computer gaming and interactive simulations for learning: a meta-analysis summarized by: john...

9
COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Upload: edgar-fowler

Post on 20-Jan-2016

212 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

COMPUTER GAMING AND INTERACTIVESIMULATIONS FOR LEARNING: A META-ANALYSIS

Summarized by: John Burrillo

Page 2: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Introduction To understand the relationship between

educational gaming and simulation computer gaming.

How they affect learning is important for several reasons.

The main object of this analysis is to make an accurate determination of how games and interactive simulations relate to learning.

Page 3: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Introduction (cont.) Society is relying on computers causes children

and adults to be required to interact with them in all settings.

One of the setting being in the classroom. Schools and universities are finding that

computer programs are cutting educational and training costs.

There is evidence that computer games or simulation “teach” people more effectively that traditional methods.

Page 4: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Methods Potential studies were selected from

dissertation abstracts, and back-searches from gathered articles’ reference lists.

In order to be included in the analysis, each study must have identified cognitive gains or attitudinal changes as one of its main hypotheses.

It was required that each study report statistics assessing traditional classroom teaching versus computer gaming or interactive simulation teaching.

Page 5: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Methods (cont.) Studies were assessed by three variables: 1-

interactive simulation, 2- game, 3- unknown/unspecified.

Population- under 5 yrs., elementary (K-5), middle school (6th-8th), high school (9th-12th), college (undergraduate study ages 18-24), and adults (25 yrs. and older).

Gender- Both males and females. 248 studies were evaluated and only 32 met

the standards to be used in this analysis.

Page 6: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Methods (cont.) Computer characteristics (realism) and user

(individual or group) were also used. All statistics used in each study were converted

to the effect size index r using the following formulas:F to r = sq. root of F/F + df (1)t to r = sq. root of t2/t2 + df (2)z to r = sq. root of z2/n (3)x2 to r = sq. root of x2(1)/n1 + n2 (4)

Page 7: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Results There were two effect sizes that were compiled

for the overall results. There were significantly higher cognitive gains

from the interactive simulation or games than the traditional teaching methods.

Females showed significant cognitive gains, and there was an insufficient number of studies that had only males to allow for a reasonable conclusion.

Page 8: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Results (cont.) Preschool, elementary, middle, and high school students

showed favorable results to simulation and gaming. This was also the case for college students and adults.

The level of realism did not effect the results, and did show strong interactive simulation and game preferences. The user (individual or group) showed results towards simulation or gaming.

The overall results showed significantly higher cognitive gains and better attitudes toward learning for subjects using interactive games or simulations compared to those using traditional teaching methods for instruction.

Page 9: COMPUTER GAMING AND INTERACTIVE SIMULATIONS FOR LEARNING: A META-ANALYSIS Summarized by: John Burrillo

Any Questions?