computers in education - session 1
TRANSCRIPT
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www.le.ac.uk
Computers in EducationSession 1: Introduction
Dr Arunangsu ChatterjeeDepartment of Computer ScienceUniversity of Leicester
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The evolving learners• Traditionalists (born before 1946)
• Baby boomers (born between 1946 and 1964)
• Generation X (born between 1965 and 1980)
• Generation Y (born between 1981 and 1999)
• Generation Z (born after 2000)
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Key Transformations
Analogue
Desktop
Closed
Isolated
Centralised
Consumers
Digital
Ubiquitous/Mobile
Open
Connected
De-Centralised
Producers
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Shaped by technology – The past
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The Present
Image Courtesy: http://www.onlineeducation.net
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The Present
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The Future
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esy:
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The FutureCompany
Private
FurtherEducation
Courses and Contentin LMS
CorporateBlogs
Communities / Social NetworkGroups / Experts
Add-In-EducationApplications
CorporateResources
Search andOpen Resource
Repositories
Courses and Contentin LMS/LCMS
InstituteServices
Today: Unintelligent
mash-up of“separated” technology
(GUI mash-ups)
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Think Lego blocks
Image courtesy: Danny de Witte, U&I Learning (UIL), Belgium
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Example
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A Personal Learning Environment (PLE)A Personal Learning Environment is not:
• A specific software application
• A system for creating or delivering e-learning content
• A learning management system
• A content management system
• A virtual learning environment (in its strictest sense)
A Personal Learning Environment is:• A concept, based on Web 2.0 technology
• A collection of tools and systems
• Browser based
• An environment where learners access information from a variety of sources
• Personal to the user – learner-centric
• Distributed and social
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PLEs may be made up of:• Production tools
• Collaboration and sharing tools
• Communication
• Storage tools
• Aggregating content
• Aggregating people
• Aggregating software
• Identity management
• APIs and protocols
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But why change the way we learn?
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BUT
With great power comes great responsibility
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Self-Regulated Learning (SRL)
http://youtu.be/jTa1vOH6JjA
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Self-Regulated Learning (SRL)
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Assess your SRL skills by visiting the following URL
URL: http://goo.gl/EXavm
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Responsive
Open
Learning
Environments
What are we trying to achieve
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How
• An open platform – http://role-sandbox.eu
• A Widget Store - http://www.role-widgetstore.eu/
• A Requirements Store - http://www.cs.le.ac.uk/projects/ROLE/sre/
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What Next
• How to assemble a PLE?
• How to build simple widgets and integrate in your PLE?
• How to work and learn collaboratively using a PLE?