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Maranatha Chirstian University CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING SYSTEM BASED ON WEB 2.0 TECHNOLOGIES Oscar Wongso

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Page 1: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING SYSTEM BASED ON WEB 2.0 TECHNOLOGIES

Oscar Wongso

Page 2: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Outline

� Problems � Objectives � Overview of Conceptual Gamification

Framework � Demonstration � Conclusion

Page 3: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Problems

Page 4: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Gamification

“The act of making non-games application into games, by implementing game mechanics in the design” (Muntean,2011) “Combine Intrinsic & Extrinsic Emotion to raise Motivation” (Viola,2011)

Page 5: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Gamification Cont.

Page 6: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Problems Cont. (Gartner Hype Cycle For Education 2014)

Page 7: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Objectives

Page 8: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Web 2.0 Framework Analysis

Page 9: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Gamification Framework Analysis

Page 10: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Conceptual Framework Design

Page 11: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Analysis

Gamification  and  Web  2.0  Technology  Conceptual  Framework  in  E-­‐Learning  System

Activities Description Output

Evaluation

Design

Implemen

tation

Analysis

Developmen

t

Assess  learning  environment

Define  targeted  users  for  gamification  and  

objectives

·∙   Analyze  student’s  personality·∙   Define  students  activities,  status,  

and  objectives

·∙   List  of  objectives  to  achieve

·∙   List  of  student’s  personality

·∙   Students  activities  in  e-­‐learning  system

·∙   Gamification  diagram

·∙   Analyze  the  system  that  being  used

·∙   Analyze  what  are  going  to  be  improved

Prepare  learning  contents

Define  feedback  and  game  mechanics

Collaboration  of  learning  contents  and  game  

mechanics

Prepare  Web  2.0  technology  and  system  that  will  be  used

·∙   Define  points·∙   Define  feedbacks  and  game  

mechanics

·∙   Divide  learning  contents·∙   Prepare  tasks  or  

assignments

·∙   Learning  contents  and  assignments  with  points  given

·∙   List  of  student  activities  with  points  given

·∙   List  of  feedbacks  and  game  mechanics  that  will  be  used

·∙   Gamification  diagram  expanded

Choose  e-­‐learning  system  and  gamification  engine

·∙   Combine  game  mechanics  with  points

·∙   Adjust  gamification  diagram

·∙   List  of  game  mechanics  relate  to  activities  in  e-­‐learning  included  with  learning  contents  and  assignments

·∙   Gamification  diagram  reviewed  and  expanded

·∙   E-­‐Learning  system  and  gamification  engine  that  will  be  used

Implement  e-­‐learning  with  gamification  engine

Give  training  to  students  and  staffs

·∙   Giving  training  or  workshop·∙   Make  some  guidelines·∙   Give  benefit  information  to  

staffs

Create  e-­‐learning  system  ·∙   E-­‐learning  system  with  

gamification  and  Web  2.0  implemented

·∙   List  of  workshops  schedule  for  staffs  and  students

·∙   List  of  guidelines  for  help  users  in  using  e-­‐learning  system

Evaluate,  review,  and  monitoring

·∙   Monitoring  users  activities  in  e-­‐learning  system

·∙   Ask  staffs  and  students  for  opinions

·∙   Review  and  evaluate  e-­‐learning  system  for  improvement

·∙   List  of  staffs  and  students  opinions  in  surveys

·∙   Students  activities  report  in  using  e-­‐learning  system

Page 12: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Design

Page 13: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Development

Page 14: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Implementation

Gamification  and  Web  2.0  Technology  Conceptual  Framework  in  E-­‐Learning  System

Activities Description Output

Evaluation

Design

Implementation

Analysis

Development

Assess  learning  environment

Define  targeted  users  for  gamification  and  

objectives

·∙   Analyze  student’s  personality·∙   Define  students  activities,  status,  

and  objectives

·∙   List  of  objectives  to  achieve

·∙   List  of  student’s  personality

·∙   Students  activities  in  e-­‐learning  system

·∙   Gamification  diagram

·∙   Analyze  the  system  that  being  used

·∙   Analyze  what  are  going  to  be  improved

Prepare  learning  contents

Define  feedback  and  game  mechanics

Collaboration  of  learning  contents  and  game  

mechanics

Prepare  Web  2.0  technology  and  system  that  will  be  used

·∙   Define  points·∙   Define  feedbacks  and  game  

mechanics

·∙   Divide  learning  contents·∙   Prepare  tasks  or  

assignments

·∙   Learning  contents  and  assignments  with  points  given

·∙   List  of  student  activities  with  points  given

·∙   List  of  feedbacks  and  game  mechanics  that  will  be  used

·∙   Gamification  diagram  expanded

Choose  e-­‐learning  system  and  gamification  engine

·∙   Combine  game  mechanics  with  points

·∙   Adjust  gamification  diagram

·∙   List  of  game  mechanics  relate  to  activities  in  e-­‐learning  included  with  learning  contents  and  assignments

