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Page 1: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

www.MarketResearchReports.com

Consumer Automobile

Entertainment: Manufacturer vs.

Third-party Connected Vehicle Infotainment Apps

2017 - 2022

Category : Automotive

All logos and Images mentioned on this slide belong to their respective owners.

Page 2: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Introduction to Report

Launch Date: December 21, 2016

Number of Pages: 57

Geography Coverage: Global

Available Format: PDF

Price For Single User License: USD 995

Price For Site User License: USD 2,995

Price For Global User License: USD 3,995

Delivery Time: Within 24 Hours (During Working Days)

Page 3: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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About the Report

The Connected Car ecosystem is undergoing a revolution that is driven largely by the evolving dynamics of the Software Defined Car (SDC) ecosystem, auto OEM app development, and platforms integrating with third party app development to develop in-vehicle infotainment systems.

The in-vehicle infotainment system market is going to create more than $42 billion app market opportunity for ecosystem players including Auto OEMs.

Page 4: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Key Findings:

Software-defined automobiles will create a $42B application ecosystem

The total connected infotainment market will surpass $91B globally by 2022

Open APIs, SDKs, and ecosystem will enable a fast-growing aftermarket for apps

Embedded modules will continue to lead ahead of integrated and tethered through 2022

Building driver-centric infotainment systems will be a key success factor during the next five years

Page 5: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Target Audience:

Automobile manufacturers

Wireless device manufacturers

Automobile OEMs and aftermarket

Smartphone application developers

IoT infrastructure and solution providers

Page 6: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Key Highlights:

Global connected in-vehicle infotainment system market by Service Providers and Type of Connectivity through 2022

Regional connected in-vehicle infotainment system market by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

Connected in-vehicle infotainment system market by Service Providers, Type of Connectivity, and Country for North America, Europe, APAC, Latin America, and MEA through 2022

Connected in-vehicle infotainment system market by Service Providers and Type of Connectivity for USA, Germany, China, Japan, and France through 2022

Page 7: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Key Highlights Continues…

Global infotainment module (equipped with car) forecasts by Service Providers and Type of Smartphone Supported Module through 2022

Regional infotainment module (equipped with car) forecasts by North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

In-vehicle infotainment module (equipped with car) forecasts by Service Providers, Type of Smartphone Supported Module, and Country for North America, Europe, APAC, Latin America, and Middle East & Africa (MEA) through 2022

Page 8: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Report Coverage:

1. Executive Summary

2. Market Outlook and Forecasts

3. Connected Vehicle Infotainment System: Rise of Software Platform

4. Automotive Infotainment Apps Platform and Emerging Challenges

For more details regarding Report coverage see the last slideAll logos and Images mentioned on this slide belong to their respective owners.

Page 9: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Company Coverage (Partial List)

1. Apple2. Audi3. Axway4. Baidu5. BMW6. Chevrolet7. Daimler8. Didi Chuxing9. FIAT10. Ford11. General Motor

For more details regarding Report coverage see the last slideAll logos and Images mentioned on this slide belong to their respective owners.

Page 10: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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Custom Research: Are you an industry professional, entrepreneur,

venture capitalist, investors and organization, then let us know your specific research requirements. Our goal is to cater to your requirements be it for a custom market research project, syndicated research report on a specific market or industry sector, newsletter creation, case study development or anything else related to marketing research.

For Any Customization Related query Visit IdeaCenter @http://www.marketresearchreports.com/idea-center

For regular industry updates subscribe to our newsletter at: http://www.marketresearchreports.com/subscribe-to-newsletter

Page 11: Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022

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How To Buy This Report?Visit following URL to see Table of Content and purchase this publication:

http://mrr.cm/3bP

About Market Research Reports, Inc.Market Research Reports provides a customized set of reports from reputed Publishers, built on the intelligence available within organizations and leverages on our motto of “Intelligence Redefined”.

Contact : Mr. Sudeep ChakravartyEmail : [email protected]: +1 302-703-7787 (USA) +91-8762746600 (India)