content manager 5 getting started guide
TRANSCRIPT
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Getting Started GuideContent Manager
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Getting Started Guide
for
Content ManagerRelease 6
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Copyright © 1993 to 2012 Scala Inc. All rights reserved.
Published by Scala Incorporated, Exton, PA
No part of this publication, nor any parts of this package may be copied or
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Table of Contents
Table of Contents............................................................ 2
Preface ............................................................................ 4
In this Guide ................................................................ 4
Other Resources ......................................................... 4
Important Note about Software Dongles .................... 5
Introducing Content Manager ......................................... 6
System Requirements..................................................... 8
Before You Install.......................................................... 10
Installing Content Manager ........................................... 12
Installation Steps ....................................................... 12
Logging On To Content Manager ................................. 36
Activating Content Manager...................................... 37
Navigating Content Manager .................................... 38
Workflow in Content Manager................................... 39
Adding Users................................................................. 40
Create a Workgroup .................................................. 40
Create a User Account .............................................. 41
Adding Players .............................................................. 44
Creating a Channel ....................................................... 48
Uploading Media ........................................................... 51
Creating Playlists .......................................................... 54
Modifying a Playlist ................................................... 57
Scheduling Playlists ...................................................... 58
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Updating Players........................................................... 60
Assign a Channel ...................................................... 60
Manage Distribution .................................................. 61
Monitoring Status .......................................................... 63
Doing More with Content Manager ............................... 65
Optional Components ................................................... 67
Getting Updates ............................................................ 68
Backup and Restore ..................................................... 69
Troubleshooting ............................................................ 70
Content Manager....................................................... 70
Player ........................................................................ 71
Scala End User License Agreement............................. 73
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Preface
We know you are anxious to get started and install the
software, however this Getting Started Guide contains
the instructions required for a successful installation.
It is important for users to read through the guide
BEFORE you install the software so you can understand
the options, settings and configurations of the program.
In this Guide
This Getting Started Guide will help you install and learnthe basics about Content Manager, including:
The Scala Workflow
Installing Content Manager
Setting up Users
Adding Players
Creating Channels, Playlists and Schedules
Optional Components
Troubleshooting
Other Resources
In addition to this guide, additional resources are
available:
User Manualsprovide a complete reference for all thefeatures of Content Manager. These are available on
the installation disc as well as online (See Extras).
Release Notes provide addition information about
changes since the manual was published and advanced
subjects including data integration. A shortcut is
installed in the Windows Start Menu or visit
http://www.scala.com/releasenotes.
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Updates shows which updates are available for the
product(s) you have currently licensed.
Visit http://www.scala.com/updates.
Extras is a resource of information and inspiration, from
documentation to examples and more.
Visit http://www.scala.com/extras.
Support provides help through FAQs and a Discussion
Forum. Visit http://www.scala.com/support.
Services and Training are available to help you get the
most out of your digital signage network. Visithttp://www.scala.com/services.
Important Note about Software Dongles
Scala Content Manager and Designer come with USB
keys (dongles).
To ensure the correct driver is installed and used,
please do not insert the dongle(s) until requested by the
installer program.
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Introducing Content Manager
Scala Content Manager is a powerful application for
digital signage content distribution, scheduling and
management.
Content Manager is a server-based application that lets
you control from one to hundreds, even thousands of
digital signage displays from a simple browser interface.
Advertising, news, training or virtually any other visual
communication can be easily distributed to Scala
Players via any standard Windows-based network.Content is created using Designer or other industry
standard applications.
In a Scala Enterprise network, Designer is part of a
workflow process, allowing users to create scripts and
templates, manage them in Content Manager and play
them in Player.
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Creative designers use Designer to create Scripts and
Templates. Media can also be uploaded directly to
Content Manager.
Message editors use Content Manager to create and
edit Messages using Templates.
A schedule manager works in Content Manager to set
up Playlists consisting of media, Scripts and Messages,
and schedules when the Playlists will appear.
A network administrator uses Content Manager to
manage and monitor Players, ensuring content is
playing properly.
In advertising-based networks, sales managers would
use Ad Manager to price and sell ad inventory on the
network.
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System Requirements
Carefully follow the recommendation for all hardware
requirements to insure the maximum performance of
your Content Manager System.
Required Operating Systems
Windows 7 Professional, Ultimate (32 or 64 bit)
Windows Server 2008 R2
Windows Server 2003 SP2 Enterprise, Web
Edition
Windows XP Professional SP3 Professional
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Required Hardware
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Before You Install
Go through this checklist to make sure you are ready to
install and configure Content Manager.
Make sure you have the USB key.
Select a server to install Content Manager. See
the System Requirements for details.
Choose a database type and location. Content
Manager comes with PostgreSQL and will install
it on the same computer as the application
unless you specify otherwise. It does allow otherdatabase types, as well as a separate
PostgreSQL server. If you plan to use an existing
database server, make sure you have the
necessary host name and credentials to access
the database.
You will need to know the Content Manager
server host name and understand how users &players will access the server. Scala uses HTTP
protocol over port 8080. The settings may
depend on where things are located and if proxy
server(s) or NAT firewalls are in place.
During the installation process you will need to:
If you will be installing the PostgreSQL server,
you will be asked for a user name and password
that is used for the PostgreSQL service and
accessing the database. This will be created for
you by the installer.
Select the password for the built-in Administrator
user account.
Choose a name for your network in Content
Manager. This name will appear in Content
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Manager and is useful for customers that have
more than one Scala network.
Activate content manager. This requires either
an Internet connection or the ability to downloada license file and copy it to the Content Manager
server.
After installation you will need to:
Create user accounts.
Add players.
Set up content to play.
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Installing Content Manager
Installing Scala Content Manager is a relatively simply
process when followed closely. The install wizard will
allow the user to quickly install the product.
Here’s what will be installed:
Content Manager
Java Runtime
Apache Tomcat Web Server
PostgreSQL Database (if selected)
DirectX
MainConcept MPEG 2,H.264 and MPEG-4 ASP
Decoders
Suggested components you may wish to install:
Flash – So Content Manager can render
thumbnails of SWF files.
Acrobat – To read Scala documentation.
Supported databases other than PostgreSQL:
MySQL 4.1, 5.0
Microsoft SQL Server 2005, 2008, 2008 R2
Installation Steps
1. Insert the Disc
Insert the Content Manager disc into your computer.
The installer should run automatically.
Another option is to right click on Start and select
Explore. Open the drive for the disc. Then run
setup.exe by double clicking on the icon. Then choose
to install Scala Content Manager 5.
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2. Welcome
The Welcome dialog box offers the option of opening
the Getting Started Guide in PDF format. Click Next to
continue.
3. Third Party Components
Here you can choose to install additional components
which are recommended but not installed automatically.
Click Yes or No to continue.
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4. Java Runtime
If you do not have a supported version of Java Runtime
installed on your computer, the installer will do this now.
