first in a

    series of ads are recalled better than those shownlast.

    Postexperience advertising effects:

    When consumers confuse recently viewed ads with their

    own experiences.

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    Retrieving Information for

    Purchase Decisions (cont.)

    State-Dependent Retrieval: (a.k.a. mood congruence effect) A process by

    which consumers are better able to access info iftheir mood is the same at the time of their recall as

    when the info was learned. A few marketing researchers use hypnosis to

    dredge up past memories of experiences withproducts.

    Familiarity and Recall:

    Prior familiarity enhances recall. Salience and Recall:

    Salience: The prominence or level of activation ofstimuli in memory

    V

    on Restorff Effect: Any technique that increasesthe novelty of a stimulus also improves recall.

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    Pictorial versus Verbal Cues

    There is some evidence

    for the superiority of

    visual memory over

    verbal memory.

    Pictorial ads may

    enhance recall, but do

    not necessarily improve

    comprehension.

    How many of these Adicons can you

    remember from the

    picture alone?

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    Factors Influencing Forgetting

    Decay: Structural changes in the brain produced by

    learning simply go away.

    Retroactive Interference: Consumers forget stimulus-response associations

    when new responses to the same or similar stimuliare learned.

    Proactive Interference:

    As new responses are learned, a stimulus loses itseffectiveness in retrieving the old response.

    Part-list Cueing Effect: When only a portion of the items in a category are

    presented to consumers, the omitted items are not

    as easily recalled