compute cloud for rendering
TRANSCRIPT
Taking Flight to the Cloud:Compute Cloud for Rendering
Moonbot Studios
A fast-growing, Oscar-winning, multiplatform
storytelling studio in Louisiana
Specializes in feature-quality animation, traditional book
publishing and game development
Challenges that pushed Moonbot onto the cloud
“With the complexity of our pictures, a single frame of video can take 2 to 5 hours to render. For the 7,200 frames of our most recent short, we had to plan for as much as 14,400 hours of render capacity – something we didn’t have.”
~ Brennan Chapman, Moonbot’s Pipeline Supervisor
Networking
Power
Time
Space
Scalability
Cost
Overnightrenders
Consistencybetween setup
of on-site rendernodes and cloud
Continueduse of Qubefor rendering
Simple processto move forecastedcompute capacity
to the cloud
Easy to usefor both pipeline
and artists
Ability totransfer 12TB
with a 100Mbpsconnection
Compute powerthat scales hourly,
if needed
Minimalamount ofnew tools
Ability to copyassets to cloud
and resultsback on-site
Avere vFXT gives Moonbot big-studio results on a small-studio budget!
Avere vFXT Solution Enterprise-grade file system for the cloud
Caching node between cloud compute and on-premises storage
Burst rendering applications to cloud compute serviceswithout moving NAS-based data
Compute Engine
Virtual FXT
RenderFarm
ArtistWorkstations
On-premises Compute On-premises Storage
NAS
VirtualRender
Rarm
Cloud Storage
For Animation/Media Studios
Extremelylow-latency access
to active data
Easy to deploy,manage and expand
Big-studioresults on a
small-studio budget
Cloud Rendering with the Avere vFXT
Quick set-up More capacity Lower latency Lower cost Pay as you need
© 2016 Avere. All Rights Reserved.
Learn more from the webinar
www.averesystems.com/render-in-the-cloud