computer networking

74
Application Layer 2-1 Chapter 2: Application Layer our goals: conceptual, implementation aspects of network application protocols transport-layer service models client-server paradigm peer-to-peer paradigm learn about protocols by examining popular application-level protocols HTTP SMTP / POP3 / IMAP creating network applications socket API

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Page 1: computer networking

Application Layer 2-1

Chapter 2: Application Layerour goals: conceptual,

implementation aspects of network application protocols transport-layer

service models client-server

paradigm peer-to-peer

paradigm

learn about protocols by examining popular application-level protocols HTTP SMTP / POP3 / IMAP

creating network applications socket API

Page 2: computer networking

Application Layer 2-2

Chapter 2: outline

2.1 principles of network applications

2.2 Web and HTTP2.3 FTP 2.4 electronic mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P applications2.7 socket

programming with UDP and TCP

Page 3: computer networking

Application Layer 2-3

Creating a network appwrite programs that: run on (different) end

systems communicate over

network e.g., web server software

communicates with browser software

no need to write software for network-core devices

network-core devices do not run user applications

applications on end systems allows for rapid app development, propagation

applicationtransportnetworkdata linkphysical

applicationtransportnetworkdata linkphysical

applicationtransportnetworkdata linkphysical

Page 4: computer networking

Application Layer 2-4

Application architectures

possible structure of applications: client-server peer-to-peer (P2P)

Page 5: computer networking

Application Layer 2-5

Client-server architecture

server: always-on host permanent IP address data centers for scaling

clients: communicate with server may be intermittently

connected may have dynamic IP

addresses do not communicate

directly with each other

client/server

Page 6: computer networking

Application Layer 2-6

P2P architecture no always-on server arbitrary end systems

directly communicate peers request service

from other peers, provide service in return to other peers self scalability – new

peers bring new service capacity, as well as new service demands

peers are intermittently connected and change IP addresses complex

management

peer-peer

Page 7: computer networking

Application Layer 2-7

Processes communicating

process: program running within a host

within same host, two processes communicate using inter-process communication (defined by OS)

processes in different hosts communicate by exchanging messages

client process: process that initiates communication

server process: process that waits to be contacted

aside: applications with P2P architectures have client processes & server processes

clients, servers

Page 8: computer networking

Application Layer 2-8

Sockets process sends/receives messages to/from its socket socket analogous to door

sending process shoves message out door sending process relies on transport infrastructure

on other side of door to deliver message to socket at receiving process

Internet

controlledby OS

controlled byapp developer

transport

application

physical

link

network

process

transport

application

physical

link

network

processsocket

Page 9: computer networking

Application Layer 2-9

Addressing processes

to receive messages, process must have identifier

host device has unique 32-bit IP address

Q: does IP address of host on which process runs suffice for identifying the process?

identifier includes both IP address and port numbers associated with process on host.

example port numbers: HTTP server: 80 mail server: 25

to send HTTP message to gaia.cs.umass.edu web server: IP address:

128.119.245.12 port number: 80

more shortly…

A: no, many processes can be running on same host

Page 10: computer networking

Application Layer 2-10

App-layer protocol defines types of messages

exchanged, e.g., request,

response message syntax:

what fields in messages & how fields are delineated

message semantics meaning of

information in fields rules for when and how

processes send & respond to messages

open protocols: defined in RFCs allows for

interoperability e.g., HTTP, SMTPproprietary protocols: e.g., Skype

Page 11: computer networking

Application Layer 2-11

What transport service does an app need?data integrity some apps (e.g., file

transfer, web transactions) require 100% reliable data transfer

other apps (e.g., audio) can tolerate some losstiming

some apps (e.g., Internet telephony, interactive games) require low delay to be “effective”

throughput some apps (e.g.,

multimedia) require minimum amount of throughput to be “effective”

