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    Deck Building Templates

    Casual

    Good Stuff

    Tribal

    Themed

    Tokens

    AggroRamp

    Land Regulation

    Voltron

    Zoo

    Combo

    Graveyard

    Storm

    Inf Mana

    2-3 Card

    Control

    Classic

    Prison

    Rock

    Enchantress

    Glossary

    Example List

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    Basic Archetype Casual Deck Title

    Specific Archetype Good Stuff

    Speed Mid-Range

    Commander Wrath of God Effects Utility Lands

    1 1 1

    Ramp 1 1

    1 Land Destruction 1

    1 1 1

    1 1 1

    1 Recursion 1

    1 1 1

    1 1 Non-Basic Lands

    1 1 1

    Naturalize 1 1

    1 1 1

    1 1 1

    1 1 11 Stack Manipulation 1

    1 1 1

    1 1 1

    1 1 1

    Spot Removal 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Low Mana Threats 1

    1 1 1

    1 1 Basic Lands

    1 1 1

    Library Manipulation 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Game Ending Bombs 1

    1 1 1

    1 1 1

    1 1 1

    Graveyard Hate 1 11 1 1

    1 1 1

    1 1 1

    1

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    Basic Archetype Casual Deck Title

    Specific Archetype Tribal

    Speed Mid-Range

    Commander Recursion Utility Lands

    1 1 1

    Pump Effects 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Naturalize Non-Basic Lands

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 11 1 1

    1 1 1

    1 Ramp 1

    Tribal Fun Cards 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Stack Manipulation Basic Lands

    1 1 1

    1 1 1

    1 Land Destruction 1

    1 1 1

    1 1 1

    1 Spot Removal 1

    1 1 1

    Graveyard Hate 1 1

    1 1 1

    1 1 11 1 1

    1 1

    1 1

    1

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    Basic Archetype Casual Deck Title

    Specific Archetype Tokens

    Speed Mid-Range

    Commander Recursion Utility Lands

    1 1 1

    Token Producers 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Spot Removal Non-Basic Lands

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Naturalize 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1Pump Effects Stack manipulation 1

    1 1 1

    1 1 1

    1 1 1

    1 Ramp 1

    1 1 Basic Lands

    1 1 1

    1 1 1

    Graveyard Hate 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1

    1

    1

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    Basic Archetype Aggro Deck Title

    Specific Archetype Land Regulation

    Speed Late Game

    Commander Naturalize Utility Lands

    1 1 1

    Spot Removal 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Non-Basic Lands

    1 1 1

    1 1 1

    1 Land Destruction 1

    1 1 1

    Efficient Beaters 1 1

    1 1 1

    1 1 1

    1 1 Basic Lands

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    Wrath of God Effects 1 1

    1 1 11 1 1

    1 1 1

    1 Stack Manipulation 1

    1 1 1

    Graveyard Hate 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    Ramp 1 1

    1 1

    1 1

    1 1

    1

    1

    1

    1

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    Basic Archetype Combo Deck Title

    Specific Archetype Storm

    Speed Early Game

    Commander Library Manipulation Utility Lands

    1 1 1

    Ramp 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Non-Basic Lands

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 Stack manipulation 1Combo Package 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Basic Lands

    1 Storm Spells 1

    Graveyard Hate 1 1

    1 1 1

    1 Naturalize 1

    Spot Removal 1 1

    1 1 1

    1

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    Basic Archetype Control Deck Title

    Specific Archetype Classic

    Speed Late Game

    Commander Library Manipulation Utility Lands

    1 1 1

    Stack Manipulation 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Non-Basic Lands

    1 1 1

    1 1 1

    1 Game Ending Bombs 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    Spot Removal 1 1

    1 Naturalize 1

    1 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    Wrath of God Effects 1 1

    1 Ramp Basic Lands

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1

    1 1

    1

    1

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    Basic Archetype Control Deck Title

    Specific Archetype Rock

    Speed Mid Game

    Commander Wrath of God Effects Utility Lands

    1 1 1

    Spot Removal 1 11 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Man-Lands

    1 1 1

    1 1 1

    1 1 1

    1 Efficient Beaters 1

    1 1 1

    1 1 1

    1 1 1

    1 1 Non-Basic Lands

    1 1 1

    1 1 1

    1 1 1

    Ramp Discard Spells 1

    1 1 1

    1 1 1

    1 1 11 1 1

    1 1 1

    1 1 Basic Lands

    1 1 1

    Recursion Library Manipulation 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1 1 1

    1

    1

    1

    1

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    Combo Package

    A set of 2 or more cards that work together to win the

    game.

