computer networks module iii
TRANSCRIPT
COMPUTER NETWORKS
Ajit K Nayak, Ph.D.
Department of Computer Science & Information Technology,
ITER, SOA University.
Lecture Notes
Module III
Computer Networking / Module III/ AKN / 2
Out Line of Module III
Network Layer, Network Layer Protocols
Transport Layer, Congestion control &
Quality of service
Application Layer protocols
Readings: “Data Communications and Networking” Third
Edition, Behrouz A Forcuzan, Chapter 19 - Chapter 23
Computer Networking / Module III/ AKN / 3
Network Layer
Lecture I
• Host-to-Host Delivery• Addressing
• Routing
•Network Layer Protocols• IPV4
• ARP
• ICMP
Computer Networking / Module III/ AKN / 4
Network Layer
Protocol used is IP for Network Layer
Responsibility of this layer to deliver the
datagram to the correct destination host. i.e. host-to-
host delivery
Computer Networking / Module III/ AKN / 5
Classful IP Addresses Each host on a TCP/IP internet is assigned a unique
32-bit unicast Internet address that is used in all communication with that host.
Each unicast IP address is a pair(netid, hostid), where netid identifies a network and hostid identifies a host on that network
The total address space is 232=4,294,967,296. But all addresses are not usable
It is represented in dotted decimal notation
128.11.3.31
1000000 00001011 00000011 00011111
Computer Networking / Module III/ AKN / 6
Type of communication
Unicast: one-to-one communication. i.e. One source sends to exactly one destination host
Multicast: one-to-a group. i.e. one sources sends to a predefined group of destination hosts simultaneously
Broadcast: one-to-all. i.e. one source sends to all other hosts available in that network. Broadcast in Internet is not allowed.
Others: anycast, geocast, etc. read yourself!
Computer Networking / Module III/ AKN / 7
Classes of IP addresses
Class A 0.0.0.0 – 127.255.255.255
Class B 128.0.0.0 – 191.255.255.255
Class C 192.0.0.0 – 223.255.255.255
Class D 224.0.0.0 – 239.255.255.255
Class E 240.0.0.0 – 255.255.255.255
0 netid hostid
1 0 netid hostid
1 1 0 netid hostid
1 1 1 0 multicast address
1 1 1 1 reserved for future use
Computer Networking / Module III/ AKN / 8
IP Addresses Class A
First octet defines the netid and first bit is fixed
Max. no of network possible: 27-2=126
All zero and all one values can not be used
24 bits are used for hostid
Max no of hosts 224-2=16,777,214 per network can be connected to a class A network
Class B First two octet define the netid and two left bits are
fixed : 214-2=16,382 networks and
216-2=65,534 hosts/network
Computer Networking / Module III/ AKN / 9
IP Addresses Class C: First three octet defines netid and three bits
fixed
221-2=2,097,151 networks
28-2=254 hosts/network
Class D: No net and host ids
First four bits are fixed, remaining 24 bits define multicastaddresses?
Class E: No use
Computer Networking / Module III/ AKN / 10
Special Addresses
Network Addresses
Addresses having all zero hostids are used to identify a network and is not assigned to any host
Specific All 0s
. . .
123.0.0.0
123.50.16.90 123.65.7.34 123.90.123.4
Class A
Computer Networking / Module III/ AKN / 11
Network Address
Find Network addresses of the following IP addresses
24.32.3.29
190.234.211.21
200.23.31.6
Computer Networking / Module III/ AKN / 12
Special Addresses contd.
Direct Broadcast Addresses
Used by a router to broadcast a message to all hosts of a network
It can only be used as a destination address by specifying hostid as all 1s
Specific All 1s
. . .
221.45.71.0
221.45.71.20 221.45.71.64 221.45.71.99
Class C network
R
221.45.71.255
Computer Networking / Module III/ AKN / 13
Special Addresses contd. Limited Broadcast Addresses
Used by a host to send a message to every other host in that network
It can only be used as a destination address by specifying netid and hostid as all 1s
Router blocks the packet and discards it.
All 1s All 1s
. . .
221.45.71.0
221.45.71.20 221.45.71.64 221.45.71.99
Class C network
R
Blocked here
Computer Networking / Module III/ AKN / 14
Special Addresses contd. This Host Addresses
Used by a DHCP client at bootstrap as a source address to get a valid IP address from the DHCP server
It is specified by all 0s. The destination is a limited broadcast address
It is always a Class A address regardless of the network
All 0s All 0s
. . .
221.45.71.0
?.?.?.? 221.45.71.64 221.45.71.99
Class C network
B
Bootstrap server
221.45.71.1
Computer Networking / Module III/ AKN / 15
Special Addresses contd.
Loop Back Addresses
Used by a host to communicate with itself without a special network interface
This is the address with first byte as 127 and the packet never goes out of the machine
127 AnyHostP1 P2
127.0.0.1
Computer Networking / Module III/ AKN / 16
Private Network Addresses These IPs should not be used in internet but one
can use for hosts that do not require direct access to the Internet
These addresses are filtered by Internet routers and therefore do not have to be globally unique
10.0.0.0 – 10.255.255.255
172.16.0.0 – 172.31.255.255
192.168.0.0 – 192.168.255.255
Automatic Private IP Addressing Used by windows machine, if there is no DHCP available
169.254.0.0 – 169.254.255.255
Rfcs: 1466, 1918, 1597, 3927 etc.
Computer Networking / Module III/ AKN / 17
Masking To reach at a host we have two level of hierarchy
1. Reach at destination network 2. Reach at host
Masking is a process that extracts the address of physical network from an IP address
Mask is an IP having netid all ones and hostid all zeros
141.14.2.21 255.255.0.0 141.14.0.0
A bit wise and operation is performed
10001101 00001110 00000010 00010101
11111111 11111111 00000000 00000000
141 14 0 0
Mask
Computer Networking / Module III/ AKN / 18
Problems with classful There are three main problems with “classful” addressing,
1. Lack of Internal Address Flexibility: Big organizations are
assigned large, “monolithic” blocks of addresses that don't
match well the structure of their underlying internal networks.
2. Inefficient Use of Address Space: The existence of only three
block sizes (classes A, B and C) leads to waste of limited IP
address space.
3. Proliferation of Router Table Entries: As the Internet grows,
more and more entries are required for routers to handle the
routing of IP datagrams, which causes performance problems
for routers. Attempting to reduce inefficient address space
allocation leads to even more router table entries.
Computer Networking / Module III/ AKN / 19
Subnetting This technique helps to divide one physical network
into some smaller subnets (i.e.to create hierarchies)
Advantage: Increasing popularity of LAN may exhaust the netids
When many hosts connected to a single network the messages are overcrowded due to the broadcast nature of LANs
The scheme allows multiple physical networks to share a same prefix (1980s)
A second extension is also available to divide suffix and prefix at an arbitrary point called classless addressing and supernetting (1990s)
Computer Networking / Module III/ AKN / 20
Subnetting an Example
141.14.0.0
. . .
141.14.0.0
.2.20 .7.96 .22.90
R
141.14.0.0
141.14.0.0
R.2
.7
.22
Without subnet
With subnet
.2.20
.7.96
.22.90
141.14.2.0
141.14.22.0
141.14.7.0
Computer Networking / Module III/ AKN / 21
Subnetting Rest of the Internet still fills as if one
network. i.e packet destinated at 141.14.2.21 still reach at router R and it is aware of three subnets.
Last two octets define two things1. subnetid 2. hostid
Delivery of packets now involve three steps
1. Delivery to the network
2. Delivery to the subnet
3. Delivery to the host
Computer Networking / Module III/ AKN / 22
Example 1
Q. Design 8 subnets from 211.77.20.0
Ans. Taking 3 bits for subnet in last byte, remaining 5 bits are
used for hostid
Computer Networking / Module III/ AKN / 23
Example 1 contd.
According to classic IP routing rules, it was not possible to use the
subnets with all zero or all one values. i.e. subnet #0 and subnet #7
However, most modern machines have no troubles using uppermost or
lowermost subnets
Computer Networking / Module III/ AKN / 24
Example 2 The network address is x.y.z.0, subnet mask is
255.255.255.248 then design the subnets
From mask it is clear that first five bits of last byte is used as subnetid and last three bits are used as hostids
i.e. 25=32 subnets and 23-2=6 hosts/subnets Subnet #0: x.y.z.0, x.y.z.1, . . ., x.y.z.6, x.y.z.7
Subnet #1: x.y.z.9, x.y.z.10, . . ., x.y.z.14, x.y.z.15
Subnet #2: x.y.z.16, x.y.z.17, . . ., x.y.z.22, x.y.z.23
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Subnet #29: x.y.z.232, x.y.z.233, . . ., x.y.z.238, x.y.z.239
Subnet #30: x.y.z.240, x.y.z.241, . . ., x.y.z.246, x.y.z.247
Subnet #31: x.y.z.248, x.y.z.249, . . ., x.y.z.254, x.y.z.255
First column is used as subnet id, last column is used as broadcast address.
Computer Networking / Module III/ AKN / 25
IP addresses are used not only to
uniquely identify IP addresses
but also to facilitate the routing
of IP datagrams over networks
Computer Networking / Module III/ AKN / 26
Problems with IP Addressing If a host computer moves from one network to another, its IP
address must change (manually)
Because routing uses the network portion of the IP address, the path taken by packets traveling to a host with multiple IP address depends on the address used.
