computer science 209 guis model/view/controller layouts
TRANSCRIPT
Computer Science 209
GUIs
Model/View/Controller
Layouts
Graphical User Interfaces
• A GUI provides a human user with a view of the state of a data model and with controls for manipulating it
• A GUI consists of windows, icons, a mouse, and pull-down menus (WIMP), among other things
Event-Driven Programming
• An application sets up and displays a window
• The application waits for user events, such as mouse clicks on buttons or menu items
• The application responds to these events by manipulating the data model and updating the display
Model/View/Controller Pattern
• In the MVC pattern– The model is responsible for managing the data
and updating the view– The view is responsible for displaying the data
and controls (buttons, etc.)– The controller listens for user events and
informs the model of them
Model/View/Controller Pattern
View
Controller Model
displays
listens
notifies
Separation of Concerns
• We can keep the model fixed and change the view
• We can keep the view fixed and change the model
• Each control in the view has its own set of listeners, each of which is responsible for acting on a distinct event
Example: A Data Modelpublic class Die{
private int value;
public Die(){ roll(); }
public void roll(){ value = (int)(Math.random() * 6) + 1; }
public String toString(){ return "" + value; }}
Example: An Empty Windowimport javax.swing.JFrame;
public class GUIApp{
public static void main(String[] args){ final JFrame view = new JFrame(); view.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); view.setSize(200, 200); view.setVisible(true); }}
main instantiates the frame and sets its principal attributes
Specializing the Viewimport javax.swing.JFrame;
public class GUIApp{
public static void main(String[] args){ final JFrame view = new MainView1(); view.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); view.setSize(200, 200); view.setVisible(true); }}
import javax.swing.*;import java.awt.*;
public class MainView1 extends JFrame{
// Code for specializing the view}
Define a subclass of JFrame to represent the view
Add Two Controlsimport javax.swing.*;import javax.swing.*;
import java.awt.*;
public class MainView1 extends JFrame{
private JTextField diceField = new JTextField(1); private JButton rollButton = new JButton("Roll");
public MainView1(){ this.setTitle("Roll the Die"); diceField.setEditable(false); diceField.setHorizontalAlignment(JTextField.CENTER); Container c = this.getContentPane(); c.add(diceField, BorderLayout.NORTH); c.add(rollButton, BorderLayout.SOUTH); } }
The view’s constructor sets the attributes of the controls and layout and adds them to the frame
Hook Up the Model and the Viewimport javax.swing.JFrame;
public class GUIApp{
public static void main(String[] args){ final JFrame view = new MainView2(new Die()); view.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); view.setSize(200, 200); view.setVisible(true); }}
The GUIApp class instantiates the model and the view and connects them
Display the Data Modelimport javax.swing.*;import java.awt.*;
public class MainView2 extends JFrame{
private JTextField diceField = new JTextField(1); private JButton rollButton = new JButton("Roll"); private Die model;
public MainView2(Die model){ this.model = model; setTitle("Roll the Die"); diceField.setEditable(false); diceField.setHorizontalAlignment(JTextField.CENTER); diceField.setText(model.toString()); Container c = this.getContentPane(); c.add(diceField, BorderLayout.NORTH); c.add(rollButton, BorderLayout.SOUTH); }
Listening and Respondingimport javax.swing.*;import java.awt.*;import java.awt.event.*;
public class MainView3 extends JFrame{
private JTextField diceField = new JTextField(1); private JButton rollButton = new JButton("Roll"); private Die model;
public MainView3(Die model){ this.model = model; this.setTitle("Roll the Die"); diceField.setEditable(false); diceField.setHorizontalAlignment(JTextField.CENTER); diceField.setText(model.toString()); rollButton.addActionListener(new RollListener()); Container c = this.getContentPane(); c.add(diceField, BorderLayout.NORTH); c.add(rollButton, BorderLayout.SOUTH);
Listening and Respondingimport javax.swing.*;import java.awt.*;import java.awt.event.*;
public class MainView3 extends JFrame{
private JTextField diceField = new JTextField(1); private JButton rollButton = new JButton("Roll"); private Die model;
…
private class RollListener implements ActionListener{ public void actionPerformed(ActionEvent e){ model.roll(); diceField.setText(model.toString()); } }}
Components, Containers, and Layouts
• Some GUI components are primitives, such as buttons and fields
• Others are containers in which components can be placed, such as frames and panels (panels can be nested recursively)
• The manner of organizing components can vary with the container and with the application
Layout Managers
• Components are added to a container under the influence of a layout manager
• The default layout manager for frames and dialogs is BorderLayout
• The default layout manager for panels and applets is FlowLayout
The Layout Strategy
• The different layout managers implement the LayoutManager interface
• A container calls methods in this interface to lay out the components
• The user of the container supplies an instance of this interface for a particular type of layout
Common Layouts
FlowLayout Wrap around effect
BorderLayout 5 distinct areas
GridLayout Two-dimensional grid of equal-sized areas
GridBagLayout Allows stretching of cells across rows and columns
Flow Layouts
public FlowView(){ Container c = getContentPane(); c.setLayout(new FlowLayout(FlowLayout.CENTER, 10, 15)); c.add(new JButton("One")); c.add(new JButton("Two")); c.add(new JButton("Three")); c.add(new JButton("Four"));}
Can specify alignment and margins between components
Components occupy the minimum space necessary
Border Layouts
public BorderView(){ Container c = getContentPane(); c.add(new JButton("North") , BorderLayout.NORTH); c.add(new JButton("East") , BorderLayout.EAST); c.add(new JButton("South") , BorderLayout.SOUTH); c.add(new JButton("West") , BorderLayout.WEST); c.add(new JButton("Center”), BorderLayout.CENTER);}
Components stretch to fill their areas
Filled areas expand to fill areas left empty
Grid Layouts
public GridView(){ Container c = getContentPane(); c.setLayout(new GridLayout(2, 2)); c.add(new JButton("One")); c.add(new JButton("Two")); c.add(new JButton("Three")); c.add(new JButton("Four"));}
Cells are filled in row major order
Components stretch to fill their cells
Gridbag Layoutspublic GridBagView(){ GridBagLayout layout = new GridBagLayout(); GridBagConstraints constraints = new GridBagConstraints(); Container c = getContentPane(); c.setLayout(layout); constraints.gridx = 0; constraints.gridy = 0; layout.setConstraints(widget1, constraints); c.add(widget1); constraints.gridx = 1; constraints.gridy = 0; layout.setConstraints(widget2, constraints); c.add(widget2); constraints.gridx = 0; constraints.gridy = 1; constraints.gridwidth = 2; constraints.fill = GridBagConstraints.HORIZONTAL; layout.setConstraints(widget3, constraints); c.add(widget3);}
Planning a Layout
• Draw a picture of the desired look
• Use nested panels to structure components where necessary
• Choose appropriate layout managers for each subarea in the main window
Refine the Layoutimport javax.swing.*;import java.awt.*;import java.awt.event.*;
public class MainView3 extends JFrame{
private JTextField diceField = new JTextField(1); private JButton rollButton = new JButton("Roll"); private Die model;
public MainView3(Die model){ … Container c = this.getContentPane(); JPanel dicePanel = new JPanel(); dicePanel.add(diceField); JPanel rollPanel = new JPanel(); rollPanel.add(rollButton); c.add(dicePanel, BorderLayout.NORTH); c.add(rollPanel, BorderLayout.SOUTH);
A GUI for a Student Object