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Computer Architecture, Background and Motivation Slide 1 Part I Background and Motivation

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Page 1: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 1

Part IBackground and

Motivation

Page 2: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 2

I Background and Motivation

Topics in This Part

Chapter 1 Combinational Digital Circuits

Chapter 2 Digital Circuits with Memory

Chapter 3 Computer System Technology

Chapter 4 Computer Performance

Page 3: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 3

1 Combinational Digital Circuits

Topics in This Chapter

1.1 Signals, Logic Operators, and Gates

1.2 Boolean Functions and Expressions

1.3 Designing Gate Networks

1.4 Useful Combinational Parts

1.5 Programmable Combinational Parts

1.6 Timing and Circuit Considerations

Page 4: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 4

1.1 Signals, Logic Operators, and Gates

Figure 1.1 Some basic elements of digital logic circuits, with operator signs used in this book highlighted.

x y

AND Name XOR OR NOT

Graphical symbol

x y

Operator sign and alternate(s)

x y x y xy

x y

x x or x

_

x y or xy Arithmetic expression

x y 2xy x y xy 1 x

Output is 1 iff: Input is 0

Both inputs are 1s

At least one input is 1

Inputs are not equal

Page 5: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 5

Variations in Gate Symbols

Figure 1.2 Gates with more than two inputs and/or with inverted signals at input or output.

OR NOR NAND AND XNOR

Page 6: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 6

Gates as Control Elements

Figure 1.3 An AND gate and a tristate buffer act as controlled switches or valves. An inverting buffer is logically the same as a NOT gate.

Enable/Pass signal e

Data in x

Data out x or 0

Data in x

Enable/Pass signal e

Data out x or “high impedance”

(a) AND gate for controlled transfer (b) Tristate buffer

(c) Model for AND switch.

x

e

No data or x

0

1 x

e

ex

0

1 0

(d) Model for tristate buffer.

Page 7: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 7

Wired OR and Bus Connections

Figure 1.4 Wired OR allows tying together of several controlled signals.

e

e

e Data out (x, y, z, or high

impedance)

(b) Wired OR of t ristate outputs

e

e

e

Data out (x, y, z, or 0)

(a) Wired OR of product terms

z

x

y

z

x

y

z

x

y

z

x

y

Page 8: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 8

Control/Data Signals and Signal Bundles

Figure 1.5 Arrays of logic gates represented by a single gate symbol.

/ 8

/

8 / 8

Compl

/ 32

/ k

/ 32

Enable

/ k

/ k

/ k

(b) 32 AND gates (c) k XOR gates (a) 8 NOR gates

Page 9: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 9

1.2 Boolean Functions and Expressions

Ways of specifying a logic function

Truth table: 2n row, “don’t-care” in input or output

Logic expression: w (x y z), product-of-sums, sum-of-products, equivalent expressions

Word statement: Alarm will sound if the door is opened while the security system is engaged, or when the smoke detector is triggered

Logic circuit diagram: Synthesis vs analysis

Page 10: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 10

Table 1.2 Laws (basic identities) of Boolean algebra.

Name of law OR version AND versionIdentity x 0 = x x 1 = x

One/Zero x 1 = 1 x 0 = 0

Idempotent x x = x x x = x

Inverse x x = 1 x x = 0

Commutative x y = y x x y = y x

Associative (x y) z = x (y z) (x y) z = x (y z)

Distributive x (y z) = (x y) (x z) x (y z) = (x y) (x z)

DeMorgan’s (x y) = x y (x y) = x y

Manipulating Logic Expressions

Page 11: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 11

Proving the Equivalence of Logic Expressions

Example 1.1

Truth-table method: Exhaustive verification

Arithmetic substitution x y = x + y xy x y = x + y 2xy

Case analysis: two cases, x = 0 or x = 1

Logic expression manipulation

Example: x y ? x y x y x + y – 2xy ? (1 – x)y + x(1 – y) – (1 – x)yx(1 – y)

Page 12: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 12

1.3 Designing Gate Networks

AND-OR, NAND-NAND, OR-AND, NOR-NOR

Logic optimization: cost, speed, power dissipation

(a) AND-OR circuit

z

x y

x

y z

(b) Intermediate circuit

(c) NAND-NAND equivalent

z

x y

x

y z z

x y

x

y z

Figure 1.6 A two-level AND-OR circuit and two equivalent circuits.