Addressing Authorities
IANA: Internet Assigned Number Authority upto 1998
ICANN: Internet Corporation for Assigned Names and Numbers
R A B
Network 1
Network 2
I2I2 I3
I5I4
If link I3 fails than A cannot send to B
Computer Networking / Module III/ AKN / 27
Dynamic Address configuration Each computer that is connected to Internet must have
following information Its IP address
Subnet mask
Router/gateway‟s IP address
Name server‟s IP address
These information are maintained in operating system and stored in disk
These information may be acquired by assigning static values or can also be obtained dynamically when needed
DHCP is designed to assign these information dynamically (on demand)
It is a client/server program, when client sends a request to server, server selects an IP address from the pool of unused IP address for a negotiable period of time (lease time)
Computer Networking / Module III/ AKN / 28
Dynamic Host Configuration Protocol
TRANSITION STATES
All the DHCP servers replies with a DHCPOFFER message, which contains IP address, lease time etc.
client chooses on of the offers. Client now sends a DHCPREQUEST message
Requesting state
Remains in this state till it gets the DHCPACK, which creates a binding of physical and logical address
Initializing state Client broadcasts a
DHCPDISCOVER message
Selecting state
Computer Networking / Module III/ AKN / 29
DHCP contd. Bound state
After using 50% of the time, client requests for renewal by sending another DHCPREQUEST, or client can cancel the lease and go back to the initializing state
Renewing state
If it receives the DHCPACK then the timer is reset or client goes again for rebinding. If not received till 87.5% of lease time then goes to rebinding state
Rebinding state
It remains in this state till it receives a DHCPNAK or lease expires, client goes to initializing state for a fresh process or goes to bound state if DHCPACK is received
Computer Networking / Module III/ AKN / 30
Network Address Translation Home users and small business can be connected to Internet
via an ADSL or cable modem and every body needs one or more IP addresses
Due to shortage of IP addresses, the demand may be full filled by using the private network address through Network address translation method (NAT)
NAT enables a user to have large set of addresses (private) internally and one or a small set of addresses externally (global)
Address translation
Computer Networking / Module III/ AKN / 31
NAT contd. Address translation
All out going packets go through the NAT router, which replaces destination address in the packet with global NAT address.
Similarly all incoming packets also pass through the NAT router, which replaces the destination address with appropriate private address using Translation table
Private Address
Private Port
ExternalAddress
External Port
TransportProtocol
172.18.3.1 1400 25.8.3.2 80 TCP
172.18.3.2 1401 25.8.3.2 80 TCP
... ... ... ... ...
Computer Networking / Module III/ AKN / 32
Routing techniques Usually routing uses an Internet routing table on each
machine that stores information about possible destinations and how to reach them
Next Hop Routing
network
10.0.0.0
network
20.0.0.0
network
30.0.0.0
network
40.0.0.0
Q R
SDest Next hop
10.0.0.0 20.0.0.5
20.0.0.0 Direct
30.0.0.0 Direct
40.0.0.0 30.0.0.7
10.0.0.5
20.0.0.5
20.0.0.6
30.0.0.6
30.0.0.7
40.0.0.7
Computer Networking / Module III/ AKN / 33
Network-Specific Routing
Instead of one entry for each destination host, we maintain one entry for total network
Computer Networking / Module III/ AKN / 34
Host-Specific Routing Host-specific routes
Although all routing is based on networks and not on specific hosts, most software allows per-host routes as a special case.
This is helpful for administration purposes like testing, controlling access and debugging etc.
Net1
Net2 Net3
R
P
Q
A
B
Destination Next hop
B R
Net2 Q
Net3 R
Table for host A
Computer Networking / Module III/ AKN / 35
Default Routing Default Routes
In this type of routing , it looks in the routing table for the destination network. If no route appears in the table, the routing routines send the datagram to a default router
It is useful when the network has a small set of local addresses and only one connection to the rest of internet
Rest of
Internet
network
10.0.0.0
network
20.0.0.0Q
SDestination Next hop
20.0.0.0 Q
Default S
• Routing table
for a host on
network 10.0.0.0
Computer Networking / Module III/ AKN / 36
Static versus Dynamic Routing Tables Routing tables may be constructed statically or
dynamically. The success of routing depends on the consistency of routing table information
Static Routing table
Information entered manually, can be used for small intranet that does not change very often. It is not a good choice in Internet where information changes very often
Dynamic Routing table
Updated periodically using the dynamic routing protocols like RIP, OSPF, or BGP etc.
Dynamic routing is preferred over static routing as the updation of routing table is done dynamically thus providing a consistent routing mechanism.
Computer Networking / Module III/ AKN / 37
Hierarchical Routing It is not possible to keep information about each host and or
each network in the routing table of each Internet router
To solve this problem we maintain hierarchical routing. According to this technique the we maintain partial information in routers
e.g. if the block assigned to one ISP is a.b.c.d/n and it may create many subnets of e.f.g.h/m for each of its customers, the rest of the Internet does not have to be aware of this division. i.e. all customer of that ISP are defined as a.b.c.d/n to the rest of Internet
There is only one entry needed for this ISP
The router inside ISP recognizes the sub-blocks and routes the packets to the destination
To reduce the size of table further the hierarchical routing may be included. i.e. The routers of ISPs outside Europe will have only one entry for packets to Europe in their routing tables.
Computer Networking / Module III/ AKN / 38
Internet Protocol (IPV4:RFC-791) Connection less delivery system
Internet service consists of an unreliable, best-effort, connection less packet delivery system.
Unreliable because delivery is not guaranteed.
i.e.The packet may be lost, duplicated, delayed or delivered out of order but the service will not detect such conditions, nor will it inform the sender or receiver.
A sequence of sent from one computer to another may travel over different paths, or some may be lost while others are delivered.
It is best-effort delivery because the internet software makes an earnest attempt to delivery packets
i.e. the internet does not discard packets always. Unreliability arises only when resources are exhausted or underlying networks fail.
Computer Networking / Module III/ AKN / 39
Internet Protocol (contd.) The Internet protocol defines unreliable, connection less
delivery mechanism ( IP )
It defines the basic unit of data transfer used throughout the internet by specifying the exact format of data
It performs routing function, choosing the path over which the data will be sent
It also includes a set of rules that embody the idea of unreliable packet delivery.
i.e. It tells how to process the packets, how and when error message should be generated, and the conditions under which the packets can be discarded.
Computer Networking / Module III/ AKN / 40
Internet Protocol Datagram Format
Ver Total length
Fragment offsetIdentification
Source IP
Destination IP
IP Options if any
Data
. . .
Service TypeHLen
Flag
TTL Protocol Header checksum
Padding
0 4 8 16 19 24 31
Computer Networking / Module III/ AKN / 41
IP Header Ver: version of IP (4 or 6)
HLen: total length of datagram header (20-60 bytes)
Type of Service: how the datagram should be handled by the router
Precedence: (3 bits) defines priorities in cases like congestion
TOS bits: low delay, high throughput, high reliability, less cost. A hint to router as a decision making factor for routing algorithms. Internet does not guarantee to provide any particular type of service
IETF redefined the meaning
If last three bits are zero than first three bits define precedence (backward compatibility)i.e. xxx000
Precedence D T R C
0 4 7
CODEPOINT unused
0 6 7
Computer Networking / Module III/ AKN / 42
IP Header (contd.) The 64 code point values maps to an underlying
service definition and is divided into three groups
Pool Codepoint Assigned by
1 xxxxx0 Standards Organization(IETF)
2 xxxx11 Local or Experimental
3 xxxx01 Local or experimental for now
If the standards bodies exhaust all values in pool 1, they may also choose to assign values in pool 3
Total Length: defines total length of the datagram in bytes.
i.e. 216-1=65,535 bytes max. including header
Computer Networking / Module III/ AKN / 43
IP Header (contd.) Fragmentation
Each datagram is encapsulated in a datalink frame before transmission.
It has to travel through different networks and the frame size differs for different networks and is defined by MTU of that network
Identification: IP software keeps a global counter and increments each time a new datagram created.
if the datagram is fragmented then the identification is copied to each fragment of same datagram
Flags: 3 bit field, D:do not fragment M: more fragment
U D M
Computer Networking / Module III/ AKN / 44
IP Header (contd.) D=1: datagram must not be fragmented
D=0: datagram can be fragmented
M=1: It is not the last fragment
M=0: It is the last or only fragment
Fragmentation offset: It shows the relative position of the fragment, w.r.t. whole datagram
0 3999
0 1399
1400 2799
2800 3999
Offset measured in bytes
0/8 = 0
1400/8 = 175
2800/8 = 350
Computer Networking / Module III/ AKN / 45
IP Header (contd.) Time to Live:It specifies how long in seconds, the
datagram is allowed to remain in the internet system
When a datagram arrives at a router, it records the time and before sending forward it decrements the time to live field.
When it becomes zero, the datagram is discarded and an error message is sent to the source
But to estimate exact time is difficult because routers do not usually know the transit time for physical networks.
Thus in practice the time to live acts as a hop limitrather than an estimate of delay. Each router only decrements the value by one till it becomes zero.
Computer Networking / Module III/ AKN / 46
IP Header (contd.) Protocol: It defines the higher level protocol
that uses the IP layer service ICMP- 1, IGMP-2, TCP-6, UDP-17 etc.
Header Checksum: Ensures the integrity of header values Divide the packet in to k section of 16 bits each
All sections are added using ones complement method
The final result is complemented to make checksum
Follow the same method at receiver. If the result is zero accept else discard the datagram
Computer Networking / Module III/ AKN / 47
IP Header Options IP header is made of two parts: the fixed part and the
variable part. Fixed part is 20 byte long; the variable part comprises the option which can be a max. of 40 bytes.
These are included primarily for network testing and debugging
Format
Code: It contains copy(1), class(2), and number(5)
Copy = 1: options should be copied to all fragment
Copy = 0: options must be only copied to first fragment
Code(8) Length(8) Data (variable length)
Copy Class Number
Computer Networking / Module III/ AKN / 48
Options field of IP Datagram Class
00 : used for datagram control, 01: reserved
10: Debugging and management, 11: reserved
Number
Defines the type of options
Length
It defines the total length of the option including the code field and the length field itself
Data
Contains the data that specific options require
Computer Networking / Module III/ AKN / 49
Types of Options 0 : End of option, used if options do not end at end of header
1: no operation, used to align octets
7: Record Route, It is used to record the routers that handles the datagrams. It can list up to nine router addresses?
The source creates empty fields for the IP addresses in the data field of the option
Options
Data0
7-byte opt
8-byte opt
1
Code Length Pointer
First IP Address (empty)
Second IP Address (empty)
Third IP Address (empty)
Computer Networking / Module III/ AKN / 50
Types of Options Whenever a router handles the datagram, it compares
the pointer and length field. If the pointer field is greater than length field, the list is full.
