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  • 8/9/2019 Command & Conquer 4 Tiberian Twilight Faq Walk Through by Warfreak

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    Command & Conquer 4: Tiberian Twilight: FAQ/Walkthrough by WarfreakVersion 0.5, Last Updated 2010-07-27 View/Download Original FileHosted by GameFAQsReturn to Command & Conquer 4: Tiberian Twilight (PC) FAQs & Guides

    Liked this FAQ? Click here to recommend this item to other users.

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    Author: WarfreakVersion: 0.5Date Started: 10/7/10

    NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED!

    REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINKABOVE!

    *('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')*

    Use Ctrl+F to quickly navigate this guide.

    Table of Contents1 Introduction

    [1.01] Introduction[1.02] Version History

    2 Tutorial Missions[2.01] Beginning of the End[2.02] Bad to Worse

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    [2.03] Hard Choices

    3 GDI Campaign[3.01] Spontaneous Outburst[3.02] Cold Hard Truth[3.03] Transport Down[3.04] Insurrection

    [3.05] Lockdown[3.06] To Kill a Prophet[3.07] For All Humanity

    4 Nod Campaign[4.01] Things Fall Apart[4.02] Further Complications[4.03] The Harder They Fall[4.04] Reversal of Fortune[4.05] Heresy's Reward[4.06] Bleed Out[4.07] The End of All Things

    [4.08] The Story of Kane

    5 GDI Crawlers[5.01] Offensive[5.02] Defensive[5.03] Support[5.04] Upgrades

    6 Nod Crawlers[6.01] Offensive[6.02] Defensive[6.03] Support[6.04] Upgrades

    7 The Forgotten[7.01] The Forgotten

    8 Tech Structures[8.01] Tech Structures

    [A] Contact Information[B] Credits[C] Webmaster Information[D] Copyright Notice

    *~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~*[1.01] Introduction

    The end of the Tiberium Saga for Command and Conquer series, the ending ofKane and all his bald glory. Anyway, this is my 62th guide, I'm starting topile on the numbers, and the 4th for the Command and Conquer series, afterTiberium Wars, Kane's Wrath and Red Alert 3.

    Anyway, there are a lot of differences in this game compared to other C&Cgames, but there is a tutorial for a reason. Anyway, time to command andconquer the enemy.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    [1.02] Version History

    Version 0.0 [10/7/10]

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    Completed the template, and my lovely ASCII.

    Version 0.1 [11/7/10]Completed tutorial missions and mission description for all missions.

    Version 0.2 [12/7/10]Completed the GDI Campaign.

    Version 0.3 [13/7/10]Completed Nod Campaign and the story of Kane.

    Version 0.4 [20/7/10]Completed section 5.01, and rough outline of other units. The table ofcontents will be final, what is there will be in the guide.

    Version 0.5 [27/7/10]One week later, the guide is now complete.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    [2.01] Beginning of the End

    "Commander, the activation of the final Tiberium Control Network Node hasdrawn dignitaries to New Adana from around the globe. Your assignment is toescort one such VIP into the city. Be alert, GDI InOps are reportingincreased Nod seperatist activity in the surrounding area."

    - Objectives -

    1 - Locate VIP2 - Locate Deploy Zone3 - Meet Up with VIP4 - Escort the Convoy

    This is the tutorial mission, and this is just to get you started with thegame and the new interface, which is pretty easy to get a handle of, it isnothing too hard. Anyway, this is simple, and if you fail this mission, youmight as well sell this game on eBay because you are going to have a lot moredifficulties ahead.

    Anyway, this is to get adjusted to the camera controls, by locating the VIP,and next, by locating the deployment zone. This zone is where your Crawlerswill drop on the map, and depending on the zone, can or cannot be taken overby the enemy.

    Anyway, it is time to deploy some troops, so you are going to have to deploysome Wolf units, which are gun type units. There are three different types ofunits, gun types units, which are good against lightly armoured units such asinfantry, cannon type units, which are good against medium armoured units,such as a normal tank, and laser type units, which are good against veryheavily armoured units, such as a Mammoth Tank.