Click Yes to continue.5. Apache Tomcat Server
Scala Content Manager requires Apache Tomcat web
application server. Click Yes to continue.
The installer will proceed to install the selected
components. Then it will continue with the setup
process.
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6. End User License Agreement
Select the “I accept the agreement” button. The full
EULA can be read here and is also available at the end
of this document. Click Next to continue.
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7. Select Language
Choose the appropriate language and click Next.
Note: This only specifies the default language. Each
user can pick their own language in the RegionalSettings of their account options.
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8. Select Destination Location
The installation path will default to the Program Files
folder. If you want to change that location click the
Browse button and select another location. Click Next
to continue.
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9. Database Installation Options
Choose whether to use the default PostgreSQL
database server, or use an existing one. Click Next to
continue.
Note: If you chose to use a different database server,
skip ahead to Step 12, Web Application Configuration.
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10. PostgreSQL Database Password
Choose a password that will be used for both the
database Superuser and Windows service accounts.
Note: You will need to enter this password again later inthe installation. Make sure to save this password
somewhere can retrieve when you need it.
Click Next to continue.
Click OK.
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11. PostgreSQL Data Storage Options
The installer will use the PostgreSQL default location or
you can specify a custom folder. Click Next to continue.
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12. Web Application Configuration
Note: If you selected to use a different database server,
you will resume here.
Enter the parameters for Content Manager’s webapplication including the virtual folder, port and
connection host address. Click Next to continue.
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The web address you entered must be reachable by
your players. Click Yes to continue.
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13. Select Data Location
Select the appropriate Data Location. This is where
Content Manager will store media items. Make sure the
drive has sufficient space available. If the default
location is acceptable, click Next to continue.
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14. Video Decoders
The installer will install MainConcept’s MPEG-2, H.264
and MPEG-4 ASP decoders. Click Next to continue.
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15. Allow Network Connections for Content Manager
The Microsoft Internet Connection Firewall must allow
Content Manager to access network connections. Click
Next to continue.
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16. Allow Network Connections for Apache Tomcat
Click Next to continue to allow network connections for
Apache Tomcat.
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17. Ready to Install
You are now ready to install. Click Install to continue.
Content Manager will be installed on your system. The
file extraction process can be monitored with theprogress bar. This may take several minutes.
Additional 3rd Party installations may take place
depending on what you selected earlier.
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18. Disable Apache Tomcat Default Page
Click Yes to disable the default Apache Tomcat web
page.
19. Insert USB Key
Content Manager comes with a USB key that you must
insert into a USB slot on your computer in order to
operate.
Insert the USB key and wait for the device to initialize,
then click Next.
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20. Setup Will Resume in Browser
Once the install is complete, an information dialog box
will note that setup will continue in a browser. Click OK.
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21. Finish Installer
Your browser will open, but you can return to the
installer and click Finish. If you selected View the
Release Notes, you can read them after installation is
complete.
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22. Welcome to the Setup Wizard
The setup process will be completed in a browser. Click
Next to continue.
23. Administrator Password
Choose and enter a password for the Administrator
account. As with any password, make sure it is a secure
password and save it in a safe location. Click Next to
continue.
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24. Database Configuration
Select the type of database configuration from the Type
button. Then enter the host, port and other relevant
information.
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If you choose PostgreSQL, all but the password should
be filled in for you. Otherwise you will need the host,
user name and password for a different database
server. You can test the connection by clicking Test.Click Next to continue.
25. Database Monitor
The Database Monitor will establish a connection and
create the database schema. Once created, click Next.
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26. Login to Content Manager
Enter the Username (Administrator) and Password
(previously chosen) then click Login.
Note: User names are not case sensitive, but
passwords are.
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27. Specify a Network Name
Select a name for your network. This name will appear
in various places in the Content Manager interface and
is helpful if you have more than one Content Managers.
Note: Once you select a network name, you cannot
change it.
Click Create. Content Manager is now available to use.
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Logging On To Content Manager
After completing setup, you will log in to Content
Manager. But at some point you will need to log on
again and probably from a different location.
When working on the server where Content Manager is
installed, you can find a link to Content Manager Start
Menu under Program -> Scala Content Manager 5 ->
Access Scala Content Manager 5.
If you are logging on from another computer, you will
need to open a browser and enter the URL to server,which usually looks like this:
http://servername:8080/ContentManager
Enter the Administrator user name and password (or
your own user name and password) and Click the Login
button.
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Activating Content Manager
In addition to the USB key, Content Manager must be
activated in order to operate.
If you have not activated Content Manager, a message
will appear indicating that you must activate Content
Manager with a license file. You can install the license
file now or choose to defer installing the file for up to 30
days.
If you select “Get New License File Online”, Content
Manager will retrieve it from the Scala license server.
You can also select “I have It” if you have a copy of your
license file or defer by selecting “Get it Later ”.
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Navigating Content Manager
The Content Manager home page is divided into six
areas:
1. Title Bar 2. Menu Tabs (Content, Planning, Network,
Reporting, Settings)
3. Main Area
4. Network Summary
5. Network Status
6. Scala Online Extras
1
2
3
4
5
6
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Workflow in Content Manager
Content Manager incorporates a workflow that allows
users to perform tasks ranging from creating content to
scheduling playlists to managing players.
1. As an Administrator, your first tasks will be to
add User Accounts and Players to the network.
2. Next you will need to create a Channel, which
defines the layout of the screen.
3. Then upload any media files that you want to
play.4. Create Playlists from those media files.
5. Schedule when the Playlists should play on the
Channel.
6. Finally, assign the Channel to Players and
update the Players with the new content.
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Adding Users
Content Manager has a built-in Administrator user
account, but it is recommended to create separate user
accounts for each person using the system.
Create a Workgroup
If you plan on having multiple groups of users working in
Content Manager, you should have at least one
Workgroup defined.
Open the Settings tab and click on Workgroups.
Workgroups allow content to be made visible to only
certain users. Content created by a user inherits the
user’s Workgroup. But if you don’t have any defined, it is
visible all users.
To create a workgroup:
1. Click New.
2. Enter a name (eg: Main, Default, Corporate).
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3. Click outside the Name field. This will enable theSave button.
4. Click Save.
Create a User Account
It is recommended that each user have their own
account on the system. Start by creating your own.
1. Under the Settings tab, click on Users.2. Click New.
3. Enter a user name, password, first name, last
name and email address.
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Note: Email addresses are used for player error
and content approval notifications (see below).
4. Assign the user’s role by highlighting the role
from the list. Roles control access to functionswithin Content Manager.
5. Roles can be customized in the Roles page
under Settings.
The pre-installed roles include:
Administrator – has access to everything.
Graphic Designer – has access to mostly
content related functions.
Message Editor – has access to media and
messages but cannot delete or approve.
Message Manager – has full access to media
and messages.Network Manager – has access to all but
system administrative functions.
Schedule Manager – has full access to content,
messages, playlists and schedules.
Viewer – has limited view-only access.
