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CENTER FOR THE ARTS AT Institute for Creativity, Arts, and Technology Constructing a Virtual Paspahegh Village Instructional Plan OVERVIEW OF LESSON: This is a five‐lesson unit designed to be implemented in one of two ways: by a single teacher over a time span of approximately 3 weeks (15 class periods) or concurrently by multiple teachers across disciplines over a time span ranging from approximately 3 to 8 class periods. Students will explore a virtual Paspahegh Indian village, evaluate the relationship between the villagers and English colonists arriving in the New World, use mapping skills to plot coordinate points from the village, create a storyboard of the events that occurred during the voyage, use their storyboard to develop a script of the scene, and investigate the strategies involved in creating a video game of similar nature. SUBJECT MATTER: English Math History Art Technology GRADE LEVEL: 11

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C E N T E R F O R T H E A R T S AT

Institute for Creativity, Arts, and Technology

ConstructingaVirtualPaspaheghVil lageInstructionalPlan

OVERV IEWOF LESSON: Thisisafive‐lessonunitdesignedtobeimplementedinoneoftwoways:byasingleteacheroveratimespanofapproximately3weeks(15classperiods)orconcurrentlybymultipleteachersacrossdisciplinesoveratimespanrangingfromapproximately3to8classperiods.StudentswillexploreavirtualPaspaheghIndianvillage,evaluatetherelationshipbetweenthevillagersandEnglishcolonistsarrivingintheNewWorld,usemappingskillstoplotcoordinatepointsfromthevillage,createastoryboardoftheeventsthatoccurredduringthevoyage,usetheirstoryboardtodevelopascriptofthescene,andinvestigatethestrategiesinvolvedincreatingavideogameofsimilarnature.

SUBJECT MATTER : EnglishMathHistoryArtTechnology

GRADE LEVEL : 11

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DiscoveringtheNewWorld:TheJourneyfromEnglandtoJamestownTableofContentsTimeAllotment:..............................................................................................................................3LearningObjectives: .......................................................................................................................3LearningStandards:........................................................................................................................4CriticalandCreativeThinkingObjectives: ......................................................................................6PrerequisiteKnowledge: ................................................................................................................7Media/TechnologyComponents: ...................................................................................................7Materials: .......................................................................................................................................8PreparationforTeachers:...............................................................................................................8InstructionalPlan: ..........................................................................................................................9Assessments: ................................................................................................................................13CommunityEventsandConnections:...........................................................................................13AdditionalResources:...................................................................................................................14Credits: .........................................................................................................................................14AbouttheIntegratedDesign+Education+ArtsStudio:..............................................................15WeValueYourFeedback:.............................................................................................................15TimelineWorksheet: ....................................................................................................................16TimelineWorksheetAnswers:......................................................................................................18GameDesignWorksheet:.............................................................................................................20GameDesignWorksheetRubric:..................................................................................................21CoordinateGridForPaspaheghVillageMap: ..............................................................................22MapofPaspaheghVillage: ...........................................................................................................23CoordinateMappingWorksheet: .................................................................................................24CoordinateMappingWorksheetAnswers: ..................................................................................25Screen/ScriptTemplate:...............................................................................................................26Screen/ScriptTemplateAssessmentRubric:................................................................................27

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T IME ALLOTMENT : LessonOne(History):2‐3classperiodsLessonTwo(Math):1‐2classperiodsLessonThree(English):4‐5classperiodsLessonFour(Art):5‐8classperiodsLessonFive(ComputerProgramming):2‐3classperiods

L EARNING OBJECT IVES : EnglishLesson:

• Studentswillbeabletosynthesizemultiplesourcesandcreateanimaginativerepresentationofthetimeperiod

• StudentswilldisplaycomprehensionoftheroleofcolonistandPaspaheghIndian• Studentswillcomposeagrammaticallycorrectandpolishedscenenarrativethatcanbe

usedbyartstudentstocreatea“storyboard”• Studentswillunderstandhow“stagedirections”areintegratedintodramaticscenes• Studentswillusedialogueformatproperly

MathLesson:

• Studentswillbeabletoidentifypointsineachofthefourquadrants• Studentswillbeabletoplotpointsonacoordinategrid

HistoryLesson:

• StudentswillbeabletoidentifyculturaltraitsaboutthePowhatanpeoplelivingatPaspahegh

• StudentswillbeabletosummarizedifferencesbetweentheAmericanIndiansandEuropeansettlers,andexplainwhythegroupsconflictedovertime

ArtLesson:

• Studentswilldevelopanunderstandingofhow“storyboards”fitintothedesignandproductionofvideogames,movies,andcommercials

• Studentswillseehowideas,events,andexperiencesonpapercanbeconvertedintovisualimages

• Studentswillgainexperienceinusingdigitalcameras,scanners,andPhotoshopComputerProgrammingLesson:

• Studentswillunderstandhowtodevelopaflowchart,andhowitisanintegralpartofvideogamedesign

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LEARNING STANDARDS : ContentStandardslistedbelowarenotgivenintheirentirety.Rather,thepartsofthestandardscoveredbythisinstructionareincluded.ForcompletetextoftheVirginiaStandardsofLearning,goto:http://www.doe.virginia.gov/testing/sol/standards_docs/index.shtml