    There are other types of weapons as well, blast based weapons are good againststructures, and rocket type weapons are good against enemy aircraft. As such,there are 3 main types of armour in the game, the heavily, the more damagethey can sustain, except to their weakness. Light armour means that the unitwill be pretty easy to kill off, such as light vehicles or infantry, mainly

    through guns. Medium armour means that they can take some punishment, butcannon fire can punch holes through that, and medium armoured units are yourmain battle tanks. Heavy armour means that they can sustain a hell of a lot of

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    punishment, but lasers, en masse, will destroy them, and these include yourMammoth Tanks and your Crawlers.

    Anyway, get accustomed to this, because this is what you call the gamebalance, the rock, paper, scissors type gameplay, each unit has strengths andweaknesses. Though balance is not always achieved, that's the best you'regonna get.

    Moving on, meet up with the VIP and you'll need to deploy some Hunter tanks,your standard, generic battle tank. This will help you defeat your enemies intheir more armoured variety. With this, keep your units and Crawler movingalong with the VIP.

    Finally, after taking out several waves of enemies, in which they are prettydamn weak, you will need to take out structures, so you will need yourShockwave units, which are good against structures, and finish off all therest, and the VIP will get to the target safely.

    But as it turns out, the man you were guarding, it was....

    KANE.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[2.02] Bad to Worse

    "Minutes ago, TCN Control received a priority one alert from a Node locatedin the New Adana badlands. Information is scarce, but we believe this thismay again be the work of extremists lead by Gideon. Deploy, investigate, andshould it be necessary, use force to resolve the situation."

    - Objectives -

    1 - Build and Deploy a Missile Turret at the Objective Marker2 - Build and Deploy a Bunker at the Objective Marker3 - Garrison Bunker4 - Collect Upgrade Crystal5 - Scout TCN Node Location6 - Capture TCN Node

    - Bonus Objectives -

    1 - Destroy Tunnel Networks2 - Garrison the Bunkers

    This mission is relatively simply, and this time, you will be using adifferent Crawler. There are three different Crawlers in this game, theOffense Crawler, which concentrates on brute force with an army basedprimarily on tanks. The Defence Crawler concentrates on a good defence,with buildable defences as well as infantry-based warfare. Finally, theSupport Crawler focuses on aerial warfare, as well as mobility, and theyhave access to support powers on the battlefield.

    Anyway, you will learn the basics of defence warfare, so build the missleturret and bunker on the marker, you need to have it exact or it willnot register. Anyway, when you are done with building the structures,garrison the bunker with some infantry.

    For this mission, you will want a decent mix between Zone Troopers, Raidersand Enforcers, with some Engineers to heal your infantry. This will be adecent attack force, and enough to destroy the enemies on this map.

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    Now, move your infantry to collect the upgrade crystal, and then use yourforces to capture the Uplink Tower, and move your Crawler there, whilstyou send off your infantry to destroy the tunnel networks that the Nodseperatists have built around the area. With that out of the way, you needto move your troops to the TCN node.

    With your current forces, you should be able to take out the Nod forces aroundthe TCN node. You should start with the bunkers with infantry inside, yourown infantry with engineers to heal them will make mince meat of the littleNod guys inside them. Then, take out the Nod Crawler, in order to prevent themfrom sending out more weenies for you to kill, and finally, take control ofthe TCN node. That should do it for this mission.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[2.03] Hard Choices

    "Commander, long range sensors have detected Gideon's forces inbound on theScrin Tower Research Centre. Both General-Secretary Rios and Kane are

    currently on-site at this facility. This puts the stability of the GDIcouncil in grave danger. You will be assisting Colonel James in securingthe area and keeping our leaders safe."

    - Objectives -

    1 - Repair Defence Base2 - Help Colonel James Destroy Nod Tunnel Network3 - Eliminate Remaining Nod Forces4 - Redeploy as a GDI Defence Crawler to Reinforce the Area

    This is a simple enough mission, you will start off as the support class, with

    your own Support Crawler. There is a GDI base here, but you will need tocreate some Spanner units, which are flying repair units, to repair thedamaged base defences. Use these guys to repair the structures that areunder Nod fire, ignoring the other structures that aren't being attacked.