6. Assign the user to a Workgroup. If you did not
create any workgroups, this will not beselectable.
7. Select any desired Regional Settings from the
drop down and radio buttons.
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8. Choose any Miscellaneous Settings that are
appropriate for this user:
User account is active – Leave this checked
assuming you want the user to be able to startusing this account.
Approval all content from this user – This
means all media uploaded and messages
created by the user will be automatically
approved. If this user is intended to require
approval from other users, un-check this option.
User can change password – allows the userto change their own password.
User must change password at next logon –
forces the user to choose a password when they
log on the next time.
Receive email alerts – Sends player error
messages via email to this user. Enable for
users who have technical responsibilities for the
network.
Receive approval notification emails – Sends
emails when media or messages require
approval or when their approval status has
changed. Enable for users who have content
approval responsibilities for the network.
9. Click Save.
Useful Tip: Enable the approval and the email options
for higher level users, and disable them for users who
will be contributing content that needs to be approved.
Refer to your Users Guide for more information on how
to use Approvals.
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Adding Players
Open the Network tab and click Players.
From this location you will be able to add new or delete
players, control properties and channels of players and
manage other aspects of the player list.
The light colored text in the listing area displays how
many player licenses are available.
Note: Players must be configured on the player
computer to be able to communicate with the Content
Manager. This process is described in the Player
Getting Started Guide.
1. Click New.
2. Depending on your Content Manager license,you may see a list of Player Device Types.
Choose the appropriate type and click Next.
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Your Content Manager will have a set number of
licenses for each type of player available. The
number of remaining licenses appears in the
players list.3. Enter the player name and description.
4. If you have a channel created, you can select it
from the button in the Display Setup group. If
not, you can set the Channel later.
5. Click on the Configuration tab.
6. Select a Distribution Server . The most common
choice is the Main – Point-to-Point server,
which is built into Content Manager.
7. Select a Plan Delivery Method. If you chose
Main – Point-to-Point above, the most common
choice is Content Manager Direct.
8. The default polling interval is 1 minute. Choose a
longer interval on large networks where network
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traffic may be an issue. Choose a shorter interval
only for demonstration or testing purposes on a
local network.
9. Other options include:
Network Bandwidth Throttling – Allows you to
limit network usage over specified times and
days.
Number of download threads – Allows the
player to download multiple files at a time.
Keep Unused Files – Keeps files on a playerthat are no longer needed by the schedule. If the
item is rescheduled within the time specified, it
will not need to be downloaded again.
Logging level – enables diagnostic logging on
the player to troubleshoot problems. Only use
this if instructed by Scala Support.
10. Click the EX Modules tab.
11. Enable any EX Modules you plan to use with this
player. Note: You will also need to enable and
configure them on the player itself.
12. Click Save.
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You should now see your player in the list. The right
hand pane in the window will allow you to search and
filter the list by various criteria.
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Creating a Channel
A channel defines the resolution and layout of the
screen, and contains the schedule for what will play. A
channel may optionally have a dedicated audio track,
separate to any visuals. A channel can be assigned to
one or more players.
Open the Planning tab and click on Channels.
To create a channel:
1. Click New to create a new channel. This will
open the Channel Properties on the right.
2. Enter a name and description for the channel.
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3. Click on the Audiovisual tab.
Four sections are presented:
Audio Properties: Use a dedicated audio trackVisual Properties: Define the display layout
Preview: Representation of the visual properties
Frame Properties: Advanced frame details
4. Leave the options under Audio Properties
unchecked.
Note: Channels can have Audio-specific options,including:
Play dedicated audio track – Adds a separately
scheduled track for audio-only playlists.
Mute audio from visual media – Mutes thesound of any videos played on the channel so
they don’t interfere with the dedicated audio
track.
5. Under Visual Properties, pick a Frameset. For
example, Fullscreen 1360x768. The screen size
and layout preview will be filled in automatically.
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6. The Frame Properties area allows you to
customize the channel layout. You can add,
delete or modify frames in the channel. However,
since framesets are shared among channels, it issuggested to create a new frameset rather than
change an existing one.
7. Click Save. Your new channel should now be
listed.
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Uploading Media
In this section we will outline how to upload content and
manage that content for use.
Open the Content tab and click on Media.
If there are media items in the media library they will
appear here. If this is the first time you are using
Content Manager, you will need to add media files to the
library.
There are several ways media can be brought into
Content Manager:
Scala Scripts and templates are published to
Content Manager using Designer.
Media files (images, video, audio, etc.) can be
manually uploaded into Content Manager.
Media files can also be automatically uploaded
using a Publish Location (see User Guide for
details).
Applications can be written to upload media files
via Content Manager’s Web Services API.
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In this guide, we will look at manually uploading media
files. Note: The Content Manager disc has a Clipart
folder with images, videos, music, templates and more.
1. Open the Content tab and click on Media.
2. Click on Upload Files.
3. Click Run when the Security Information window
appears.
4. The File Uploader Applet will open in a
separate window.
5. Either drag and drop files into the window, or
click Select File(s) in the toolbar.
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6. The files will automatically start uploading to
Content Manager.
7. When done, return to the Content Manager
window. You can choose to leave the File
Uploader open for later use, or close it.
You should now see your media in the list. Note: You
may need to re-select the Media menu item to refresh
the list.
The right hand pane in the window will allow you to
search and filter the list by various criteria.
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Creating Playlists
Playlists are sequences of media items that you can
schedule to play over a period of time. If the playlist is
shorter than the time period, as is often the case, it will
loop over and over until the end of the scheduled period.
Open the Planning tab and click Playlists.
To create a playlist:
1. Click New. You should see the Playlist
Properties tab.
2. Enter a name for the playlist.
3. The Type button has three choices:
Media – only standard media file can be used.
Audio – only audio files can be used.
Data – any file type can be used.
Leave it set to Media.
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4. If you have Categories defined, you can select
them here. If not, the window will be empty.
5. The Ordering options let you choose how the
playlist will play on the Player.Sequence – the order in which you arrange the
items.
Shuffle – the items will be randomly arranged
like cards in a shuffled deck.
6. If you created a Workgroup, you can choose it
here. Other workgroups can have view-only
access by selecting their names in the View
workgroups list.
7. Click Add Media Item in the tool bar to add the
item(s) to the Playlist.
8. You will see a list of your media files. Select oneor more and click Add Item(s) to complete the
selection.
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9. The item(s) should appear in your playlist.
10. Click Save to save your playlist.
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Modifying a Playlist
1. Either double-click or select a playlist then click
Properties to edit it. You can change the
properties of the Playlist itself, or the items within
it.
2. To rearrange the items, simply drag and drop the
thumbnails to the desired sequence.
3. Each item has additional settings that you can
access by selecting the item and clicking
Properties.
4. Here you can modify things such as:
Duration and Transition
Audio Ducking
Play Fullscreen
Start and End Date
Time Range(s)
Player-based Conditions
5. Click OK to close.
6. Click Save when you are done.
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Scheduling Playlists
In order for a playlist to play on a player, it must be
scheduled on a channel.