English

o 11.4a:Thestudentwilluseinformationfromtextstoclarifyorrefineunderstandingofacademicconcepts

o 11.4e:Thestudentwillanalyzeinformationfromatexttodrawconclusionso 11.6a:Thestudentwilldescribethedramaticconventionsordevicesusedby

playwrightstopresentideaso 11.7a:Thestudentwillwriteinavarietyofforms,withanemphasison

persuasiono 11.7f:Thestudentwilladaptcontent,vocabulary,voice,andtonetoaudience,

purpose,andsituationo 11.7g:Thestudentwillrevisewritingforaccuracyanddepthofinformationo 11.7h:Thestudentwillproofreadfinalcopyandpreparedocumentforintended

audienceandpurposeo 11.8:Thestudentwilleditwritingforcorrectgrammar,capitalization,

punctuation,spelling,sentencestructure,andparagraphing

Matho 7.12:Thestudentwillidentifyandgraphorderedpairsinthefourquadrantsofa

coordinateplane

Historyo 11.2:ExplorationsandsettlementsoftheEnglishinthecoloniesoftenledto

violentconflictswiththeAmericanIndiansTheIndianslosttheirtraditionalterritoriesandfellvictimtodiseasescarriedfromEurope

o I.4b:EnglishlearnedfarmingtechniquesfromAmericanIndians,andcooperatedontradeandcrops

o I.4b:EnglishcolonistsandIndiansconflictedoverlandandculturalissues,andstruggledwiththelanguagedifferences

o I.3b:AmericanIndiansfished,hunted,andharvestedcropsforfood.Clothingwasmadefromanimalskinsandplants.Theirshelterwasmadeofresourcesfoundintheirenvironment

TechnologySeecompleteTechnologystandardsathttp://www.iste.org/standards/nets‐for‐students/nets‐student‐standards‐2007.aspx

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CreativityandInnovation

Studentsdemonstratecreativethinking,constructknowledge,anddevelopinnovativeproductsandprocessesusingtechnology.Students:a. applyexistingknowledgetogeneratenewideas,products,orprocesses.b. createoriginalworksasameansofpersonalorgroupexpression.c. usemodelsandsimulationstoexplorecomplexsystemsandissues.d. identifytrendsandforecastpossibilities.

CommunicationandCollaboration

Studentsusedigitalmediaandenvironmentstocommunicateandworkcollaboratively,includingatadistance,tosupportindividuallearningandcontributetothelearningofothers.Students:a. interact,collaborate,andpublishwithpeers,experts,orothersemployinga

varietyofdigitalenvironmentsandmedia.b. communicateinformationandideaseffectivelytomultipleaudiencesusinga

varietyofmediaandformats.c. developculturalunderstandingandglobalawarenessbyengagingwithlearners

ofothercultures.d. contributetoprojectteamstoproduceoriginalworksorsolveproblems.

ResearchandInformationFluency

Studentsapplydigitaltoolstogather,evaluate,anduseinformation.Students:a. planstrategiestoguideinquiry.b. locate,organize,analyze,evaluate,synthesize,andethicallyuseinformation

fromavarietyofsourcesandmedia.c. evaluateandselectinformationsourcesanddigitaltoolsbasedonthe

appropriatenesstospecifictasks.d. processdataandreportresults.

CriticalThinking,ProblemSolving,andDecisionMaking

Studentsusecriticalthinkingskillstoplanandconductresearch,manageprojects,solveproblems,andmakeinformeddecisionsusingappropriatedigitaltoolsandresources.Students:a. identifyanddefineauthenticproblemsandsignificantquestionsfor

investigation.b. planandmanageactivitiestodevelopasolutionorcompleteaproject.c. collectandanalyzedatatoidentifysolutionsand/ormakeinformeddecisions.d. usemultipleprocessesanddiverseperspectivestoexplorealternativesolutions.

ArtsSeecompleteArtsstandardsathttp://artsedge.kennedy‐center.org/educators/standards.aspx

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o ArtII.4:Studentswillusetechnologytocreateandmanipulateimageso ArtII.6:Studentswillusehistoricalsubjectmatterandsymbolsasinspirationto

produceworksofarto ArtII.16:Studentswilldescribedistinguishingfeaturesinworksofartthatmay

beusedtodifferentiateamongavarietyofhistoricalperiodsandculturalcontexts

CR IT ICAL AND CREAT IVE TH INK ING OBJECT IVES : Acompletelistingandexplanationofcriticalandcreativethinkingobjectivescanbefoundatwww.ideas.soe.vt.edu.Conceptualization Studentswillverbalizeorrepresentideasusing2Dand3D

representations,movementorotherformsrelevanttothecontext.Exploring Studentswillexploreachallengeusingavarietyofrawmaterials,

stimuli,andexperiences.Analogicalthinking Studentswillmakeassociationsandidentifycomparative

relationshipsbetweentowormoreobjectsorideas.Examiningideasinnewandvariedways

Studentswillengageinactivitiesthatprovideothers’perspectivesonachallenge.

Observing Studentswillobservethingsrelatedtothechallengecloselytoidentifydetails,procedures,andmethods

Elaborating Studentswilldevelopideasandinformationthatexpandsonwhatisexplicitlygiven.

