copy of learning cb
TRANSCRIPT
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Learning and Memory
Chapter 3
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Learning Objectives
How we (and consumers) learn
Types of learning
Main characteristics of learning Using learning in marketing strategies
Importance of brand image and product
positioning
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Learning
Learning refers to any change in the
content or organisation of long-term
memory Consumer behaviour is largely learned
behaviour
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The Learning Process
Products as reminders of life experiences
Products + memory = brand equity/loyalty
Learning: a relatively permanent change inbehavior caused by experience
Incidental learning
Ongoing process
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The Learning Process
Incidental Learning:
Casual, unintentional acquisition of
knowledge
Learning is an Ongoing Process:
Constantly being revised
Can be either simple association (logo
recognition) or complex cognitive activity(writing an essay)
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Learning as a Key to Consumer Behaviour
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Learning Results from Information
Processing and Causes Changes in Memory
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Involvement and Learning
Learning under high-involvement
conditions
Consumer has a high motivation to learn
Learning under low-involvement conditions
Most consumer learning is in a low-
involvement context
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Learning Theories in High- and Low-Involvement Situations
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Types of Learning
Behavioural learning Theories
Conditioning
Classical conditioning
Operant conditioning
Cognitive learning
Iconic rote learning Vicarious learning/modelling
Reasoning
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Behavioral Learning Theories
Assume that learning takes place as the result ofresponses to external events.
View is represented by two major approaches to
learning: 1) Classical Conditioning
2) Instrumental Conditioning
Peoples experiences shaped by feedback they
receive as they go through life Actions result in rewards and punishments,
which influences future responses to similarsituations.
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Behavioral Learning Theories
Learning = responses to external events
Black box
Observable behavior Classical conditioning & instrumental
conditioning
Figure 3.1
ConsumerStimulus Response
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Conditioning
Conditioning is based on the association of
a stimulus (information) with a response
(behaviour or feeling)
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Classical Conditioning
Establishing a relationship between
stimulus and response to bring about the
learning of the same response to a
different stimulus
Most common in low-involvement
situations
Learning is more often a feeling or
emotion than information
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Consumer Learning through Classical
Conditioning
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How Affective Response Leads
to Learning
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Classical Conditioning
Ivan Pavlov
CS + UCS = response
Over time: CS =
response
Brand names as CS
Credit card as CS
Music, humor, imagery
CS first, then UCS
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Classical Conditioning (Contd)
Repetition of exposure
Type of medium used
Extinction
Beware of
Advertising wear out
Frequent product encounters
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Classical Conditioning (Contd)
Stimulus Generalization
Halo effect
Application
Brand equity
Brand leverage
Family branding, product line extensions,
licensing, look-alike packaging
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Example of Stimulus Generalisation to Launch a New
Product
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Classical Conditioning (Contd)
Stimulus Discrimination
It occurs when UCS does not follow a
stimulus similar to a CS Application
Brand positioning
Unique attributes of brand
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Instrumental Conditioning
Trial precedes liking
Product sampling is an example of this type of learning
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The Process of Shaping in Purchase
Behaviour
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Instrumental Conditioning
Occurs as the individual learns to perform
behaviors that produce positive outcomes
and avoid behaviors that yield negative
outcomes
Shaping
The desired behavior may be learned over a
period of time, as intermediate actions arerewarded in a process called shaping.
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Instrumental Conditioning
Behaviors = positive outcomes or negativeoutcomes
Deliberate behavior to obtain a goal
Positive reinforcement
Frequency marketing, thank you letters,rebates, follow-up phone calls
Negative reinforcement Punishment
Extinction
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Instrumental Conditioning (Contd)
Reinforcement schedules include
Fixed-interval (seasonal sales)
Variable-interval (secret shoppers) Fixed-ratio (grocery-shopping receipt
programs)
Variable-ratio (slot machines)
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Applications of Instrumental
Conditioning Principles
Reinforcement of Consumption:
Thank you
Rebates Follow-up phone calls
Frequency Marketing:
Reinforces regular purchases by giving them
rewards with values that increase along with
the amount purchased
Frequent flyer miles
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Cognitive Learning Theory
People = problem solvers
Active use of information to master
environment
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Cognitive Learning
Iconic rote learning
Association between two or more concepts in
the absence of conditioning
A substantial amount of low-involvement learning
involves iconic rote learning
Achieved by repeated advertising messages
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Cognitive Learning (cont.)
Vicarious learning/modelling
Observe others' behaviour and adjust their
own accordingly
common in both high-involvement and low-
involvement situations
Reasoning
most complex form of cognitive learning most high-involvement decisions generate some
reasoning
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Observational Learning
We watch others and note
reinforcements they
receive for behaviors
Vicarious learning
Socially desirable
models/celebrities who use
or do not use their products
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Observational Learning (Contd)
Modeling: imitating others behavior
Figure 3.3 (Abridged)
RETENTIONATTENTIONPRODUCTION
PROCESSESMOTIVATION
OBSERVATIONAL
LEARNING
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Applications of Cognitive Learning Principles
Consumers learn vicariously by seeing othersreceive reinforcement for their behaviors.
