commander deck templates
TRANSCRIPT
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7/31/2019 Commander Deck Templates
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Deck Building Templates
Casual
Good Stuff
Tribal
Themed
Tokens
AggroRamp
Land Regulation
Voltron
Zoo
Combo
Graveyard
Storm
Inf Mana
2-3 Card
Control
Classic
Prison
Rock
Enchantress
Glossary
Example List
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Basic Archetype Casual Deck Title
Specific Archetype Good Stuff
Speed Mid-Range
Commander Wrath of God Effects Utility Lands
1 1 1
Ramp 1 1
1 Land Destruction 1
1 1 1
1 1 1
1 Recursion 1
1 1 1
1 1 Non-Basic Lands
1 1 1
Naturalize 1 1
1 1 1
1 1 1
1 1 11 Stack Manipulation 1
1 1 1
1 1 1
1 1 1
Spot Removal 1 1
1 1 1
1 1 1
1 1 1
1 Low Mana Threats 1
1 1 1
1 1 Basic Lands
1 1 1
Library Manipulation 1 1
1 1 1
1 1 1
1 1 1
1 Game Ending Bombs 1
1 1 1
1 1 1
1 1 1
Graveyard Hate 1 11 1 1
1 1 1
1 1 1
1
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Basic Archetype Casual Deck Title
Specific Archetype Tribal
Speed Mid-Range
Commander Recursion Utility Lands
1 1 1
Pump Effects 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 Naturalize Non-Basic Lands
1 1 1
1 1 1
1 1 1
1 1 1
1 1 11 1 1
1 1 1
1 Ramp 1
Tribal Fun Cards 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 Stack Manipulation Basic Lands
1 1 1
1 1 1
1 Land Destruction 1
1 1 1
1 1 1
1 Spot Removal 1
1 1 1
Graveyard Hate 1 1
1 1 1
1 1 11 1 1
1 1
1 1
1
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Basic Archetype Casual Deck Title
Specific Archetype Tokens
Speed Mid-Range
Commander Recursion Utility Lands
1 1 1
Token Producers 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 Spot Removal Non-Basic Lands
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 Naturalize 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1Pump Effects Stack manipulation 1
1 1 1
1 1 1
1 1 1
1 Ramp 1
1 1 Basic Lands
1 1 1
1 1 1
Graveyard Hate 1 1
1 1 1
1 1 1
1 1 1
1 1
1
1
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Basic Archetype Aggro Deck Title
Specific Archetype Land Regulation
Speed Late Game
Commander Naturalize Utility Lands
1 1 1
Spot Removal 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 Non-Basic Lands
1 1 1
1 1 1
1 Land Destruction 1
1 1 1
Efficient Beaters 1 1
1 1 1
1 1 1
1 1 Basic Lands
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
Wrath of God Effects 1 1
1 1 11 1 1
1 1 1
1 Stack Manipulation 1
1 1 1
Graveyard Hate 1 1
1 1 1
1 1 1
1 1 1
1 1 1
Ramp 1 1
1 1
1 1
1 1
1
1
1
1
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Basic Archetype Combo Deck Title
Specific Archetype Storm
Speed Early Game
Commander Library Manipulation Utility Lands
1 1 1
Ramp 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 Non-Basic Lands
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 Stack manipulation 1Combo Package 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 Basic Lands
1 Storm Spells 1
Graveyard Hate 1 1
1 1 1
1 Naturalize 1
Spot Removal 1 1
1 1 1
1
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Basic Archetype Control Deck Title
Specific Archetype Classic
Speed Late Game
Commander Library Manipulation Utility Lands
1 1 1
Stack Manipulation 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 Non-Basic Lands
1 1 1
1 1 1
1 Game Ending Bombs 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
Spot Removal 1 1
1 Naturalize 1
1 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
Wrath of God Effects 1 1
1 Ramp Basic Lands
1 1 1
1 1 1
1 1 1
1 1 1
1 1
1 1
1
1
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Basic Archetype Control Deck Title
Specific Archetype Rock
Speed Mid Game
Commander Wrath of God Effects Utility Lands
1 1 1
Spot Removal 1 11 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 Man-Lands
1 1 1
1 1 1
1 1 1
1 Efficient Beaters 1
1 1 1
1 1 1
1 1 1
1 1 Non-Basic Lands
1 1 1
1 1 1
1 1 1
Ramp Discard Spells 1
1 1 1
1 1 1
1 1 11 1 1
1 1 1
1 1 Basic Lands
1 1 1
Recursion Library Manipulation 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1 1 1
1
1
1
1
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Combo Package
A set of 2 or more cards that work together to win the
game.