Inferring Studentswilldrawconclusionsnotexplicitlystatedbasedonevidenceandreasoning.

Extrapolating Studentswilltransferknowledgeofonetopictoanother.Questioning Studentswillidentifymissingorunclearinformationandask

questionstoseekclarity.Separating Studentswilldiscardideasthatarenotrelevanttothecontext.Relating Studentswillidentifyassociationsbetweenobjectsorideas.Interpreting Studentswillstatethemeaningofasituation,process,product,or

informationafterconsideringallresources.Summarizing

Studentswillcondensemultipleideasintoacohesiveandcomprehensivesummaryandrestateitusingpersonalconnectionsandinterpretations.

Composing Studentswillusewritten,oral,andsymboliclanguagetocommunicateasummaryofthoughts,ideas,andsolutions.

Assessingknowledge Studentswillidentifypriorknowledgeanddescribethedegreeoffamiliaritywiththatknowledge.

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Performing Studentswilloutlinestepstheyaretaking/havetakentoachievetheirgoals.

Identifyingconsequences

Studentswilllistpossibleoutcomesandconsequencesasdecisionsaremadeanddescribehowtheywillaffectgoalsandprogress.

Evaluatingtheprocess Studentswillidentifythecriticalandcreativeprocessesusedtogenerateresultsanddescribehowtheprocessalignswiththegoal.

Evaluatingtheproduct

Studentswillmakerevisionstotheproductasneededtoalignwiththeirgoal.

Avoidingimpulsivity Studentswillexercisecontroloverthoughtsandreactionsbypausingtothink,askquestions,andtalkthroughideas.

Embracingmultiplepoints‐of‐view

Studentswillpresentideasandargumentsthroughthelensofmultipleperspectives.

RemainingOpen‐Minded

Studentswillidentifyhowideasfrommultipleexperiences(toincludesenses,fantasy,aesthetics,feelings,andactionsofothers)influencedtheirideas.

DemonstratingAutonomy

Studentswillinitiateactivityandexerciseself‐directionandself‐discipline.

Persisting Studentswillcontinuetoworkuntilgoalsaremet.Exhibitingcourageofconvictions

Studentswillpublicizethoughtsorideasandacceptcriticismfromothers.

PREREQUIS ITE KNOWLEDGE : ThisunitisdesignedtosupplementthestudyofearlyAmericanhistory.Studentsshouldbeabletoexplainthebasicconceptssurroundingcolonization,therelationshipbetweencolonistsandNativeAmericans,andthegeographyoftheNewWorld.StudentsshouldalsohaveageneralunderstandingofbasiccomputerskillssuchasnavigatingtheInternet,useofwordprocessingsoftware,andkeyboardingskills.

MED IA/TECHNOLOGY COMPONENTS :

WebsitesForPaspaheghVillage:http://dl.dropbox.com/u/6826607/newPaHegh_Unity3Tree_8.html ForTimeline:http://www.virtualjamestown.org/paspahegh/timeline.htmlForSiteoverview:http://www.virtualjamestown.org/paspahegh/examine.html

HardwareDigitalCameraScanner

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SoftwareAdobePhotoshoporsimilarprogramallowingforphotomanipulation

OtherComputerswithInternetaccessDVD:TheIncredibleAdventuresofWallaceandGromit

MATER IALS : EnglishLesson:

• GameDesignWorksheet• Sampleofscene/scriptfromabook,play,movie,etc.• Scene/ScriptTemplate

MathLesson:

• PrintedmapofthePaspaheghVillage(ref:http://www.virtualjamestown.org/paspahegh/examine.html)

• CoordinateGrid• CoordinateMappingWorksheet

HistoryLesson:

• GameDesignWorksheetArtLesson:

• GameDesignWorksheet• StoryboardScript• Pencils• WhiteErasers• ColoredPencils

ComputerProgrammingLesson:

• StoryboardsonPaspaheghVillagevideogame

PREPARAT ION FOR TEACHERS :

Thisunitcanbeimplementedbyasingleteacherasamultidisciplinarystudyorbymultipleteachersacrossdisciplines.Ifmultipleteacherschoosetoimplementtheunitcooperatively,eachteachershouldbeawareoftheprerequisitetasksforhisorherportionoftheunit.Forexample,studentswillusetheGameDesignWorksheetcreatedintheHistorylessontocreate

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ascriptintheEnglishlesson.Ifasingleteacherimplementsalllessons,thetimelinesuggestedintheinstructionalplanbelowshouldbefollowedtoensurethatallprerequisitetasksarecompleteforeachlesson.Allteachersshouldalso:• Previewallvideospriortostudentusetobecomefamiliarwithcontent,prepare

questions,andcheckforappropriatenessofcontentandlevelofcomplexity.• Previewandbookmarkallwebsitestoensurecompatibilitywithclassroomcomputers

andtroubleshootproblemspriortostudentengagement.• Becomefamiliarwithalltechnologicalcomponentspriortostudentengagement.• Placestudentsinappropriategroupsizes.Theteachershoulddeterminehowstudents

willbegrouped,basedonabilitylevels,contentspecialty,workethic,etc.Eachgroupshouldhaveatleastthreestudents.

