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Communication & Cooperation Yu Awayaand Vijay Krishna

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Page 1: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Communication & Cooperation

Yu Awaya and Vijay Krishna

Page 2: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Introduction

› Intuitive idea: communication is necessary for cooperation

Page 3: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Introduction

› Intuitive idea: communication is necessary for cooperation

› One model--pre-play comm. in one-shot games

Page 4: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Introduction

› Intuitive idea: communication is necessary for cooperation

› One model--pre-play comm. in one-shot games – Comm ⟶ coordination and correlation

Page 5: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Introduction

› Intuitive idea: communication is necessary for cooperation

› One model--pre-play comm. in one-shot games – Comm ⟶ coordination and correlation

› Our model--in-play comm. in repeated games

Page 6: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Introduction

› Intuitive idea: communication is necessary for cooperation

› One model--pre-play comm. in one-shot games – Comm ⟶ coordination and correlation

› Our model--in-play comm. in repeated games– Comm ⟶ improves monitoring

Page 7: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Antitrust Law

› Tacit vs. explicit collusion– "Tacit collusion ... describes a process, not in itself unlawful, by which …firms in a concentrated market might in effect share monopoly power, setting their prices at a profit-maximizing supracompetitive level ..." (US Supreme Court, 1993)

› Theoretical basis for the distinction?

Page 8: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Cartel meetings

Industry Frequency of meetings

Choline chloride

Citric acid

Copper tubes

Lysine ?

Plasterboard

Vitamins A and E

Zinc phosphate

Page 9: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Cartel meetings

Industry Frequency of meetings

Choline chloride 2-3 weeks

Citric acid monthly

Copper tubes 1-2 months

Lysine monthly

Plasterboard quarterly

Vitamins A and E weekly/quarterly

Zinc phosphate monthly

Page 10: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 1

C D

C 2, 2 -1, 3

D 3, -1 0, 0

Claim: With perfect monitoring, ∀𝛿 ≥ ⅓, there is an efficient equilibrium.

Page 11: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

C D

C 2, 2 -1, 3

D 3 -1 0, 0

h l

h ½ 0

l 0 ½

h l

h ¼ ¼

l ¼ ¼

Players only see private signals h or l after every period.

Imperfect private monitoring

Page 12: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

C D

C 2, 2 -1, 3

D 3 -1 0, 0

h l

h ½ 0

l 0 ½

h l

h ¼ ¼

l ¼ ¼

Players only see private signals h or l after every period.

Imperfect private monitoring

Page 13: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ½ 0

l 0 ½

h l

h ¼ ¼

l ¼ ¼

Permanent deviation to D leaves marginal distribution on other’s signals unchanged.

Claim: ∀𝛿, DD is the only eqm path.

Private monitoring precludes cooperation

Page 14: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ½ 0

l 0 ½

h l

h ¼ ¼

l ¼ ¼

Play C and report truthfully; if reports match, play C; otherwise, play D forever.

Claim: ∀𝛿 ≥ ½, CC is an eqm path w/comm.

CHEAPTALK

Communication restores cooperation

Page 15: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 1

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ½ 0

l 0 ½

h l

h ¼ ¼

l ¼ ¼

Page 16: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 2

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ¼ ¼

l ¼ ¼

h l

h ½ 0

l 0 ½

Page 17: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 2

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ¼ ¼

l ¼ ¼

h l

h ½ 0

l 0 ½

Page 18: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Communication ⇏ cooperation

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ¼ ¼

l ¼ ¼

h l

h ½ 0

l 0 ½

Claim: ∀𝛿 ≥ ½, only DD is played w/ or w/o comm.

Page 19: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Communication ⇏ cooperation

C D

C 2, 2 -1, 3

D 3, -1 0, 0

h l

h ¼ ¼

l ¼ ¼

h l

h ½ 0

l 0 ½

Play D and lie (“h ” and “l ” with prob. ½). Joint dist. over P1’s reports and P2’s signals is unchanged.