Marketers can reinforce or punish consumersindirectly by showing what happens to desirable
models who do or do not use their products. Consumers evaluations of models are not
limited to stimulus-response connections.
Attractiveness can be based on several
components (e.g. physical attractiveness, expertise,similarity to the evaluator)
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Memory
Memory is the total accumulation of
prior learning experiences
Sensory Memory: Very temporary storage of information we receive from our
senses Short-term memory
working memory
the role of images, sight, sound, smell, taste and tactilesituations
Long-term memory unlimited permanent storage
schematic memory linking to chunks of information
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The Role of Memory in Learning
Memory
A process of acquiring and storing informationsuch that it will be available when needed.
Stages of Memory Encoding stage
Information entered in a recognizable way
Storage stage Knowledge integrated into what is already there
and warehoused
Retrieval stage The person accesses the desired information
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Role of Memory in Learning
Memory: acquiring information and storing
it over time so that it will be available when
needed
Information-processing approach
Mind = computer & data = input/output
Figure 3.4 (Abridged)
STORAGEENCODING RETRIEVALEXTERNAL
INPUTS
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The Memory Process
Figure 3.4
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Memory and Advertising
This Brazilian ad illustrates that external memory aids like
Post-Its can help us to remember many of the details of
modern life.
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Encoding
The way we encode information can help
us retain it later
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Encoding Information for Later Retrieval
Types of meaning: Sensory meaning(e.g. color or shape)
Sense of familiarity(e.g. seeing a food that we havetasted)
Semantic meaning: Symbolic associations (e.g. richpeople drink champagne)
Personal relevance: Episodic memories: Relate to events that are
personally relevant
Flashbulb memories: Especially vivid associations
Narrative: An effective way of persuading people toconstruct a mental representation of the informationthat they are viewing
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Memory Systems
Figure 3.5 (Abridged)
SHORT-TERM
MEMORY
SENSORY
MEMORY
LONG-TERM
MEMORY
ELABORATIVE
REHEARSALATTENTION
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Chunking
Informational unit in short-term memory
(STM)
Brand name
Area code of telephone number
Optimal size for retrieval
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Storing Information in Memory (cont.)
Associative Networks: Contains many bits of related information organized
according to some set of relationships
Knowledge structures: Complex spider webs filled withpieces of data
Node: A concept related to a category. Knowledge structureis stored on nodes.
An associative networkis developed as links formbetween nodes.
Proposition ( belief): A larger unit of meaning (i.e., formedby combinations of nodes)
Schema: A cognitive framework (comprised ofpropositions) developed through experience
Script: A type of schema consisting of a sequence
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An Associative Network for Perfumes
Figure 3.6
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Storing Information in Memory (conc.)
Levels ofKnowledge:
Knowledge is coded at different levels of
abstraction and complexity.
Nodes
Proposition
Chunk
Schema
Script
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Storing Information in Memory (conc.)
Spreading Activation:
A process which allows consumers to shift
back and forth between levels of meaning
Brand Specific
Ad-Specific
Brand Identification
Product Category
Evaluative Reactions
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Retrieval for Purchase Decisions
Retrieving information often requires
appropriate factors & cues:
Physiological factors
Situational factors
Consumer attention; pioneering brand; descriptive
brand names
Viewing environment (continuous activity;commercial order in sequence)
Post-experience advertising effects
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Retrieving Information for
Purchase Decisions
Factors Influencing Retrieval:
Physiological Factors (e.g. age)
Situational Factors:
Pioneering brand: First brand to enter a market. Is
generally easier to retrieve from memory.
Descriptive brand names easier to recall than names that
do no provide cues to what the product is.
Viewing environment: Commercials shown first in a
series of ads are recalled better than those shownlast.
Postexperience advertising effects:
When consumers confuse recently viewed ads with their
own experiences.
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Retrieving Information for
Purchase Decisions (cont.)
State-Dependent Retrieval: (a.k.a. mood congruence effect) A process by
which consumers are better able to access info iftheir mood is the same at the time of their recall as
when the info was learned. A few marketing researchers use hypnosis to
dredge up past memories of experiences withproducts.
Familiarity and Recall:
Prior familiarity enhances recall. Salience and Recall:
Salience: The prominence or level of activation ofstimuli in memory
V
on Restorff Effect: Any technique that increasesthe novelty of a stimulus also improves recall.
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Pictorial versus Verbal Cues
There is some evidence
for the superiority of
visual memory over
verbal memory.
Pictorial ads may
enhance recall, but do
not necessarily improve
comprehension.
How many of these Adicons can you
remember from the
picture alone?
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Factors Influencing Forgetting
Decay: Structural changes in the brain produced by
learning simply go away.
Retroactive Interference: Consumers forget stimulus-response associations
when new responses to the same or similar stimuliare learned.
Proactive Interference:
As new responses are learned, a stimulus loses itseffectiveness in retrieving the old response.
Part-list Cueing Effect: When only a portion of the items in a category are
presented to consumers, the omitted items are not
as easily recalled