coms s1007 object-oriented programming and design in java august 7, 2007

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COMS S1007 Object-Oriented Programming and Design in Java August 7, 2007

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COMS S1007Object-Oriented Programming

and Design in JavaAugust 7, 2007

Final Exam Logistics

• Thursday, 5:40-8:40pm

• No calculators, books, notes, electronic devices, etc.

• Graded exams will be available for viewing starting next Tuesday

What’s on the final exam?

• All material covered in lecture

• Programs discussed in lecture and posted on the class website

• Assigned readings– Emphasis will be on material covered in class

Assigned readings

• Java basics: chapters 1-7• Designing classes: 8.1 – 8.9• Interfaces, Inheritance: 9.1 – 9.5, 10.1 – 10.8• Graphics: 2.11 – 2.13, 3.9, 18.1 – 18.4• Testing: 2.8, 3.6, 5.5, 7.8• Event handling: 9.6 – 9.10• Threads: 20.1 – 20.5• Networking: 21.1 – 21.5• Exceptions: 11.1 – 11.6• Data structures: 15.1 – 15.4, 16.1 – 16.7

What’s NOT on the final?

• Extra material in textbook, such as:– Common Errors– How Tos– Quality Tips– Productivity Hints– Random Facts– ….unless covered in lecture!!

• Advanced Topics covered last week

Format of the exam

• 10-15 short-answer “concept” questions

• 4-5 writing Java methods

• 1-2 writing Java classes

• “Find the bugs” question

• 3-4 determining output of Java code

Studying for the exam

• Review your class notes, particularly the descriptions of Java classes and APIs

• Review and make sure you understand the source code that we looked at in class and in the textbook from the assigned readings

• Review the comments made on your homeworks

• Use the discussion board on CourseWorks

Taking the exam

• Note how much each question is worth

• Look through the entire exam and start by working on problems that you think you can do quickly and that are worth a lot of points

• Read the questions carefully to see what is expected of you

• Ask the proctor if you have any questions

More advice

• Concept questions– Don’t write too much, but try to be detailed– Give an example if you can’t explain it

• Writing Java code– You are graded on accuracy of syntax and

semantics (your code must “compile”)– Pay attention to stylistic issues– You will not be provided with any API docs

More advice

• “Find the bugs” question– Look for compile-time (syntax, semantic) errors

before trying to find logic errors– Be sure it’s a bug (look out for tricks)

• Understanding Java code– Review the different APIs to know what they do

Classes you should know well

• Math: random, pow, sqrt…• String: charAt, indexOf, size…• Scanner: constructors, hasNext, next, nextLine…• JFrame: setSize, setVisible, add…• Graphics: setColor, drawString, fillOval…• Object: equals, hashCode, toString, clone…

• These are not the only ones that may appear on the exam, but are the ones you should know best

Java Basics (chapters 1-7)

• OOP: classes and objects

• Encapsulation: public and private

• Methods and constructors

• Object references and aliases

• Pre- and post-increment

• Lazy evaluation of boolean expressions

Coding style

• Avoid calling the same method multiple times

• Use lazy evaluation• Use constants• User errors vs. programmer errors• Avoid side effects• Member variables vs. local variables• Aliasing a parameter

Designing classes (8.1 – 8.9)

• Classes vs. methods– Classes are nouns, methods are verbs

• Cohesion: everything belongs together

• Coupling: co-dependence

• Side effects: modifying an object passed as an explicit parameter

Interfaces & Inheritance (9.1 – 9.5, 10.1 – 10.8)

• Interfaces: collection of abstract methods

• Polymorphism

• Inner classes

• Inheritance

• Abstract classes• Object: the global superclass

Graphics and Java GUIs(2.11 – 2.13, 3.9, 18.1 – 18.4)

• JFrame and its methods• JComponent• Drawing with the Graphics object

• Java Swing components– JPanel, JTextField, JButton, etc.

Testing (2.8, 3.6, 5.5, 7.8)

• The “assert” statement

• Unit testing– Boundary values and equivalence classes

• Integration and systems testing

• Regression testing

Event handling (9.6 – 9.10)

• Event sources and listeners– Not just for GUI events

• Java GUI Listeners– MouseAdapter– MouseMotionAdapter– KeyAdapter– ActionListener

• MouseEvents, KeyEvents, ActionEvents

Threads (20.1 – 20.5)

• Why use threads?

• The Thread class and Runnable interface

• Invoking a new Thread and important methods– start: begins a new line of execution– run: starting point of executable code

• Race conditions

• Locks and synchronization

Networking (21.1 – 21.5)

• The ServerSocket class– constructor binds to a port– “accept” method waits for a connection

• The Socket class– “connect” method connects to a port

• Input and Output streams

Exceptions (11.1 – 11.6)

• Exception hierarchy

• The try/catch/finally blocks

• Throwing exceptions

• Custom exceptions

• Using exceptions for control flow

Data structures (15.1 – 15.4, 16.1 – 16.7)

• Linked Lists– LinkedList and ListIterator class

• Linked Lists vs. arrays

• Stack: LIFO, push/pop

• Queue: FIFO, add/remove

• Set: add, remove, contains

• Map: get, put

• Hashing functions and hash tables

• Trees

Final Exam Logistics

• Thursday, 5:40-8:40pm

• No calculators, books, notes, electronic devices, etc.

• Graded exams will be available for viewing starting next Tuesday