Page 20: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 3

R P S

R 10, 10 0, 11 11, 0

P 11, 0 10, 10 0, 11

S 0, 11 11, 0 10,10

13

0 0

0 13

0

0 0 13

19

19

19

19

19

19

19

19

19

Page 21: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Communication is not necessary for cooperation

R P S

R 10, 10 0, 11 11, 0

P 11, 0 10, 10 0, 11

S 0, 11 11, 0 10,10

13

0 0

0 13

0

0 0 13

19

19

19

19

19

19

19

19

19

Claim: ∀𝛿 ≥ 3

11, there is an efficient eqm w/o comm.

Page 22: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

One-shot game

› 𝑛 players

› Finite actions 𝐴𝑖

› Payoffs 𝑢𝑖: 𝐴→ ℜ

› Nash equilibrium 𝑎𝑁

› Efficient action 𝑎∗: max𝑎𝜆 ∙ 𝑢 𝑎

› 𝑎∗ not a Nash equilibrium and 𝑢(𝑎∗) ≫ 𝑢(𝑎𝑁)

Page 23: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

𝑢∗

𝑢𝑁

𝜆

Page 24: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Repeated game

› Actions 𝑎𝑖

› Signals 𝑦𝑖 ∈ 𝑌𝑖

› Actions generate signals as 𝑞 ∙ 𝑎 ∈ Δ(𝑌)

› Observe private signal 𝑦𝑖 only

› Strategy maps own past actions and own past signals to current actions

Page 25: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Repeated game with communication

› Actions 𝑎𝑖

› Signals 𝑦𝑖 ∈ 𝑌𝑖

› Actions generate signals as 𝑞 ∙ 𝑎 ∈ Δ(𝑌)

› Observe private signal 𝑦𝑖 only

› Exchange cheap talk messages

› Strategy maps own past actions, own past signals and all past messages to current actions

Page 26: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Communication is necessary for cooperation

Main result: Fix any large 𝛿. Under certain conditions on the monitoring, there is a nearly efficient eqm w/ commwhereas all eqa w/o comm are bounded away from eff.

Step 1: bound on payoffs w/o comm

Step 2: construct a nearly efficient eqm w/comm

Not a folk-theorem!

Page 27: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

𝑢∗

𝑢𝑁

w/o comm

w/ comm

Page 28: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Background

Folk Theorem with communication:

Compte (Ecta, 1998), Kandori & Matsushima (Ecta, 1998)

Folk Theorem without communication:

Sugaya (2013)

Necessity of communication:

Awaya & Krishna (AER, 2016)

Page 29: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Bound depends on

› Payoffs: 𝑢

› Monitoring quality:

𝜂 = max𝑖max𝑎,𝑏𝑖 𝑞−𝑖 ∙ 𝑏𝑖׀ , 𝑎−𝑖 − 𝑞−𝑖 ∙ 𝑎׀𝑇𝑉

› Discount factor: 𝛿

Page 30: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Proposition:

𝑁𝐸 𝐺𝛿,𝑞 ⊆ 휀-𝐶𝐶𝐸(𝐺)

where 휀 = 2𝛿2

1−𝛿𝜂 × 𝑢 ∞.

Page 31: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Proposition:

𝑁𝐸 𝐺𝛿,𝑞 ⊆ 휀-𝐶𝐶𝐸(𝐺)

where 휀 = 2𝛿2

1−𝛿𝜂 × 𝑢 ∞

Repeatedgame

One-shot game

Page 32: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Proposition:

𝑁𝐸 𝐺𝛿,𝑞 ⊆ 휀-𝐶𝐶𝐸(𝐺)

where 휀 = 2𝛿2

1−𝛿𝜂 × 𝑢 ∞.