INSTRUCT IONAL PLAN:

LessonOne:History1) StudentsbecomefamiliarwithPaspaheghVillagebyexploringthe3Dvillageonthe

virtualjamestown.orgwebsite.2) Afterexploringthevirtualvillage,studentsreadthetimelineandcompletethe

gamedesignworksheet(familiarizingstudentswithculturalaspectsofthevillage).3) Studentsassumetheroleofagamedesignerandanalyzewaysthattheycanuse

thevirtualvillagetoillustratetheinformationfromthetimeline.Studentsincludetheirideasintheend‐of‐the‐gamedesignworksheet.

4) Studentsdiscusstheworksheetandcommentsasaclass.

LessonTwo:Math1) Discusstheconceptofmappingand“directions”withstudents.

o Stressthatlocationsonamapcanbenarroweddowntospecificcoordinates.GPSprovidespeoplewithpreciseandaccuratedirections.

2) Directstudentstoexplorethe3DPaspaheghVillageonthewww.virtualjamestown.orgwebsite.

o Howwouldyoudirectavisitor(Britishcolonist)toonespecificlonghouse,iftheyalllookthesame?

o Howwouldyougetthembackontrackiftheybecamedisorientedandturnedaround?

o Directionslike“gopastthefire,”“walkforawhile,”and“bythelake”areextremelyimprecise.

3) HandouthardcopymapsofthePaspaheghVillage(overheadviewofthestructures)andthecoordinategrid.(Mapandcoordinategridworksheetsareattachedtothisdocument.)

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o DirectstudentstooverlaythecoordinategridontothePaspaheghVillagemap,usingtheblackspot(centerofvillage)betweenStructures13and19astheOrigin.

4)DirectstudentstocompletetheCoordinateMappingWorksheet (attachedtothisdocument).

LessonThree:English1) Showstudentsexamplesofscenesfrombooks,plays,movies,orvideogames.

o Featurethedialoguebetweencharactersandhowitdevelopsthestoryline.o Stressthatthedialogueshouldtieemotion,outsideenvironment,plot

development,etc.,andhelpbringthereader/observerintothestory.o Understand“beginning,”“middle,”and“end”ofascene.o Featuretheconceptsofrisingactionandclimax.

2) StudentsshouldbecomefamiliarwiththePaspaheghVillagebyexploringthe3Dvillageonthevirtualjamestown.orgwebsite.

3) Afterexploringthevillage,studentsshoulddiscussthegamedesignworksheetcreatedbythesocialstudiesclasses(ifworkingintandemontheproject),orreadthetimelineandcompletetheworksheetforthemselves.

4) Studentsshouldwriteascriptforascene(usingthescenetemplateattachedtothisdocument)basedontheinformationfromthegamedesignworksheet.

LessonFour:Art1) ShowstudentsstoryboardexamplesfromthebonusfeaturesoftheDVD:The

IncredibleAdventuresofWallaceandGromit.Pointoutcameraangles,aswellasdetailsofthescenealongwiththeaction.

2) HavestudentsfamiliarizethemselveswiththePaspaheghVillagebyexploringthe3Dvillageonthevirtualjamestown.orgwebsite.Classmembersmustcarefullyfocusonthefollowingitems:

o Clothingo Buildingsandstructureso Foodo Appearanceoftheinhabitants(height,facialfeatures,physique,etc.)o Customso TypesofinteractionwiththeEnglishcolonists

3) StudentsshouldanalyzeanddiscusspaintingsofAmericanIndiansintheJamestownareainordertoseethewaythatartistshavedepictedthemovertime.

4) Afterexploringthevillage,studentsshoulddiscussthegamedesignworksheetcreatedbythesocialstudiesclasses(ifworkingintandemontheproject),orreadthetimelineandcompletetheworksheetforthemselves.

5) Studentswriteascript,basedontheinformationfromthegamedesignworksheet(eitherbythesocialstudiesclasses,ortheartstudentsthemselves).

6) Studentsconverttheinformationonthegamedesignworksheetandfromthescriptintoastoryboard.

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7) Studentspencilinscenesandcharacters,suggestingcameraangles(low,high,long,short,etc.).

8) Studentsfinalizetheimagesbyaddingcolorwithcoloredpencils.9) Ifavailable,scanthefinalimagesintoPhotoshopsothattheycanbemanipulatedon

thecomputer.10) Digitalcamerascanalsobeusedtoposetheircharacters,andthenchangeclothing

andbackgroundinPhotoshop.

LessonFive:ComputerProgramming1) Discussthepurposeofaflowchart.

o Askstudentsabouttheiropinionsonwhataflowchartis,andwhatpurposeitservesinvideogamedesign.

o Aflowchartisagraphicalrepresentationshowingtheflowofcontrolamongthestepsinaprogram,peopleinanorganization,orpagesofapresentation,processesingeneral.Itisastep‐by‐stepillustrationofwhatoccursgivenaspecificsituation.

