concepts and prototypes cs584. concepts (conceptual model) pre-prototype. explore how to address...

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Concepts and Prototypes CS584

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Page 1: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Concepts and Prototypes

CS584

Page 2: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Concepts (Conceptual Model)

• Pre-prototype.

• Explore how to address some aspect, eg:• The interface metaphor (eg, desktop, ...)

• The paradigm or device (eg, WIMP, wearable, ...)

• The interaction type (eg, instructing, conversing, manipulating/demonstrating, or exploring)

• This is a brainstorming-like tool– Consider several concepts.– There should be some bad ideas!– 1. don’t get too attached to a concept and 2. don’t

spend too much time on any of them.

Page 3: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Concepts

• Examples– Example #1: from Mike Madison’s

homelessness project. (He ultimately scrapped all of them.)

• See next slide.

Page 4: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

ConceptMike Madison, Jason De Runa, Jordan Fugate, Sakshi Gupta

Inklings of a Design…

Page 5: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Example #2: In-Class Activity

– Sketch >=3 concepts for a programmable refrigerator to order groceries.

Page 6: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Is concept good?

• Questions to try to decide (#2-6 are for metaphor concepts):1. Does it solve the problem/aspect?

2. How much structure does it provide?

3. How much of it relevant to the problem?

4. Is it easy to represent?

5. Will your audience understand the metaphor?

6. How extensible is the metaphor?

Page 7: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Prototypes

• To flesh out a concept with enough detail– to communicate/understand user experience in

detail.– in this class: for our use to understand user

problems with our ideas.– can also be used to communicate with boss, news

media, etc...

• Lo-fi prototypes ideal for some purposes:– cheap– yet force enough attention to detail.

Page 8: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Higher fi prototypes

• Useful:– When: AFTER get through lower-fi ones first.– Why: Get at details of design (layout, icons,

colors etc)– Example: Wizard of oz: on the computer, but

human fakes in the computer logic.

• Front end finished with widgets polished up, but behavior/data is hard-coded (no back end).– For boss, at trade shows, etc.

Page 9: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Lo-fi prototypes (we will start here)

• Just how lo-fi can one go– The lowest-fi: paper

• At first: sketches.• Later can be more polished.

– Static paper vs. “interactive” paper.– There are tool-supported variants of above

concepts.– Details of each next...

Page 10: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Paper prototypes

• Static paper– For communicating among team.– Usually done as a written use case or a

sketched storyboard or sketched “state machine”.

– Example: (next slide).

Page 11: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Low-fidelity prototype

Page 12: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Paper prototypes (cont.)

• Dynamic (interactive) paper– For evaluating with user at a very low-cost.

Page 13: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Dynamic/interactive paper prototypes (cont.)

• Example:– from ML-interaction experiment.

• (Next slide).

Page 14: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Lo-fi prototype set-up with pens, printouts, table

Page 15: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Tool-supported prototypes

• Low-fi with tool support.– CogTool (fig next slide): tools for sketched

storyboards/states.– Can transition these to nicer, more polished

versions.

Page 16: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

CogTool Example

Page 17: Concepts and Prototypes CS584. Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...)

Activity

• Choose one concept you did for the programmable refrigerator.

• Consider one specific user task: – your user wants to always keep stocked with

the ingredients for tacos.

• Sketch a static prototype storyboard/states of your programming tool: – that shows how your user will accomplish that

task in your tool.