(x y) = x y

Page 13: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 13

BCD-to-Seven-Segment Decoder

Example 1.2

Figure 1.8 The logic circuit that generates the enable signal for the lowermost segment (number 3) in a seven-segment display unit.

x 3 x 2 x 1 x 0

Signals to enable or turn on the segments

4-bit input in [0, 9] e 0

e 5

e 6

e 4

e 2

e 1

e 3

1

2 4

5

0

3

6

Page 14: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 14

1.4 Useful Combinational Parts

High-level building blocks

Much like prefab parts used in building a house

Arithmetic components will be covered in Part III (adders, multipliers, ALUs)

Here we cover three useful parts: multiplexers, decoders/demultiplexers, encoders

Page 15: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 15

Multiplexers

Figure 1.9 Multiplexer (mux), or selector, allows one of several inputs to be selected and routed to output depending on the binary value of a

set of selection or address signals provided to it.

x

x

y

z

1

0

x

x

z

y

x x

y

z

1

0

y

/ 32

/ 32

/ 32 1

0

1

0

3

2

z

y 1 0

1

0

1

0

y 1

y 0

y 0

(a) 2-to-1 mux (b) Switch view (c) Mux symbol

(d) Mux array (e) 4-to-1 mux with enable (e) 4-to-1 mux design

0

1

y

1 1

1

0

0 0

x x x x

1 0

2

3

x

x

x

x

0

1

2

3

z

e (Enable)

Page 16: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 16

Decoders/Demultiplexers

Figure 1.10 A decoder allows the selection of one of 2a options using an a-bit address as input. A demultiplexer (demux) is a decoder that

only selects an output if its enable signal is asserted.

y 1 y 0

x 0

x 3

x 2

x 1

1

0

3

2

y 1 y 0

x 0

x 3

x 2

x 1 e

1

0

3

2

y 1 y 0

x 0

x 3

x 2

x 1

(a) 2-to-4 decoder (b) Decoder symbol (c) Demultiplexer, or decoder with “enable”

(Enable)

Page 17: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 17

Encoders

Figure 1.11 A 2a-to-a encoder outputs an a-bit binary number

equal to the index of the single 1 among its 2a inputs.

(a) 4-to-2 encoder (b) Encoder symbol

x 0

x 3

x 2

x 1

y 1 y 0

1

0

3

2

x 0

x 3

x 2

x 1

y 1 y 0

Page 18: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 18

1.5 Programmable Combinational Parts

Programmable ROM (PROM)

Programmable array logic (PAL)

Programmable logic array (PLA)

A programmable combinational part can do the job of many gates or gate networks

Programmed by cutting existing connections (fuses) or establishing new connections (antifuses)

Page 19: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 19

PROMs

Figure 1.12 Programmable connections and their use in a PROM.

. . .

.

.

.

Inputs

Outputs

(a) Programmable OR gates

w

x

y

z

(b) Logic equivalent of part a

w

x

y

z

(c) Programmable read-only memory (PROM)

De

cod

er

Page 20: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 20

PALs and PLAs

Figure 1.13 Programmable combinational logic: general structure and two classes known as PAL and PLA devices. Not shown is PROM with

fixed AND array (a decoder) and programmable OR array.

AND array (AND plane)

OR array (OR

plane)

. . .

. . .

.

.

.

Inputs

Outputs

(a) General programmable combinational logic

(b) PAL: programmable AND array, fixed OR array

8-input ANDs

(c) PLA: programmable AND and OR arrays

6-input ANDs

4-input ORs

Page 21: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 21

1.6 Timing and Circuit Considerations

Gate delay : a fraction of, to a few, nanoseconds

Wire delay, previously negligible, is now important (electronic signals travel about 15 cm per ns)

Circuit simulation to verify function and timing

Changes in gate/circuit output, triggered by changes in its inputs, are not instantaneous

Page 22: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 22

Glitching

Figure 1.14 Timing diagram for a circuit that exhibits glitching.

x = 0

y

z

a = x y

f = a z 2 2

Using the PAL in Fig. 1.13b to implement f = x y z

Page 23: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 23

CMOS Transmission Gates

Figure 1.15 A CMOS transmission gate and its use in building

a 2-to-1 mux.

z

x

x

0

1

(a) CMOS transmission gate: circuit and symbol

(b) Two-input mux built of two transmission gates

TG

TG TG

y

P

N

Page 24: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 24

2 Digital Circuits with Memory

Second of two chapters containing a review of digital design:• Combinational (memoryless) circuits in Chapter 1• Sequential circuits (with memory) in Chapter 2

Topics in This Chapter

2.1 Latches, Flip-Flops, and Registers

2.2 Finite-State Machines

2.3 Designing Sequential Circuits

2.4 Useful Sequential Parts

2.5 Programmable Sequential Parts

2.6 Clocks and Timing of Events

Page 25: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 25

2.1 Latches, Flip-Flops, and Registers

Figure 2.1 Latches, flip-flops, and registers.