2) Explainattributesofaflowchart:o Createaclass‐wideflowchartonwakinguptoanalarmclockinorderto

illustrateflowchartdesign.o Start/EndBlock:Startblockincludesabriefdescriptionoftheprocessthat

theflowchartiscarryingout(representedbyovals).o Input/Output:Aneventthatoccurs(representedbyparallelograms)o Decision:Shouldbeaquestionthathasonlytwopossibleanswers(hasonly

oneinputandtwooutputs).(Representedbydiamonds)o Process:Someoperationcarriedout.Hasexactlyoneinputandoneoutput

(i.e.canonlyleadtooneotherDECISIONorPROCESSelement).(Representedbyrectangles)

o Sequence:Aseriesofprocessescarriedoutoneaftertheothero If/Else:Provideschoices,usingDecisionblocks.Forexample,ifImakethis

choice,thiswillhappen;otherwise,thatwillhappen.

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3)Developaflowchartasaclass

o Writedownprocesseso Considerdecisionso Considerinputsandoutputs

4)Studentflowchartso Directstudentstotakethescriptsandscenesfromthestoryboardsonthe

PaspaheghVillage,andconvertthemintoflowcharts

Stop

Alarm Rings

Hit Snooze?

Yes

No

Get Up

Turn off Alarm

Start

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o Flowchartsshouldincludethedialoguefromthescriptsaswellanyactionscenesthatareintegraltothestoryline

ASSESSMENTS :

LessonOne:History• GameDesignWorksheetanswers• ClassdiscussiononstudentcommentsabouthowtoconvertthePaspahegh3DVillage

intoavideogame• (Alternative:ArtStudents)Studentscandraw“storyboards”illustratingthevillagewith

theiradditionsandsuggestions• (Alternative:ComputerProgrammingStudents)Studentscancreateflowchartsto

illustratethe“programming”forscenariosandcause/effectsituationsinthevideogame• OpendiscussiononwhatthePaspaheghvillagewaslike,andwhythepeoplewould

eventuallycomeintoconflictwiththeJamestownsettlers

LessonTwo:Math• Classdiscussiononmapping• CoordinateMappingWorksheetanswers(attachedtothisdocument)

LessonThree:English• SceneTemplate(seerubricattachedtothisdocument)• Cumulativeproject• Classdiscussiononhowscenesarecrafted

LessonFour:Art• Artstudentsmustfollowtheprocessofdiscussion,sketch,discussion,revision,and

completionwithaclient• Scenesmustincludeaccuratedetails,including:background,clothing,characters,etc.

LessonFive:ComputerProgramming• StudentflowchartsonstoryboardsofPaspaheghVillage

COMMUNITY EVENTS AND CONNECT IONS :

o VisithistoricJamestown‐http://www.historicjamestowne.org/visit/o InmanyareasofVirginia,somedescendentsofearlycolonistsandmembersofthe

PowhatanIndiansstillexist.ThesepeoplecanbeinvitedtotheclassroomtodiscusstheimpactoftheJamestownsettlementontheirfamily,people,andlifestyle.

o Inviteaplaywrighttotheclassroomtodiscusswithstudentstheprocessinvolvedinconvertinganexistingsceneintoascript.

o Inviteavideogamedevelopertotheclassroomtodiscusswithstudentstheprocessinvolvedincreatingavideogame.

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ADD IT IONAL RESOURCES : Storyboarding:

http://www.create.cett.msstate.edu/create/howto/Storyboard_Handout.pdfhttp://www.sotherden.com/video101/pre‐production.htm

Flowchart:

http://syque.com/quality_tools/toolbook/Flowchart/do.htm http://www.patton‐patton.com/basic_flow_chart_symbols.htm

CRED ITS : VirtualPaspaheghProjectDevelopmentTeam

o DaneWebster,AssistantProfessor,SchoolofVisualArts,CollaborativeforCreativeTechnologiesintheArtsandDesignStudio,VirginiaTech

o CrandallShifflett,AssistantProfessor,DepartmentofHistory,VirginiaTecho YongCao,DepartmentofComputerScience,CollaborativeforCreativeTechnologiesin

theArtsandDesignStudio,VirginiaTecho RhyannonBerkowitz,graduatestudent,DepartmentofAnthropology,Universityof

Virginia

VirtualPaspaheghTeachers’AdvisoryBoard

o PeteLustig,RoanokeCounty,highschoolU.S.historyo SteveSizemore,RoanokeCounty,6thgradehistory

“ConstructingaVirtualPaspaheghVillage”CurriculumDevelopment

o PeteLustig,RoanokeCounty,highschoolU.S.historyo LieslBaum,IDEASTeam,VirginiaTecho PhyllisLearyNewbill,IDEASTeam,VirginiaTech

IDEASTeam

o KatherineCennamo,Professor,CoordinatorofEducationalResearchandDevelopment,SchoolofEducation

o LieslBaum,InstructionalDesignProjectManager,SchoolofEducationo PhyllisLearyNewbill,AssistantCoordinatorofEducationalResearchandDevelopment,

SchoolofEducationo TeriFinn,graduatestudent,SchoolofEducation

AdditionalthanksgoestoSueMagliaro,Director,SchoolofEducationandTrumanCapone,Director,SchoolofVisualArts.