Else router inserts its IP address at the position specified by pointer and increments the pointer by four.
This option requires that two machines must cooperate. i.e. source must enable record route and destination must agree to process the resultant list.
9: Strict source route, used by the source to predetermine a route for the datagram as it travels through internet i.e. a source may choose a safer route to the destination
Computer Networking / Module III/ AKN / 51
Types of Options If a datagram specifies a strict source route, all of the
routers defined in the option must be visited in order by the datagram.
If a datagram reaches at a router not in the list then it is discarded and error message is sent to the source.
If a datagram reaches at the destination and some entries were not visited, it will also be discarded and error message is issued.
i.e. The path between two successive addresses in the list must consists of a single physical network
It is only useful when the network topology is known
Computer Networking / Module III/ AKN / 52
Types of Options 3: Loose source route, It is similar to strict source but allows
multiple network hops between successive address in the list
Both source route options requires routers along the path to overwrite the list with their local network address.
4: Timestamp, is used to record the time of datagram processing by the router.
Code Length Pointer
First IP Address
First Timestamp
. . .
OFlow Flags
Computer Networking / Module III/ AKN / 53
Types of Options Length and pointer fields are used to specify the
length of the space reserved for the option and the location of the next unused slot.
Oflow(4) contains an integer count of routers that couldnot supply timestamp because the option was too small
Flag(4), controls the exact format of the option and tells how routers should supply timestamps. 0: Record timestamps only, omit IP addresses
1: Precede each timestamp by an IP address
3: IP addresses are specified by sender; a router only records a timestamp if the next IP address in the list matches the router‟s IP address
Computer Networking / Module III/ AKN / 54
Routing IP Datagrams Routing is the process of choosing a path over which
to send packets, and router refers to a computer making the choice
The goal of IP is to provide a virtual network that encompasses multiple physical network and offers a connection less datagram delivery service
Routing is divided into two forms
1. Direct delivery: Transmission of a datagram from one computer across a single physical network directly to another
2. Indirect delivery: Transmission of datagram to a destination not attached directly to the senders network, thus forcing the sender to pass the datagram to a router for delivery
Computer Networking / Module III/ AKN / 55
Datagram delivery over a single Network
In this case the final destination of the datagram is a host connected to the same physical network
R
• The sender extracts the network address of destination IP and
compares it to the network portion of its own IP .
• If a match is found then the delivery is direct and it does not
involve routers
• Now the destination IP address is used to find its physical
address for actual datalink layer delivery?
• Extraction of network address
takes a few machine instructions
making the process extremely
efficient
Computer Networking / Module III/ AKN / 56
Indirect Delivery It is more difficult because the sender must identify a
router to which the datagram can be sent
R
R
• The datagram goes from router to
router until it reaches the destination
network• At the destination network it
performs direct delivery to reach
at the host
• How can a host know which router to use for a given
destination?
• How can a router know where to send datagrams?
Computer Networking / Module III/ AKN / 57
Mapping Internet Address to Physical Address
Delivery of a packet requires two levels of addressing.
Hosts and routers are recognized at the network level by their logical addresses, which is universal and implemented in software
But at physical level devices are recognized by their physical addresses
Therefore, the packet to be sent from A to B should be mapped to the physical address of B
Address mapping must be performed at each step along a path from original source to ultimate destination
i.e 1. Last hop addressing 2. Intermediate addressing
Computer Networking / Module III/ AKN / 58
Mapping Internet Address Physical Address
Last hop addressing Packet‟s internet address is mapped to the final
destinations physical address
Intermediate addressing At any point along the path packet is mapped to
intermediate routers physical address (as destination)
Address resolution problem The problem of mapping logical to physical address is
called the ‘address resolution problem’.
There are two technologies followed by TCP/IP to resolve the problem.
1. Resolution through direct mapping
2. Resolution through Dynamic binding
Computer Networking / Module III/ AKN / 59
Mapping Internet Address Physical Address Resolution through Direct Mapping
In proNET token ring network, the administrator chooses small integers for physical addresses while installing an interface.
Now to have a efficient address resolution one can find a function PA = f (IA) to calculate the numbers.
i.e. if f is simple then the mapping will be simple
Another way is to keep a table containing address pairs (logical, physical) and a hash function may be used to search that table
Another advantage in this method is, if one interface of a computer is changed then also the same physical address can be used for the new interface
Also new computers can be added to the network without changing the existing assignments.
Computer Networking / Module III/ AKN / 60
Mapping Internet Address Physical Address
Resolution through dynamic binding In Ethernet technology the 48 bit physical address is
assigned when manufactured
Thus the physical address of a computer changes each time an interface is changed.
Because the physical address is 48 bit long and not assigned by the user thus it is impossible to devise a function for mapping as in previous case
To avoid maintaining a mapping table (not possible !) the designers developed a protocol to bind addresses dynamically known as „Address Resolution Protocol‟
ARP provides a mechanism that is both reasonably efficient and easy to maintain
Computer Networking / Module III/ AKN / 61
Resolution through dynamic Binding Idea
Sender broadcasts a special packet that asks the destination about its physical address
Destination recognizes the packet and sends a reply containing its physical address
Now the sender uses physical address to send packets directly to destination
A B C D
A B C D
A B C D
Computer Networking / Module III/ AKN / 62
ARP Packet Format (RFC-826)
H/W Type: 16 bit field defines type of LAN e.g. Ethernet=1
Protocol Type: 16 bit field defining IP version e.g. IPV4=0080016
Hlen: 8 bit, length of hardware address e.g. Ethernet = 6
Plen : 16 bit, length of logical address
Operation : 8 bit, request=1, reply 2
Hardware Type Protocol Type
OperationH/W length Protocol length
Sender Hardware Address
Sender Protocol Address
Target Hardware Address
Target Protocol Address
Computer Networking / Module III/ AKN / 63
Address Resolution Protocol
Encapsulation ARP packet is encapsulated directly in to a
datalink frame
Refinements If the target machine is down or too busy to
accept the request? i.e sender may not receive a reply (1) or it is delayed(2)
Retransmit the request for (1) or it restores the original outgoing packet till it resolves the address
SFD Dest Add Source Add Type Data CRC
ARP Packet
Computer Networking / Module III/ AKN / 64
ARP Implementation ARP Cache
After receiving an ARP reply, it saves the IP address and corresponding hardware address in its cache for successive lookups
But problem occurs if receiver crashes in between and source gets no information but keep on sending
To resolve above problem a timer is used, when it expires the information in the cache is erased and normal procedure starts again
Another refinement possible is, senders IP-Physical address binding can also be updated in receivers cache before processing the ARP request
Computer Networking / Module III/ AKN / 65
Four cases using ARP
Computer Networking / Module III/ AKN / 66
Limitations with IP A datagram travels from router to router till it reaches
one that can deliver directly to its final destination
If a router cannot route a datagram?
If the router detects an unusual condition that affects its ability to forward the datagram?
In an connectionless system, each router operates autonomously, i.e without coordination of sender. and
IP fails to deliver the datagram if The destination is temporarily or permanently disconnected
The TTL expires
The intermediate routers become so congested that they cannot process the incoming traffic
Computer Networking / Module III/ AKN / 67
The Internet Control Message Protocol To allow routers in an internet to report errors or provide
information about unexpected circumstances, one mechanism is attached with IP is called
“The Internet Control Message Protocol”, ICMP
ICMP allows routers to send error or control messages to other router or hosts; It provides communication between the IP software on one machine and the IP software on another
i.e. The ultimate destination of an ICMP message is not an application program or user on destination but the IP software of that machine
ICMP is not restricted only to routers but is allowed to be used by any arbitrary machine to get some information.
ICMP messages travel across internet in the data portion of IP datagrams
Computer Networking / Module III/ AKN / 68
Error Reporting / Error Correction When a datagram causes an error, ICMP can only report
the error condition back to the original source of the datagram.
The source must take some action to correct the error
It cannot be used to inform intermediate routers about the problem
An Example If a datagram follows a path R1, R2, . . ., Rk and Rk has the
incorrect information and mistakenly routes the datagram to Re
Now Re cannot use ICMP to report the error back to Rk but it can send a report back to the original source
And the original source has no control over the misbehaving router. In fact it is not possible for the source to know which router (Rk) causes the problem
Computer Networking / Module III/ AKN / 69
ICMP Message Message Delivery
It requires two levels of encapsulationHeader ICMP Data
Header Datagram Data
Header Frame Data
– Even though ICMP messages are encapsulated and sent
using IP datagrams, it is not considered a higher level
protocol, but a required part of IP
– It is Because, it needs to travel across several physical
networks to reach their final destination
Computer Networking / Module III/ AKN / 70
ICMP Message Format
Type : identifies the message type
Code : provides further information about the message type
Checksum : error detection
ICMP messages that report errors always include the header and first 64 bit data bits of the datagram causing the problem
Type (8 bit) Code (8 bit) Checksum (16 bit)
Rest of Header
Data . . .
(Variable size)
Computer Networking / Module III/ AKN / 71
ICMP Message Format (contd.)
The total table is available in page 133 of D.E. Comer
Type Message
0 Echo Reply
3 Destination unreachable
4 Source Quench
5 Redirect (change route)
8 Echo Request
9 Router Advertisement
10 Router solicitation
11 Time Exceeded for a datagram
12 Parameter problem on a datagram
Ping: One of the most
frequently used
debugging tool that
invokes ICMP echo
request and echo reply
messages
- Any machine that
receives an echo request
formulates an echo reply
and return it to the
original sender
Computer Networking / Module III/ AKN / 72
Echo Request and Reply Message
Optional Data is a variable length field that contains data to be returned to sender
Identifier and Sequence number are used by the sender to match replies to request.
The Type field specifies whether the message is a request (8) or reply (0)
Type(8 / 0) Code (0) Checksum
Data . . .