R Q

Q S

D

Q

Q C

Q

Q

D

C

(a) SR latch (b) D latch

Q

C

Q

D

Q

C

Q

D

(e) k -bit register (d) D flip-flop symbol (c) Master-slave D flip-flop

Q

C

Q

D FF

/

/

k

k

Q

C

Q

D FF

R

S

Page 26: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 26

Latches vs Flip-Flops

Figure 2.2 Operations of D latch and negative-edge-triggered D flip-flop.

D

C

D latch: Q

D FF: Q

Setup time

Setup time

Hold time

Hold time

Page 27: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 27

Reading and Modifying FFs in the Same Cycle

Figure 2.3 Register-to-register operation with edge-triggered flip-flops.

/

/

k

k

Q

C

Q

D FF

/

/

k

k

Q

C

Q

D FF

Computation module (combinational logic)

Clock Propagation delay

Page 28: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 28

2.2 Finite-State MachinesExample 2.1

Figure 2.4 State table and state diagram for a vending machine coin reception unit.

Dime Dime Quarter

Dime

Quarter

Dime Quarter

Dime Quarter

Reset Reset

Reset

Reset

Reset

Start Quarter

S 00

S 10

S 20

S 25

S 30

S 35

S 10 S 25 S 00

S 00

S 00

S 00

S 00

S 00

S 20 S 35

S 35 S 35

S 35 S 35

S 35 S 30

S 35 S 35

------- Input ------- D

ime

Qua

rter

Res

et

Current state

S 00 S 35

is the initial state is the final state

Next state

Dime Quarter

S 00

S 10 S 20

S 25

S 30 S 35

Page 29: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 29

Sequential Machine Implementation

Figure 2.5 Hardware realization of Moore and Mealy sequential machines.

Next-state logic

State register / n

/ m

/ l

Inputs Outputs

Next-state excitation signals

Present state

Output logic

Only for Mealy machine

Page 30: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 30

2.3 Designing Sequential Circuits

Example 2.3

Figure 2.7 Hardware realization of a coin reception unit (Example 2.3).

Output

Q C

Q

D

e

Inputs

Q C

Q

D

Q C

Q

D

FF2

FF1

FF0

q

d

Quarter in

Dime in

Final state is 1xx

Page 31: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 31

2.4 Useful Sequential Parts

High-level building blocks

Much like prefab closets used in building a house

Other memory components will be covered in Chapter 17 (SRAM details, DRAM, Flash)

Here we cover three useful parts: shift register, register file (SRAM basics), counter

Page 32: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 32

Shift Register

Figure 2.8 Register with single-bit left shift and parallel load capabilities. For logical left shift, serial data in line is connected to 0.

Parallel data in / k

/ k

/ k

Shift

Q C

Q

D

FF

1

0

Serial data in

/

k – 1 LSBs

Load

Parallel data out

Serial data out MSB

Page 33: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 33

Register File and FIFO

Figure 2.9 Register file with random access and FIFO.

Dec

oder

/ k

/ k

/

h

Write enable

Read address 0

Read address 1

Read data 0

Write data

Read enable

2 k -bit registers h / k

/ k

/ k

/ k

/ k

/ k

/ k

/ h

Write address

Muxes

Read data 1

/

k

/

h

/

h /

h

/

k /

h

Write enable

Read addr 0

/

k

/

k

Read addr 1

Write data Write addr

Read data 0

Read enable

Read data 1

(a) Register file with random access

(b) Graphic symbol for register file

Q C

Q

D

FF

/ k

Q C

Q

D

FF

Q C

Q

D

FF

Q C

Q

D

FF

/

k

Push

/

k

Input

Output Pop

Full

Empty

(c) FIFO symbol

Page 34: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 34

SRAM

Figure 2.10 SRAM memory is simply a large, single-port register file.

Column mux

Row

dec

ode

r

/ h

Address

Square or almost square memory matrix

Row buffer

Row

Column

g bits data out

/

g /

h

Write enable

/

g

Data in

Address

Data out

Output enable

Chip select

.

.

.

. . .