Open the Planning tab and click Schedules.
1. Select your desired channel from the Channel
button. If your channel has more than one frame,
select the desired frame from the Track button.
2. The grid below represents the hours of the day
and days of the week. To schedule a playlist,
click in one box and drag to another.
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For example, to schedule it for every hour of
every day (eg: 24/7), click in the upper left box
and drag to the lower right box.
3. The Timeslot Properties window will appear.Here you can fine tune the time and days you
selected as well as other options.
4. Choose your playlist from the Playlist button.
5. Click OK.
6. Click Save.
Note: Changes or additions to the schedule are
not complete until you click Save.
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Updating Players
Assign a Channel
Before updating a player, make sure it is assigned achannel.
1. Open the Network tab and click on Players.
2. If the Player’s Channel is <Not assigned>, select
the Player and click Properties.
3. Choose a channel in the Display Setup area.
Note: If the player is configured to display two
channels, change the Number of displays to 2 so you can specify both channels.
4. Click Save when done.
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Manage Distribution
To see the distribution page, open the Network tab and
click Distribution.
Content Manager periodically checks for changes in
media, playlists, schedules, etc. These changes are
provided to players so they can update accordingly.
Each player receives a unique list of changes (called a
“Plan”) so it can make updates and download media. If a
player has already downloaded a media file and it has
not changed, it will not download it again.
To manage distribution:
1. Select the Main server. The information in this
view shows which players are receiving planupdates, and their progress in downloading any
new or changed media files.
2. The default interval between updates is 10
minutes. If you want to make it check
immediately, click Synchronize Now. Then click
Send Now when prompted.
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3. As media files are being downloaded, they will
appear in the list below and will be removed from
the list when they have been downloaded by all
the players that require them.
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Monitoring Status
The Distribution view provides information about player
plan and media file distribution to players.
For each distribution server, you can see:
Sync Status – When plan updates have been
generated and players are in the process of receiving
them.
Received Plans – How many players have receivedupdated plans.
Transfer – The progress of media file distribution.
Remaining – How many media files are being
downloaded by players.
The Players list shows the update status and health of
each player.
For each player, you can see:
Last Heartbeat – how recently the player has reported
its status to Content Manager.
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Plan – Whether the player has the latest plan or not.
Download Status – Whether the player has
downloaded all the files required by its plan.
The Player Health view shows a list of any problems
reported by your players.
To find out more about a problem, select it and click
Details in the title bar. This will show more information
about the problem, which players it occurred on, and
when.
If you believe the problem is already resolved, click the
Clear button. This removes the problem from the list,
but if it occurs again, It will reappear.
A live stream of player status can also be accessed from
the Network Activity tab.
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Doing More with Content Manager
Congratulations, you have made your first channel. But
you have just scratched the surface of what can be
done.
For example:
Categories – Helps you organize and search your
media.
Media Metadata – Add data to media for dynamic
playback.
Smart Playlists – Select media for playlists based on
search criteria.
Approvals – Users can submit content for approval by
others.
Multi-frame Channels – Channels can have any
number of independent display areas.
Time Triggers – Schedule playlists for specific times of
the day.
Event Triggers – Interrupt playback with triggers from
external sources.
Non-scheduled Content – Send media files to players
for dynamic playback or future use.Non-PC Players – Scala supports media devices, photo
frames and more.
Player Metadata – Target players by location, type of
environment, etc.
Maintenance Jobs – Perform remote updates, install
files, reboot, etc.
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Publish Locations – Automatically pull content files
from a remote source.
To learn more about these features as well as receive
support, services and training from Scala, refer to the
Other Resources section in the Preface of this guide.
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Optional Components
The following are additional software applications sold in
conjunction with Content Manager. Contact your Scala
Sales Representative for more information.
Template Composer Module – Allows users to fill in
templates created in Designer.
Playback Audit Module – Generates reports on media
and player activity.
Broadcast Server – Adds distribution via Multicast-IP
over WAN or Satellite networks.
Bridge Server – Adds the ability to control non PC-
based players.
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Getting Updates
A newer version of Content Manager may be available.
To find out, visit http://www.scala.com/updates.
There you can enter your Content Manager serial
number and click Submit.
Useful Tip: You can find your Content Manager serial
number by logging in as Administrator and going to
Settings/License Status.
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Backup and Restore
Backing up your Content manager is highly
recommended. Refer to the Content Manager User
Guide for detailed instructions.
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Troubleshooting
If your Player is not receiving new plans or is not playing
what it should be playing, below are some settings you
can check.
If the issues appear to be network-wide, start by
checking Content Manger. If they are isolated to one or
more players, check the players first (see steps below).
Content Manager
Check in Content Manager -> Settings -> LicenseStatus to see if the License file has been downloaded
and is current.
Check to see if the Content Manager and Player are
using the current Release. In Content Manager,
navigate to Settings -> Server Settings and select the
System Information tab. In the Player 5 Configuration,
select the Info tab.
On the Content Manager server, go to Start -> Settings
-> Control Panel. Double-click on Administrative
Tools, then Services.
Make sure the following services are running:
Apache Tomcat
PostgreSQL Database Server
Scala Transmission Server
Check the Content Manager and Transmission Server
Service IC.log file for errors. Shortcuts to the log folders
are in the Start Menu.
Try rebooting the Content Manager system.
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Player
On the Player system, check to see if the Player
Transmission Client is running. This is indicated by an
icon in the Windows task bar.
Note: If the Player was installed with the option to make
the Transmission Client as a service, the icon will not be
there and you will need to check the Windows Services
console.
In the Player 5 Configuration tool, check to see if you
are able to connect to Content Manager, by Selectingthe “Refresh” button. If so, the Player should load the
Network name and no error message will appear.
You can also diagnose the network connection to
Content Manager outside of Player:
Open a web browser and see if you can connect
to: http://servername:8080/ContentManager Open a Command Prompt and try to Ping the
Content Manager server.
In a Command Prompt, try to Telnet to the server
using port 8080.
Check the Player’s IC.log for errors. (The shortcut to the
log folder is in the start menu).
Note: This is one of the most significant locations to
identify issues with your system. The most recent error
is at the bottom of the log file.
Players upload their log files to Content Manager, which
you can access by going to Player Properties and
clicking on the Logs tab. But if you have access to the
player directly, you can see the log immediately, insteadof waiting for it to be uploaded.
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If you have additional questions, please contact your
Scala Sales and Support Partner or visit us on the web
at www.scala.com.
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Scala End User License AgreementThis Softw are License Agreement (“Agreement”) is entered into betw een
Scala, Inc. (w hich, for purposes of this Agreement, shall be deemed to
include any majority ow ned subsidiary of Scala, Inc.) (“Scala”), and thepurchaser, licensee or user (“Licensee”) of Scala Software (as defined
below). The terms of this Agreement also apply to any Scala Software
Updates, and/or Softw are Maintenance (as each term is defined below) for
the Scala software, unless other terms accompany those items. If so, those
terms apply.
