consumer electronics solutions for automotive cockpit user experience

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Strictly Private and Confidential Emmanuel Roncoroni Graphics Rendering Technologies 20-21June 2016 Consumer Electronics Solutions for Automotive Cockpit User Experience

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Page 1: Consumer Electronics Solutions for Automotive Cockpit User Experience

Strictly Private and Confidential

Emmanuel RoncoroniGraphics Rendering Technologies20-21June 2016

Consumer Electronics Solutions for Automotive Cockpit User Experience

Page 2: Consumer Electronics Solutions for Automotive Cockpit User Experience

Page 2

Agenda

Confidential

Consumer Electronics solutions for Automotive Cockpit User Experience

1. Introduction

2. Graphical Architectures Trends

3. Advanced Graphical UX

4. Quality vs Time to Market

Page 3: Consumer Electronics Solutions for Automotive Cockpit User Experience

Visteon at a Glance

Page 3

MANUFACTURING LOCATIONS22

11,000 EMPLOYEES

18 COUNTRIES

TECHNICAL CENTERS17

$3.25B 2015 ANNUAL SALES

As of April 2016

Leading Portfolio and Expertise, Global Footprint, Strong Balance Sheet

COMPANY HEADQUARTERSVan Buren Township,Michigan, United States

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Page 4

A Strong and Growing Customer Base

Page 5: Consumer Electronics Solutions for Automotive Cockpit User Experience

Our Brands :

Audio and Infotainment

Leading global audio technology– Solutions for all standards in silver box, HUs or

integrated

Infotainment to meet the needs of the future– Multi-OS; repartitioned, Cloud content and services;

domain architecture

Connectivity between smartphone and car– Bluetooth, wireless charging, screen replication, WiFi

Global telematics platforms to connect to emerging services– TCU , eCall, GLONASS, 4G

Page 5

OpenAir®

Premium Audio and InfotainmentBlueConnect™Premium Connectivity

Page 6: Consumer Electronics Solutions for Automotive Cockpit User Experience

Information and Controls

#2 rank in global instrument cluster sales – key partner to 7 of the world‘s top car makers

Solutions for all market segments– from volume 2-wheeler to value segments

through to premium brands

World‘s largest secondary/center display provider – Superior touch, graphics performance and vehicle

integration

Windscreen and combiner head-up display options– Leading optics and wide viewing angles to meet

emerging needs for AR

Page 6

LightScape™Premium Instrumentation

Our Brands :

Page 7: Consumer Electronics Solutions for Automotive Cockpit User Experience

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Graphics RenderingTechnologies

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The Graphics Rendering Eco-system

Hardware

Graphic ToolchainGraphic Driver

Proprietary

Arti

stic

Cre

atio

n

Ele

ctro

nic

Pro

duct

s

Page 9: Consumer Electronics Solutions for Automotive Cockpit User Experience

• Visteon is a member of:o GENIVIo W3Co Khronos group

• References and expertises in automotive graphics rendering:

Page 9

Visteon Graphics Rendering

Technology Survey

Standards Survey

Technology Innovation

Technology Assessement

Product Development

Supplier Management

Product Deployment

Technical Support

Page 10: Consumer Electronics Solutions for Automotive Cockpit User Experience

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Architecture Trends

Page 11: Consumer Electronics Solutions for Automotive Cockpit User Experience

A Brief History of Computer Graphics in Automotive

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- Adaptation to digital life - Market differentiation- Design to cost- Lifetime updates- Driver assistance

- Full digital system- Bigger display resolution- 2D and 3D realtime rendering- Layer Management- Graphics virtualization / distribution

Catching up Consumer Electronic

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Coming Car Production Trends

High Resolution Display

Multi Layer Display

Multi Domain Controller

Web-Based Technology

Real 3D

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Graphical Rendering Resolution

More Pixels

More Pixel Processing

More Powerfull GPU

More Powerfull CPU

Higher Memory

Consumption

Bigger Memory Capacity

Bigger Memory

Bandwidth

High Display Resolution

Multi LayerDisplays

Real 3D

Multi Domain

Controller

Page 14: Consumer Electronics Solutions for Automotive Cockpit User Experience

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HW Architecture TrendsHardware