. . .

(a) SRAM block diagram (b) SRAM read mechanism

Page 35: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 35

Binary Counter

Figure 2.11 Synchronous binary counter with initialization capability.

Count register

Mux

Incrementer

0

Input

Load

IncrInit

x + 1

x

0 1

1 c in c out

Page 36: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 36

2.5 Programmable Sequential Parts

Programmable array logic (PAL)

Field-programmable gate array (FPGA)

Both types contain macrocells and interconnects

A programmable sequential part contain gates and memory elements

Programmed by cutting existing connections (fuses) or establishing new connections (antifuses)

Page 37: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 37

PAL and FPGA

Figure 2.12 Examples of programmable sequential logic.

(a) Portion of PAL with storable output (b) Generic structure of an FPGA

8-input ANDs

D

C Q

Q

FF

Mux

Mux

0 1

0 1

I/O blocks

Configurable logic block

Programmable connections

CLB

CLB

CLB

CLB

Page 38: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 38

Binary Counter

Figure 2.11 Synchronous binary counter with initialization capability.

Count register

Mux

Incrementer

0

Input

Load

IncrInit

x + 1

x

0 1

1 c in c out

Page 39: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 39

2.6 Clocks and Timing of Events

Clock is a periodic signal: clock rate = clock frequencyThe inverse of clock rate is the clock period: 1 GHz 1 ns

Constraint: Clock period tprop + tcomb + tsetup + tskew

Figure 2.13 Determining the required length of the clock period.

Other inputs

Combinational logic

Clock period

FF1 begins to change

FF1 change observed

Must be wide enough to accommodate

worst-case delays

Clock1 Clock2

Q C

Q

D

FF2

Q C

Q

D

FF1

Page 40: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 40

Synchronization

Figure 2.14 Synchronizers are used to prevent timing problems

arising from untimely changes in asynchronous signals.

Asynch input

Asynch input

Synch version

Synch version

Asynch input

Synch version

Clock

(a) Simple synchronizer (b) Two-FF synchronizer

(c) Input and output waveforms

Q

C

Q

D

FF

Q

C

Q

D

FF2

Q

C

Q

D

FF1

Page 41: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 41

Level-Sensitive Operation

Figure 2.15 Two-phase clocking with nonoverlapping clock signals.

Combi- national

logic 1 1

Clock period

Q C

Q

D

Latch

1

Q C

Q

D

Latch

Other inputs

Combi- national

logic 2

2

Clocks with nonoverlapping highs

Other inputs

Q C

Q

Latch

D

Page 42: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 42

3 Computer System Technology Interplay between architecture, hardware, and software

• Architectural innovations influence technology• Technological advances drive changes in architecture

Topics in This Chapter

3.1 From Components to Applications

3.2 Computer Systems and Their Parts

3.3 Generations of Progress

3.4 Processor and Memory Technologies

3.5 Peripherals, I/O, and Communications

3.6 Software Systems and Applications

Page 43: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 43

3.1 From Components to Applications

Figure 3.1 Subfields or views in computer system engineering.

High-level view

Com

put

er d

esig

ner

Circ

uit

desi

gne

r

App

licat

ion

des

igne

r

Sys

tem

des

igne

r

Log

ic d

esig

ner

Software

Hardware

Computer organization

Low-level view

App

licat

ion

dom

ains

Ele

ctro

nic

com

pon

ents

Computer architecture

Page 44: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 44

What Is (Computer) Architecture?

Figure 3.2 Like a building architect, whose place at the engineering/arts and goals/means interfaces is seen in this diagram, a

computer architect reconciles many conflicting or competing demands.

Architect Interface

Interface

Goals

Means

Arts Engineering

Client’s taste: mood, style, . . .

Client’s requirements: function, cost, . . .

The world of arts: aesthetics, trends, . . .

Construction technology: material, codes, . . .

Page 45: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 45

3.2 Computer Systems and Their Parts

Figure 3.3 The space of computer systems, with what we normally mean by the word “computer” highlighted.

Computer

Analog

Fixed-function Stored-program

Electronic Nonelectronic

General-purpose Special-purpose

Number cruncher Data manipulator

Digital

Page 46: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 46

Price/Performance Pyramid

Figure 3.4 Classifying computers by computational

power and price range.

Embedded Personal

Workstation

Server

Mainframe

Super $Millions $100s Ks

$10s Ks

$1000s

$100s

$10s

Differences in scale, not in substance

Page 47: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 47

Automotive Embedded Computers

Figure 3.5 Embedded computers are ubiquitous, yet invisible. They

are found in our automobiles, appliances, and many other places.