·∙   Gamification  diagram  reviewed  and  expanded

·∙   E-­‐Learning  system  and  gamification  engine  that  will  be  used

Implement  e-­‐learning  with  gamification  engine

Give  training  to  students  and  staffs

·∙   Giving  training  or  workshop·∙   Make  some  guidelines·∙   Give  benefit  information  to  

staffs

Create  e-­‐learning  system  ·∙   E-­‐learning  system  with  

gamification  and  Web  2.0  implemented

·∙   List  of  workshops  schedule  for  staffs  and  students

·∙   List  of  guidelines  for  help  users  in  using  e-­‐learning  system

Evaluate,  review,  and  monitoring

·∙   Monitoring  users  activities  in  e-­‐learning  system

·∙   Ask  staffs  and  students  for  opinions

·∙   Review  and  evaluate  e-­‐learning  system  for  improvement

·∙   List  of  staffs  and  students  opinions  in  surveys

·∙   Students  activities  report  in  using  e-­‐learning  system

Gamification  and  Web  2.0  Technology  Conceptual  Framework  in  E-­‐Learning  System

Activities Description Output

Evaluatio

nDe

sign

Implem

entatio

nAn

alysis

Developm

ent

Assess  learning  environment

Define  targeted  users  for  gamification  and  

objectives

·∙   Analyze  student’s  personality·∙   Define  students  activities,  status,  

and  objectives

·∙   List  of  objectives  to  achieve

·∙   List  of  student’s  personality

·∙   Students  activities  in  e-­‐learning  system

·∙   Gamification  diagram

·∙   Analyze  the  system  that  being  used

·∙   Analyze  what  are  going  to  be  improved

Prepare  learning  contents

Define  feedback  and  game  mechanics

Collaboration  of  learning  contents  and  game  

mechanics

Prepare  Web  2.0  technology  and  system  that  will  be  used

·∙   Define  points·∙   Define  feedbacks  and  game  

mechanics

·∙   Divide  learning  contents·∙   Prepare  tasks  or  

assignments

·∙   Learning  contents  and  assignments  with  points  given

·∙   List  of  student  activities  with  points  given

·∙   List  of  feedbacks  and  game  mechanics  that  will  be  used

·∙   Gamification  diagram  expanded

Choose  e-­‐learning  system  and  gamification  engine

·∙   Combine  game  mechanics  with  points

·∙   Adjust  gamification  diagram

·∙   List  of  game  mechanics  relate  to  activities  in  e-­‐learning  included  with  learning  contents  and  assignments

·∙   Gamification  diagram  reviewed  and  expanded

·∙   E-­‐Learning  system  and  gamification  engine  that  will  be  used

Implement  e-­‐learning  with  gamification  engine

Give  training  to  students  and  staffs

·∙   Giving  training  or  workshop·∙   Make  some  guidelines·∙   Give  benefit  information  to  

staffs

Create  e-­‐learning  system  ·∙   E-­‐learning  system  with  

gamification  and  Web  2.0  implemented

·∙   List  of  workshops  schedule  for  staffs  and  students

·∙   List  of  guidelines  for  help  users  in  using  e-­‐learning  system

Evaluate,  review,  and  monitoring

·∙   Monitoring  users  activities  in  e-­‐learning  system

·∙   Ask  staffs  and  students  for  opinions

·∙   Review  and  evaluate  e-­‐learning  system  for  improvement

·∙   List  of  staffs  and  students  opinions  in  surveys

·∙   Students  activities  report  in  using  e-­‐learning  system

Page 15: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Evaluation

Gamification  and  Web  2.0  Technology  Conceptual  Framework  in  E-­‐Learning  System