MPx/sec- Memory – High Speed Memory

- Multiple Memory Buses

GFLOPS- Higher GPU Clock

- GPU – Multi Cores Shader Unit

- Hardware Virtualization

DMIPS- CPU – Multi Cores

- SIMD Co-Processors

Software

Graphical APIs- OpenGLES 2.0 > 3.0 > 3.1 > 3.2 > Vulkan

- Shader Languages GLSL > SPIR-V

Renderer- Optimized 2D / 3D Composition

- Optimized cache memory access avoiding switches

- Optimized shaders usage avoiding switches

- Optimized texture usage avoiding switches

Apps integration- Native integration with virtualized OS

- Web-Apps based solution in optimized web

browser

- Mirrored Apps from CE devices

- Specific Apps framework (Android Auto, Car Play)Softwares have to use efficiently modern hardwares

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Web based technology

+ Rationales

• Web apps on/off-board deployment

• Web browser already integrated in IVI

• Wide developer community

Page 16: Consumer Electronics Solutions for Automotive Cockpit User Experience

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Virtualization

Graphic resources sharing

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Virtualization – Graphic resource sharing

GPU

• GPU architecture is composed of multi cores

• To manage GPU sharing by software using time scheduling algorithms was the

solution

• New SoCs offer hardware virtualization

Memory

• Virtualization imposes the management of multiple frame buffers

• Memory bandwidth is one of the bottlenecks

• To increase memory bandwidth and to manage the priority access at process level

• New Graphic APIs allow application to manage GPU memory

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Consumer Electronic Market Status

Digital Life Everywhere

Stereoscopic 3DRealTime 3D

Gaming

Mov

ie

Virtual Reality

Multi Layer Display

Gambling Smart TV

Sm

art P

hone

Holography

Rea

lTim

e 3D

Page 20: Consumer Electronics Solutions for Automotive Cockpit User Experience

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Paradigm

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Advanced Driver Assistance ServicesAdaptive cruise control, intelligent speed adaptationAdaptive high beamGlare-free high beam and pixel lightAdaptive light control: swivelling curve lightsAutomatic parkingAutomotive navigation system with traffic information.Automotive night visionBlind spot monitorCollision avoidance system (precrash system)Crosswind stabilizationDriver drowsiness detectionDriver monitoring systemEmergency driver assistantForward collision warningIntersection assistantHill descent controlLane departure warning systemLane change assistancePedestrian protection systemTraffic sign recognitionTurning assistantVehicular communication systemsWrong-way driving warning

… and more to come for Autonomous Driving

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Advanced VFX

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Facts  

Volume of requirements are growing

• Functionally

• Graphically

Complexity of systems increases

• Compositing in display / distribution over displays / virtualization

• Advanced VFX like custom shaders, multi layer display, auto-stereoscopic 3D

Delivery time decreases

• Automotive < 3 years

• But multi iterations of HMI Graphics

• As a reference, CE project life time: 6 months

OEMs want to develop the HMI

• but not to integrate on Tier1 platform

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How to keep excellent quality?  

Same graphic tool from graphic studio to platform integration

Avoid graphic model re-write and the associated mistakes

Co-development Model

OEM / Tier1 to collaborate hand in hand for project success

Rely on expert capabilities

Use quality of people, a technical artist is not an HMI logic engineer

Automatic testing

Use test scripts all along the development for new features and non-regression

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Nothing without skilled people  

Same Graphic Tool

Technical Artist Software EngineerArtist

2D/3D content creation 2D/3D Visual FXKANZI UI

GUI Development KANZI UI

2D/3D Visual FX OptimizationsKANZI UI KANZI UI

/ OEM / 3rd party / OEM / OEM

• Artist – no notion of platform constraintso Create graphic assets(2D / 3D)

• Technical artist – notion of platform constraintso Create layouting, import graphic assets, define animations/visual FX

• Software engineer – expert on platform constraintso Optimize graphic package for the platformo Develop software stimuling graphic package

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The graphical complexity is not going to reduce• Selecting the graphical eco-system (hw/sw) helps to support this growth

• Smart cars keep driving attention while VFX drive brand differentiation

While development time is shrinking• The collaboration model is becoming  a standard

• Co-development process to define roles, responsibilities and interfaces

• Same graphical tool from artistic work to platform integration

• Use people for their skills

The world continue to change quickly

Page 29: Consumer Electronics Solutions for Automotive Cockpit User Experience

Page 29 Confidential

Advanced Graphics Rendering Technology Deployment with

Particle effects

Advanced Shaders

Web Graphics Rendering

Stereoscopic 3D

Layer Management & GPU Virtualization

Multi-Layers Display

Page 30: Consumer Electronics Solutions for Automotive Cockpit User Experience

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www.visteon.com