    When Colonel James turns up, she will go and try to attack the Nod tunnelnetworks in the area, but that is of no use, you can just easily go anduse your new ability, the Firehawk Airstrike to blow up the tunnel networks,without you having to do anything by yourself. This makes your life thatmuch easier. With these tunnel networks out of the way, you will need totake out the remaining Nod forces in this area.

    With this, you will need to deploy some Orca aircraft through your SupportCrawler, and with this, you can use them to bomb the crap out of the Nodforces, or you can just send in some more Firehawk Airstrikes to finish offthe rest of the Nod forces, either way, get rid of the enemy.

    Finally, you will need to move your Support Crawler and capture the UplinkTower that the Nod forces have just left behind, as well as the husk of anAvatar walker. Your main aim is to capture the husk, and with that, youwill need to get the Defence Crawler. First off, you will need todecommission the existing Support Crawler, and now drop a Defence Crawlerinstead. Train the engineer and capture the Avatar.

    And finally, you will need to build some bunkers to reinforce the area, and

    this is pretty easy. But after this, you will need to choose your side,which team would you side with, GDI or Nod? I will tell you that it iseasier to play with GDI first, because the Nod story relies quite a lot on

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    events on what happened in the GDI story, and the story behind the story.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.01] Spontaneous Outburst

    "Gideon has used lies and propaganda to create frenzy among his followers.Now they are rioting throughout New Adana and it surrounding suburbs.

    Citizens are being evacuated, but the seperatists are appear to be targetingthe Civilian Evacuation Centres. Your assignment, Commander, is to reclaimNew Adana and protect its citizens."

    - Objectives -

    1 - Secure the Evacuation Centres2 - Defend the Fleeing Refugee Trucks

    For this mission, I do prefer the Defence Crawler for the entire mission,because of the power that infantry can project and how they can hold aposition well.

    First, you need to secure the evacuation centres, and these are under attackby the Nod seperatists, which are just lightly armoured infantry units thatare armed with molotov cocktails. They aren't dangerous, but the problem isthat they are in numbers. Fortunately for you, they are busy burning thebuildings in New Adana to actually concentrate on firing at you.

    With this, you will need a fair amount of Zone Enforcers, where their gunswill make a nice mince out of the seperatists since they are good againstinfantry, but it won't hurt to add a few Raiders and Troopers into thatlovely mix, supported by the Crawler and Engineers to heal your troops.But don't fill out your command point limit just yet. You will need a fewmore Raiders than Troopers, there are going to be enemy air units, and your

    Enforcers can do some pretty good damage against air units.

    Move onto the evacuation centres, it is relatively easy, there are few Nodseperatists in the area, but your main concern are the Basilisks that areflying units, so your Raiders and Enforcers will need to focus on thesepesky units, whilst your Troopers keep your forces safe from the infantryunits running about. Move from one centre to the next, and soon, when they areall cleared, you will need to protect the refugee trucks.

    When the trucks arrive, almost south of where the trucks enter, Nod aircraftwill attack, primarily in Venoms with a few Cobras mixed in, but with yourforces, this is nothing they cannot handle. What is going to be hard is the

    mix of tanks and infantry that they will send midway down the road, and thisis ideally where you will want to deploy your Crawler. Here, train someZone Lancers and deploy them in their mini-structure, as well as buildingsome missile turrets and some bunkers to keep your infantry safe.

    South, near the end of the road, Nod forces will consist of tanks, so youwill want to move your Zone Troopers and an Engineer or two south, clear outthe tanks, whilst your Raiders, Enforcers and Lancers will hold the line onthe road. The trucks have a fair bit of health, but the main reason you wantyour Crawler deployed and engineers in the middle of the road is to removethe main thrust of the enemy's attack, and to heal the vehicles. Even if yourZone Troopers fail to properly eliminate the Nod vehicles at the end of theroad, they shouldn't be able to completely destroy the truck.

    You will need to have 12 trucks reach the end, and there are an infinitesupply of trucks, but who wants to spend days trying to finish this mission?

