communication design for the mobile experience

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Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.

TRANSCRIPT

Page 1: Communication Design for the Mobile Experience
Page 2: Communication Design for the Mobile Experience
Page 3: Communication Design for the Mobile Experience

Communication Design for the Mobile Experience

by David Drucker

Society for Technical CommunicationTuesday, May 17, 2011

Page 4: Communication Design for the Mobile Experience

The State of the Market

What Do I Know Already?

Tips, Directions

Case Study

Page 5: Communication Design for the Mobile Experience

The State of the Mobile Phone Market

*Source : IDC, April 28, 2011 Worldwide Mobile Phone Tracker

The Global mobile phone market grew by just under 20% compared to Q1 of last year

2010: 310 million shipped

2011: 372 million shipped2010

2011

2010

2011

2010

2011

20102011

2010 2011

2010

2011

Page 6: Communication Design for the Mobile Experience

But, Smartphone shipments Grew at 4 times that rate

Smartphone shipments up 79.7%

Nokia maintained leadership position in the phone market, shipping 24.2 million units, with a 24.3% market share. Most of their sales are in the non-smartphone segment.

Source: IDC WorldWide Quarterly Mobile Phone Tracker

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In Q1 of this year, phone shipments were actually a bit offExcept for Smartphone Manufacturers Apple & RIM

Unit S

hip

men

ts in M

illion

s

Nokia

Apple

RIM

Page 8: Communication Design for the Mobile Experience

Also, Tablets, particularly the iPad, have taken off

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Smartphones & Tablets May Become the Main Computer for Some

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Characteristics of this New Computer Specification

Small (and smaller) Screens

No Mouse

Touch screens operated by fingers (not styli)

Connected to networks wirelessly (either 802.11/Wi Fi or 3G/GSM)

In some cases, no physical keyboard (or optional keyboard)

Flat Screen

Camera(s), Speakers (and headphone jacks) and Microphones

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Screen Dimensions

Device Portrait Landscape

iPhone 320 x 480 pixels480 x 320

pixels

iPad 768 x 1024 1024 x 768

RIM Playbook & Samsung Galaxy Tab

600 x 1024 1024 x 600

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Also be aware

Limited Memory (RAM) (a short term situation)

People see One Screen at a Time (on Phones)

People Interact with One Application at a Time

Not a great deal of On-screen Help

No Hover

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There is no Mobile Web. There is no Desktop Web. It’s just The Web in different situations.

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The same goes for The Brain. New Situation.

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Is What We Already Know Still Valid?

Is there Desktop Design and Mobile Design?

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User-Centered Design

Who are the users?

What are their tasks and goals?

What’s their level of experience?

What functions do they need?

What information might they need?

How do they think the thing should work?

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The User Model

PostureAre they standing? Sitting? Lounging?

AttentionDo you have full or partial attention of the user? Are they standing? Walking? Driving?

State of Mind/AttitudeAre they needing help? Panicking? Expecting difficulty or expecting a task to be simple?

The totality of the environment of a typical user

Photo by Calotype46 on Flickr

Page 18: Communication Design for the Mobile Experience

The User Model

Input constraintsCan they use both hands, only one hand or just their thumb? Can they talk or is it a noisy environment?

LightingIs it bright or dim in the room? Do they need large text or will smaller text do?

Time constraintsDo they have hours or seconds to perform a task?

The totality of the environment of a typical user

Photo by Calotype46 on Flickr

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Standards and Rules of Thumb

Apple iOS and iPhone Human Interface Guidelines (HIG)

Android, RIM and Nokia UI Guidelines (not great, unfortunately)

Smashing Magazine “A User-Centered Approach To Web Design For Mobile Devices” by Lyndon Cerejo

The Mobify Blog: Top Ten Tips for Designing for Mobile E-Commerce (Parts 1 and 2) by ‘Nico’

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Something to think about: Three Application Patterns

Productivity App

Utility App

Immersive App

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Productivity App

Organizing the list

Adding to and subtracting from the list

Drilling down through successive levels of detail until the desired level is reached, then performing tasks with the information on that level

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Utility App

Tend to present data in a flattened list

Users make Adjustments in a Settings section (in ‘back’)

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Immersive App

Offers a full-screen, visually rich environment that’s focused on the content

Also includes games

Tends to hide much of the device’s user interface, replacing it with a custom user interface that strengthens the user’s sense of entering the world of the application

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But about the Web...

Universally accessible

Less expensive to develop and maintain

Can be searched and accessed by all smartphones.

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Most UI Principals Still Apply

Metaphors

Direct Manipulation

Objects on the screen remain visible while the user performs actions on them

The result of the user’s action is immediately apparent

Feedback

(Some of this is built into the browser)

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Web Mobile Patterns are a bit differentThe mobile homepage should be a roadmap for the rest of the site

Don’t put too much on the homepage

Set different text sizes for portrait and landscape

Make Search work for youFor users of Google Site Search, a mobile version is

also available.

Make sure scan-ability is high

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Making Lists more Scannable

Make sure lists are not too long

Consider filters to help make it shorter

Consider an index

If you absolutely have to have long pages, user something like lazy loading: load only when you need it, such as when you scroll down, or at the bottom, with a ‘more’ button.

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Remember the Number 44

44 Pixels is the minimum height that we can usually handle on most phones today without needing to file down our fingertips

44 OK!

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Flatten Navigation, where Possible

Consider Accordion views of information, like the one Wikipedia uses on their Mobile site

Each of these Sections Expands to show the content and the button name changes to ‘Hide’

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Make it work for Mobile UsersPrioritize what your Web Site should offer to Mobile Users

Support some of the typical use cases (and states of mind) peculiar to Mobile Users:

Microtasking: Using the phone for short bursts of activity.

Local : Finding out what’s around the user.

Bored : Using the phone for distraction/entertainment*

*From Tapworthy – Designing Great iPhone Apps by Josh Clark

Page 31: Communication Design for the Mobile Experience

About those Smartphone users...

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How to Make this happen?

You must Separate Content from Presentation

Even a simple web site has to separate the content (text and graphics) from the page layout and navigation.

Ways to do this:

Custom CSS for a Mobile Browser

A Content Management SystemIt doesn’t have to be much. Even Wordpress will do.

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My Website on the desktop and iPhone

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The WPTouch Plugin

Local developers, BraveNewCode.com

Automatically reformats a web site/blog for Mobile-based browsers

For more flexibility (and non-Wordpress Sites), products like Mobify can also do this (and more).

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Case Study

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The Problem

CURRENT DESIGN

CURRENT NEEDS

DESIGN MEETS NEEDS

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The Problem

XKCD

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Same Problem, Different Area

THE OATMEAL

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Taking on the Problem:

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Thanks

David [email protected]

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