other apps (“elastic apps”) make use of whatever throughput they get

security encryption, data

integrity, …

Page 12: computer networking

Application Layer 2-12

Transport service requirements: common apps

application

file transfere-mail

Web documentsreal-time audio/video

stored audio/videointeractive games

text messaging

data loss

no lossno lossno lossloss-tolerant

loss-tolerantloss-tolerantno loss

throughput

elasticelasticelasticaudio: 5kbps-1Mbpsvideo:10kbps-5Mbpssame as above few kbps upelastic

time sensitive

nononoyes, 100’s msec

yes, few secsyes, 100’s msecyes and no

Page 13: computer networking

Application Layer 2-13

Internet transport protocols servicesTCP service: reliable transport

between sending and receiving process

flow control: sender won’t overwhelm receiver

congestion control: throttle sender when network overloaded

does not provide: timing, minimum throughput guarantee, security

connection-oriented: setup required between client and server processes

UDP service: unreliable data

transfer between sending and receiving process

does not provide: reliability, flow control, congestion control, timing, throughput guarantee, security, or connection setup,

Q: why bother? Why is there a UDP?

Page 14: computer networking

Application Layer 2-14

Chapter 2: outline

2.1 principles of network applications app architectures app

requirements2.2 Web and HTTP2.3 FTP 2.4 electronic mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P applications2.7 socket

programming with UDP and TCP

Page 15: computer networking

Application Layer 2-15

Socket programming

Socket API introduced in BSD4.1

UNIX, 1981 explicitly created,

used, released by apps client/server paradigm two types of transport

service via socket API: UDP TCP

A application-created,

OS-controlled interface (a “door”)

into whichapplication process can both send and receive messages to/from another

application process

socket

Goal: learn how to build client/server application that communicate using sockets

Page 16: computer networking

Socket programming basics Server must be

running before client can send anything to it.

Server must have a socket (door) through which it receives and sends segments

Similarly client needs a socket

Socket is locally identified with a port number Analogous to the apt

# in a building Client needs to know

server IP address and socket port number.

Application Layer 2-16

Page 17: computer networking

Application Layer 2-17

Socket programming with UDPUDP: no “connection” between client &

server no handshaking before sending data sender explicitly attaches IP destination

address and port # to each packet rcvr extracts sender IP address and port# from

received packet

UDP: transmitted data may be lost or received out-of-order

Application viewpoint: UDP provides unreliable transfer of groups of

bytes (“datagrams”) between client and server

Page 18: computer networking

Running example

Client: User types line of text Client program sends line to server

Server: Server receives line of text Capitalizes all the letters Sends modified line to client

Client: Receives line of text Displays

Application Layer 2-18

Page 19: computer networking

Application Layer 2-19

Client/server socket interaction: UDP

Server (running on hostid)

closeclientSocket

read datagram fromclientSocket

create socket,clientSocket = DatagramSocket()

Client

Create datagram with server IP andport=x; send datagram via clientSocket

create socket,port= x.serverSocket = DatagramSocket()

read datagram fromserverSocket

write reply toserverSocketspecifying client address,port number

Page 20: computer networking

Application Layer 2-20

Example: Java client (UDP)

import java.io.*; import java.net.*; class UDPClient { public static void main(String args[]) throws Exception { BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); DatagramSocket clientSocket = new DatagramSocket(); InetAddress IPAddress = InetAddress.getByName("hostname"); byte[] sendData = new byte[1024]; byte[] receiveData = new byte[1024]; String sentence = inFromUser.readLine();

sendData = sentence.getBytes();

Createinput stream

Create client socket

Translate hostname to IP

address using DNS

Page 21: computer networking

Application Layer 2-21

Example: Java client (UDP), cont.

DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, 9876); clientSocket.send(sendPacket); DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); clientSocket.receive(receivePacket); String modifiedSentence = new String(receivePacket.getData()); System.out.println("FROM SERVER:" + modifiedSentence); clientSocket.close(); }

}

Create datagram with data-to-send,

length, IP addr, port

Send datagramto server

Read datagramfrom server

Page 22: computer networking

Application Layer 2-22

Example: Java server (UDP)

import java.io.*; import java.net.*; class UDPServer { public static void main(String args[]) throws Exception { DatagramSocket serverSocket = new DatagramSocket(9876); byte[] receiveData = new byte[1024]; byte[] sendData = new byte[1024]; while(true) { DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);

serverSocket.receive(receivePacket);

Createdatagram socket

at port 9876

Create space forreceived datagram

Receivedatagram

Page 23: computer networking

Application Layer 2-23

Example: Java server (UDP), cont

String sentence = new String(receivePacket.getData()); InetAddress IPAddress = receivePacket.getAddress(); int port = receivePacket.getPort(); String capitalizedSentence = sentence.toUpperCase();

sendData = capitalizedSentence.getBytes(); DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port); serverSocket.send(sendPacket); } }

}

Get IP addrport #, of

sender

Write out datagramto socket

End of while loop,loop back and wait foranother datagram

Create datagramto send to client

Page 24: computer networking

UDP observations & questions Both client server use DatagramSocket Dest IP and port are explicitly attached to

segment. What would happen if change both

clientSocket and serverSocket to “mySocket”?

Can the client send a segment to server without knowing the server’s IP address and/or port number?

Can multiple clients use the server?

Application Layer 2-24

Page 25: computer networking

Application Layer 2-25

Socket-programming using TCP

TCP service: reliable transfer of bytes from one process to another

process

TCP withbuffers,

variables

socket

controlled byapplicationdeveloper

controlled byoperating

system

host orserver

process

TCP withbuffers,

variables

socket

controlled byapplicationdeveloper

controlled byoperatingsystem

host orserver

internet

Page 26: computer networking

Application Layer 2-26

Socket programming with TCPclient must contact server server process must first

be running server must have created

socket (door) that welcomes client’s contact

client contacts server by: Creating TCP socket,

specifying IP address, port number of server process

when client creates socket: client TCP establishes connection to server TCP

when contacted by client, server TCP creates new socket for server process to communicate with that particular client allows server to talk

with multiple clients source port numbers

used to distinguish clients (more in Chap 3)

TCP provides reliable, in-orderbyte-stream transfer (“pipe”) between client and server

application viewpoint:

Page 27: computer networking

Application Layer 2-27

Client/server socket interaction: TCP

wait for incomingconnection requestconnectionSocket =welcomeSocket.accept()

create socket,port=x, forincoming request:welcomeSocket =

ServerSocket()

create socket,connect to hostid, port=xclientSocket =

Socket()

closeconnectionSocket

read reply fromclientSocket

closeclientSocket

Server (running on hostid) Client

send request usingclientSocketread request from

connectionSocket

write reply toconnectionSocket

TCP connection setup

Page 28: computer networking

Client

process

Application Layer 2-28ou

tToS

erve

r

to network from network

inFr

omS

erve

r

inFr

omU

ser

keyboard monitor

Process

clientSocket

inputstream

inputstream

outputstream

TCPsocket

client TCP socket

Stream jargon

A stream is a sequence of characters that flow into or out of a process.

An input stream is attached to some input source for the process, e.g., keyboard or socket.

An output stream is attached to an output source, e.g., monitor or socket.

Page 29: computer networking

Application Layer 2-29

Socket programming with TCP

Example client-server app:1) client reads line from

standard input (inFromUser stream) , sends to server via socket (outToServer stream)

2) server reads line from socket

3) server converts line to uppercase, sends back to client

4) client reads, prints modified line from socket (inFromServer stream)

Page 30: computer networking

Application Layer 2-30

Example: Java client (TCP)

import java.io.*; import java.net.*; class TCPClient {

public static void main(String argv[]) throws Exception { String sentence; String modifiedSentence;

BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in));

Socket clientSocket = new Socket("hostname", 6789);

DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());

Createinput stream

Create client socket,

connect to server

Createoutput stream

attached to socket

Page 31: computer networking

Application Layer 2-31

Example: Java client (TCP), cont.

BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));

sentence = inFromUser.readLine();

outToServer.writeBytes(sentence + '\n');

modifiedSentence = inFromServer.readLine();

System.out.println("FROM SERVER: " + modifiedSentence);

clientSocket.close(); } }

Createinput stream

attached to socket

Send lineto server

Read linefrom server

Page 32: computer networking

Application Layer 2-32

Example: Java server (TCP)import java.io.*; import java.net.*;

class TCPServer {

public static void main(String argv[]) throws Exception { String clientSentence; String capitalizedSentence;

ServerSocket welcomeSocket = new ServerSocket(6789); while(true) { Socket connectionSocket = welcomeSocket.accept();

BufferedReader inFromClient = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream()));

Createwelcoming socket

at port 6789

Wait, on welcomingsocket for contact

by client

Create inputstream, attached

to socket

Page 33: computer networking

Application Layer 2-33

Example: Java server (TCP), cont

DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream());

clientSentence = inFromClient.readLine();

capitalizedSentence = clientSentence.toUpperCase() + '\n';

outToClient.writeBytes(capitalizedSentence); } } }

Read in linefrom socket

Create outputstream, attached

to socket

Write out lineto socket

End of while loop,loop back and wait foranother client connection

Page 34: computer networking

TCP observations & questions Server has two types of sockets:

ServerSocket and Socket When client knocks on serverSocket’s

“door,” server creates connectionSocket and completes TCP conx.

Dest IP and port are not explicitly attached to segment.

Can multiple clients use the server?

Application Layer 2-34

Page 35: computer networking

Application Layer 2-35

The InetAddress Class

Occasionally, you would like to know who is connecting to the server. You can use the InetAddress class to find the client's host name and IP address. The InetAddress class models an IP address. You can use the statement shown below to create an instance of InetAddress for the client on a socket. 

InetAddress inetAddress = socket.getInetAddress(); 

Next, you can display the client's host name and IP address, as follows:

 System.out.println("Client's host name is " + inetAddress.getHostName());System.out.println("Client's IP Address is " + inetAddress.getHostAddress());

Page 36: computer networking

Application Layer 2-36

Serving Multiple Clients

Multiple clients are quite often connected to a single server at the same time. Typically, a server runs constantly on a server computer, and clients from all over the Internet may want to connect to it. You can use threads to handle the server's multiple clients simultaneously. Simply create a thread for each connection. Here is how the server handles the establishment of a connection:

while (true) { Socket socket = serverSocket.accept(); Thread thread = new ThreadClass(socket); thread.start();}

The server socket can have many connections. Each iteration of the while loop creates a new connection. Whenever a connection is established, a new thread is created to handle communication between the server and the new client; and this allows multiple connections to run at the same time.

Page 37: computer networking

Application Layer 2-37

Chapter 2: outline

2.1 principles of network applications app architectures app

requirements2.2 Web and HTTP2.3 FTP 2.4 electronic mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P applications2.7 socket

programming with UDP and TCP

Page 38: computer networking

Application Layer 2-38

Web and HTTP

First, a review… web page consists of objects object can be HTML file, JPEG image,

Java applet, audio file,… web page consists of base HTML-file

which includes several referenced objects

each object is addressable by a URL, e.g.,www.someschool.edu/someDept/pic.gif

host name path name

Page 39: computer networking

Application Layer 2-39

HTTP overview

HTTP: hypertext transfer protocol

Web’s application layer protocol

client/server model client: browser that

requests, receives, (using HTTP protocol) and “displays” Web objects

server: Web server sends (using HTTP protocol) objects in response to requests

PC runningFirefox browser

server running

Apache Webserver

iphone runningSafari browser

HTTP requestHTTP response

HTTP request

HTTP response

Page 40: computer networking

Application Layer 2-40

HTTP overview (continued)

uses TCP: client initiates TCP

connection (creates socket) to server, port 80

server accepts TCP connection from client

HTTP messages (application-layer protocol messages) exchanged between browser (HTTP client) and Web server (HTTP server)

