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    ALIVE INTERACTIVEcompany overview early 2013

    screenshot: criterion/nfs: hot pursuit/2010

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    TABLE OF CONTENTS

    introduction to alive interactive

    2008 to 2013 production

    select portfolio

    released titles

    contact

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    screenshot: rockstar/midnight club l.a./2007

    INTRODUCTION TO ALIVE INTERACTIVE:

    background

    founded in 1996

    studio located in Ho Chi Minh City,Vietnam

    full time staff of over 20 modelers andtexture artists. many staff have been withAlive over 5 years, some artists since thebeginning

    focus on internal development

    -guest artist exchange-onsite client guest artist

    all vietnamese managers and team leadscan read, write and speak english. wehave extensive experience working withteams from around the world.

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    screenshot: ea/nascar kart/ 2008

    INTRODUCTION TO ALIVE INTERACTIVE:

    services

    Primarylow & high poly mesh build and reduction

    texture creation and mapping

    LODs

    CAD conversion and optimization

    environments and level design

    Secondarycharacters from sketch to final mesh

    key frame animation, rigging, mo-cap clean up

    cinematics, cut scenes

    NOTE: Staff fluent in both Max & Maya allversions

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    INTRODUCTION TO ALIVE INTERACTIVE:

    select clients

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    screenshot: alive internal project 2008

    INTRODUCTION TO ALIVE INTERACTIVE:

    2010 - 2013 Production (select projects)

    Title Studio Work Year

    N/A Capcom Hi Res EnvironmentalAssets

    In Production

    N/A Gameloft HI Res Environments In Production

    N/A Microsoft HI Res Assets In Production

    N/A Rockstar Hi Res Assets 2012

    Micro F1 Codemasters Vehicle and Kit Creation 2012

    Max Payne 3 Rockstar Vehicle and PropCreation

    2011

    NASCAR Unleashed Firebrand Environments for 3DS 2011

    NFS The Run Blackbox/EA Vehicle Creation &Conversion

    2011

    NFS World Blackbox/EA Vehicle Creation &Coversion

    Since 2011, in

    Production

    Yoville Zynga Asset Creation 2011

    NFS Hot Pursuit Criterion/EA Vehicle Creation 2010

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    screenshot: MOH Anaconda 2010

    INTRODUCTION TO ALIVE INTERACTIVE:

    I.P. Approved

    Electronic Arts and Microsoft Approved

    I.P. Security Training for all staff

    Client VPN/Perforce server installed

    Swipe card access only to studio and separate card access forserver room

    24 hour office building security

    USB/DVD disabled

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    screenshot: ea/nascar kart/ 2008

    SELECT PORTFOLIO

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    MAX PAYNE 3

    Publisher / Developer: Rockstar

    Platform: XBOX 360/PS3

    Production: 2011

    Contacts: Rockstar New England

    Assets Created: Vehicle and Prop Creation from Base

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    NEED FOR SPEED: THE RUN

    Publisher / Developer: Electronic Arts / Black Box

    Platform: XBOX 360/PS3

    Production: Spring 2010 to 2011

    Contacts: Frankie Yip

    Assets Created: Vehicle & Kit Creation, Vehicle & Kit Conversion (Max to Maya)

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    YoVILLLE

    Publisher / Developer: Zynga Games

    Platform: Online

    Production: 2011

    Contacts: Art Central

    Assets Created: 200+ assets, created in maya and rendered to 2D/flashed for web

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    MEDAL OF HONOR: ANACONDA

    Publisher / Developer: Electronic Arts/ EALA

    Platform: XBOX360/PS3

    Production: 2010

    Contacts: Salvador Delgado

    Assets Created: 35 Weapons and Accessories built from base

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    NEED FOR SPEED: HOT PURSUIT

    Publisher / Developer: Electronic Arts/ Criterion

    Platform: XBOX360/PS3

    Production: 2010

    Contacts: Mikael Mettania

    Assets Created: 76 Vehicles, Cop Versions built from base, CAD and conversion

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    SKATE 3

    Publisher / Developer: Electronic Arts/ Black Box

    Platform: XBOX360/PS3

    Production: 2010

    Contacts: Stacey Watson

    Assets Created: 7 Full Environments, Model & Texture

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    NEED FOR SPEED: SHIFT PSP

    Publisher / Developer: Electronic Arts/ Bright Light

    Platform: PSP

    Production: 2009

    Contacts: Chris Battson

    Assets Created: 6 Full Tracks and Environments, 41 Vehicles and Kits. In-house EA

    artist for 2 months.

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    NASCAR KART

    Publisher / Developer: Electronic Arts/ Tiburon

    Platform: Wii

    Production: 2009

    Contacts: Ken Trunk

    Assets Created: 10 Full Environments and Tracks

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    BURNOUT PARADISE

    Publisher / Developer: Electronic Arts/ Criterion

    Platform: XBOX360/PS3

    Production: 2007

    Contacts: Yuta Nakamura

    Assets Created: All Vehicles from Concept, Traffic Cars

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    CSI 3 & 4

    Publisher / Developer: Ubisoft/Tell Tale Games

    Platform: PC

    Production: 2005 & 2006

    Assets Built Using: Maya

    Assets Created: Environments, Characters

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    ULTIMA ONLINE 2 & 3D: Third down

    Publisher / Developer: Electronic Arts / Origin Systems

    Platform: PC

    Production: 2001

    Assets Built Using: 3D Max

    Assets Created: Characters, Props, LODs

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    Battleship: Double Helix 2012

    Micro F1: Codemasters 2012

    Max Payne 3: Rockstar 2012

    Yoville: Zynga 2011

    NFS The Run: EA 2011

    NASCAR Unleashed: Firebrand 2011

    NFS World: EA 2011

    NFS Hot Pursuit EA 2010

    Medal of Honor Anaconda: EA 2010

    Skate 3: EA 2010

    Hot Wheels: Firebrand 2010

    NFS Shift (PS3/Xbox 360): Electronic Arts 2009

    NFS Shift (PSP): Electronic Arts 2009

    NFS Shift (Wii): Electronic Arts 2009

    Madden 10 (Wii): Electronic Arts 2009

    Nascar Kart: Electronic Arts 2009

    RELEASED TITLES

    2012 - 2001

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    RELEASED TITLES

    2012 - 2001

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    ALIVE INTERACTIVEcompany overview spring 2012

    screenshot: criterion/nfs: hot pursuit/2010

    ALIVE INTERACTIVEDonn Garton: Director Business [email protected]: +84 90 712 6903skype: donn_rv

    Studio Address241 Cong Hoa St., Tan Binh District

    Ho Chi Minh City, Vietnamwww.aliveinteractive.com

    http://www.aliveinteractive.com/http://www.aliveinteractive.com/mailto:[email protected]:[email protected]