READ THIS LICENSE CAREFULLY. BY OPENING THE SCALA
SOFTWARE PRODUCT PACKAGING AND/OR USING THE SCALA
SOFTWARE, LICENSEE AGREES TO BE BOUND BY THE TERMS AND
CONDITIONS OF THIS AGREEMENT.
If Licensee does not agree to the terms of this Agreement prior to opening the
Scala Software packaging or installing the Scala Softw are, Licensee shall
cease using (or ref rain from commencing use of) the Scala Softw are, and
shall, as applicable, uninstall and/or permanently delete the Scala Software,
Documentation (and any copies thereof) f rom the computers or computer
system(s) on w hich the Scala Software has been loaded or stored, and return
the Scala Softw are and Documentation, all media on w hich it is stored, all
product packaging, and proof of payment to the Scala Partner (as defined
below) pursuant to such Scala Partner’s return policy. If Licensee does not
agree to the terms of this Agreement, and has acquired the Scala Softw areas part of a pre-conf igured computer system on w hich the Scala Softw are has
been installed, Licensee must either promptly cease using the Scala
Softw are, uninstall and/or permanently delete the Scala Sof tware and
Documentation (and any copies thereof) from the computer system(s) on
w hich the Scala Softw are has been preloaded, or return the pre-configured
system pursuant to the system vendor’s return policy.
1. DEFINITIONS.
1.1. “Commencement Date” means the ship date of the Scala Softw are
f rom Scala or a Scala Partner to the Licensee.
1.2. “Documentation” means the user guides, tutorials, printed
instructions, reference manuals, and other explanatory materials developed
by Scala that accompany or are stored on or in the Scala Software for use in
connection w ith the Scala Softw are.
1.3. “End User” means, as applicable, Licensee or any person or entity
(including, for the avoidance of doubt, any employee or agent of Licensee)
that uses the Scala Software.
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1.4. “Object Code” means the form of Scala Softw are wherein computer
programs are assembled or compiled in magnetic or electronic binary form on
sof tware media, w hich are readable and usable by machines, but not
generally readable by humans w ithout reverse-assembly, reverse-compiling,
or reverse-engineering.
1.5. “Software Maintenance” means the provision of Software Updates.
1.6. “Scala Partner” means any Scala Certif ied Partner, reseller or
distr butor of Scala that sold or licensed the Scala Software to Licensee.
1.7. “Scala Softw are” means, as applicable, the Object Code form of
Scala Starter Kit, Scala Designer, Scala Player, Scala Content Manager,
Scala Broadcast Server, Scala Ad Manager, EX Modules, sof tware add-ons
or such other Scala software products or access licenses as may be identified
in a purchase order provided to Scala or a Scala Partner, and shall be
deemed to include the Documentation for such Scala Software, the license
keys, clip art, fonts and multimedia files included in such Scala Software, their
related software options, software extensions, software upgrades and
Softw are Updates, and Third Party Softw are integrated into such identified
products.
1.8. “Software Updates” means bug f ixes, documentation improvements
and feature additions, including all major (i.e., numbered) and minor (i.e.,
point) releases, w hen and if made available by Scala.
1.9. “Third Party Softw are” means sof tware, referred to asredistributable code that is licensed to Scala by third party licensors for
redistribution w ith the Scala Softw are. The redistributable code is the property
of Scala’s licensors, and protected under United States and international
copyright, trade secret or other proprietary rights laws, and international
treaties.
2. GRANT OF LICENSE RIGHTS.
2.1 License. Subject to the terms, restrictions and limitations set forth
herein, Scala hereby grants to Licensee a non-exclusive, non-transferable,
non-sublicensable license to use (and to permit its End Users to use) the
Object Code version of the Scala Softw are, including any Third Party
Softw are included therein or therew ith, along w ith any graphical, textual,
pictorial, audio or visual w orks or materials incorporated into or delivered w ith
the Scala Softw are, including the Documentation.
2.2 Term. This Agreement is eff ective as of the date at w hich Licensee
accepts the license terms as set forth above, and w ill continue unless
terminated as provided in Sections 7.3 or 8.
2.3. Scope of License and Use
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A. Internal Use. Licensee may use the Scala Softw are and
Documentation only for its ow n internal use and only on one, single-user
computer. Licensee may internally transfer the Scala Software to a different,
single-user computer (a “Transferred Installation”), provided that the Scala
Softw are and any copies thereof are permanently uninstalled and/or deleted
from the computer from w hich the Scala Software is transferred.
B. Limitations. In connection w ith the creation, development or
management of content files, and/or the planning or scheduling of information
using Scala Softw are (including, but not limited to, media creation and/or
management, template message creation, metadata, schedules, layouts,
timetables, playlists, or triggers), Licensee may publish or transmit f iles for
playback (i) to one or more properly licensed individual Scala Players; (ii) to
an audio visual netw ork of screens showing identical content controlled by aproperly licensed individual Scala Player, and (iii) f or preview and approval
purposes over the w eb or other means. Notw ithstanding the above, Licensee
shall not directly or indirectly, use or cause to be used for playback content
f iles, plans, schedules or other information created, developed or managed
w ith Scala Software without also having properly licensed Scala Software for
the playback devices involved.
C. Copies. Licensee may make one (1) copy of the Scala Software
and one (1) copy of the related Documentation for archival or back-up
purposes, only.
D. Third Party Softw are. The license granted hereunder includes the
right of Licensee to use the Third Party Softw are in Object Code form, solely
in connection w ith the authorized operation and use of the Scala Softw are in
conformance with the terms and conditions of this Agreement. For the
avoidance of doubt, Licensee may not decouple, disassemble or otherw ise
separate the Third Party Sof tw are from the Scala Softw are or use the Third
Party Softw are except in connection w ith the use and operation of the Scala
Softw are as permitted hereunder.
E. Restrictions. The Scala Softw are is licensed, not sold. This Agreement only gives you some rights to use the Scala Softw are. Scala
reserves all other rights. Unless and solely to the extent otherw ise permitted
under applicable law , you may use the Scala Softw are only as expressly
permitted in this Agreement. Except as expressly permitted under applicable
law, or as otherw ise agreed to in w riting by Scala, Licensee shall not, and
shall not permit any End User to: (i) w ork around any technical limitations in
the Scala Softw are; (ii) publish the Scala Software for others to copy; (iii)
make more copies of the Scala Softw are than authorized under this
Agreement ; (iv) sell, lease, rent, redistribute, assign, sublicense, or transfer
the Scala Softw are and/or Third Party Softw are; (v) reproduce, decompile,reverse engineer or disassemble the Scala Softw are and/or Third Party
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Softw are; (vi) offer the use of the Scala Softw are to third parties as an
application service provider, service bureau or remote-hosted service; or (vii)
deliver, export, transfer or otherwise distribute the Scala Softw are acquired
hereunder to, or use the Scala Software acquired hereunder in, a country
other than the country in w hich the Scala Software was purchased (including,
for the avoidance of doubt, in connection w ith a Transferred Installation).