Example: Kiki-jiki, Splinter Twin, Pestermite, Deciever Exarch,
Bellringer, Warstorm Surge and Pandemonium
Discard Spells
Spells or permanents that causes opponents to remove
cards from their hand.
Examples: Cabal Conditioning, Sword of Feast and Famine,
Thoughtseize
Efficient Beaters
Creatures that have a high damage output compared to
their mana cost.
Examples: Lord of Extinction, Serra Ascendant, Guiltfeeder
Game Ending Bombs
Spells or permanents that end the game within several
turns.
Examples: Blightsteel Collosus, Avenger of Zendikar, Kozilek
Graveyard Hate
A card or cards that stop opponents from taking
advantage of their graveyard.
Examples: Leyline of the Void, Tormod's Crypt, Relic ofProgenitus
Inifinite Mana Outlets
Spells or permanents that let you use any amount of
mana to your advantage.
Examples: Blue Sun's Zenith, Comet Storm, Genesis Wave
Land Destruction
Spells or permanents that destroy or disable any
number of lands.
Examples: Strip Mine, Sinkhole, Ruination
Library Manipulation
Cards that allow you to interact with the cards in either
your library or your opponents library. This could meen
rearranging cards, searching for cards, or drawingadditional cards.
Examples: Demonic Tutor, Sensei's Divining Top, Future Sight
Low Mana Threats
Cards you cast in the first several turns of the game that
opponents are forced to spend removal on or lose.
Examples: Luminarch Ascenesion, Phyrexian Crusader,
Skyshroud Warbeast
Man-Lands
Lands that either produce creature tokens or become
creatures.
Examples: Mutavault, Faerie Conclave, Kher Keep
Medium Mana Threats
Cards that put pressure on opponents throughout the
game. These are cards that can easily finish off a
wounded opponent or force an opponent onto the
deffensive.
Examples: Phyrexian Juggernaught, Grave Titan, Inferno Titan
Naturalize
Cards that deal with non-creature permanents.
Examples: Woodfall Primus, Return to Dust, Into the Core
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Non-Basic Lands
Colored Mana generating lands and lands that search
other than basic lands.
Examples: Cabal Coffers, Bayou, Misty Rainforest
Pillow Fort
Permanents that prevent or pursuade other players
from damaging you or permanents you control.
Examples: Propaganda, Grave Pact, Moat
Prison Lock
A card or collection of cards that prevent your
opponents from either using mana or casting spells.
Examples: Teferi+Knowledge Pool, Vesuvan
Shapeshifter+Brine Elemental, Erayo + Arcane Laboratory.
Pump Effects
Any spell or permanent that improves one or more of
your creatures.
Examples: Eldrazi Monument, Battle Mastery, Berserk
Ramp
A spell or permanent that increases the amount of
mana you have access to or reduces the cost of your
spells.
Examples: Sol Ring, Mana Reflection, Etherium Sculptor
Recursion
Any card that lets you return cards from the graveyard
to your library, hand or battlefield.
Examples: Nim Deathmantle, Reanimate, Eternal Witness
Silver Bullets
Cards that are meant to shut down a particular style of
play. They accomplish this by making the style either
costly or impossible.
Examples: Omen Machine, Null Rod, Stranglehold
Spot Removal
Cards that deal with individual creatures.
Examples: Swords to Plowshares, Control Magic, Diabolic
Edict
Stack Manipulation
Any spell or permanent that interacts or prevents
interaction with cards on the stack. These spells can
counter, change target, or copy other spells on the
stack.
Examples: Deffense Grid, Fork, Counterspell
Storm Spells
Spells with the storm keyword that have the ability to
win the game.
Examples: Grapeshot, Tendrils of Agony, Mind's Desire
Tax Effects
Permanents that require opponents to pay additionalamounts when casting spells, activating abilities or
attacking. This can also include permanents that
prevent players from untapping or add an upkeep cost
to other permanents.
Examples: Magus of the Tabernacle, Winter Orb, Lodestone
Golem
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