TCP connection closed

HTTP is “stateless” server maintains no

information about past client requests

protocols that maintain “state” are complex!

past history (state) must be maintained

if server/client crashes, their views of “state” may be inconsistent, must be reconciled

aside

Page 41: computer networking

Application Layer 2-41

HTTP connections

non-persistent HTTP at most one

object sent over TCP connection connection then

closed downloading

multiple objects required multiple connections

persistent HTTP multiple objects

can be sent over single TCP connection between client, server

Page 42: computer networking

Application Layer 2-42

Non-persistent HTTPsuppose user enters URL:

1a. HTTP client initiates TCP connection to HTTP server (process) at www.someSchool.edu on port 80

2. HTTP client sends HTTP request message (containing URL) into TCP connection socket. Message indicates that client wants object someDepartment/home.index

1b. HTTP server at host www.someSchool.edu waiting for TCP connection at port 80. “accepts” connection, notifying client

3. HTTP server receives request message, forms response message containing requested object, and sends message into its sockettime

(contains text, references to 10

jpeg images)www.someSchool.edu/someDepartment/home.index

Page 43: computer networking

Application Layer 2-43

Non-persistent HTTP (cont.)

5. HTTP client receives response message containing html file, displays html. Parsing html file, finds 10 referenced jpeg objects

6. Steps 1-5 repeated for each of 10 jpeg objects

4. HTTP server closes TCP connection.

time

Page 44: computer networking

Application Layer 2-44

Non-persistent HTTP: response time

RTT (definition): time for a small packet to travel from client to server and back

HTTP response time: one RTT to initiate TCP

connection one RTT for HTTP request

and first few bytes of HTTP response to return

file transmission time non-persistent HTTP

response time = 2RTT+ file transmission

time

time to transmit file

initiate TCPconnection

RTT

requestfile

RTT

filereceived

time time

Page 45: computer networking

Application Layer 2-45

Persistent HTTP

non-persistent HTTP issues:

requires 2 RTTs per object

OS overhead for each TCP connection

browsers often open parallel TCP connections to fetch referenced objects

persistent HTTP: server leaves

connection open after sending response

subsequent HTTP messages between same client/server sent over open connection

client sends requests as soon as it encounters a referenced object

as little as one RTT for all the referenced objects

Page 46: computer networking

Application Layer 2-46

HTTP request message

two types of HTTP messages: request, response

HTTP request message: ASCII (human-readable format)

request line(GET, POST, HEAD commands)

header lines

carriage return, line feed at startof line indicatesend of header lines

GET /index.html HTTP/1.1\r\nHost: www-net.cs.umass.edu\r\nUser-Agent: Firefox/3.6.10\r\nAccept: text/html,application/xhtml+xml\r\nAccept-Language: en-us,en;q=0.5\r\nAccept-Encoding: gzip,deflate\r\nAccept-Charset: ISO-8859-1,utf-8;q=0.7\r\nKeep-Alive: 115\r\nConnection: keep-alive\r\n\r\n

carriage return character

line-feed character

Page 47: computer networking

Application Layer 2-47

HTTP request message: general format

requestline

headerlines

body

method sp sp cr lfversionURL

cr lfvalueheader field name

cr lfvalueheader field name

~~ ~~

cr lf

entity body~~ ~~

Page 48: computer networking

Application Layer 2-48

Uploading form input

POST method: web page often

includes form input input is uploaded to

server in entity body

URL method: uses GET method input is uploaded in

URL field of request line:

www.somesite.com/animalsearch?monkeys&banana

Page 49: computer networking

Application Layer 2-49

Method typesHTTP/1.0: GET POST HEAD

asks server to leave requested object out of response

HTTP/1.1: GET, POST, HEAD PUT

uploads file in entity body to path specified in URL field

DELETE deletes file

specified in the URL field

Page 50: computer networking

Application Layer 2-50

HTTP response message

status line(protocolstatus codestatus phrase)

header lines

data, e.g., requestedHTML file

HTTP/1.1 200 OK\r\nDate: Sun, 26 Sep 2010 20:09:20 GMT\r\nServer: Apache/2.0.52 (CentOS)\r\nLast-Modified: Tue, 30 Oct 2007 17:00:02