(optional)
Identifier Sequence no
Computer Networking / Module III/ AKN / 73
Reports of Unreachable Destinations
When a router cannot forward or deliver an IP datagram, it sends a ‘destination unreachable’ message back to the original source
The code field contains an integer that further describes the problem
Code Meaning Cause 0: Network unreachable (h/w failure)
1: host unreachable (do)
2: Protocol unreachable (receiving protocol not running)
3: Port unreachable (receiving appl. Prg not running)
4: fragmentation required (D bit set) etc.
Type-3 Code (0-15) Checksum
Part of the received IP datagram including IP header +
first 8 byte of datagram data
Unused - all zeros
Computer Networking / Module III/ AKN / 74
Congestion and Datagram flow control
IP doesn't have a flow control (rate of sending and receiving) mechanism, which may lead to congestion. i.e
The router eventually exhausts memory and discards additional datagrams arrived
‘Source quench’ message has been designed to add a kind flow control to IP.
When a datagram is discarded, it sends a source quench message to the sender, which helps in Reporting source that datagram is discarded
Make the source aware of congestion and to slow down
Type-4 Code -0 Checksum
IP header + first 8 byte of datagram data
Unused - all zeros
Computer Networking / Module III/ AKN / 75
Route change requests
Routers are assumed to know correct routes; hosts begin with minimal routing information and learn new routes from routers
If a host sends a datagram to an incorrect router, then the router forwards the datagram in correct destination and sends a ‘redirect message’ to the host.
Now host updates its table accordingly
Code
0: redirection for the network
1 : redirection for the host
Type-5 Code (0-3) Checksum
IP header + first 8 byte of datagram data
Router Internet Address
Computer Networking / Module III/ AKN / 76
Detecting Circular or long routes
This message is generated in two cases
Code 0: TTL exceeded
If there are errors in one or more routing table a datagram may travel in a loop. After some time when TTL becomes zero the datagram is discarded and a ‘Time exceeded’ message is sent to source
Code 1: Fragment reassembly time exceeded
If all fragments that belong to one datagram don‟t arrive at the destination within a time limit then the fragments are discarded and a Time exceeded message is sent to the source
Type-11 Code (0-1) Checksum
IP header + first 8 byte of datagram data
Unused
Computer Networking / Module III/ AKN / 77
Reporting Other Problems
If a router or destination discovers an ambiguous or missing value in any field of the datagram header then it sends a ‘Parameter problem’ message back to source
Code 0: Error in header fields Pointer field points to the byte with problem
Code 1: Required part of option is missing Pointer field not used in this case
Type-12 Code (0-1) Checksum
IP header + first 8 byte of datagram data
Pointer Unused
Computer Networking / Module III/ AKN / 78
Clock Synchronization and Transit Time Estimation
‘Time Stamp message’ is used by two machines to determine the round trip time needed for an IP datagram to travel between them
Each time the fields hold a no representing time measured in milliseconds from midnight in GMT
Calculation: Sending time = receive TS - Originate TS
Receiving time = datagram return time - Trnsmit TS
Round trip time = sending time + receiving time
Type(13-14) Code -0 Checksum
Source: Originate time stamp
Identifier Sequence number
Destination: Receive time stamp
Destination: Transmit time stamp (departure)
Computer Networking / Module III/ AKN / 79
Obtaining a subnet mask
‘Address mask request/reply’ message are used by a host to obtain its mask from a router
Type(17-18) Code -0 Checksum
Address Mask
Identifier Sequence number
Router DiscoveryType(9) Code -0 Checksum
Router Address 1
Nun addr Life time
Preference level 1
Router Address 2
Addr size
Preference level 2 . . .
Computer Networking / Module III/ AKN / 80
Router Solicitation/Advertisement
ICMP supports a router discovery scheme that allows hosts to discover router address.
A host can broadcast a ‘router solicitation’ message. The routers that receive the message broad cast their routing information using „router advertisement’ message
ICMP router discovery scheme helps in two ways
1. Instead of providing a statically configured router address via a boot strap protocol, the scheme allows a host to obtain information from router itself
2. The mechanism uses a soft state technique with timers to prevent hosts from retaining a route after a router crashes Routers advertise their information periodically, and a host discards a
route if the timer for a route expires (30min, 10min)
Type(10) Code -0 Checksum
Identifier Sequence number
Computer Networking / Module III/ AKN / 81
Network Layer Protocols
Lecture II
• IPV6
• ICMPR6
• Unicast Routing protocols
• RIP
• OSPF
Computer Networking / Module III/ AKN / 82
IPv6: Need for an alternative
IPv4 has two level address structure (?) andcategorized into 5 classes. The use of address spaceis inefficient
The internet must accommodate realtime audio andvideo transmission, which requires min delay andreservation of resources
The Internet must accommodate encryption andauthentication of data for some application
Not only the computers but various devicesincluding house hold devices, hand held devices,telephones etc. needs IP address
Computer Networking / Module III/ AKN / 83
Characteristics of IPv6 Larger Address Space: 128 bit long
Huge increase in address space
Better header format options are separated from base header
New options To add new functionalities
Allowance for extension To support new technologies
Support for resource allocation To support traffic such as real-time audio and video
Support for more security Encryption and authentication mechanism
RFCs 1365, 1550, 1678, . . .
Computer Networking / Module III/ AKN / 84
IPv6 address
• 128 bits are divided into eight sections of hexadecimal nos, each 2
byte long sections separated by colons
• The address may be abbreviated, i.e the leading zeros can be
omitted (not trailing zeros)
• consecutive sections consisting of zeros
can be replaced with double semicolons
• if there are two runs of zero section than
only one of them can be abbreviated
Computer Networking / Module III/ AKN / 85
Unicast Addresses Defines two types of unicast addresses
Geographically based unicast address (left for future definition)
Provider based unicast address (discussed below)
Type identifier: 3 bit field defines the address as a provider-based address
Computer Networking / Module III/ AKN / 86
Unicast Addresses contd.
Registry identifier: 5bit field indicates the agency that has registered the address.currently three registry has been defined. INTERNIC: center for North America
RIPNIC: center for European registration
APNIC: for Asian and Pacific countries
Provider indentifier: variable-length field identifies the provider for Internet access (like ISP). A 16 bit length is recommended for this field
Subscriber identifier: a 24 bit is assigned to an organization subscribing to the Internet via provider
Subnet identifier: a 32 bit is assigned to define a subnet under the territory of a subscriber
Node identifier: a 48 bit is assigned for the identity of the node connected to subnet
Computer Networking / Module III/ AKN / 87
Multicast addresses First 8 bits all 1s
Flag: 4bit field that defines the group address as either permanent or transient
Scope: 4 bit field defines scope of the group address
Group ID: 112 bits identifies group
Anycast addresses
A packet destinated for anycast address is delivered to only one member of the anycast group. i.e. member having shortest route
No block is assigned to for this anycast address
Computer Networking / Module III/ AKN / 88
Reserved addresses Start with eight zeros
Unspecified address is used when a host does not know its own address
Loopback address is used by a host to test itself
Compatible address is used during the transition from IPv4 to IPv6. i.e. when passing from IPv6 to IPv6 via IPv4 network
Mapped address is also used during transition when sending from Ipv6 to IPv4 computer
Computer Networking / Module III/ AKN / 89
Local addresses Used when an organization wants to use IPv6
without being connected to Internet
Nobody outside the organization can send a message to the nodes using these addresses
A link local address is used in an isolated subnet
A site local address is used in an isolated site with several subnets
Computer Networking / Module III/ AKN / 90
Format of an IPv6 datagram
• Each packet is composed of a mandatory base header (40 bytes) followed by a payload.
• Payload consists of two parts (65535 bytes)
• Optional
extension header
• Data from an upper layer
Computer Networking / Module III/ AKN / 91
Base Header Version(4): version of IP
Priority(4): priority of the packet w.r.t. congestion
Flow level(3byte): special handling for a particular flow of data
Payload length(2 byte): total length of datagram excluding base header
Next header(8): either one of the optional extension headers used by IP or the header for an upper layer protocol like UDP, TCP
Hop Limit(8): same as TTL
Source Address(16byte): IP of source
Source Address(16byte): IP of destination
Computer Networking / Module III/ AKN / 92
Comparison between IPv4 and IPv6 packet headers
Computer Networking / Module III/ AKN / 93
Extension headerThe base header can be followed by six extension headers
Hop-by-hop Option Is used when the source needs to pass information to all
routers visited by the datagram. Three options are defined
Pad1: 1 byte, designed for alignment purposes
PadN: used when 2 or more bytes needed for alignment
Jumbo payload: is used to define a payload longer than 65535 bytes
Fragmentation Only original source can fragment after using a path MTU
discovery to get the smallest MTU supported by any network on the path
If it will not use the technique then it must fragment a datagram to a size <= 576 bytes
Computer Networking / Module III/ AKN / 94
Extension header contd. Authentication
It validates sender, and ensures integrity of data
Encrypted Security Payload
It provides confidentiality and guards against eavesdropping
Source Routing
Uses the concept of strict/loose source routing
Destination Option
Is used when the source needs to pass information to the destination only. Intermediate routers are not permitted access too this information
Computer Networking / Module III/ AKN / 95
Comparison between IPv4 options and IPv6 extension headers
Computer Networking / Module III/ AKN / 96
Transition from IPv4 to IPv6Because of huge systems using IPV4 that‟s
why three strategies were proposed for smooth transition
Dual stack A station should run both IPv4 and
IPv6 simultaneously until all the Internet uses IPv6
If DNS returns IPV4 address then source sends IPV4 packet else IPV6 packet
Tunneling When two computers using IPV6 want
to communicate with each other and the the packet has to pass through a region that uses IPV4
Therefore IPV6 packet is encapsulated in an IPV4 datagram when it enters that IPv4 region
Computer Networking / Module III/ AKN / 97
Transition from IPv4 to IPv6 Header Translation
It is necessary when the majority of the Internet has moved to IPv6
i.e. If sender uses IPv6 but receiver uses IPv4
Header must be completely translated
It uses mapped address of IPv6
Computer Networking / Module III/ AKN / 98
ICMPv6
Comparison of query messages in ICMPv4 and ICMPv6
Comparison of error-reporting messages in ICMPv4 and ICMPv6
Computer Networking / Module III/ AKN / 99
Unicast Routing Protocols A routing protocol allows routers share their knowledge
(routing information) about the network with other routers.
