commercial breakdown– yukfoo animation studio . roles: ncloth simulation artist. responsible for:...

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Commercial Breakdown: Paseo Dove Ad – Yukfoo Animation Studio Roles: nCloth Simulation Artist Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final look of feathers on body & wings, and rigging & animating transparent plastic opening on tissue box. TVNZ Ad – Yukfoo Animation Studio Roles: Modeling & Texturing Artist Responsible for: creating CG model and texture of Meerkat characters

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Page 1: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Commercial Breakdown:

Paseo Dove Ad – Yukfoo Animation Studio Roles: nCloth Simulation Artist Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final look of feathers on body & wings, and rigging & animating transparent plastic opening on tissue box.

TVNZ Ad – Yukfoo Animation Studio Roles: Modeling & Texturing Artist Responsible for: creating CG model and texture of Meerkat characters

Page 2: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

TVNZ Ad – Yukfoo Animation Studio Roles: Modeling & Texturing Artist Responsible for: creating CG model and texture of farmers

TVNZ Ad – Yukfoo Animation Studio Roles: Modeling & Texturing Artist Responsible for: creating CG model and texture of fishermen

Page 3: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Fenua Ad – Yukfoo Animation Studio Roles: Modeling, Texturing, Rigging, Animation, Lighting Artist Responsible for: creating CG models & textures of turtle, rigging turtle, animating juggling rubbishes, lighting shot. (Animation of turtle running/juggling in this shot done by Alex Dron)

Fenua Ad – Yukfoo Animation Studio Roles: Modeling, Texturing, Rigging, Animation, Lighting Artist Responsible for Everything: creating CG models & textures of turtle, rigging/animating turtle & rubbish bin, and lighting shot.

Page 4: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Fenua Ad – Yukfoo Animation Studio Roles: Modeling, Texturing, Rigging, Animation, Lighting Artist Responsible for Everything: creating CG models & textures of turtle, rigging/animating turtle & rubbish bin, and lighting shot. Software Used:

- Autodesk Maya 2009 (modelling, UV-unwrapping, animation)

- Mental Ray (rendering)

- Renderman (rendering)

- Pixologic ZBrush 3.1 (high-detail modelling, normal map generation)

- Adobe Photoshop CS3 (texturing, compositing)

- Adobe After Effects CS3 (Video editing)

Operating System Used: - Windows XP (Maya, ZBrush, Photoshop, Premiere, AfterEffects)

Page 5: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

School Production Breakdown 1:

Incipiens – Team Project 1 Roles: Art Director, Concept/Storyboard Artist, Animator, Modeller, Rigger, Texturer

Incipiens – Shot 1 Responsible for every element in this shot: Set the camera, modelled and rigged both egg and octopus-like models, animated the shatter explosion of egg as well as the octopus animation, textured both models using our TD’s customised fur shader, and animated the colour change in egg’s texture.

Page 6: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Incipiens - Shot 2 Responsible for: animating camera, modelling and rigging the monster-like model, animating the monster like model, animating the shattered glass

Incipiens – Shot 3 Responsible for: animating camera, modelling and rigging the monster-like model, animating the interaction between the human-like model and monster

Page 7: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Incipiens – Shot 5 Responsible for: Reviewing and adding final touch to the main character’s animation in the last minute

Incipiens – Shot 6 Responsible for: Reviewing and adding final touch to the main character’s animation in the last minute, animated the camera movement

Page 8: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

School Production Breakdown 2:

Time to Fly – Live Integration Team Project (3rd Place in Hamburg Animation Award, Germany) Role: Animation Co-lead, Modeller, Rendering Manager, Storyboard Artist, Behind-The-Scene Producer/Editor

Time to Fly – Shot 3 Responsible for: animating the 2nd background Tui bird landing

Page 9: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Time to Fly – Shot 4 Responsible for: animating all the Tui birds, and animating the front branch

Time to Fly – Shot 8 Responsible for: animating the Tui highlighted

Page 10: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Time to Fly - Shot 10 Responsible for: animating the Tui bird highlighted

Time to Fly – Shot 11 Responsible for: animating all the Tui birds

Page 11: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Time to Fly – Shot 13 Responsible for: modelling CG tree element (excluding flowers), and texturing roots with Image Based Projection

Time to Fly – Shot 15 Responsible for: modelling CG tree element (excluding flowers), and texturing roots with Image Based Projection

Page 12: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Personal Work Breakdown:

Batman / Christian Bale Responsible for: modelling, UV unwrapping, ZBrush, texturing, animation, lighting, and rendering

Spartan / Warrior Responsible for: modelling, UV unwrapping, rigging, texturing, posing, lighting, and rendering

Page 13: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Kitchen – Compositing Passes Responsible for: texturing, lighting, rendering, and compositing (kitchen models are all provided by Emil Polyak)

Onigiri Dish – Compositing Passes Responsible for: modelling, UV unwrapping, texturing, lighting, rendering, and compositing

Page 14: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

School Production Research Breakdown:

Spherical HDR Robot – Team Research Responsible for: designing HDR robot schematics based on research, researching hardware aspects, co-creating the actual panobot with other team members at Workshop

Spherical HDR Robot – Presentation Intro Video Role: Modeller, Animator, Storyboard Artist Responsible for: modelling the tripod and all components of pre-assembled parts of robot (except the motor was modelled by Cameron Barret Smith), animating each piece, camera movement

Page 15: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Spherical HDR Robot – Presentation Intro Video Responsible for: modelling the tripod and all components of pre-assembled parts of robot (except the motor and NXT Brick were modelled by Cameron Barret Smith), animating each piece jumping

Spherical HDR Robot – Presentation Intro Video Responsible for: modelling (combination of NURB and Poly) the peripheral buttons/small parts of the camera (main camera body and lens were modelled by Thandu Nagaraj)

Page 16: Commercial Breakdown– Yukfoo Animation Studio . Roles: nCloth Simulation Artist. Responsible for: creating every realistic tissue pulls & stretches, revising/finalising the final

Spherical HDR Robot – Presentation Intro Video Responsible for - modelling the peripheral buttons/small parts of the camera (main camera body and lens were modelled by Thandu Nagaraj, modelling the tripod and all the assembled panobot (except motor and NXT brick were modelled by Cameron Barret Smith) Software Used: - Autodesk Maya 2009 (modelling, UV-unwrapping, animation)

- Pixologic ZBrush 3.1 (high-detail modelling, normal map generation)

- Adobe Photoshop CS3 (texturing, compositing)

- Adobe After Effects CS3 (Video editing)

- Adobe Premiere Pro CS3 (Video editing)

Operating System Used: - Windows XP (Maya, ZBrush, Photoshop, Premiere, AfterEffects)

- Linux (Maya, Batch Rendering)