GMT\r\nETag: "17dc6-a5c-bf716880"\r\nAccept-Ranges: bytes\r\nContent-Length: 2652\r\nKeep-Alive: timeout=10, max=100\r\nConnection: Keep-Alive\r\nContent-Type: text/html; charset=ISO-8859-1\

r\n\r\ndata data data data data ...

Page 51: computer networking

Application Layer 2-51

HTTP response status codes

200 OK request succeeded, requested object later in this msg

301 Moved Permanently requested object moved, new location specified later in

this msg (Location:)

400 Bad Request request msg not understood by server

404 Not Found requested document not found on this server

505 HTTP Version Not Supported

status code appears in 1st line in server-to-client response message. some sample codes:

Page 52: computer networking

Application Layer 2-52

User-server state: cookies

many Web sites use cookies

four components:1) cookie header line

of HTTP response message

2) cookie header line in next HTTP request message

3) cookie file kept on user’s host, managed by user’s browser

4) back-end database at Web site

example: Susan always access

Internet from PC visits specific e-

commerce site for first time

when initial HTTP requests arrives at site, site creates: unique ID entry in backend

database for ID

Page 53: computer networking

Application Layer 2-53

Cookies: keeping “state” (cont.)

client server

usual http response msg

usual http response msg

cookie file

one week later:

usual http request msgcookie: 1678 cookie-

specificaction

access

ebay 8734usual http request msg Amazon server

creates ID1678 for user create

entry

usual http response set-cookie: 1678

ebay 8734amazon 1678

usual http request msgcookie: 1678 cookie-

specificaction

access

ebay 8734amazon 1678

backenddatabase

Page 54: computer networking

Application Layer 2-54

Cookies (continued)what cookies can

be used for: authorization shopping carts recommendations user session state

(Web e-mail)

cookies and privacy: cookies permit sites to

learn a lot about you you may supply name

and e-mail to sites

aside

how to keep “state”: protocol endpoints: maintain

state at sender/receiver over multiple transactions

cookies: http messages carry state

Page 55: computer networking

Application Layer 2-55

Web caches (proxy server)

user sets browser: Web accesses via cache

browser sends all HTTP requests to cache object in cache:

cache returns object else cache requests

object from origin server, then returns object to client

goal: satisfy client request without involving origin server

client

proxyserver

client

HTTP request

HTTP response

HTTP request HTTP request

origin server

origin server

HTTP response HTTP response

Page 56: computer networking

Application Layer 2-56

More about Web caching

cache acts as both client and server server for original

requesting client client to origin server

typically cache is installed by ISP (university, company, residential ISP)

why Web caching? reduce response time

for client request reduce traffic on an

institution’s access link

Internet dense with caches: enables “poor” content providers to effectively deliver content (so too does P2P file sharing)

Page 57: computer networking

Application Layer 2-57

Caching example:

originservers

public Internet

institutionalnetwork

1 Gbps LAN

1.54 Mbps access link

assumptions: avg object size: 100K bits avg request rate from

browsers to origin servers:15/sec

avg data rate to browsers: 1.50 Mbps

RTT from institutional router to any origin server: 2 sec

access link rate: 1.54 Mbps

consequences: LAN utilization: 0.15% access link utilization = 99% total delay = Internet delay

+ access delay + LAN delay = 2 sec + minutes + msecs

problem!

