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© 2012 Peace First www.peacefirst.org/digitalactivitycenter 1 Cooperative Game Rock, Paper, Scissors Tag Time: 1525 min Purpose: To explore teamwork in an active tag game. Skills: Cooperation, Listening, Paying attention You will need… 1030 players Early or upper elementary age players Cones (or other items) to define the boundaries of the space Enough wide open space for players to run safely Before You Begin Set up cones to mark a line across the center of the space and to define the outer boundaries for the game. Prepare the reflection questions you will ask players in the debrief. Directions Introduce the game Rock, Paper, Scissors Tag. Use this time to reinforce any established expectations that are important for players to remember during the game. Divide players into two equally sized groups. Explain that each group will have one side of the space. The home base for each group will be at the opposite end of its space (furthest from the center line). Tell players that in each round the two groups will huddle and decide on one of three hand gestures: rock, paper, or scissors. After deciding, the groups will line up on opposite sides of the center line, standing shoulder to shoulder. Explain that on the count of three, each team will show the hand gesture they chose as a group. The group that “wins” the round (the same way that a player would win in traditional rock, paper, scissors) will chase the other group back toward their home base. Explain that if anyone is tagged before they reach home base, he/she becomes part of the winning group. Tell players that in the traditional rock, paper, scissors game, rock beats scissors, scissors beats paper, and paper beats rock. Explain that the round will start over if there is a tie. Model the game for players with a volunteer. Tell the volunteer to choose rock, paper, or scissors while you do the same. Stand on the opposite side of the center line from the volunteer and on the count of three, show your hand. If, for example, the volunteer chooses paper and you choose rock, you would run toward your home base while the volunteer chases and tries to tag you. Ask players if they have any questions about the game.

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© 2012 Peace First www.peacefirst.org/digitalactivitycenter 1

Cooperative Game

Cooperative game

Rock, Paper, Scissors Tag

Time: 15–25 min

Purpose: To explore teamwork in an active tag game.

Skills: Cooperation, Listening, Paying attention

You will need…

10–30 players

Early or upper elementary age players

Cones (or other items) to define the boundaries of the space

Enough wide open space for players to run safely

Before You Begin

Set up cones to mark a line across the center of the space and to define the outer

boundaries for the game.

Prepare the reflection questions you will ask players in the debrief.

Directions

Introduce the game Rock, Paper, Scissors Tag. Use this time to reinforce any established expectations that are important for players to remember during the game.

Divide players into two equally sized groups.

Explain that each group will have one side of the space. The home base for each group will be at the opposite end of its space (furthest from the center line).

Tell players that in each round the two groups will huddle and decide on one of three hand gestures: rock, paper, or scissors. After deciding, the groups will line up on opposite sides of the center line, standing shoulder to shoulder.

Explain that on the count of three, each team will show the hand gesture they chose as a group. The group that “wins” the round (the same way that a player would win in traditional rock, paper, scissors) will chase the other group back toward their home base. Explain that if anyone is tagged before they reach home base, he/she becomes part of the winning group.

Tell players that in the traditional rock, paper, scissors game, rock beats scissors, scissors beats paper, and paper beats rock. Explain that the round will start over if there is a tie.

Model the game for players with a volunteer. Tell the volunteer to choose rock, paper, or scissors while you do the same. Stand on the opposite side of the center line from the volunteer and on the count of three, show your hand. If, for example, the volunteer chooses paper and you choose rock, you would run toward your home base while the volunteer chases and tries to tag you.

Ask players if they have any questions about the game.

ROCK, PAPER, SCISSORS TAG

© 2012 Peace First www.peacefirst.org/digitalactivitycenter 2

DIRECTIONS CONTINUED

Tell groups to go to their respective sides and decide on rock, paper, or scissors for the first round.

Give time (1 minute) for groups to decide.

Tell players to stand on their respective sides of the center line to begin the round.

The game ends when all players are on one team or time runs out. Explain to players that now they will reflect on how they experienced the game.

Debrief

Debrief the game with players. Remember, cooperative games are only as effective as your debrief. This is your opportunity to help players connect the game to personal experiences, actions, and beliefs. You will want to reinforce any skills or beliefs you are hoping players will carry beyond the game.

For more on facilitating debriefs, refer to the Debriefing Tip Sheet on our Digital Activity Center.

We’ve included some suggested questions below to get you started.

Ask:

What happened during the game?

What peacemaking skills did we use during the game?

How did you work with your group to decide on rock, paper, or scissors?

What strategies did your group use to make a decision? Did someone in your group take the lead? Did anyone follow?

How can we use these skills outside of the game to make our community more peaceful?

Thank players for their participation.