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ThisprojectisfundedthroughtheEducationalEnhancementCollaborationGrantprogram.Supportforthesegrantsisprovidedby:

o VirginiaTecho CenterfortheArtsatVirginiaTecho TheInstituteforCreativity,Arts,andTechnologyo SchoolofEducationo SchoolofVisualArtso CollaborativeforCreativeTechnologiesintheArtsandDesign

ABOUT THE INTEGRATED DES IGN + EDUCAT ION + ARTS STUD IO :

TheIntegratedDesign+Education+ArtsStudio(IDEAS)ispartoftheInstituteforCreativity,Arts,andTechnology(ICAT)atVirginiaTech.Bymergingtheforcesofartandtechnologyintoapplicableprekindergartenthroughsecondaryschool(PK‐12)programsthatstrengthenstudentachievement,VirginiaTechisontheleadingedgeofanewparadigmineducation.ICATwillreachbeyondcurrenteducationalmodelstofuseartsandtechnologywithcontent.Ourpurposeistostrengthencriticalandcreativethinkingskillsthatpreparestudentsforfuturecareers.ICATwillbothgenerateresearchandproducelearningmodulesandenvironmentsthataddressrealneedsidentifiedbyeducators.Formoreinformation,pleaseseeourwebsiteatwww.ideas.soe.vt.edu.

WE VALUE YOUR FEEDBACK : Pleasetellusabouthowyouusedthecurriculummaterialsand/orartsprojectinyourclassroom.Wewelcomefeedback,suggestionsforimprovement,andsuccessstories.Findoutmoreatwww.ideas.soe.vt.edu.Getthekit.TheIDEASteamhasavailableforloananumberofinstructionalkitsforourvariousprojects.EachkitincludesaFlipCam,asmallcamerayoucanusetogiveusfeedback.Becausewecan’tbeintheclassroomwithyou,weturntotechnologytohelpprovideusaglimpseoftheexperienceyouandyourstudentshavewiththeprogram.That’swheretheFlipCamcomesin.Allweaskisthatyoudocumentyourstudentsengagedwiththeprogramandrelatedactivities.Feelfreetomakethefilminganintegratedpartofyourexperience.Givethecameratothestudents,dothefilmingyourself,passitaroundtomultiplestudents‐howeveryouwanttodocument.Onceyouarefinishedwiththekit,simplyreturnthecamerawiththeothermaterials.TheInstitutionalReviewBoard(IRB)ofVirginiaTechrequiresparent,student,andschoolassent/consentforparticipationinthisdatacollection.Weprovideyouwithallthenecessarypermissionformsandinformationforyoursupervisors.

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T IMEL INE WORKSHEET : UsethePaspaheghVillagetimelinetoanswerthequestionsbelow.May4,16071)Whatkindof“noise”didthe“savage”make?2)Whydidn’tthecolonistsreacttotheIndian’s“welcome”?May14,16071)Whatdidthetwo“savages”wearupontheirheads?2)WhatdidtheysaythecomingWerowance(chief)wouldgivethecolonists?May18,16071)Whatdida“savage”steal,causingtensionbetweenthecolonistsandIndians?2)Whatdidthecolonists“get”asaresultofthismeeting?May19,16071)WhatitemsdidtheIndiansgrowintheirgarden?May20,16071)WhatcausedtheIndiantobecomeangry?May26toJune14,16071)HowmanycolonistswerewoundedintheIndianattacksonthefort?EarlyNovember16071)HowmanybushelsofcorndidthecolonistsgetfromthePaspaheghVillage?

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December10,1607–January1,16081)WhattwothingsdidChiefPowhatanoffertogiveCaptainSmith?2)Whattwothingsdidheexpectinreturn?LateFebruarytoEarlyMarch16081)Whatdothecoloniststradeforcorn?2)Whydotheytradeyoungmen?3)WhatdidSmithfailtobringtheIndians,whichcauseddistrusttogrow?Spring16081)WhatdidSmithtiethemanto,inorderto“torture”him?2)AccordingtoSmith,colonistsmannedwhattypeofshipatnight,inordertosailuptheriveranddestroyIndianVillages?Spring16091)WheredidSmithandthe“KingofthePaspahegh”struggle?August9,16101)HowmanyIndiansdidLordDeLaWarr“puttothesword”?2)HowdidtheykilltheQueen’schildren?

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T IMEL INE WORKSHEET ANSWERS : UsethePaspaheghVillagetimelinetoanswerthequestionsbelow.May4,16071)Whatkindof“noise”didthe“savage”make? foul2)Whydidn’tthecolonistsreacttotheIndian’s“welcome”? TheycouldnotunderstandthelanguageMay14,16071)Whatdidthetwo“savages”wearupontheirheads? Crownsofcoloredhair2)WhatdidtheysaythecomingWerowance(chief)wouldgivethecolonists? deer May18,16071)Whatdida“savage”steal,causingtensionbetweenthecolonistsandIndians? hatchet2)Whatdidthecolonists“get”asaresultofthismeeting? asmuchlandastheywoulddesiretotakeMay19,16071)WhatitemsdidtheIndiansgrowintheirgarden?

