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CSE325 Principles of Operating Systems
Computer System Overview
David Duggan
January 20, 2011
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What is a Computer System?
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Computer System Functional Areas
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Major Computer Components
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Processor
Internal registers Memory address register (MAR)
Specifies the address for the next read or write
Memory buffer register (MBR) Contains data written into memory or receives data
read from memory
I/O address register
I/O buffer register
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User-Visible Registers
May be read by user processes
Available to all programs - application programs and system programs
Types of registers Data Address
Index Segment pointer Stack pointer
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Control and Status Registers
Program Counter (PC) Contains the address of an instruction to be fetched
Instruction Register (IR) Contains the instruction most recently fetched
Program Status Word (PSW) Condition codes
Interrupt enable/disable
Supervisor/user mode
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Simple Instruction Cycle
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Interrupts
Suspends the normal sequence of execution
Used to improve processor utilization
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Interrupt Cycle
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Interrupt Timeline
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Simple Interrupt Processing
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Multiple Interrupts
Disable interrupts while an interrupt is being processed
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Multiple Interrupts (Cont.)
Define priorities for interrupts
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Data Transfer on the Bus
CPUMemory
memory bus
I/O bus
disk Net interface
cache
cache-memory: cache misses, write-through/write-back
memory-disk: swapping, paging, file accesses
memory-network Interface : packet send/receive
I/O devices to the processor: interrupts
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Two I/O Methods
Synchronous Asynchronous
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I/O Operation: Synchronous vs. Asynchronous
After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until operation completes Wait loop (contention for memory access?) At most one I/O request is outstanding at a time, no
simultaneous I/O processing
After I/O starts, control returns to user program without waiting for I/O completion System call – request to the operating system to allow user
to wait for I/O completion Device-status table contains entry for each I/O device
indicating its type, address, and state Operating system indexes into I/O device table to determine
device status and to modify table entry to include interrupt
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Programmed I/O
I/O module performs the action, not the processor
Sets appropriate bits in the I/O status register
No interrupts occur
Processor checks status until operation is complete
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Interrupt-Driven I/O
Processor is interrupted when I/O module ready to exchange data
Processor is free to do other work
No needless waiting
Consumes a lot of processor time because every byte read or written passes through the processor
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Direct Memory Access (DMA)
Used for high-speed I/O devices able to transmit information at close to memory speeds.
Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention.
Only one interrupt is generated per block, rather than the one interrupt per byte.
Programming a DMA transfer address of the I/O buffer starting location in memory number of bytes direction of transfer (read/write from/to memory)
Bus arbitration between cache-memory and DMA transfers
Memory cache must be consistent with DMA
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Storage-Device Hierarchy
Decreasing cost per bit
Increasing capacity
Increasing access time
Decreasing frequency of access of the memory by the processor Locality of reference
Increase size of the transfer unit
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Storage Hierarchy
Storage systems organized in hierarchy. Speed
Cost
Volatility
Caching – copying information into faster storage system; main memory can be viewed as a last cache for secondary storage.
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Performance of Various Levels of Storage
Movement between levels of storage hierarchy can be explicit or implicit
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Cache-Memory Transfers
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Cache Memory The mismatch between processor and memory speed
closer to the processor than the main memory; smaller and faster than the main memory
contains the value of main memory locations that were recently accessed (temporal locality)
transfer between caches and main memory is performed in units called cache blocks/lines
contains also the value of memory locations that are close to locations which were recently accessed (spatial locality)
Cache performance: miss ratio, miss penalty, average access time
invisible to the OS, operated by the hardware/firmwareCSE325 - Computer System
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Cache/Main Memory System
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Cache Read Operation
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Cache Design
Mapping function Determines which cache location the block
will occupy
Direct-mapped vs. fully-associative vs. set-associative
Conflict misses
Replacement algorithm Determines which block to replace
Least-Recently-Used (LRU) algorithm
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Cache Design (Cont.)
Write policy When the memory write operation takes place
Can occur every time block is updated: write through
Can occur only when block is replaced: write back Minimizes memory write operations
Leaves main memory in an obsolete state
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Disk Cache/Buffer Cache
A portion of main memory used as a buffer to temporarily to hold data for the disk
Disk writes are clustered
Some data written out may be referenced again. The data are retrieved rapidly from the software cache instead of slowly from disk
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Multiprocessors
CPUMemory
memory bus
I/O bus
disk Net interface
cache
more than one processor on the same bus memory is shared among processors-- cache coherency goal: performance speedup single-image operating systems Multi-core processors (chip-level multiprocessors/CMP)
CPUcache
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Clusters of Computers
network of computers: “share-nothing”
communication through message-passing
fast interconnects: memory-to-memory communication
goals: performance and availability
each system runs its own operating system
CPUMemory
memory bus
I/O bus
disk Net interface
cacheCPU
Memory
memory bus
I/O bus
diskNet interface
cache
network