Engine

Impact sensors

Navigation & entertainment

Central controller

Brakes Airbags

Page 48: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 48

Personal Computers and Workstations

Figure 3.6 Notebooks, a common class of portable computers, are much smaller than desktops but offer substantially the same capabilities. What are the main reasons for the size difference?

Page 49: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 49

Digital Computer Subsystems

Figure 3.7 The (three, four, five, or) six main units of a digital computer. Usually, the link unit (a simple bus or a more elaborate network) is not explicitly included in such diagrams.

Memory

Link Input/Output

To/from network

Processor

Control

Datapath

Input

Output

CPU I/O

Page 50: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 50

3.3 Generations of ProgressTable 3.2 The 5 generations of digital computers, and their ancestors.

Generation (begun)

Processor technology

Memory innovations

I/O devices introduced

Dominant look & fell

0 (1600s) (Electro-) mechanical

Wheel, card Lever, dial, punched card

Factory equipment

1 (1950s) Vacuum tube Magnetic drum

Paper tape, magnetic tape

Hall-size cabinet

2 (1960s) Transistor Magnetic core Drum, printer, text terminal

Room-size mainframe

3 (1970s) SSI/MSI RAM/ROM chip

Disk, keyboard, video monitor

Desk-size mini

4 (1980s) LSI/VLSI SRAM/DRAM Network, CD, mouse,sound

Desktop/ laptop micro

5 (1990s) ULSI/GSI/ WSI, SOC

SDRAM, flash Sensor/actuator, point/click

Invisible, embedded

Page 51: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 51

Figure 3.8 The manufacturing process for an IC part.

 

IC Production and Yield

15-30 cm

30-60 cm

Silicon crystal ingot

Slicer Processing: 20-30 steps

Blank wafer with defects

x x x x x x x

x x x x

0.2 cm

Patterned wafer

(100s of simple or scores of complex processors)

Dicer Die

~1 cm

Good die

~1 cm

Die tester

Microchip or other part

Mounting Part

tester Usable

part to ship

Page 52: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 52

Figure 3.9 Visualizing the dramatic decrease in yield with larger dies.

 

Effect of Die Size on Yield

120 dies, 109 good 26 dies, 15 good

Die yield =def (number of good dies) / (total number of dies)

Die yield = Wafer yield [1 + (Defect density Die area) / a]–a

Die cost = (cost of wafer) / (total number of dies die yield) = (cost of wafer) (die area / wafer area) / (die yield)

Page 53: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 53

3.4 Processor and Memory Technologies

Figure 3.11 Packaging of processor, memory, and other components.

PC board

Backplane

Memory

CPU

Bus

Connector

(b) 3D packaging of the future (a) 2D or 2.5D packaging now common

Stacked layers glued together

Interlayer connections deposited on the

outside of the stack Die

Page 54: Computer Architecture, Background and MotivationSlide 1 Part I Background and Motivation

Computer Architecture, Background and Motivation Slide 54

Figure 3.10 Trends in processor performance and DRAM memory chip capacity (Moore’s law).

 

Moore’s Law

1Mb

1990 1980 2000 2010 kIPS

MIPS

GIPS

TIPS

Pro

cess

or

pe

rfo

rma

nce

Calendar year

80286 68000

80386

80486

68040 Pentium

Pentium II R10000

1.6 / yr

10 / 5 yrs 2 / 18 mos

64Mb

4Mb

64kb

256kb

256Mb

1Gb

16Mb

4 / 3 yrs

Processor

Memory

kb

Mb

Gb

Tb

Me

mo

ry c

hip

ca

pa

city

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3.5 Input/Output and Communications

Figure 3.12 Magnetic and optical disk memory units.

(a) Cutaway view of a hard disk drive (b) Some removable storage media

Typically 2-9 cm

Floppy disk

CD-ROM

Magnetic tape

cartridge

. .

. . . . . .

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Figure 3.13 Latency and bandwidth characteristics of different classes of communication links.

 

Communication Technologies

3

6

9

12

9 6 3 3

Ba

ndw

idth

(b

/s)

Latency (s)

10

10

10

10

10 10 10 1 10

Processor

bus

I/O

network

System-area

network (SAN)

Local-area

network (LAN)

Metro-area

network (MAN)

Wide-area

network (WAN)

Geographically distributed

Same geographic location

(ns) (s) (ms) (min) (h)

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3.6 Software Systems and Applications

Figure 3.15 Categorization of software, with examples in each class.