Tobacco,fruits,andherbsMay20,16071)WhatcausedtheIndiantobecomeangry? ArrowburstintopiecesafterhittingthearmorMay26toJune14,16071)HowmanycolonistswerewoundedintheIndianattacksonthefort? 13or14EarlyNovember16071)HowmanybushelsofcorndidthecolonistsgetfromthePaspaheghVillage? 10

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December10,1607–January1,16081)WhattwothingsdidChiefPowhatanoffertogiveCaptainSmith? Cornandvenison2)Whattwothingsdidheexpectinreturn? CopperandhatchetsLateFebruarytoEarlyMarch16081)Whatdothecoloniststradeforcorn? Bluebeads2)Whydotheytradeyoungmen? interpreters3)WhatdidSmithfailtobringtheIndians,whichcauseddistrusttogrow? cannonsSpring16081)WhatdidSmithtiethemanto,inorderto“torture”him? Mainmast2)AccordingtoSmith,colonistsmannedwhattypeofshipatnight,inordertosailuptheriveranddestroyIndianVillages? bargeSpring16091)WheredidSmithandthe“KingofthePaspahegh”struggle? InthewaterAugust9,16101)HowmanyIndiansdidLordDeLaWarr“puttothesword”? 15or162)HowdidtheykilltheQueen’schildren? Threwthemoverboardandshottheminthehead

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GAME DES IGN WORKSHEET : Directions:Youareavideogamedesigner.Youneedtoconvertthe3DPaspaheghVillageintoavideogame.Thinkaboutthetownitself.Whatneedstobeaddedtomakeitresembletheinformationfromthetimeline?Whattypesofpeopleshould“live”inthevillage?Whatshouldtheybedoing?Whatdotheylooklike?Whateventsshouldhappeninthelifeofthevillage?WhatshouldhappenwhentheEnglishsettleVirginiaandbuildJamestown?Howwillvillagelifechange?YouneedtoconsiderthepreviousquestionswhenyoudesignyourvideogameoflifeinthePaspaheghVillage.GointoandexploretheVirtualPaspaheghVillage.Thenanswerthefollowingquestions.Beverypreciseandspecific.Ifyouaregoingtoadditems,objects,peopleoractivities,beclearaboutwheretheywillbeplacedinthevillage.1)What“subgames”willyouinclude?Howwillyoutiethemintobasicneedsthatthevillagershave?Howwilltheyfeedandclothethemselves?Whatdotheyneedtodoinorderforthevillagetofunction?2)HowwilltheyrespondtotheEnglishcolonists?Whatistheirfirstreaction?WhatwillcausedifficultiesintheirrelationshipwiththeBritish?What“scenes”oreventsfromthetimelinewillyourecreateinthegame?3)Whatphysicallyneedstobeaddedtothevillagetomakeitmorerealistic(notetheonegarden,canoe,fire,etc.)?4)Whatpeopleneedtobeincludedinthevillagetomakeitlifelike?Whereshouldthepeoplebeplaced?Whatdotheyphysicallylooklike(clothing,gender,hair,physique,etc.)?Whatshouldtheybedoing?Whatwillthepeoplesaytoeachother?

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GAME DES IGN WORKSHEET RUBR IC :

RequiredComponent:

3 2 1 0

Subgames• Aretiedtobasicneeds

• Includefoodandclothing

• Showhowthevillagefunctions

Descriptionsmeetall

requirements

Descriptionsmeettwoofthethree

requirements

Descriptionsmeetoneofthethree

requirements

Descriptionsmeetnoneoftherequirements

Responsestocolonistsinclude• Initialreactions• Conflicts• Scenesfromthetimeline

Descriptionsincludeallthree

components

Descriptionsincludetwoof

thethreecomponents

Descriptionsincludeoneofthethree

components

Descriptionsincludenoneof

thethreecomponents

Physicalobjects• Objectsarerealistic

• Objectsaretiedtosubgames

• Lististhorough

Descriptionsmeetall

requirements

Descriptionsmeettwoofthethree

requirements

Descriptionsmeetoneofthethree

requirements

Descriptionsmeetnoneoftherequirements

Descriptionsofpeopleinclude• Placement• Physicalattributes• Actions• Words

Descriptionsincludeallcomponents

Descriptionsincludethreeof

thefourcomponents

Descriptionsincludeoneortwoofthefourcomponents

Descriptionsincludenoneof

thefourcomponents

Overalldescriptions• Areprecise• Includespecificlocations

• Aretiedtothetimeline

• Arehistoricallyaccurate

Descriptionsmeetall

requirements

Descriptionsmeetthreeof

thefourrequirements

Descriptionsmeetoneor

twoofthefourrequirements

Descriptionsmeetnoneoftherequirements

ColumnTotal

RubricTotal ________outof15

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COORDINATE GR ID FOR PASPAHEGH V I L LAGE MAP :

Q IV Q III

Q II Q I

- 10 - 6 - 2 + 2

- 10

- 6

- 2

+ 6 + 10

+ 6

+ 10

+ 2

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MAP OF PASPAHEGH V I L LAGE :

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COORDINATE MAPP ING WORKSHEET : Directions:AnswereachofthefollowingquestionsbelowbyoverlayingyourcoordinategridoverthemapofthePaspaheghVillage.UsetheblackspotbetweenStructures13and19astheOrigin.*Onlinereference:http://www.virtualjamestown.org/paspahegh/examine.html1)Whatislocatedat(4,4)?2)InwhichtwoquadrantswouldyoufindtheChickahominyRiver?3)Wholivesat(0,6)?4)Whatarethecoordinatesforthemostnorthernpairofhousesinthevillage?5)WhatarethecoordinatesforthePowhatanhouseconstruction?6)Whatartifactwouldanarchaeologistfindat(‐2,‐1)?7)Explorethe3Dvillage.Inwhatquadrantisthefirelocated?