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    Anyway, time to move on to the next mission.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.02] Cold Hard Truth

    "SigOps has tracked Kane's transport to the Arctic Hub. This Hub appears tobe emitting a unique signal, similar to the ones detected at New Adana and

    the Scrin Tower. Colonel James believes this is our chance to find thetruth behind Kane's plan. We just need to get inside the structure andanalyse the data ourselves. Unfortunately, there are two Nod splinter groupsfighting for control of the Hub who aren't going to make this easy."

    - Objectives -

    1 - Get an Engineer into Satellite Relay2 - Defend Satellite Relay

    - Bonus Objective -

    1 - Eliminate DIG teams

    This isn't an easy mission, not by any stretch, and you will need to get somegetting used to in this mission. I will suggest that you use the DefenceCrawler here, because there is one major threat to tank forces, the CyborgCommando, which can hijack vehicles, and that air units will suffer heavilyagainst enemy defences here.

    Now, first, when you deploy, land on the enemy vehicles if you can, or youcan just destroy them with some Zone Troopers. Now, first thing is that youwill want to move south, to the edge of the map, and there is a MastadonWalker. This is one husk that you want to capture with an Engineer. Now, use

    your Mastadon to eliminate the northern dig team and capture the MammothTank husk. This is important, you want Mastadons and Mammoths here, thismission will require that.

    Move your Mammoth and Mastadon near the southern dig site, and eliminate theinfantry guarding the husk here, and capture the second Mammoth. Now you have2 Mammoth Tanks and a Mastadon. This will make things easy for you, and itwill be easier still if you get all 3 units to heroic levels (star), andupgrade them with Blue Tiberium Crates, which will give them both upgradedrocket pods. Now, down the ramp from the second husk, there is going to bea Nod Crawler.

    This crawler is the offence type, and it will send Avatars and the CyborgCommando against you. Commando you will need to destroy with Zone Enforcers,which will shred him when he gets to the hijacking stage. Nothing is worsethan losing a Heroic Mammoth or Mastadon. Avatars, capture the husks withyour excess Engineers, and now you have a powerful force. Destroy the NodCrawler here.

    Now, you have 2 Mammoth Tanks, a Mastadon, and some Avatars. Now, assaultthe Nod defence here. It should be easy to take down the enemy, a Mastadonwill destroy the Crawler from range, and the Mammoth and Avatar army willeasily knock out the enemy tanks here. With this, capture the Relay, andnow you will need to pump out your defences.

    Build locks of Missile Turrets, the enemy will spam air units at you, andthis is important, it will act as a very good decoy, the enemy air unitswill target the turrets first, whilst your Avatars, Mammoths and Mastadon

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    can knock them back with their rockets, whilst you can pump out Zone Raidersand Enforcers to push them back even more.

    This is a hectic few minutes, but if you managed to get this far, it shouldbe very, very easy. Just spam Missile Turrets, and that should be it foryou. If your Relay takes a bit of damage, send in an Engineer to repairthe building, and that will repair the structure if things get too hectic

    for you.

    This mission isn't hard, but if you manage to get the Mammoths, Mastadon andthe Avatars, it should be much easier, you have the best of the best unitsthat both sides have to offer.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.03] Transport Down

    "The GST appears to have crashed in an area known as "Tin City", home toseveral tribes of the heavily mutated "Forgotten". They are unlikely towelcome our presence here, so it would be wise for us to get the GST

    airborne ASAP. We need to locate and rescue the GST's Engineering Corps,whose escape pods are currently scattered across this territory. Once theCorps are recovered, we can being repairing the GST."

    - Objectives -

    1 - Secure Escape Pods2 - Capture the Tiberium Control Nodes3 - Protect the Global Stratospheric Transport

    This mission is best done using the Offensive Crawler, you will want topush out a good mix of Titans, Hunters and Wolves here, this will be nice

    and quick, the first part anyway.

    Move towards the first of the escape pods, and when you move towards thepods, you will see some Ironbacks and Scrapbuses, and these are relativelyeasy with your strike force, you have a good mix of Guns, Cannons and Lasersin your forces. This is pretty good, and when you capture the pod, someEngineers and some Zone Raiders will pop out.