Page 58: computer networking

Application Layer 2-58

assumptions: avg object size: 100K bits avg request rate from

browsers to origin servers:15/sec

avg data rate to browsers: 1.50 Mbps

RTT from institutional router to any origin server: 2 sec

access link rate: 1.54 Mbps

consequences: LAN utilization: 0.15% access link utilization = 99% total delay = Internet delay +

access delay + LAN delay = 2 sec + minutes + msecs

Caching example: fatter access link

originservers

1.54 Mbps access link

154 Mbps

154 Mbps

msecs

Cost: increased access link speed (not cheap!)

0.99%

public Internet

institutionalnetwork

1 Gbps LAN

Page 59: computer networking

institutionalnetwork

1 Gbps LAN

Application Layer 2-59

Caching example: install local cache

originservers

1.54 Mbps access link

local web cache

assumptions: avg object size: 100K bits avg request rate from

browsers to origin servers:15/sec

avg data rate to browsers: 1.50 Mbps

RTT from institutional router to any origin server: 2 sec

access link rate: 1.54 Mbps

consequences: LAN utilization: 0.15% access link utilization = 100% total delay = Internet delay +

access delay + LAN delay = 2 sec + minutes + usecs

??

How to compute link utilization, delay?

Cost: web cache (cheap!)

public Internet

Page 60: computer networking

Application Layer 2-60

Caching example: install local cache Calculating access link

utilization, delay with cache: suppose cache hit rate is 0.4

40% requests satisfied at cache, 60% requests satisfied at origin

originservers

1.54 Mbps access link

access link utilization: 60% of requests use access link

data rate to browsers over access link = 0.6*1.50 Mbps = .9 Mbps utilization = 0.9/1.54 = .58

total delay = 0.6 * (delay from origin servers) +0.4 * (delay

when satisfied at cache) = 0.6 (2.01) + 0.4 (~msecs) = ~ 1.2 secs less than with 154 Mbps link (and cheaper too!)

public Internet

institutionalnetwork

1 Gbps LAN

local web cache

Page 61: computer networking

Application Layer 2-61

Conditional GET

Goal: don’t send object if cache has up-to-date cached version no object transmission

delay lower link utilization

cache: specify date of cached copy in HTTP requestIf-modified-since: <date>

server: response contains no object if cached copy is up-to-date: HTTP/1.0 304 Not Modified

HTTP request msgIf-modified-since: <date>

HTTP responseHTTP/1.0

304 Not Modified

object not

modifiedsince

<date>

HTTP request msgIf-modified-since: <date>

HTTP responseHTTP/1.0 200 OK

<data>

object modified

after <date>

client server

Page 62: computer networking

Application Layer 2-62

Chapter 2: outline

2.1 principles of network applications app architectures app

requirements2.2 Web and HTTP2.3 FTP 2.4 electronic mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P applications2.7 socket

programming with UDP and TCP

Page 63: computer networking

Application Layer 2-63

Electronic mailThree major

components: user agents mail servers simple mail transfer

protocol: SMTP

User Agent a.k.a. “mail reader” composing, editing,

reading mail messages e.g., Outlook, Thunderbird,

iPhone mail client outgoing, incoming

messages stored on server

user mailbox

outgoing message queue

mailserver

mailserver

mailserver

SMTP

SMTP

SMTP

useragent

useragent

useragent

useragent

useragent

useragent

Page 64: computer networking

Application Layer 2-64

Electronic mail: mail servers

mail servers: mailbox contains

incoming messages for user

message queue of outgoing (to be sent) mail messages

SMTP protocol between mail servers to send email messages client: sending mail

server “server”: receiving

mail server

mailserver

mailserver

mailserver

SMTP

SMTP

SMTP

useragent

useragent

useragent

useragent

useragent

useragent

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Electronic Mail: SMTP [RFC 2821] uses TCP to reliably transfer email message

from client to server, port 25 direct transfer: sending server to receiving

server three phases of transfer

handshaking (greeting) transfer of messages closure

command/response interaction (like HTTP, FTP) commands: ASCII text response: status code and phrase

messages must be in 7-bit ASCI

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useragent

Scenario: Alice sends message to Bob1) Alice uses UA to

compose message “to” [email protected]