    Example: Kiki-jiki, Splinter Twin, Pestermite, Deciever Exarch,

    Bellringer, Warstorm Surge and Pandemonium

    Discard Spells

    Spells or permanents that causes opponents to remove

    cards from their hand.

    Examples: Cabal Conditioning, Sword of Feast and Famine,

    Thoughtseize

    Efficient Beaters

    Creatures that have a high damage output compared to

    their mana cost.

    Examples: Lord of Extinction, Serra Ascendant, Guiltfeeder

    Game Ending Bombs

    Spells or permanents that end the game within several

    turns.

    Examples: Blightsteel Collosus, Avenger of Zendikar, Kozilek

    Graveyard Hate

    A card or cards that stop opponents from taking

    advantage of their graveyard.

    Examples: Leyline of the Void, Tormod's Crypt, Relic ofProgenitus

    Inifinite Mana Outlets

    Spells or permanents that let you use any amount of

    mana to your advantage.

    Examples: Blue Sun's Zenith, Comet Storm, Genesis Wave

    Land Destruction

    Spells or permanents that destroy or disable any

    number of lands.

    Examples: Strip Mine, Sinkhole, Ruination

    Library Manipulation

    Cards that allow you to interact with the cards in either

    your library or your opponents library. This could meen

    rearranging cards, searching for cards, or drawingadditional cards.

    Examples: Demonic Tutor, Sensei's Divining Top, Future Sight

    Low Mana Threats

    Cards you cast in the first several turns of the game that

    opponents are forced to spend removal on or lose.

    Examples: Luminarch Ascenesion, Phyrexian Crusader,

    Skyshroud Warbeast

    Man-Lands

    Lands that either produce creature tokens or become

    creatures.

    Examples: Mutavault, Faerie Conclave, Kher Keep

    Medium Mana Threats

    Cards that put pressure on opponents throughout the

    game. These are cards that can easily finish off a

    wounded opponent or force an opponent onto the

    deffensive.

    Examples: Phyrexian Juggernaught, Grave Titan, Inferno Titan

    Naturalize

    Cards that deal with non-creature permanents.

    Examples: Woodfall Primus, Return to Dust, Into the Core

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    Non-Basic Lands

    Colored Mana generating lands and lands that search

    other than basic lands.

    Examples: Cabal Coffers, Bayou, Misty Rainforest

    Pillow Fort

    Permanents that prevent or pursuade other players

    from damaging you or permanents you control.

    Examples: Propaganda, Grave Pact, Moat

    Prison Lock

    A card or collection of cards that prevent your

    opponents from either using mana or casting spells.

    Examples: Teferi+Knowledge Pool, Vesuvan

    Shapeshifter+Brine Elemental, Erayo + Arcane Laboratory.

    Pump Effects

    Any spell or permanent that improves one or more of

    your creatures.

    Examples: Eldrazi Monument, Battle Mastery, Berserk

    Ramp

    A spell or permanent that increases the amount of

    mana you have access to or reduces the cost of your

    spells.

    Examples: Sol Ring, Mana Reflection, Etherium Sculptor

    Recursion

    Any card that lets you return cards from the graveyard

    to your library, hand or battlefield.

    Examples: Nim Deathmantle, Reanimate, Eternal Witness

    Silver Bullets

    Cards that are meant to shut down a particular style of

    play. They accomplish this by making the style either

    costly or impossible.

    Examples: Omen Machine, Null Rod, Stranglehold

    Spot Removal

    Cards that deal with individual creatures.

    Examples: Swords to Plowshares, Control Magic, Diabolic

    Edict

    Stack Manipulation

    Any spell or permanent that interacts or prevents

    interaction with cards on the stack. These spells can

    counter, change target, or copy other spells on the

    stack.

    Examples: Deffense Grid, Fork, Counterspell

    Storm Spells

    Spells with the storm keyword that have the ability to

    win the game.

    Examples: Grapeshot, Tendrils of Agony, Mind's Desire

    Tax Effects

    Permanents that require opponents to pay additionalamounts when casting spells, activating abilities or

    attacking. This can also include permanents that

    prevent players from untapping or add an upkeep cost

    to other permanents.

    Examples: Magus of the Tabernacle, Winter Orb, Lodestone

    Golem

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