Monitoringquality

Coarsecorrelatedequilibria

Page 33: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Coarse Correlated Equilibrium

𝛽 ∈ ∆(×𝑗∈𝑁𝐴𝑗) is a coarse correlated equilibrium if

for all 𝑖 and 𝑎𝑖 ∈ 𝐴𝑖,

𝑢𝑖(𝛽) ≥ 𝑢𝑖(𝑎𝑖 , 𝛽−𝑖)

Moulin & Vial (1979); Roughgarden (2016)

𝑁𝐸 ⊂ 𝐶𝐸 ⊂ 𝐶𝐶𝐸

Page 34: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Prisoners’ Dilemma

𝑁𝐸 = 𝐶𝐸 = 𝐶𝐶𝐸

Page 35: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

𝑁𝐸 = 𝐶𝐸

𝑢∗

R-P-S

𝐶𝐶𝐸

Page 36: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

휀-Coarse Correlated Equilibrium

𝛽 ∈ ∆(×𝑗∈𝑁𝐴𝑗) is an 휀-coarse correlated equilibrium if

for all 𝑖 and 𝑎𝑖 ∈ 𝐴𝑖,

𝑢𝑖 𝛽 ≥ 𝑢𝑖 𝑎𝑖 , 𝛽−𝑖 − 휀

Page 37: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Prisoners’ Dilemma

𝑁𝐸 = 𝐶𝐸 = 𝐶𝐶𝐸

Page 38: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Static incentives

For 𝑣 ∈ 𝐹 define:

Φ 𝑣 = min𝛽∈∆(𝐴) max𝑖 max𝑎𝑖𝑢𝑖 𝑎𝑖 , 𝛽−𝑖 − 𝑢𝑖 𝛽

s. t. 𝑢 𝛽 = 𝑣

› Φ is convex

› Φ 𝑣 ≤ 휀 ⇔ 휀-𝐶𝐶𝐸(𝐺)

Page 39: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Dynamic incentives

Lemma 1:

Φ 𝑣 = min𝛼∈∆(𝐴)∞ max𝑖 maxഥ𝜎𝑖𝑣𝑖 ത𝜎𝑖 , 𝛼−𝑖 − 𝑣𝑖 𝛼

s. t. 𝑣 𝛼 = 𝑣

Proof:

Dynamic smoothing of incentives (Φ is convex).

Page 40: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

› Let 𝜎 be a strategy with payoffs 𝑣 𝜎 such that

𝑣 ≡ 𝑣 𝜎 ∉ 휀−𝐶𝐶𝐸 𝐺

› Then Φ 𝑣 > 휀

› ∃𝑖 and ഥσ𝑖 such that 𝑣𝑖(ഥσ𝑖, α−𝑖) − 𝑣𝑖 σ > 휀

Page 41: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

𝑣𝑖(ഥσ𝑖, σ−𝑖) − 𝑣𝑖 σ =

𝑣𝑖(ഥσ𝑖, σ−𝑖) − 𝑣𝑖(ഥσ𝑖, α−𝑖) + 𝑣𝑖(ഥσ𝑖, α−𝑖) − 𝑣𝑖 σ

↑ ↑

Loss when punished Gain when unpunished

Page 42: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Lemma 2:

𝑣𝑖(ഥσ𝑖, σ−𝑖) − 𝑣𝑖(ഥσ𝑖, α−𝑖) < 2𝛿2

1 − 𝛿𝜂 × 𝑢 ∞

𝜂 is monitoring quality

ത𝑢 is largest payoff

Page 43: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

𝑣𝑖(ഥσ𝑖, σ−𝑖) − 𝑣𝑖 σ =

𝑣𝑖(ഥσ𝑖, σ−𝑖) − 𝑣𝑖(ഥσ𝑖, α−𝑖) + 𝑣𝑖(ഥσ𝑖, α−𝑖) − 𝑣𝑖 σ

∨ ∨

−2𝛿2

1 − 𝛿𝜂 × 𝑢 ∞ 휀

(Lemma 2) (Lemma 1)

Page 44: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 1: Bound without communication

Proposition:

𝑁𝐸 𝐺𝛿,𝑞 ⊆ 휀-𝐶𝐶𝐸(𝐺)

where 휀 = 2𝛿2

1−𝛿𝜂 × 𝑢 ∞.

Page 45: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

𝑢𝑁

𝐶𝐶𝐸

Page 46: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Effective bound without communication

Condition 1: ∄ an efficient coarse correlated eqm.

Ensures bound is effective when 𝜂 = 0.