    Now, with your Engineers, besides repairing your strike force, which youshould have 3 engineers for already, you will need to keep an eye on theWestern and Eastern parts of the map, on the map are 2 Mastadon husks, andyou will really want theses, so capture them, upgrade them to Heroic and

    give them the Blue Tiberium Upgrade. This is vital. It makes your lifethat much easier.

    Now, with your Mastadons, keep them next to your Crawler, which you shouldnot move from the GST. With your strike force, clear out the rest of thepods and send the Raiders and Engineers back to the GST. Feel that thismission is far too easy? That's because it is, so now, Nod forces willdeploy some Crawlers, and attempt to take the TCN nodes.

    You need to capture the 3 Nodes, but the problem is that Nod will sendmore forces to capture them ahead of you, and this is where your StrikeForces and Mastadons kick in. Your Mastadons need to find and destroyboth Nod Crawlers, and use your Strike force to quickly take the Nodes,

    with your Zone Raiders from the Pods to take the other pods, but retreatthem if they catch too much flak.

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    You really need to destroy the Crawlers, and this is the reason for theupgrade, if they are both upgraded, they can take a lot of punishment andcan dish out a world of hurt. Destroy the Crawlers, and capture the Nodesquickly. Now, it is time to defend the GST.

    Move your Strike force and Mastadons back to the GST. I suggest to haveyour Strike force to defend the GST from the West, and your Mastadons to

    defend from the East. Have your Engineers ready as well.

    The Nod forces will send air units, which can be easily taken down, andground units. Air units are a problem, but nothing you can deal with fromyour Titans and your Wolves. Now, the enemy will send in Avatars, and thisis what you will need your Engineers for, capture the Avatars and use themto replace your fallen units from your strike team, since Avatars are goodagainst ground and air units.

    Now, it's quite easy to destroy the enemy forces attacking on the GST, andif you get stuck on part of the mission, you will need to look at the enemyand it is probably air units that is causing the problem. The best thing to

    do is if you have a powerful enough defence, you can push your forces todestroy the Nod Crawlers that are deploying the forces, and that will giveyou more reprive against the enemy forces attacking the GST. Once the GSTis fully repaired, you finish the mission.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.04] Insurrection

    "With Rios blind to Kane's plot, Colonel James has been forced to declaremartial law. We're sending a strike team to bring Rios into custody. Youmust lead an advance group to take down the city defences to clear the wayfor the strike team. The success of this mission depends on you."

    - Objectives -

    1 - Destroy 1 or more Defence Crawlers Before Strike Team Arrives2 - Guide Strike Team to GDI Central Command

    - Bonus Objectives -

    1 - Destroy GDI Tunnels

    This mission isn't going to be fun, but if you are clever and tricky, you can

    make it pretty easy. Now, first, deploy as the Support Crawler, and deploy5 Orcas immediately. You can use them to destroy the first two crawlers, thesouth-western and south-eastern Crawlers. Then build some nominal troops,some Hurricanes mainly, to defend your crawler, since they are defencecrawlers and they do deploy infantry.

    Now, use the Orcas to attack the Missile Turrets first, destroy them in hitand runs, unload all the missiles, and then flee the area, using your supporthealing powers to repair them, and then rinse and repeat with using Orcas tounload the missiles. When the two southern missile turrets are knocked out ofthe race, unleash hell on the Crawlers, since the infantry won't attack theOrcas.

    Start with the south-western one, and for your effects, you will get some ZoneRaiders for your troubles. You will want all 4 Crawlers down, because it isthe most important buildup you can get for the second part of the mission.

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    Now, do what you did for the first Crawler to the second Crawler, again, withyour hit and run Orca strikes. The second Crawler down will provide you with2 Refractors, which aren't that useful on this mission.

    Now, the third Crawler, the north-eastern Crawler, is quite hard, since thereis a shield around it, but again, take down the Missile Turrets, and thenyou will have an easy time against the Crawler, although you will need to

    unleash a few more missiles to ensure that the shield goes down before youcan damage the Crawler. For your efforts, you will get 2 Mastadons, and thisis the most important part.