Activities Description Output

Evaluatio

nDe

sign

Implem

entatio

nAn

alysis

Developm

ent

Assess  learning  environment

Define  targeted  users  for  gamification  and  

objectives

·∙   Analyze  student’s  personality·∙   Define  students  activities,  status,  

and  objectives

·∙   List  of  objectives  to  achieve

·∙   List  of  student’s  personality

·∙   Students  activities  in  e-­‐learning  system

·∙   Gamification  diagram

·∙   Analyze  the  system  that  being  used

·∙   Analyze  what  are  going  to  be  improved

Prepare  learning  contents

Define  feedback  and  game  mechanics

Collaboration  of  learning  contents  and  game  

mechanics

Prepare  Web  2.0  technology  and  system  that  will  be  used

·∙   Define  points·∙   Define  feedbacks  and  game  

mechanics

·∙   Divide  learning  contents·∙   Prepare  tasks  or  

assignments

·∙   Learning  contents  and  assignments  with  points  given

·∙   List  of  student  activities  with  points  given

·∙   List  of  feedbacks  and  game  mechanics  that  will  be  used

·∙   Gamification  diagram  expanded

Choose  e-­‐learning  system  and  gamification  engine

·∙   Combine  game  mechanics  with  points

·∙   Adjust  gamification  diagram

·∙   List  of  game  mechanics  relate  to  activities  in  e-­‐learning  included  with  learning  contents  and  assignments

·∙   Gamification  diagram  reviewed  and  expanded

·∙   E-­‐Learning  system  and  gamification  engine  that  will  be  used

Implement  e-­‐learning  with  gamification  engine

Give  training  to  students  and  staffs

·∙   Giving  training  or  workshop·∙   Make  some  guidelines·∙   Give  benefit  information  to  

staffs

Create  e-­‐learning  system  ·∙   E-­‐learning  system  with  

gamification  and  Web  2.0  implemented

·∙   List  of  workshops  schedule  for  staffs  and  students

·∙   List  of  guidelines  for  help  users  in  using  e-­‐learning  system

Evaluate,  review,  and  monitoring

·∙   Monitoring  users  activities  in  e-­‐learning  system

·∙   Ask  staffs  and  students  for  opinions

·∙   Review  and  evaluate  e-­‐learning  system  for  improvement

·∙   List  of  staffs  and  students  opinions  in  surveys

·∙   Students  activities  report  in  using  e-­‐learning  system

Page 16: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Demonstration (WebLearningSystem.tk) Case Study:

Faculty of Information Technology (Maranatha Christian University)

Page 17: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Analysis

Page 18: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Analysis Gamification Diagram

Page 19: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Design

Lesson Materials Introduction HTML Part 1 HTML Part 2 Table Form + Introduction to PHP CSS Part 1 CSS Part 2 Javascript Part 1 Javascript Part 2 Jquery Introduction to HTML5 XML and XHTML

Student Activities Points

Given

Visit 30 Read Lesson Materials 50 Submit Assignment 40 Add or comment in forum 20 Propose new assignment 1000 Propose new lesson materials 1000

Page 20: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Development Achievement

Titles Points Required Achievement Titles

Rookie 0 6100 Advanced Beginner 100 7300 Specialist Novice 200 8800 Veteran Apprentice 350 10000 Scholar Enthusiast 500 12000 Virtuoso Craftsman 700 14000 Star Artisan 900 16000 Leader Journeyman 1200 20000 Champion Expressive 1500 32000 Governor Skilled 1800 44000 Master Adept 2100 79000 Grandmaster Intermediate 2500 110000 Elite Experienced 2900 220000 Guru Proficient 3900 330000 Superstar Professional 4900 650000 Legend

Page 21: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Implementation (Moodle & CaptainUp)

Page 22: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Evaluation

Page 23: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Conclusion Analysis

•  Analyze learning environment and define target user

Design

•  Prepare learning contents and game mechanics

Development

•  Combine learning contents with game mechanics

Implementation

•  Implement e-learning system and prepare training for users

Evaluation

•  Evaluation and review of e-learning system and gamification design

Page 24: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Conclusion Cont.

Demonstration:

Page 25: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Thank You

Page 26: CONCEPTUAL GAMIFICATION FRAMEWORK FOR E-LEARNING …elfasia.org/2015/assets/pdf/slides/parallel/Track-B/B-6.pdf · 2015-07-07 · Maranatha Chirstian University Gamification “The

Maranatha Chirstian University

Any Questions?