They maintain a table to keep routing information. This table gets updated periodically after receiving information from neighbouring routers
Routers use routing table to decide about the best route based on a cost metric
Cost metric Hop count: cost of passing through any network is same. i.e. passing
through one network costs 1 hop
Max throughput: throughput is more in passing through an fiber than in radio link
Min delay: delay is less in fiber than satellite link
Reliability: some networks may be more reliable than others, it is decided based on a policy.
Various routing protocols available are RIP, OSPF etc.
Computer Networking / Module III/ AKN / 100
Routing Information Protocol It is based on Distance Vector routing, which uses Bellman-
Ford algorithm for calculating the routing table
Distance Vector Routing
In this scheme, each router periodically (30 s) shares (broadcasts) its own routing information with its neighbours
Every router keeps a routing table that has three columns in its simplest form for each entry about a network
• A, B,C, D are
(routers)
• To: destination
network
• Cost: hop count
• Next: next hop
Computer Networking / Module III/ AKN / 101
RIP UpdatingReceive: a response RIP message1. Add one hop to the hop count for each advertised
destination.2. Repeat the following steps for each advertised
destination: 1. If (destination not in the routing table)
1. Add the advertised information to the table. 2. Else
1. If (next-hop field is the same) 1. Replace entry in the table with the advertised one.
2. Else 1. If (advertised hop count smaller than one in the
table) 1. Replace entry in the routing table.
3. Return.
Computer Networking / Module III/ AKN / 102
Example of updating a routing table
Computer Networking / Module III/ AKN / 103
Initial and Final routing tables in an example network
Computer Networking / Module III/ AKN / 104
Problems with RIP: Count-to-infinity Count to infinite
Suppose there is a network as shown
Each router keeps the information about A initially as shown
Now A goes down or link between A and B Brakes
At the first packet exchange B will not receive any message from A
But C tells B that it has a path to A of length 2
B now updates its own information about A according updation algo and make it 3
1, - 2, B 3, C 4, D 5, E
A B C D E F
Initially
After 1 exchange
After 2 exchanges
After 3 exchanges
After 4 exchanges
After … exchanges
3, C 2, B 3, C 4, D 5, E
3, C 4, B 3, C 4, D 5, E
5, C 4, B 5, C 4, D 5, E
5, C 6, B 5, C 6, D 5, E
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
•The number of exchanges required depends
on the numerical value used for infinity.
•In RIP the value is kept 16, that’s why it
can’t be used in large systems
Computer Networking / Module III/ AKN / 105
Open shortest path First (OSPF) It is based on link state routing that uses dijkstra‟s
algorithm
Link state routing In this scheme, each router shares the knowledge about its
own neighbours to all other routers using flooding
Each router maintains a database about its neighbours and sends it when there is a change or after a large period.
The idea is that all routers should have a complete topology of the network. From this topology the router can calculate the shortest path between itself and the destination network using dijkstra‟s graph algorithm
The topology is represented as a graph, where vertices are networks or routers and edges are links.
A cost is associated with each link
Computer Networking / Module III/ AKN / 106
Link state Routing Learning about neighbours
When router is booted, it sends a hello packet on each point-to-point line
The router at the other end sends back a reply
Measuring Link cost
One echo packet is sent and its time is recorded, other side sends the packet back immediately and the time of receiving is recorded again
The test is conducted several times and the average RTT is calculated for better result
Building the Link state packets
Identity of sender, sequence #, age, a list of neighbours with their link costs
Computer Networking / Module III/ AKN / 107
Link state Knowledge Whole topology can be compiled from the partial
knowledge of each node
Computer Networking / Module III/ AKN / 108
Formation of shortest path tree The dijkstra‟s algorithm creates a single source shortest path tree
given a graph(topology), each node is assigned a cumulative cost from root to that node (called weight or total cost)
Computer Networking / Module III/ AKN / 109
Transport Layer
Lecture III
• User Datagram Protocol
• Transmission Control protocol
• Congestion Control and Quality of
services
Computer Networking / Module III/ AKN / 110
Transport Layer
Protocols used for Transport Layer are UDP or TCP
The responsibility of transport layer is to deliver the
message to the receiving process/Application. i.e.
process to process delivery
Computer Networking / Module III/ AKN / 111
Review Internet layer provides a host-to-host packet delivery
The next problem is turn this service to process-to-process delivery
The Transport layer supports communication between the end application programs, thus called end-to-end protocol
The underlying networks upon which the transport protocol operates has certain limitations like, it may Drop messages
Reorder Messages
Deliver duplicate copies of messages
Limit messages to some finite size
Delivery messages after a long delay
Computer Networking / Module III/ AKN / 112
Review The operating system supports multiprogramming
But specifying that a particular process on a particular machine is the ultimate destination for a datagram is misleading, because Processes are created and destroyed dynamically(pid),
senders seldom know enough to identify a process on another machine
Processes may be replaced without informing to the senders
We need to identify destinations from the functions they implement without knowing the process
Instead of thinking a process as the ultimate destination, we will imagine that the machine contains a set of abstract points called protocol ports (integer nos.)
Computer Networking / Module III/ AKN / 113
Review Operating system provides two types of access to
ports
1. Synchronous access computation stops during a port access operation.
i.e. if a process attempts to extract data from a port, then the operating system temporarily blocks the process till data is passed to the process and then restarts it
2. Asynchronous access Ports are buffered, so that data arrives before a process is
ready to access will not be lost
To achieve buffering the protocol software places the packets that arrive for a particular protocol port in a (finite) queue
Each message must carry the destination port on source
Computer Networking / Module III/ AKN / 114
Types of data deliveries
Computer Networking / Module III/ AKN / 115
Port Addressing At transport layer, port number is used to deliver a message to
the correct process out of several processes running on destination host
Port numbers are 16 bit integers between 0-65535.
The client program defines itself with a port number, chosen randomly by transport layer called ephemeral port numbers
The server program uses well known port number.
i.e. client gets a new port number each time it runs, but the port number for server is fixed
IANA defines some ranges Well-know ports: 0-1023 are assigned and controlled by IANA for some
well-know server processes
Registered ports: 1024-49151 are not assigned or controlled by IANA, but can be used by processes
Dynamic ports: 49151-65535 are neither controlled nor registered, called ephemeral ports
Computer Networking / Module III/ AKN / 116
Other features Socket Address
The IP address and port number pair defines the socket address
The client and server‟s socket addresses define client and server processes uniquely
A pair of socket address (client and server‟s) uniquely defines a connection.
Multiplexing and demultiplexing At the sender side, there may be several processes need to
send packets, but there is one transport layer protocol.
Therefore the protocol accepts messages from different processes differentiated by their port numbers and interleaves them
At the receiver side, the transport layer receives interleaved packets from network layer and passes to appropriate application after processing
Computer Networking / Module III/ AKN / 117
Other features contd. Connection-less vs connection-oriented service
In a connection less service, packets are sent from one party to another, without establishing the connection
In case of connection oriented, a connection is established, data transferred, then connection is released
Reliable vs unreliable Reliability is achieved by providing error and flow
control at transport layer (data transmission)
It becomes a slower and more complex service
Where as unreliable services are faster and simple to implement (real-time application)
Computer Networking / Module III/ AKN / 118
The User Datagram Protocol (UDP) It is the simplest possible transport protocol that
extends the host-to-host delivery into a process-to-process communication service.
It only adds a level of demultiplexing, s.t. multiple application process on each host are allowed to share the network.
Aside from this requirement, UDP adds no other functionality to the best effort service.
UDP provides an unreliable connection less delivery service.
It uses IP to carry messages, but adds the ability to distinguish among multiple destinations within a given host computer.
Computer Networking / Module III/ AKN / 119
The UDP message format
Port nos may vary from 0-65535, and source port is optional. These are used to demultiplex datagrams
The Length field contains a count of datagram in octets. Minimum length is 8
Checksum is optional and zero is kept if not computed
The UDP checksum provides the only way to guarantee that data has arrived intact and should be used
UDP Source Port
Data . . .
UDP Destination Port
UDP message length UDP Checksum
Computer Networking / Module III/ AKN / 120
Checksum Calculation UDP uses the same checksum algorithm as IP
But UDP covers more information than is present in UDP datagram
It prepends a pseudo-header to the UDP datagram
Appends an octets of zeros to pad the datagram to an exact multiple of 16 bits
And computes checksum over entire object
UDP pseudo-Header
Source IP
Destination IP
Zero Protocol UDP Length
Computer Networking / Module III/ AKN / 121
Checksum Calculation (contd.) Checksum calculation at the Sender end.
Add pseudo-header to the user datagram
Fill the checksum field with zeros
Divide the total bits in to 16 bit words
If total bytes are not even, add one byte of all zeros
Add all 16-bit sections using one‟s complement arithmetic
Complement the result and insert the result in checksum field
Drop the pseudo header and any padding used
Deliver the datagram
Checksum calculation at the Receiver end. Perform the operation same as above
If complement is zero drop pseudo-header and padding and accept the datagram. Otherwise discard the datagram
Computer Networking / Module III/ AKN / 122
Checksum Calculation (contd.)
Assignment Calculate the checksum of the user datagram at sender side
and also test it for the receiver side
153.18.8.105
171.2.14.10
Zero 17 15
1027
U D P T
13
15 0
E S T padding
Computer Networking / Module III/ AKN / 123
Checksum Calculation an example
Computer Networking / Module III/ AKN / 124
Problem with Checksum Calculation Pseudo-header contains source and destination IP
addresses
i.e. IP addresses must be known at UDP layer
Destination IP address is supplied by the user.
But what about source IP, which is yet to be computed in IP layer? Solution 1: UDP software asks the IP layer to compute addresses
Solution 2: UDP software computes addresses and after checksum calculation sends it to IP layer.