2) Alice’s UA sends message to her mail server; message placed in message queue

3) client side of SMTP opens TCP connection with Bob’s mail server

4) SMTP client sends Alice’s message over the TCP connection

5) Bob’s mail server places the message in Bob’s mailbox

6) Bob invokes his user agent to read message

mailserver

mailserver

1

2 3 4

5

6

Alice’s mail server Bob’s mail server

useragent

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Sample SMTP interaction S: 220 hamburger.edu C: HELO crepes.fr S: 250 Hello crepes.fr, pleased to meet you C: MAIL FROM: <[email protected]> S: 250 [email protected]... Sender ok C: RCPT TO: <[email protected]> S: 250 [email protected] ... Recipient ok C: DATA S: 354 Enter mail, end with "." on a line by itself C: Do you like ketchup? C: How about pickles? C: . S: 250 Message accepted for delivery C: QUIT S: 221 hamburger.edu closing connection

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SMTP: final words

SMTP uses persistent connections

SMTP requires message (header & body) to be in 7-bit ASCII

SMTP server uses CRLF.CRLF to determine end of message

comparison with HTTP:

HTTP: pull SMTP: push

both have ASCII command/response interaction, status codes

HTTP: each object encapsulated in its own response msg

SMTP: multiple objects sent in multipart msg

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Mail message format

SMTP: protocol for exchanging email msgs

RFC 822: standard for text message format:

header lines, e.g., To: From: Subject:

different from SMTP MAIL FROM, RCPT TO: commands!

Body: the “message” ASCII characters only

header

body

blankline

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Mail access protocols

SMTP: delivery/storage to receiver’s server mail access protocol: retrieval from server

POP: Post Office Protocol [RFC 1939]: authorization, download

IMAP: Internet Mail Access Protocol [RFC 1730]: more features, including manipulation of stored msgs on server

HTTP: gmail, Hotmail, Yahoo! Mail, etc.

sender’s mail server

SMTP SMTPmail

accessprotocol

receiver’s mail server

(e.g., POP, IMAP)

useragent

useragent

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POP3 protocol

authorization phase client commands:

user: declare username pass: password

server responses +OK -ERR

transaction phase, client:

list: list message numbers

retr: retrieve message by number

dele: delete quit

C: list S: 1 498 S: 2 912 S: . C: retr 1 S: <message 1 contents> S: . C: dele 1 C: retr 2 S: <message 1 contents> S: . C: dele 2 C: quit S: +OK POP3 server signing off

S: +OK POP3 server ready C: user bob S: +OK C: pass hungry S: +OK user successfully logged on

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POP3 (more) and IMAPmore about POP3 previous example

uses POP3 “download and delete” mode Bob cannot re-

read e-mail if he changes client

POP3 “download-and-keep”: copies of messages on different clients

POP3 is stateless across sessions

IMAP keeps all messages

in one place: at server

allows user to organize messages in folders

keeps user state across sessions: names of folders

and mappings between message IDs and folder name

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Chapter 2: summary

application architectures client-server P2P

application service requirements: reliability, bandwidth,

delay Internet transport service

model connection-oriented,

reliable: TCP unreliable, datagrams: UDP

our study of network apps now complete!

specific protocols: HTTP SMTP, POP, IMAP

socket programming: TCP, UDP sockets

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typical request/reply message exchange: client requests info

or service server responds with

data, status code message formats:

headers: fields giving info about data

data: info being communicated

important themes: control vs. data msgs

in-band, out-of-band centralized vs.

decentralized stateless vs. stateful reliable vs. unreliable msg

transfer “complexity at network

edge”

Chapter 2: summarymost importantly: learned about protocols!