3. LICENSE AND OTHER FEES. Licensee agrees to be bound by
and pay the license fee(s) set forth in the Scala Softw are price list in effect as
of the date of purchase. License fees for Scala Software and maintenance
fees for Software Maintenance may be updated and changed at any time.
3.1 Softw are Maintenance Coverage. Where Software Maintenance is
offered upon separate purchase terms from the Scala Sof tware, the Scala
Softw are products are sold w ith an initial period of Softw are Maintenance
coverage included in the price of the product. Such Initial Maintenance Term
is def ined as follow s: With the exception of Player and EX Module Products,
the initial maintenance term of software supplied under this Agreement
commences upon delivery of the product and remains in force for one year.
The initial maintenance term for Player and Player EX Module Products w ill
commence upon delivery of the product and shall remain in force until the
anniversary of the Content Manager renew al date that such sof tware
products are associated with, regardless of the purchase date of the Player or
Player EX Module Products. The initial maintenance term for other EX
Module Products w ill commence upon delivery of the product and shall
remain in force until the anniversary of the renewal date of the product that
such sof tware products are associated with, regardless of the purchase date
of the EX Module Product. During the Initial Maintenance Term, Licensee
shall be entitled to Softw are Updates if and w hen made available by Scala.
All use of Scala Softw are provided pursuant to Software Maintenance
coverage shall be subject to the terms of this Agreement. Licensee may elect
to continue Softw are Maintenance beyond the Initial Maintenance Term,
subject to availability, upon payment to Scala (or, as applicable, a Scala
Partner) of the Scala annual maintenance fee in effect at the time of renew al.3.2 Taxes and Duties. Prices to Licensee do not include taxes, duties,
tariff s, handling fees, or other such assessments of any nature. Whenever
imposed, such assessments are payable by Licensee. Income or other taxes
that are required to be paid or w ithheld by Licensee or Scala under the law s
of jurisdictions other than the United States, in connection w ith the license
and other fees paid by Licensee hereunder, are the sole obligation of
Licensee and shall be exclusive of the license and other fees paid by
Licensee.
3.3 Other Services. Licensee acknowledges that any additionalservices offered by Scala, such as installation, customization or professional
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services, are not provided under this Agreement, and any such services to be
provided by Scala (or, as applicable, a Scala Partner) shall be subject to the
mutual agreement of the parties, the terms and conditions for w hich shall be
set forth in a separate agreement.
4. CONFIDENTIAL INFORMATION, TITLE AND COPYRIGHTS.
4.1 Licensee acknow ledges that the Scala Software, Documentation,
Softw are Updates, enhancements, modifications, additions, new releases of
or to the Scala Software contain confidential information of, are trade secrets
of, and are proprietary to Scala and its licensors and that title to such
materials is and shall remain in Scala and its licensors, as the case may be.
Licensee shall maintain in strict confidence the Scala confidential information,
but, at a minimum, to take those precautions that it utilizes to protect its ow n
conf idential information. Licensee shall have no obligation of confidentiality
w ith respect to information that (i) at the time of disclosure is in or becomes
available to the public through no breach of this Agreement on the part of the
Licensee; (ii) w as lawfully in Licensee’s possession prior to receipt from
Scala; (iii) is received independently from a third party free to law fully disclose
such confidential information to Licensee and w ho does not ow e an obligation
to Scala w ith respect to confidential information; (iv) Licensee independently
develops w ithout the benefit of any confidential information disclosed
hereunder or (v) is required to be disclosed by a government agency;
provided that the Licensee w ill use best efforts to minimize such disclosure
and w ill notify Scala promptly of any such demand, order or judgment in order
to permit Scala to seek an appropriate protective order.
4.2 All applicable rights to patents, copyrights, trademarks and trade
secrets in the Scala Softw are and other proprietary materials are and shall
remain in Scala and its licensors. Licensee shall not assert any right, title or
interest in the Scala Softw are or other materials provided to Licensee under
this Agreement, except for the limited license rights expressly granted to
Licensee hereunder.
4.3 Licensee shall not obscure or remove any copyright or other
proprietary notice or legend contained on or included in the Scala Softw are
and shall reproduce all such information on all copies made hereunder.
Licensee shall not, directly or indirectly, disclose or distribute any technical
information of Scala provided w ith or in the Scala Softw are without the prior
w ritten consent of Scala, which consent may be w ithheld at Scala’s sole
discretion.
5. LIMITED WARRANTIES.
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5.1 Media and Documentation. Scala w arrants that if the media or
Documentation is in a damaged or physically defective condition at the time
the Scala Softw are is delivered to Licensee, and if such media or
Documentation is returned to Scala w ithin thirty (30) days of the effective date
of this Agreement, Scala w ill provide Licensee w ith a replacement at no
charge.
5.2 Softw are Limited Warranty and Remedy.
A. Provided that Licensee is not in breach of any of its obligations
under this Agreement, and in addition to the w arranty set forth in Section 5.1,
Scala w arrants for a period of thirty (30) days from the Commencement Date
(“Warranty Period”), that the software will substantially conform to the
Documentation provided by Scala w ith the Scala Softw are. Licensee’s sole
remedy and Scala’s and Scala Partner’s sole obligation under this Agreement
for breach of this w arranty is, at Scala’s sole option, (i) the remedy of thenonconformity or (ii) the authorization of a refund for the price paid for the
media and or Scala Softw are by Scala or the Scala Partner from w hich the
Scala Software was originally obtained. Any request for the above remedies
must be made w ithin the Warranty Period and proof of purchase (i.e., copy of
the invoice or receipt) is required to be presented to Scala. In the event of a
refund, this Agreement w ill immediately terminate w ithout further notice, and
Licensee w ill have no further rights or license to use Scala Software or
Documentation.
B. Any replacement sof tware or media w ill be w arranted for the
remainder of the original Warranty Period or for an additional thirty (30) days
w hichever is longer.
C. This limited w arranty is void if nonconformance of the Scala
Softw are results from or is related to the (i) improper installation or operation
of the Scala Softw are by or on behalf of the Licensee, (ii) failure of Licensee’s
hardw are or non-Scala sof tware, (iii) incompatbility of such hardw are and
non-Scala sof tware systems with Scala Software, (iv) alteration, modification
or unauthorized integration of Scala Softw are by or on behalf of Licensee, or
(v) accident, abuse or misapplication of Scala Software.
D. If the Scala Softw are is provided as a trial or evaluation version, the
grant of the license to use the Softw are shall be on an “AS IS” basis and
subject to the express limitations of the trial. Unless Licensee shall have
entered into a separate w ritten license agreement prior to the expiration or
termination of the trial period, Licensee agrees to cease all use of the Scala
Softw are provided on a trial or evaluation basis and to return such Scala
Softw are, or to return any license keys and destroy or permanently delete any
and all copies of such Scala Softw are.
