contexture: take the exhibit home

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I wish we had a way to follow up with students who visit the museum.” - science museum director

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Page 1: Contexture: Take the Exhibit Home

“I wish we had a way to follow up with students who visit the museum.” -science museum director

Page 2: Contexture: Take the Exhibit Home

“I wish I could go see that tornado exhibit again.” -3rd grader

Page 3: Contexture: Take the Exhibit Home

“I wish we could involve subject matter experts, sponsors and members in an ongoing community.” –museum public engagement director

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“I wish my students were as excited about classroom work as they were by the field trip to the science center.” –5th grade teacher

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Contexture

Take the exhibit home

Page 6: Contexture: Take the Exhibit Home

Contexture continues the original encounter over time and space, offering learners a way to “take the exhibit home”…

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…to use as a starting point for activities, projects, and further study.

Page 8: Contexture: Take the Exhibit Home

Mobile App/Online Platformfor use with children's informal learning centers and events:

• museums• nature centers• science centers• historical simulations• theatre performances• musical performances• cultural events

Page 9: Contexture: Take the Exhibit Home

Mobile app entry points to • a web-based collaborative workshop

that connects learners with exhibits in…

• children's informal learning centers…

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• combining real world and digital multimedia collaborative activities with…

• on-call subject matter experts available to learners.

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Multimedia presentations may include • text• visual art gathered or created by

the learner• photographs• video links

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• documentation of experiments• sound files• scientific data and graphs• offline productions• tableaux, plays, and more.

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Informal learning centers can review• preconfigured analytics• follow-up questions• research metadata• children’s presentations for their own

use and development.

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Revenue Models• Sponsor crowd funding: foundations and

corporations pledge amounts per student tag and per related student multimedia production

• Revenues from subscriptions for schools and youth organizations

• Individual mobile app sales

• Funders for partner venues

Page 15: Contexture: Take the Exhibit Home

Americans make about a billion visits a year to museums and informal learning centers--more than the attendance of all major league sporting events and theme parks combined.

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Museums receive an additional 700 million online visits a year just from adults, a number that continues to grow.

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75% of American kids under 8 have access to a smart phone.

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A hypothetical estimate:

100,000 children tag at least 3 exhibits a year.

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5000 global corporations reported at least 2 billion dollars' earnings in 2010.

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If 500 corporations pledged 1 dollar per child tag/multimedia production, it would amount to 50 million.

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Yet to each individual corporation, the amount would be insignificant--only $100,000.

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Learners/Multi-Media Producers• Take your favorite exhibit home with

you

• Manage and own your projects, learning, process with assist from a responsive digital system based on self-identification

• Hone your media production and writing skills in an engaging community-based setting

• Permanent digital portfolio of your activities

Page 23: Contexture: Take the Exhibit Home

Teachers, Youth Programs, Parents• Turnkey solution for follow-up, classroom

activities, continuing engagement, enrichment

• Students explore and express interests through new literacies and blended learning

• Enlarges and continues the initial venue experience with real world, collaborative activities

• A global interdisciplinary think tank, workshop and multimedia lab

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Informal Learning Centers • Scalable--can be used with any exhibit

without new adjustments

• Corporate sponsors may pledge amounts linked to tagged exhibits, learners’ multimedia projects

• Outreach to local community and broader public

• Opportunities for feedback, research, continuing engagement, more meaningful connections with visitors

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Contexture TeamCatherine Oates, Project ManagerGalaxy Learn

Heath Carlisle, Mobile/Web DeveloperBrown Barn Studios

Jon Boxerman, Education, Assessment DesignerWestEd, Lawrence Hall of Science

David Brzozowski, Graphic, UX DesignerBlueSpark Studios

Craig Fry, Sound DesignerCreativity, Inc, Leapfrog

Page 26: Contexture: Take the Exhibit Home

Advisors

Gretchen Walker, Informal Learning Center AdvisorLawrence Hall of Science, Public Science Center Director

Gerald A. Fisher, STEM, SME AdvisorStanford University, Physics