computing, creativity and children · 1. make a turtle 2. program the turtle to draw a man 3....

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Computers Creativity and Children Margaret Low

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Page 1: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Computers Creativity

and Children

Margaret Low

Page 2: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Coventry 2013 – 2014

% of KS4 pupils gaining 5+ GCSEs graded A*-C

Source: http://www.coventry.gov.uk/info/195/facts_about_coventry/2439/skills_and_education

Page 3: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 4: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

WMG staff in ‘judging’ hats

Page 5: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

BCS Coventry + Technology Volunteers in “judging hats”

Page 6: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Challenge IT: Local network and wider contacts

Professional Bodies

BCS (Coventry)

IET (West Midlands)

Local Education

Authorities

Coventry ICT Advisors

Warwickshire ICT

Development Service

Local Secondary

Schools

Coventry

Warwickshire

Solihull

South Leicestershire

Local Universities

Coventry University

University of Warwick

Others

Company + Industry sponsors

Local STEM Ambassador co-ordinator

Computing At School (CAS)

Page 7: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Restart or ShutdownThe way forward for computing in UK Schools. Royal Society Report 2012

Page 8: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

What is wrong with this space?

Page 9: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Why aren’t computers more like these tools?

Page 10: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 11: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 12: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 13: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

• low floor easy to get started

• high ceiling opportunities to create complex projects

• wide walls room for many different interests and learning styles

Communications of the ACM, November 2009

Page 14: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Logo – originally developed by Papert, Solomon and Feurzeig, 1967

Page 15: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 16: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Collaborations and companies

Page 17: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 18: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 19: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Programming by Stealth

Sensing Our World

Introduction to Arduino

Page 20: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Dance MatBox It 2.0Tiltometer Button Box

ButtonsTilt SensorBottle Top

DrumsSlide controller

Sensing Our World

Page 21: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Illuminating Engineeringcollaboration with Simon Leigh

Page 22: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Tiles for Tales

Page 23: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Turtlestitch(developed by Andrea Meyer)

Page 24: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Hereward Collegeco-creation project led by Diane Burton

Page 25: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

Content,

Context

and

Community

Page 26: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7
Page 27: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

1. Make a Turtle

2. Program the Turtle to Draw a Man

3. Turtle Biology

4. Make a Display Turtle

5. Play Spacewar

6. Differential Geometry

7. Draw Spirals

8. Have a Heart (and learn to DEBUG)

9. Grow flowers

10. Make a Movie

11. Make a Music Box and Program A Tune

12. Play with Semi-Random Musical Effects, then Try Serious Composing

13. Computerize an Erector Set Crane and Build a Tower of Blocks

14. Make a Super Light Show

15. Write Concrete Poetry

16. Try Computer Aided Instruction & Psychology

17. Physics in the Finger-Tips (how people balance things)

18. Explain Yourself

19. Puppets

20. Recursion Line - think up 20 more things to do.

Page 28: Computing, Creativity and Children · 1. Make a Turtle 2. Program the Turtle to Draw a Man 3. Turtle Biology 4. Make a Display Turtle 5. Play Spacewar 6. Differential Geometry 7

1. Make a Turtle

2. Program the Turtle to Draw a Man

3. Turtle Biology

4. Make a Display Turtle

5. Play Spacewar

6. Differential Geometry

7. Draw Spirals

8. Have a Heart (and learn to DEBUG)

9. Grow flowers

10. Make a Movie

11. Make a Music Box and Program A Tune

12. Play with Semi-Random Musical Effects, then Try Serious Composing

13. Computerize an Erector Set Crane and Build a Tower of Blocks

14. Make a Super Light Show

15. Write Concrete Poetry

16. Try Computer Aided Instruction & Psychology

17. Physics in the Finger-Tips (how people balance things)

18. Explain Yourself

19. Puppets

20. Recursion Line - think up 20 more things to do.

√√√√√

√√√√ √

√√

15/20 still more to do!