IP layer need to fill remaining IP header fields
But any of the solution violates the abstraction of layers
i.e. It is clearly a compromise of pure separation needed for practical reasons
Computer Networking / Module III/ AKN / 125
UDP Operation Connection less service
Each datagram sent by UDP is an independent datagram.
Data grams are not numbered, also there is no connection establishment thus different datagrams may follow different path
It cannot send a stream of data, i.e. each request must be small enough to fit into one user datagram
Flow and error control
No flow control hence no window mechanism. Receiver may overflow
No error control hence sender does not know if a message is lost or duplicated
Computer Networking / Module III/ AKN / 126
• At sending side UDP accepts messages from different processes, differentiated by their port nos.Then it is passed to IP layer
• At receiving side UDP receives datagrams from IP. After error checking drops the header and delivers to the appropriate processes
In a host running a TCP/IP software, there is only one UDP but possibly several processes, that need to use services of UDP
Multiplexing and Demultiplexing
Port1 Port2 Port3
UDP DeMultiplexer
IP
Port1 Port2 Port3
UDP Multiplexer
IP
Computer Networking / Module III/ AKN / 127
Well known ports used for UDP
Computer Networking / Module III/ AKN / 128
Use of UDP
It is suitable for process that requires simple and fast request-response communication like DNS
Suitable for process with internal flow and error control mechanism like tftp
Suitable for multicasting
Used for management process such as SNMP
Used for route update protocols like RIP
Computer Networking / Module III/ AKN / 129
Reliable Stream Transport Service Stream Orientation
Data is converted into stream of bits, divided into octets at source machines
The stream delivery service on the destination machine passes to the receiver exactly the same sequence of octets that the sender has passed.
Virtual Circuit Connection Before data transfer can start, both the
applications interact with their respective OS for a connection i.e. one application places a call, which must be accepted
by the other
Computer Networking / Module III/ AKN / 130
Properties of Reliable Delivery Service During transfer, protocol software on the two machines continue
to communicate to verify that data is received correctly otherwise report the failure to appropriate S/W for necessary action
Therefore, Application programs view the connection as a dedicated H/W circuit.
The reliability is an illusion provided by the stream delivery service called virtual circuit
Buffered Transfer The protocol software is free to divide/combine the stream into
packets independent of pieces the application program transfers.
At the sending side, a PUSH mechanism forces protocol S/W to transfer all the data that has been generated without waiting to fill a buffer.
At the other end PUSH causes it to make the data available to application without delay
Computer Networking / Module III/ AKN / 131
Properties of Reliable Delivery Service
Unstructured Stream TCP/IP stream service doesn‟t honour structured
data stream
i.e. There is no way for a payroll application to have the stream service mark the boundaries between employee records
Full Duplex Connection Connections provided by TCP/IP stream service
allow concurrent transfer on both directions
The advantage is control information for one stream can be send back to the source in datagrams carrying data in the opposite direction
Computer Networking / Module III/ AKN / 132
Transmission Control Protocol Reliability
+ve acknowledgement with retransmission
Sender Receiver
Pkt Recv Pkt
Send AckRecv Ack
Send Pkt
The sender keeps a record of each
packet it sends and waits for an ack
before sending the next pkt
Sender also starts a timer and
retransmits a packet if the timer
expires before receiving the ack• Disadvantages
• Duplication of data / Ack due to premature retransmission
• To avoid confusion caused by delayed or duplicated Ack, seq. no. is
sent back with Ack
• Wasting of substantial amount of N/W bandwidth
Computer Networking / Module III/ AKN / 133
END-to-END vs Point-to-Point 1. TCP needs an explicit connection establishment s.t.
two parties establish some shared state to enable the sliding window algorithm to begin
2. Variations in RTT are possible due to various reasons.(?) Therefore timeout mechanism that triggers retransmissions must be adaptive.
3. How late a packet can arrive at the destination? IP throws packets away after their TTL expires, TCP assumes that each packet has a max. segment life time(MSL). TCP has to be prepared for very old packets to suddenly show
up at the receiver, potentially confusing the sliding window algorithm.
Computer Networking / Module III/ AKN / 134
END-to-END issues 4. In case of point-to-point link
delay bandwidth window size buffer space
The amount of resources dedicated to any one TCP connection highly variable, especially considering that any one host can potentially support hundreds of TCP connections at the same time
i.e TCP must include a mechanism that each side „learn‟ what resources the other side is able to apply to the connection
5. TCP connection has no idea what links will be traversed to reach at the destination.
The sending machine might be connected directly to a relatively fast Ethernet and somewhere in the middle a slower link has to traversed, which leads to „congestion‟
Computer Networking / Module III/ AKN / 135
TCP Segment
TCP has three mechanisms to trigger the transmission of a segment
1. TCP maintains a variable, maximum segment Size (MSS), and it sends a segment as soon as it has collected MSS bytes from sending process
2. Sending process invokes push operation to effectively flush the buffer of unsent bytes
3. A timer that periodically fires; the resulting segment contains as many bytes as are currently in buffer
TCP is a byte oriented protocol.
i.e. It describes the service
provided to appl. process.
The pkts exchanged between
TCP peers are called segments
Appl process
TCP Send
buffer
Appl process
TCP Recv
buffer
segment segment
Write bytes Read bytes
Computer Networking / Module III/ AKN / 136
TCP Segment Header Format
Sequence Number
HLen
Checksum
Options (variable length)
Data
. . .
Src Port
Acknowledgement
Padding
0 4 10 16 19 24 31
Dst Port
unused Flags Advertised window
Urgent pointer
Computer Networking / Module III/ AKN / 137
TCP Header Format Explanation SrcPort and DstPort, identify the source and destination
application programs respectively
A TCP connection is identified by a 4-tuple {SrcPort, SrcIPAddr, DstPort, DstIPAddr}
Because TCP is a byte oriented protocol, each byte of data has a sequence number
SeqNum field contains the sequence number for the first octet of data carried in that segment
Ack field defines the octet number that is expected next
AdvertisedWindow contains the buffer space available at receiver
Sender Receiver
seqNum
Ack+advWin
Computer Networking / Module III/ AKN / 138
TCP Header Format Explanation Flags: 6 bits, when set it is understood as follows
5. SYN: Synchronize seq. nos during connection
6. FIN: Terminate the connection
4. RESET: reset the connection
3. PUSH: request for push
1. URG: urgent pointer is valid
2. ACK:
Urgent pointer specifies the position, where the urgent data ends.
Options: TCP header can have 40 bytes of optional information
Computer Networking / Module III/ AKN / 139
TCP Header Options
Max Seg Size(MSS): 4bytes determined at the time of connection establishment
Window Scale factor:3bytes
Used to increase the window size
New window size=window size 2scaleFactor
Largest value possible for scale factor is 16
i.e. 216 216 = 232 max size of seq. number
Time Stamp: 10 bytes
Used to calculate round trip time
Computer Networking / Module III/ AKN / 140
Connection Establishment
The client sends a segment to the server stating (flags=SYN, seqNum=x )
Then server responds with a single segment that both acknowledges (Flags=ACK, Ack=x+1) and states it own beginning seqNum (Flags=SYN, seqNum=y)
Finally client responds with a third segment that acknowledges the server‟s sequence number (flags=ACK, Ack= y+1)
Client Server
The algorithm used is called
three-way-handshaking
Computer Networking / Module III/ AKN / 141
Connection Termination, four-way-handshaking
Finally server sends a segment to the client stating (flags=FIN, seqNum=y )
The client responds with a segment that acknowledges the server‟s sequence number (flags=ACK, Ack= y+1)
Client Server The client sends a segment to the server stating (flags=FIN, seqNum=x )
Then server responds with a single segment that acknowledges (Flags=ACK, Ack=x+1)
now the connection is in half close mode. i.e. server can send data (remaining) but client can‟t
Computer Networking / Module III/ AKN / 142
Connection Resetting
TCP may request for resetting a connection. i.e. the current connection is destroyed.
Resetting is done in one of the following three cases The TCP of one side has requested a connection to
a non-existent port. TCP of other side sends a segment with RST bit set
One TCP may want to abort the connection due to an abnormal situation
The TCP on one side may discover that the TCP on the other side has been idle for a long time
Computer Networking / Module III/ AKN / 143
TCP State Transition
To keep track of all the different events during connection establishment to connection termination The TCP of both sides are implemented as a finite state machine and is represented in a state transition diagram
Notations
The states are shown using ovals
Transition from one state to another is shown using directed lines
Each line is contains two strings separated by slash. First string is input to TCP and second is output
Dotted lines represent server and solid lines represent client
Computer Networking / Module III/ AKN / 144
State transition diagram
Starts in CLOSED state
When receives an Active open request from client application, it sends a SYN segment to server and goes to SYN-SENT state
Client TCP receives a SYN+ACK segment from server TCP. It sends an ACK to server TCP and goes to ESTABLISHEDstate
This is the data transfer state. Client remains in this state till data transmission continues
Client Diagram
Computer Networking / Module III/ AKN / 145
State transition diagram contd.
Client TCP receives a close request from its application program. It sends a FIN segment to the other TCP and goes to FIN-WAIT-1 state
When the ACK is received from server TCP, it goes to FIN-WAIT-2 state. The connection is closed in one direction
Client receives a FIN segment from server TCP and sends an ACK and goes to TIME-WAIT state
When client TCP is in this state it starts a timer and waits till the timer goes off.
The value of this timer is set to double the MSL
The client TCP remains in this state to let all duplicate packets, if any arrive to be discarded. After the time-out the client goes to CLOSED state again
Client Diagram
Computer Networking / Module III/ AKN / 146
State transition diagram contd.
Server TCP starts with CLOSED state
It receives a passive open request from the server application and goes to LISTEN state
IT now receives a SYN segment from the client TCP and sends a SYN+ACK segment to client TCP and goes to SYN-Rcvd state
It then receives ACK from client TCP and goes to ESTABLISHEDstate. Data transfer occurs between client and server applications
After data transmission it receives a FIN segment from client TCP, it now sends an ACK and goes to CLOSE-WAIT state
Server TCP receives a close request from server application program and sends a FIN segment to client TCP and goes to LAST-ACK state
When it receives the last ACK from client it goes to CLOSEDstate again
Server Diagram
Computer Networking / Module III/ AKN / 147
TCP‟s Sliding Window 1. It guarantees the reliable delivery of data,
2. It ensures data is delivered in order and
3. It enforces flow control between sender and receiver
The algorithm places a small, fixed size virtual window on the stream sequence and transmits all octets that lie inside the window without receiving an Ack.