Fails in Example 3 (RPS)

Page 47: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Step 2: Equilibrium with communication

Strategy:

› In state 𝑎∗ play 𝑎𝑖∗; otherwise, play 𝑎𝑖

𝑁

› If played 𝑎𝑖∗, report signal truthfully; otherwise optimize

› State transitions depend on signal reports 𝑥 and 𝑦

Page 48: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Equilibrium with communication

TALK

𝑥, 𝑦𝑎∗ 𝑎𝑁

𝑝(𝑥, 𝑦) 1 − 𝑝(𝑥, 𝑦)

Page 49: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Proposition: If types are strictly affiliated, there exists a strictly IC mechanism in which every player has the same ex post payoffs.

Truth-telling

Page 50: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Proposition: With strictly affiliated types, there exists a strictly IC mechanism in which every player has the same ex post payoffs.

Truth-telling

Page 51: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Suppose 𝑞∗ is strictly affiliated over [0,1]2. Define

𝑃 𝑥, 𝑦 = 𝑥𝑦 −න0

𝑥

𝐸[𝑌ห𝑋 = 𝑠]𝑑𝑠 −න0

𝑦

𝐸[𝑋ห𝑌 = 𝑡]𝑑𝑡

Truth-telling

Page 52: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Suppose 𝑞∗ is strictly affiliated over [0,1]2. Define

𝑃 𝑥, 𝑦 = 𝑥𝑦 −න0

𝑥

𝐸[𝑌ห𝑋 = 𝑠]𝑑𝑠 −න0

𝑦

𝐸[𝑋ห𝑌 = 𝑡]𝑑𝑡

Claim: 𝑞∗ is a strict correlated eqm of (𝑃, 𝑃).

Proof: Report 𝑧 when signal is 𝑥

𝐸[𝑃 𝑧, 𝑌 ቚ𝑋 = 𝑥] = 𝑧𝐸[𝑌ห𝑋 = 𝑥] −න0

𝑧

𝐸[𝑌ห𝑋 = 𝑠]𝑑𝑠 − 𝐶(𝑥)

First-order condition0 = 𝐸[𝑌ห𝑋 = 𝑥] −𝐸[𝑌ห𝑋 = 𝑧]

Truth-telling

Page 53: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Correlation

› Normalize 𝑃 to 𝑝 ∈ [0,1].

› Let 𝛾 = 𝑞( ȁ⋅ 𝑎∗) − 𝑞0𝑇𝑉

where 𝑞0 is closest perfectly

correlated distribution.

› As 𝛾 → 0, 𝑝(𝑥, 𝑦) → 𝑝0 𝑥, 𝑦 = ቊ1 𝑥 = 𝑦0 𝑥 ≠ 𝑦

› 𝑝0 leads to full efficiency

› Find 𝛿 so that eqm with 𝑝0

Page 54: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Main result

Theorem: Fix 𝛿 > 𝛿.

There exist (ഥ𝜂, ҧ𝛾) such that for all 𝑞 with (𝜂, 𝛾) ≪ (ഥ𝜂, ҧ𝛾), there is an eqm w/ comm whose welfare exceeds that from any eqm w/o comm.

𝜂 = monitoring quality

𝛾 = correlation in 𝑞∗

Page 55: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 4

C D

C 2, 2 -1, 3

D 3, -1 0, 0

13(1−𝛾)

16𝛾

16𝛾

16𝛾

13(1−𝛾)

16𝛾

16𝛾

16𝛾

13(1−𝛾)

13−𝜂

2 19−𝜂2

19−13𝜂

19−𝜂2 1

3+𝜂

2 19+13𝜂

19−13𝜂

19+13𝜂

19

Page 56: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

𝛾

𝜂

120

120

𝛿 = 0.8

Page 57: Communication & Cooperation · Introduction ›Intuitive idea: communication is necessaryfor cooperation ›One model--pre-playcomm. in one-shotgames –Comm coordination and correlation

Example 4

0.77

1.89

𝛿 = 0.8

𝜂 = 0.02𝛾 = 0.02