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COORDINATE MAPP ING WORKSHEET ANSWERS : Directions:AnswereachofthefollowingquestionsbelowbyoverlayingyourcoordinategridoverthemapofthePaspaheghVillage.UsetheblackspotbetweenStructures13and19astheOrigin.*Onlinereference:http://www.virtualjamestown.org/paspahegh/examine.html1)Whatislocatedat(4,4)? F57–burialground2)InwhichtwoquadrantswouldyoufindtheChickahominyRiver? QuadrantsIIandiII3)Wholivesat(0,6)? King4)Whatarethecoordinatesforthemostnorthernpairofhousesinthevillage? (10,4)5)WhatarethecoordinatesforthePowhatanhouseconstruction? (‐4,4)6)Whatartifactwouldanarchaeologistfindat(‐2,‐1)? Deadbody–burialground7)Explorethe3Dvillage.Inwhatquadrantisthefirelocated? QuadrantIII

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SCREEN/SCR IPT TEMPLATE : 1)Inthemarginsofthecomicpage,includeatleastonestagedirectionperslide.Includethefollowingitems:

• Tone• Characterfaces• Actionsandbodymovements• Interactionswithenvironment

2)Includeabriefsummaryofhowthestagedirectionscapturetheentireplotandsubtextofthescene3)Includeatleast4slidesperscene;eachslideshouldpicturetheactionanddialogue

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SCREEN/SCR IPT TEMPLATE ASSESSMENT RUBR IC :

RequiredComponent:

3 2 1 0

Includeatleastfourslidesforeachscene

Scenesincludeatleastfour

slides.

Scenesincludeonlythreeslides.

Scenesincludeonlytwoslides.

Scenesincludeonlyoneslide.

Eachslideincludespicturesofactionanddialogue

Allslidesincludebothactionanddialogue.

Someslidesaremissingeither

actionordialogue.

Mostslidesaremissingeither

actionordialogue.

Allslidesaremissingeither

actionordialogue.

Includeonestagedirectionperslide

Allslidesincludestagedirection.

Someslidesaremissingstagedirection.

Mostslidesaremissingstagedirection.

Allslidesaremissingstagedirection.

Stagedirectionsincludetone,characterfaces,actionsandbodymovements,interactionswithenvironment

Directionsconsistently

includeallfourcomponents.

Directionsconsistently

includeatleastthreeofthe

fourcomponents.

Directionsconsistentlyincludetwoof

thefourcomponents.

Directionsdonotconsistently

includeanyofthefourcomponents.

Includesbriefsummaryofhowthestagedirectionscapturetheentireplotandsubtextofthescene

Includeswell‐organizedsummary

Includessummarythataddressesmostoftheplotandsubtext,butnot

all

Includessummarythataddressesonlypartoftheplotandsubtext

Includesnosummary

AllcomponentsfromGameDesignWorksheetareincluded

AllcomponentsfromGameDesign

Worksheetareincluded.

MostcomponentsfromGameDesign

Worksheetareincluded.

OnlysomecomponentsfromGameDesign

Worksheetareincluded.

FewcomponentsfromGameDesign

Worksheetareincluded.

ColumnTotal

RubricTotal ________outof18

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CR IT ICAL AND CREAT IVE TH INK ING ASSESSMENT RUBR IC :

OverallCriticalandCreativeThinking 3 2 1 0

Conceptualization

Studentfullyandsuccessfully

representsideasforgamedesign.

StudentrepresentsweaklydevelopedORfewideasforgame

design.

StudentrepresentsweaklydevelopedANDfewideasforgamedesign.

Studentfailstorepresentideasforgamedesign.

Observing

Studentidentifiesallrelevantdetails

aboutthePaspaheghvillage.

Studentidentifiessomerelevant

detailsaboutthePaspaheghvillage.

Studentidentifiesfewrelevant

detailsaboutthePaspaheghvillage.

StudentdoesnotidentifyrelevantdetailsaboutthePaspaheghvillage.

Elaborating

Studentthoroughly

developsideasbeyondexplicitinformation.

Studentsomewhat

developsideasbeyondexplicitinformation.

Studentbarelydevelopsideasbeyondexplicitinformation.

Studentdoesnotdevelopideasbeyondexplicitinformation.

OrganizingIdeasare

organizedandrelated.

Ideasareorganizedandsomewhatrelated.

Ideasaresomewhat

organizedbutnotclearlyrelated.

Ideasarenotorganizedorrelated.

Autonomy

Studentdoes(threeof):

initiatingactivity,exercisingself‐direction,andexercisingself‐discipline.

Studentdoes(twoof):initiating

activity,exercisingself‐direction,andexercisingself‐discipline.

Studentdoes(oneof):initiating

activity,exercisingself‐direction,andexercisingself‐discipline.

Studentdoes(noneof):

initiatingactivity,exercisingself‐direction,andexercisingself‐discipline.

ColumnTotal

RubricTotal __________outof15