Three pointers are maintained into the send buffer
Sending Application
TCP
LastByteWritten
LastByteSent
Receiving Application
TCP
LastByteRead
LastByteRecvdNextByteExpectedLastByteAckd
Direction of transmission
Computer Networking / Module III/ AKN / 148
Reliable and Ordered Delivery TCP on sending side maintains a send buffer, this
buffer is used to store data that has been sent but not yet acknowledged, as well as data that has been written by the sending application, but not transmitted
On other side, TCP maintains a receive buffer that holds data that arrives out of order, as well as the data that is in correct order but that application process has not yet read it
The relations among send buffer pointers can be as follows LastByteAckd LastByteSent and
LastByteSent LastByteWritten
bytes to the left of LastByteAcked and bytes to the right of LastByteWritten need not be saved
Computer Networking / Module III/ AKN / 149
Reliable and Ordered Delivery
Similarly at the receive buffer
LastByteRead < NextByteExpected is true As a byte cannot be read by the application until it is received
NextByteExpected LastByteRecvd + 1
i.e. if data has arrived in order, NextByteExpected points to the byte after LastByteRecvd
if data has arrived out of order, NextByteExpected points to the start of the first gap in data
The bytes to the left of LastByteRead need not be buffered because they have already been read by the local process
bytes to the right of LastByteRecvd need not be buffered because they have not yet arrived.
Computer Networking / Module III/ AKN / 150
TCP Flow Control
Both buffers are of finite size defined by MaxSendBuffer and MaxRcvBuffer.
Receiver sends a window advertisement that it can buffer. At receiving side, it maintains as
LastByteRecvd – LastByteRead MaxRcvBuffer to avoid overflowing its buffer, it therefore advertises a window size of
AdvertisedWindow = MaxrecvBuffer- ((NextByteExpected-1) -
LastByteRead) i.e. the free space remaining in receive buffer
NextByteExpected-1 is same as LastByteExpected in case of inorder receive, it will be different if out of order receive
If the receiving process is reading data just as fast as it arrives, then the advertised window stays open.
Computer Networking / Module III/ AKN / 151
TCP Flow Control If the receiving process falls behind, then advertise
window shrinks and eventually goes to zero
On the other hand sender end TCP ensures that
LastByteSent – LastByteAcked AdvertisedWindow
i.e. it calculates How much data it can send as
EffectiveWindow = AdvertisedWindow – (LastByteSent –LastByteAcked) i.e. how much extra bytes it can send
Also sending side should ensure that the local process doesn‟t overflow the send buffer, that is
LastByteWritten – LastByteAcked MaxSendBuffer
i.e. if sending process tries to write y bytes and (LastByteWritten – LastByteAcked) + y > MaxSendBuffer then TCP blocks sending process to generate more data
Computer Networking / Module III/ AKN / 152
TCP Flow Control How does the sending side know that the advertised
window is no longer zero?
i.e. once the receiver side has advertised a window size of 0, the sender is not permitted to send any more data, which mince it has no way to discover that the advertised window is no longer zero at some time in the future.
Solution: the sending side persists in sending a segment with one byte of data every so often. The data may not be accepted but eventually it gets a response whenever send buffer becomes free.
The size of MSS is set to MTU of the directly connected network minus the size of TCP and IP header s.t. can be sent without fragmentation
Computer Networking / Module III/ AKN / 153
Adaptive Retransmission
TCP retransmits each segment if an Ack is not received in a certain period of time(RTT)
But choosing an appropriate timeout value is very difficult and TCP uses adaptive retransmission mechanism
Original Algorithm:
TCP sends a data segment, records the time. When Ack for that segment arrives, it reads the time again. Difference between two times gives a SampleRTT.
TCP then computes a weighted average between the previous estimate and this new sample as
EstimatedRTT = EstimatedRTT + (1 - ) SampleRTT
between 0.8 and 0.9 used to smooth the EstimatedRTT
Computer Networking / Module III/ AKN / 154
Adaptive Retransmission Then TimeOut = 2 EstimatedRTT
Problems Ack does not acknowledges a transmission but receipt of data. i.e. it is
difficult to associate an ACK with an transmission or retransmission
Associating the ACK with original transmission may be an over estimate and associating with retransmission may be an under estimate as shown in two figures
Solution?
Sender Receiver Sender Receiver
Original transmission Retransmission
Computer Networking / Module III/ AKN / 155
Congestion Control Congestion is a situation which may occurs when the load on
the network is greater than the capacity of the network
i.e. The number of packets sent to the router is much more then the Number of packets the router can handle.
Router has so many packets queued that it runs out of buffer space and has to start dropping packets, which is a worst condition
Therefore to control the congestion we try to avoid heavy data traffic that may cause congestion
If the rate of packet arrival rate is higher than
processing rate then input queues becomes longer
If the rate of packet departure rate is higher than
processing rate then output queues becomes longer
Computer Networking / Module III/ AKN / 156
Traffic descriptors
Average data rate = amount of data/total time
Peak datarate= max datarate of the traffic
Max. burst size= max length of time the traffic is generated at the peak rate
Effective bandwidth= is a function of average datarate, peak data rate, and max. burst size
Computer Networking / Module III/ AKN / 157
Traffic Profiles
Constant-bit-rate traffic:
Datarate is constant throughout
Variable bit rate:
The rate of data flow changes in time
Bursty:
The datarate changes suddenly in a
very short period of time. This type of traffic
creates congestion in a network.
Computer Networking / Module III/ AKN / 158
Network performance Delay vs Load
When load is much less than the capacity of
the network, the delay is at a minimum
Delay composed of propagation delay and
processing delay, which is negligible!
When load reaches the network capacity, the
delay increases sharply because waiting time
is added to the delay
Throughput vs Load
Throughput is the number of packets passing
through the network in unit time
when the load is below capacity, the
throughput increases proportionally with load
When load reaches the network capacity,
throughput declines sharply due to discarding
of packets followed by retransmissions further
makes things worse
Computer Networking / Module III/ AKN / 159
Congestion Control Two categories of mechanisms for congestion control
Open Loop: congestion prevention
Closed Loop: congestion removal
Open Loop: preventing congestion
Retransmission policy The retransmission policy and retransmission timers must be designed to
optimize the efficiency and to prevent congestion
Window Policy The selective repeat is better than Go-Back-N policy for congestion
control?
ACK Policy If ACK is not received, sender slows down, help prevent congestion
Discarding Policy Selective discarding of less sensitive packets when likelihood of
congestion increases
Admission Policy Before admitting for a flow it checks the resources
Computer Networking / Module III/ AKN / 160
Congestion Control: closed Loop
Closed Loop: removal of congestion, if occurs Back Pressure
Router informs previous routers to slow down (recursive)
Choke Point
Router informs source to slow down by sending a special packet
Implicit Signaling
Source predicts about congestion and slows down (like delay in getting ACK)
Explicit Signaling
Router sends an explicit signal by setting a bit in the packet
Backward signaling:The bit can be set in a packet moving in the opposite direction. This bit warns the sender to slow down
Forward signaling:The bit can be set in a packet moving in the direction of congestion. This bit warns the destination to slow down. Receiver slows down sending ACK
Computer Networking / Module III/ AKN / 161
Congestion Control TCP
When congestion occurs in a router and some packets might be dropped, then sender retransmits those packets. This may create more congestion and more dropping of packets.
The condition become so worse that the system can pass no more data. This situation is called congestion collapse
i.e. If the cause of the lost segment is congestion, retransmission of the segment does not remove the cause—it aggravates it.
To avoid this situation, TCP assumes that the cause of a lost segment is due to congestion in the network and takes necessary action to remove congestion.
Computer Networking / Module III/ AKN / 162
Congestion Control TCP contd.
The window size is decided not only by the receiver‟s advertisement but also by congestion in the network
Actual Window = Min(receiver‟s window, Congestion window)
Congestion avoidance
To avoid congestion we have two strategies
Slow start and additive increase till there is no congestion
Multiplicative Decrease, if congestion occurs
Computer Networking / Module III/ AKN / 163
Congestion avoidance Slow start
At the beginning of a connection TCP sets the congestion window size = 1MSS
For each segment ACK it receives the congestion window size is increased by 1 MSS till it reaches a threshold value = ½ of allowable window size i.e.
ACK for 1 seg –> congestion window size = 2 MSS
ACK for 2 segs -> congestion window size = 4 MSS
ACK for 4 segs -> congestion window size = 8 MSS
. . . -> congestion window size = ½ advt. Window
Additive Increase After the size reaches the threshold, it increases the size by
one for each received ACK.
i.e. ACK may be received for several segments but increase is only by 1 MSS
Computer Networking / Module III/ AKN / 164
Congestion avoidance This strategy continues till it receives ACK before time-out or
congestion window size = advt. Window size.
Multiplicative Decrease The only way to guess that a congestion has occurred is
through a lost segment. i.e. if the sender does not receive ACK before time-out
If congestion occurs than threshold value is set to ½ of congestion window and congestion window is set to 1MSS again
Computer Networking / Module III/ AKN / 165
Congestion control in frame relay
Frame relay is designed for high throughput and low delay but congestion decreases throughput and increases delay
Frame relay does not have flow control, but allows user to transmit bursty data that can cause congestion
For congestion avoidance, Frame relay protocol uses 2 bits the frame to warn the source and destination about the congestion.
