confessions:
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Confessions:. Starting your own game business. Jussi Laakkonen Everyplay. February 10-12 2009. Casual Connect Europe 2009. Full presentation with notes & audio track:. http://jussilaakkonen.wordpress.com. February 10-12 2009. Casual Connect Europe 2009. Hi, I’m Jussi!. CEO, founder. - PowerPoint PPT PresentationTRANSCRIPT
Confessions:
February 10-12 2009 Casual Connect Europe 2009
Starting your own game business
Jussi LaakkonenEveryplay
February 10-12 2009 Casual Connect Europe 2009
Full presentation with notes & audio
track:http://
jussilaakkonen.wordpress.com
Business developmen
tdirector
Multimillion € deals
Produced games
Filled the dishwasher
Console racing games
>3M units sold
previously
Passion – I got to do it!Do your own thingNobody else gets it!Change the worldThe last great adventureGet rich quick epic fail
”Hype or real deal?” panel
virtual worlds, microtransactions
heureka!the
future of games!
confess
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big risks
high growth
new audiences
mass distribution
change in behavior
disruptive technology
unclear business models
something that currently sucks
social gaming
co-creation with users
persistent world
virtual goods
open web APIs
Flash client
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Does it make a tasty soup?We’ll see...
Bizdev
Sales, marketingPartnersStudio mgmt
Server lead
Game server
CEO
Product ownerProductionPR, finance
CTO
Game client
Design
Detailed designGame mechanics
All art
AD
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We game developers in general SUCK at real user driven
iterative development.
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Radically new stuff for me.
It always takes longerthan what you expect.
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5 months of iterating, learning. Reduced scope for earlier
launch.
R&D tax creditsAvailable in most EU countries
Tax credits, grants or loans
15-70% of R&D costs
Paid months after costs were incurred
4.
publisher advancesa.k.a. paying customers
Only after you’ve alreadyspent lots of money
on the prototype
7.
Seed fundsSemi-governmental
e.g. VeraVenture in Finland 50-500 k€
SeedCamp, Y-Combinator...10-50 k€
8.
Venture CapitalFuel to grow faster.
Not for new companies or hit-driven game studios
Only for scaleable businesses like MMOs
Great if you will be sold for >50M€ in less than 5 years.
9.
Strong team
Bold vision
Game + platform
Own money invested
Experience with the paperwork
Win one, and a snowball effect starts
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