5.3 Disclaimer of Warranties. SCALA AND ITS LICENSORS MAKE
NO WARRANTY, REPRESENTATION OR PROMISE EXCEPT AS
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SPECIFICALLY SET FORTH IN THIS AGREEMENT. TO THE FULLEST
EXTENT PERMITTED BY LAW, SCALA AND ITS LICENSORS DISCLAIM
AND EXCLUDE ANY AND ALL OTHER WARRANTIES, INCLUDING
WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
RESULTS. SCALA AND ITS LICENSORS DO NOT WARRANT THAT THE
SCALA SOFTWARE OR DOCUMENTATION WILL SATISFY LICENSEE’S
REQUIREMENTS; THAT THE SCALA SOFTWARE AND
DOCUMENTATION ARE WITHOUT DEFECT OR ERROR; OR THAT THE
OPERATION OF THE SCALA SOFTWARE WILL BE UNINTERRUPTED.
TO THE MAXIMUM EXTENT PERMITTED UNDER THE LAW, THE UN
CONVENTION FOR THE SALE OF GOODS AND THE UNIFORM
COMMERCIAL CODE DO NOT APPLY TO THIS LICENSE AGREEMENT.
6. LIMITATION OF LIABILITY.
6.1 IN NO EVENT SHALL SCALA OR ITS LICENSORS BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER
PECUNIARY LOSS). REGARDLESS OF WHETHER SCALA HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TO THE MAXIMUM
EXTENT PERMITTED BY LAW, SCALA’S AGGREGATE LIABILITY
ARISING FROM OR RELATING TO THIS LICENSE OR THE SCALA
SOFTWARE AND DOCUMENTATION IS LIMITED TO THE AMOUNT
ACTUALLY PAID FOR THE LICENSE. SOME JURISDICTIONS DO NOT
ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY.
7. INDEMNIFICATION.
7.1 Scala’s Obligation. Subject to the Licensee indemnification set
forth at Section 7.2 and the restrictions and limitations set forth herein, Scala
shall indemnify and hold harmless Licensee, its off icers, directors and
employees from and against any costs or demands aw arded against
Licensee by a court of competent jurisdiction pursuant to a f inal judgment as
a result of a claim or action by a third party against Licensee that the Scala
Softw are or Documentation infringes a registered copyright, trademark, valid
patent or other intellectual property right of a third party in North America,
European Economic Area or Japan. The foregoing indemnity is conditioned
on Licensee (i) promptly notifying Scala of such claim; (ii) permitting Scala to
control the response thereto and the defense thereof , including any
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agreement relating to the settlement thereof, and (iii) assisting and
cooperating w ith Scala, at Scala’s expense, in the defense or settlement
thereof. Licensee may participate, at its ow n expense, in such defense
directly or through counsel of its choice on a monitoring, non-controlling
basis. Scala shall obtain Licensee’s prior written consent to any compromise
or settlement of any c laim w hich would require an admission of liability on the
part of Licensee or w hich w ould subject Licensee to any injunction or other
equitable relief. Notw ithstanding the foregoing, in no event shall Scala or its
licensors be liable to indemnify, defend, settle or hold Licensee harmless f rom
and against any or all claims w hich allege infringement of intellectual property
that reads upon or is infringed by a generally recognized audio, video,
technology or patent standard, including w ithout limitation MPEG-1, MPEG-2,
MPEG-4, JPEG, DV, Flash, VC-1, AAC, AC-3, DVCPRO or AVS (each
including all profiles, options, parts or levels);
7.2 Scala shall have no obligation under Section 7.1, and otherw ise will
have no liability for, any claim of infringement caused or alleged to be caused
by: (i) the use or combination of the Scala Softw are with non-Scala software,
hardw are, data, or content, including but not limited to software, hardware,
data, or content of Licensee; (ii) infringement that w ould have been avoided
w ithout the use or combination of the Scala Softw are with other non-Scala
sof tware, hardware, content, or data; (iii) the presence of any alteration or
modification of the Scala Softw are by Licensee or any third party acting on
Licensee's behalf; or (iv) the Licensee's continuing the allegedly infringing
activity after being notified thereof or after being informed and provided w ith
modifications that w ould have avoided the alleged infringement.
7.3 In the event that a claim of infringement of a valid North American,
European Economic Area or Japanese software patent or copyright is made
against Scala or Licensee or if Scala reasonably believes that such a claim
w ill be made, Scala, at its option and in lieu of indemnification, may (a)
procure for Licensee the right to use the Scala Softw are without patent or
copyright infringement; (b) modify the Scala Softw are to make it non-
infringing; (c) replace the Scala Softw are with substantially equivalent
sof tware that is non-infringing; or (d) direct Licensee to cease use of the
Scala Software, and refund to Licensee a percentage of the aggregate feesreceived for such Scala Software that are the subject of such a claim, based
on a five (5) year straight line depreciation
7.4 The foregoing Sections 7.1-7.3 set forth the exclusive remedy and
entire liability and obligation of Scala w ith respect to third party claims against
Licensee alleging intellectual property infringement or misappropriation.
7.5 Licensee Obligation. Except for the infringement claims set forth in
Section 7.1, Licensee shall indemnify, defend and hold Scala, its directors,
officers, agents and employees harmless f rom any claims, demands, or
causes of action whatsoever by a third party against Scala arising as a result
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of Licensee’s use or operation of the Scala Software. For the avoidance of
doubt, and w ithout limiting the scope of the immediately preceding sentence,
Licensee shall indemnify, defend and hold Scala, its directors, of ficers, agents
and employees harmless from any third party claims, demands, or causes of
action whatsoever arising from or related to the display, broadcast,
reproduction, performance or other use or distr bution of audio, visual,
graphical and textual information developed by or on behalf of Licensee and
not included in the Scala Softw are.
8. TERMINATION.
8.1 By Licensee. Licensee may terminate this Agreement at any time
w ithout notice to Scala. The license fee is not refundable and Scala w ill have
no obligation to refund any amounts paid by Licensee under this Agreement
upon its termination (except for any right of refund as set forth in Sections 5
and 7.3).
8.2 Scala. Scala may terminate this Agreement and all licenses
granted hereunder upon thirty (30) days prior w ritten notice if Licensee fails to
comply w ith any of the terms and conditions of this Agreement or any
Schedule to this Agreement, and such noncompliance is not cured w ithin
such thirty (30) day period.
8.3 Return of Softw are. Upon any termination of this Agreement,
Licensee must cease all use of the Scala Softw are, and return to Scala allcopies of the Scala Softw are, including license keys, together w ith the
Documentation, or shall return all license keys and certify to Scala’s
reasonable satisfaction the destruction or permanent deletion of all copies of
the Scala Softw are and Documentation from its computer systems.