Backward Explicit congestion Notification (BECN) bit
Forward Explicit congestion Notification (FECN) bit
Computer Networking / Module III/ AKN / 166
BECN bit It warns the sender about congestion in the
network using two methods
Method 1: the switch uses response frames from the receiver
Method 2: the switch can use a predefined connection, DLCI=1023 to send special frames for this specific purpose
Sender responds by reducing data rate
Computer Networking / Module III/ AKN / 167
FECN bit Used to warn the receiver about the congestion
If there is an ACK mechanism at the higher level the receiver can delay the ACK, thus forcing the source to slow down
Four cases of congestion in Frame Relay
Computer Networking / Module III/ AKN / 168
Quality of Service (QoS)
Is an assurance from the network for a particular kind of service
e.g. network uses retransmission strategy to make sure that data arrives correctly.
This service is ok for non-real time application. But may not be ok for real-time applications as it does-not guarantee timeliness
i.e. we need a new service model in which, application that need higher assurances can ask the network for that
A network that can provide these different level of services is said to support QoS.
Computer Networking / Module III/ AKN / 169
Flow characteristics Reliability
Lack of reliability means losing a packet or ACK, which may or may not needs retransmission
Example: Email, file transfer needs retransmission
Audio and video may not need retransmission
Delay (Source-to-destination delay) Application can tolerate delay in different degrees
Example: multimedia application need minimum delay, but in case of file transfer or email it is less important
Jitter Is a variation in delay for packets belonging to same flow.
Audio and Video cannot tolerate high jitter
No effect for file or mail transfer
Bandwdth Different application needs different BW
In video transmission we need million of bits to refresh a color screen
While total no of bits in an email may not reach even a million
Computer Networking / Module III/ AKN / 170
Techniques to Improve QoS Common methods are scheduling, traffic shaping,
admission control,and resource reservation
Scheduling (FIFO, priority and weighted fair queuing) When packets from different flows arrive at a router, It is
needed to treat the different flows in a fair and appropriate manner. Some techniques are as follows
FIFO Queuing with tail drop In this queuing, packets wait in a buffer until the node is ready to
process them
If average arrival rate is higher than the average processing rate, the queue will fill up and new packets will be discarded without regard to which flow the packet belongs to or how important the packets is?
It is simplest and most widely used in Internet routers
Computer Networking / Module III/ AKN / 171
Scheduling Techniques contd. Priority Queuing
Each packet is marked with a priority class
The router implements multiple FIFO queues, one for each priority class
It processes packets of higher priority first and moves on to the next priority if the higher priority one is empty
If there is a continuous flow in a high priority queue, then this will create a starvation problem in others
Therefore this should be optimized to put hard limits on how much high priority traffic can be inserted in the queue
These scheduling is used in Internet to protect most important packets like routing updates
Computer Networking / Module III/ AKN / 172
Scheduling Techniques Weighted fair Queuing
The packets are still assigned to different classes before inserting to the queues
The router than serves queues in around-robin fashion according to the weight of the queue
i.e. for above example: 3 pkts from first, two from 2nd and one from 3rd queue
Computer Networking / Module III/ AKN / 173
Traffic shaping Is a mechanism to control the amount and the rate of the
traffic sent to the network.
Two techniques used 1. Leaky Bucket, 2. Token Bucket
Leaky Bucket
The idea is to have a constant bit rate traffic in the network in spite of bursty data coming from source.
i.e. if a bucket has a
small hole at the bottom, the water leaks from the bucket at a constant rate and is independent of the rate of input to the bucket
Computer Networking / Module III/ AKN / 174
Leaky bucket implementation When the packets are of same fixed size then one packet can
be pushed to network per clock tick
If packets are of variable size than more packets per tick may be allowed.
i.e. if rule is 1024 bytes per tick then one 1024 byte packet is allowed per tick, two 512 bytes per tick and four 256 byte packets per tick and so on
Algorithm for each clock tick{
1. Initialize a byte counter to n
2. while n size of the packet
3. send the packet and decrement the counter by the packet size.
4. Stop the transmission till next tick
}
Where n is max number of bytes allowed per tick
Computer Networking / Module III/ AKN / 175
Leaky bucket contd. A leaky bucket algorithms shapes bursty traffic into fixed-rate
traffic by averaging the data rate. The packets will be dropped if the buffer is full
This algorithm prevents congestion by avoiding instantaneous heavy traffic at the output line
The buffer capacity should be carefully designed s.t. it should be able to store the bursty data for short period of time, otherwise packets will be dropped
Example: data comes at a rate 25 Mbps, one 40ms burst every second. Design the
leaky bucket
Solution: total data per sec = 25Mbps * 40 *10-3 = 1Mb
Thus capacity of buffer can be chosen as 1Mb
Uniform output rate may be chosen as 2Mbps, s.t. it will take 500ms to drain the complete data
Computer Networking / Module III/ AKN / 176
Token Bucket The leaky bucket is restrictive. i.e. if a host is idle then bucket
becomes empty, if the host has bursty data then bucket allows only an average rate.
But the token bucket algorithm allows idle hosts to accumulate credit for the future in form of tokens
Algorithm: token bucket holds tokens generated by a clock at the rate of one token per
T sec or n tokens per sec
It consumes one token per packet sent i.e. to send a packet there should be a token available in the bucket
Computer Networking / Module III/ AKN / 177
Token Bucket contd. Leaky bucket and Token Bucket provides different kind of
traffic shaping The Leaky bucket algorithm does not allow idle hosts to save up
permission to send large bursts later
But the token bucket algorithm does allow saving, up to the max size of bucket. i.e. bursts upto the size of bucket can be sent at once
The token bucket algorithm throws away tokens when the bucket fills up but never discard packets.
But the Leaky bucket discards packets when bucket fills up
One variation to Token bucket Each token represent the right to send k bytes in place of one
packet.
A packet can only be sent if enough tokens are available to cover length in bytes. Fractional tokens are kept for future use
Computer Networking / Module III/ AKN / 178
Quality of Service (QoS)
Two models have been proposed to provide Quality of Service in the Internet Integrated Services (IntServ)
Is a flow based QoS model designed for IP. i.e. a user needs to create a flow, a kind of virtual circuit, from the source to destination and inform all routers about the resource requirement.
Differentiated Services (DiffServ) Is a class based QoS model designed for IP. i.e.
the applications, or hosts, define the type of service they need each time they send a packet.
Computer Networking / Module III/ AKN / 179
Integrated services features Signals
IP is a connection less protocol
To implement a flow based service a signaling protocol is used to run over IP that provides the signaling mechanism for making reservation
The protocol is named as Resource Reservation Protocol
Flow Specification has two parts: Rspec and Tspec
Rspec(resource specification) Defines the resource that the flow needs to reserve (buffer, bw etc.)
Tspec(Traffic specification) Traffic characterization of the flow
Admission After receiving flow specification the router decides to admit or
deny the flow
Computer Networking / Module III/ AKN / 180
Integrated services features Two service classes are defined
Guaranteed Service Class Designed for real time traffic that needs guaranteed
minimum end-to-end delay. (multimedia)
end-to-end delay = sum of delays in routers + propagation delay + setup mechanism
Only delay in router can be guaranteed by router
The amount of end-to-end delay and the data rate must be defined by the application
Controlled-Load Service Class Designed for applications that can accept some delays, but
are sensitive to an overload network and to the danger of losing packets
Example application are file transfer, email etc.
Computer Networking / Module III/ AKN / 181
Resource ReserVation Protocol (RSVP) The resource reservation protocol is a signaling
protocol to help IP create a flow and consequently make a resource reservation
The signaling system of RSVP is designed for multicasting to enable it to provide resource reservation for all kinds of traffic including multimedia, which often uses multicasting
In this case the receivers (not the sender) makes the reservation
It has several types of messages for above tasks. Two of them are used for resource reservation, i.e. Path message and Resv message
Computer Networking / Module III/ AKN / 182
RSVP Path message A Path message travels from the sender and reaches
all the receivers (downstream) in multicast path
On the way path message stores the necessary information for the receivers.
A new message is created when the path diverges.
Computer Networking / Module III/ AKN / 183
RSVP Recv message
Reservation merging Resources are not reserved for each receiver in a
flow.
Reservation is merged to larger of the two (or more) requests
As different qualities for multimedia is required by different receivers, thus different requirements for the same flow
Receiver sends a recv message, which travels towards sender (upstream) and makes a resource reservation on the routers that support RSVP
If a router does not support RSVP on the path, it routes packet using traditional delivery methods
Computer Networking / Module III/ AKN / 184
Reservation Styles When there are more than one flow, the router needs
to make a reservation to accommodate all of them
RSVP defines three types of reservation styles Wild card Filter: router creates a single reservation
for all senders based on largest request. This is used when flow from different receivers do not occur at the same time
Fixed Filter: router creates a distinct reservation for each flow. It is used when there is a high probability that from different receivers occurs at the same time
Shared Explicit: creates a single reservation which can be shared by a set of flows
Computer Networking / Module III/ AKN / 185
Differtiated services Problems with integrated services
Scalability This model requires that each router keep information for
each flow, which is impractical as load on routers will increase
Service type limitation It provides two services 1. Guaranteed and control load
Solutions The routers do not have to store information about flows.
i.e. The applications, or hosts, define the type of service they need each time they send a packet
The per-flow service is changed to per class service.
The router routes the packet based on the class of service
This is called Differentiated services
Computer Networking / Module III/ AKN / 186
Differentiated service features Each packet contains a field called DS field.
The value of this field is set by the first router designated as the boundary router.
contains two sub-fields:
Differentiated services code point: defines per hop behavior (PHB) and an unused field
DE PHB(default PHB) same as TOS.
EF PHB (expedited forwarding) provides following services like Low loss, Low latency, Ensured bandwidth.
AF PHB (Assured forwarding) delivers the packet with a high assurance as long as the class traffic does not exceed the traffic profile of the node. The users of the network need to be aware that some packets may be discarded
Computer Networking / Module III/ AKN / 187
Traffic conditioner The DS node uses traffic conditioners like
Meters: checks to see if the incoming flow matches the
negotiated traffic profile
Marker: can remark a packet that is using best-effort delivery
or down-mark a packet based on information received from
the meter.
Shaper: reshapes the traffic if not compliant with negotiated
traffic
Dropper: discards a packet if flow severely violates the
negotiated profile
Computer Networking / Module III/ AKN / 188
END of module III
Thank You