Software

Application: word processor,

spreadsheet, circuit simulator,

. . . Operating system Translator:

MIPS assembler, C compiler,

. . .

System

Manager: virtual memory,

security, file system,

. . .

Coordinator: scheduling,

load balancing, diagnostics,

. . .

Enabler: disk driver,

display driver, printing,

. . .

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Figure 3.14 Models and abstractions in programming.

 

High- vs Low-Level Programming

Co

mp

iler

Ass

em

ble

r

Inte

rpre

ter

temp=v[i] v[i]=v[i+1] v[i+1]=temp

Swap v[i] and v[i+1]

add $2,$5,$5 add $2,$2,$2 add $2,$4,$2 lw $15,0($2) lw $16,4($2) sw $16,0($2) sw $15,4($2) jr $31

00a51020 00421020 00821020 8c620000 8cf20004 acf20000 ac620004 03e00008

Very high-level language objectives or tasks

High-level language statements

Assembly language instructions, mnemonic

Machine language instructions, binary (hex)

One task = many statements

One statement = several instructions

Mostly one-to-one

More abstract, machine-independent; easier to write, read, debug, or maintain

More concrete, machine-specific, error-prone; harder to write, read, debug, or maintain

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4 Computer PerformancePerformance is key in design decisions; also cost and power

• It has been a driving force for innovation• Isn’t quite the same as speed (higher clock rate)

Topics in This Chapter

4.1 Cost, Performance, and Cost/Performance

4.2 Defining Computer Performance

4.3 Performance Enhancement and Amdahl’s Law

4.4 Performance Measurement vs Modeling

4.5 Reporting Computer Performance

4.6 The Quest for Higher Performance

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The Vanishing Computer Cost

1980 1960 2000 2020 $1

Co

mp

ute

r co

st

Calendar year

$1 K

$1 M

$1 G

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Figure 4.1 Performance improvement as a function of cost.

 

Cost/Performance

Performance

Cost

Superlinear: economy of scale

Sublinear: diminishing returns

Linear (ideal?)

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4.2 Defining Computer Performance

Figure 4.2 Pipeline analogy shows that imbalance between processing power and I/O capabilities leads to a performance bottleneck.

Processing Input Output

CPU-bound task

I/O-bound task

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4.4 Performance Measurement vs. Modeling

Figure 4.5 Running times of six programs on three machines.

Execution time

Program

A E F B C D

Machine 1

Machine 2

Machine 3

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4.5 Reporting Computer Performance

Table 4.4 Measured or estimated execution times for three programs.

Time on machine X

Time on machine Y

Speedup of Y over X

Program A 20 200 0.1

Program B 1000 100 10.0

Program C 1500 150 10.0

All 3 prog’s 2520 450 5.6

Analogy: If a car is driven to a city 100 km away at 100 km/hr and returns at 50 km/hr, the average speed is not (100 + 50) / 2 but is obtained from the fact that it travels 200 km in 3 hours.

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Table 4.4 Measured or estimated execution times for three programs.

Time on machine X

Time on machine Y

Speedup of Y over X

Program A 20 200 0.1

Program B 1000 100 10.0

Program C 1500 150 10.0

Geometric mean does not yield a measure of overall speedup, but provides an indicator that at least moves in the right direction

Comparing the Overall Performance

Speedup of X over Y

10

0.1

0.1

Arithmetic meanGeometric mean

6.72.15

3.40.46

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4.6 The Quest for Higher PerformanceState of available computing power ca. the early 2000s:

Gigaflops on the desktopTeraflops in the supercomputer centerPetaflops on the drawing board

Note on terminology (see Table 3.1)

Prefixes for large units:Kilo = 103, Mega = 106, Giga = 109, Tera = 1012, Peta = 1015

For memory:K = 210 = 1024, M = 220, G = 230, T = 240, P = 250

Prefixes for small units:micro = 106, nano = 109, pico = 1012, femto = 1015

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Figure 4.7 Exponential growth of supercomputer performance.

 

Supercom-puters

1990 1980 2000 2010

Sup

erc

om

put

er

pe

rfo

rma

nce

Calendar year

Cray X-MP

Y-MP

CM-2

MFLOPS

GFLOPS

TFLOPS

PFLOPS

Vector supercomputers

CM-5

CM-5

$240M MPPs

$30M MPPs

Massively parallel processors