9. GENERAL.
9.1 Audit Rights. Scala shall have the right reasonably to audit the
deployment and use of the Scala Softw are by Licensee, including w ithout
limitation Licensee’s conformance with the provisions of Section 3 herein.
Licensee agrees to cooperate w ith Scala’s reasonable request for access to
Licensee’s computer systems to ensure Licensee’s adherence with the
license terms hereunder.
9.2 Purchase in Canada. If Licensee acquired this sof tware in Canada,
Licensee agrees to the follow ing: The parties hereto have expressly required
that the present Agreement and any exhibits hereto be draw n up in the
English language. / Les parties aux présentes ont expressément exigé que la
présente convention et ses Annexes soient rédigées en langue anglaise.
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9.3 Notices. Any notice required or permitted to be given by Licensee
hereunder shall be in w riting and shall be deemed to have been duly given (i)
upon hand delivery, (ii) on the third day follow ing delivery to the postal service
as certified mail, return receipt requested and postage prepaid, or (iii) on the
f irst day follow ing delivery to a recognized overnight courier service, fee
prepaid and return receipt or other conf irmation of delivery requested. Any
such notice shall be delivered or sent to Scala at the address as set forth
below, or to such other address as Scala may designate from time to time.
Scala, Inc., 350 Eagleview Boulevard, Suite 350, Exton, PA 19341, USA.
NOTICE ABOUT THE MPEG-2 VISUAL STANDARD. This sof tware may
include MPEG-2 visual decoding technology. MPEG LA, L.L.C. requires this
notice: USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH
THE MPEG 2 VISUAL STANDARD IS PROHIBITED, EXCEPT FOR USE
DIRECTLY RELATED TO (A) DATA OR INFORMATION (i) GENERATED BY
AND OBTAINED WITHOUT CHARGE FROM A CONSUMER NOT
THEREBY ENGAGED IN A BUSINESS ENTERPRISE, AND (ii) FOR
PERSONAL USE ONLY; AND (B) OTHER USES SPECIFICALLY AND
SEPARATELY LICENSED BY MPEG LA, L.L.C. If you have questions about
the MPEG-2 visual standard, please contact MPEG LA, L.L.C., 250 Steele
Street, Suite 300, Denver, Colorado 80206; http://www.mpegla.com.
NOTICE ABOUT THE AVC VISUAL STANDARD. This software may include
AVC visual decoding technology. MPEG LA, L.L.C. requires this notice: THIS
PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO
LICENSE FOR THE PERSONAL USE OF A CONSUMER OR OTHER USESIN WHICH IT DOES NOT RECEIVE REMUNERATION TO (i) ENCODE
VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”)
AND/OR (ii) DECODE AVC VIDEO THAT WAS ENCODED BY A
CONSUMER ENGAGED IN A PERSONAL ACTIVITY AND/OR WAS
OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC
VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY
OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM
MPEG LA, L.L.C. SEE HTTP://WWW.MPEGLA.COM
9.4 Governing Law . A. United States Sales. If you acquired the Scala Softw are in the United
States, Pennsylvania state law governs the interpretation of this agreement
and applies to claims for breach of it, regardless of conflict of laws principles.
B. Sales Outside the United States. If you acquired the Scala Softw are in any
other country outside the United States, the law s of the country of the
majority-ow ned Scala subsidiary that sold the Scala Software to you applies,
regardless of such country’s conflicts of law provisions.
9.5 Legal Effect. This Agreement describes certain legal rights. You
may have other rights under the law s of your state or country. You may also
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have rights w ith respect to the party f rom w hom you acquired the Scala
Softw are. This Agreement does not change your rights under the law s of your
state or country if the law s of your state or country do not permit it to do so.
9.6 U.S. Government Restricted Rights Legend. The Scala Softw are,
hardw are, and Documentation provided under this Agreement bear restrictedrights. Use, duplication, or disclosure by the U.S. Government is subject to
restrictions as set forth in subparagraph (c)(1)(ii) of the rights in technical data
and computer software clause at DFARS 252.227-7013 or subparagraphs
(c)(1) and (2) of the Commercial Computer Softw are Restricted Rights clause
at 48 CFR 52.277-19, as applicable. Scala, Inc., 350 Eagleview Boulevard,
Suite 350; Exton, PA 19341 USA.
9.7 Assignment. Neither party may assign any rights, duties,
obligations or privileges under this Agreement w ithout the prior w ritten
consent of the other party. A change of control or ownership shall not bedeemed to be an assignment under this Section so long as the new ow ner
has expressly assumed in w riting all of the duties and obligations of the
assignor and further provided, that Licensee shall remain liable and
responsible to Scala (and its licensors) for the performance and observance
of all such duties and obligations.
9.8 Severability. Should any part or provision of this Agreement be
held unenforceable or in conflict w ith the law of any jurisdiction, the validity of
the remaining parts or provisions shall not be affected by such holding.
9.9 Limitation on Effect of Waiver. Failure on the part of Scala toexercise, or Scala’s delay in exercising, any of Scala’s rights hereunder shall
not be construed as a w aiver or w aiver of other breaches of this Agreement.
Any single or partial exercise by a party of any right shall not preclude any
other or future exercise thereof or the exercise of any other right in the
Agreement.
9.10 Entire Agreement. This Agreement contains the entire
understanding of the parties w ith respect to the transactions contemplated
and supersedes any prior agreements or understandings among the parties
w ith respect to the subject matter hereof. This Agreement may be amendedonly by a w riting that refers to this Agreement and is signed by both parties.
9.11 Export Law Assurances. Licensee acknowledges that the Scala
Softw are included herewith is subject to restrictions and controls imposed
under the U.S. Export Administration Act and Canadian Exportation Law s.
Licensee must comply w ith all domestic and international export law s and
regulations that apply to the software. These law s include restrictions on
destinations, end users and end use. Licensee hereby expressly agrees to
defend, hold harmless and indemnify Scala, its directors, officers, and
employees, from any claim, suit or dispute alleging that Licensee has
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exported the Scala Softw are in violation of any domestic or international
export law s.
9.12 Construction. The headings in this Agreement are for convenience
of the parties only. They do not constitute a portion of this Agreement and
shall not be used in interpreting the construction of this Agreement.
9.13 Third Party Beneficiary. Licensee hereby agrees that the licensors
of Third Party Softw are shall be considered third party beneficiaries of this
Agreement and shall be entitled to bring a direct action against Licensee in
the event of breach of any applicable provisions of this Agreement, pursuant
to the terms and conditions of this Agreement.
9.14 Force Majeure. Neither party shall be in default if failure to
perform any obligation hereunder is caused solely by unforeseen supervening
conditions beyond that party ’s reasonable control, w hich could not have been
prevented by the non-performing party’s reasonable precautions,
commercially accepted processes or substitute services, including acts of
God, civil disturbances, strikes and labor disputes.
9.15 Negation of Agency and Similar Relationships. Nothing contained
in this Agreement shall be deemed to create an agency, joint venture or
partnership relationship.