    Boost up your Mastadons, and then move them to attack the 4 Crawler, and theywill mop the floor with everything in its way, their shockwave attack isdeadly against enemy infantry, and the fact that they can damage from a rangeis a massive advantage. You will really want all the Crawlers down. There aretwo reasons, it will power down the defences around the GDI Central Command,which is a major advantage, and the second is that the elimination of the 4thCrawler will grant you the most important unit you could possibly want, theThunderhead, which, in its aerial mode, it will obliberate air units.

    Now, time to escort the strike team. If you have eliminated the 4 Crawlers,you will need to face 8 Kodiak airships, and this is why you will want to haveThunderheads at the ready, they will make mince of the air units, and theMastadons will easily destroy the defences, and this mission only requiresyou to move your transport to the command centre.

    Even the bonus objective is useless, a Mastadon will get rid of a tunnelnetwork like shooting fish in a barrel with a minigun. If you take out theCrawlers, rather than knocking out one and letting it be, you will make yoursecond objective that much easier.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    [3.05] Lockdown

    "The GST will be on lockdown at this Supermax facility until a dockingstation becomes available at GDI Central; we will have a limited window ofescape. Agent Duquette has put a handful of loyal GDI infantry at ourdisposal. Use them to capture an Uplink Tower so we can deploy a Crawler inthe area. Then establish a battle ready force to take down the Supermaxtractor beams. We must move quickly, Commander, there is little time left."

    - Objectives -

    1 - Capture Uplink Tower

    2 - Use Engineers to Deactivate Tractor Beam Power Generators

    - Bonus Objective -

    1 - Destroy Motor Vehicle Pool

    The beginning part of this mission is the hardest part of this game, andthat's saying something. You will have a small squad of infantry, but luckilyfor you, you will have some Engineers with you, so use them to heal yourinfantry who are busy killing off the enemy infantry. Your Zone Enforcerswill be important here, since they are decent against infantry.

    Now, deploy the Support Crawler, this is useful because of their mobility,which is relatively useful here. First, you will want to deploy some Orcas

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    to remove the motor pool that is there, which is pretty simple since theydon't attack. When they are all done killing off the vehicles, decommissionthem, since they aren't that useful in the game.

    Now, you need to take down the tractor beams. You need to know that youdon't need Engineers, you will need to take down the defences around the powergenerators, and then an Engineer will drop from the sky, and allow you to

    take the power generator without having to spend command points.

    The best units in this game is a combination of Hammerheads and Firehawks. Theenemy is playing with a defensive crawler, which is evident from the amountof infantry on the map, and there are plenty of missile turrets around here.Firehawks will be able to hit and run the missile turrets very effectivelywithout taking out too much damage, and Hammerheads have some powerfulgattling guns, which make mince out of infantry.

    Now, this is pretty rinse and repeat, you need to use your Firehawks tobomb the living daylights of the turrets, and the Hammerheads to follow upand clear anything else in the path. If you really want to speed things up,

    you can send a strike force of 3 Sheppard Tanks, not as good as CommanderShepard, a one man army, but useful to take down the turrets if you don'twant to use Firehawks.

    This mission is pretty easy, as long as you don't screw up the first part,the enemy doesn't really send in much at you, and if things do get too hecticfrom a few Zone infantry units, you can just spawn 3 Hurricanes and blitzthe enemy.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.06] To Kill a Prophet

    "Our sources indicate that Kane is preparing to give a speech to the crowds

    massing around the Scrin Tower. Colonel James believes this is our one chanceto eliminate the Nod leader and put an end to his plans. she herself willbe pulling the trigger - she is already on site in a customised battle suit.We need to make sure the Colonel makes it in and out safely."

    - Objectives -

    1 - Escort Colonel James to Sniper Spot2 - Protect Base3 - Escort Colonel James to Second Sniper Spot4 - Activate TCN Node

    This mission is where you should be using the Offensive Crawler, this isone mission where you will be in constant contact with the enemy. Now, buildup a strike team of Hunters and Titans, it is a powerful force, able to removeMedium and Heavy armour units with relative easy. You don't need a verypowerful force, but you will need to support them with a large group ofEngineers.

    Now, when you encounter the Nod Crawler, this is the reason for the Titans,lasers will make quicker work of the heavy armour than the Cannon from theHunters. Make sure to have your Engineers up close to your tanks so you willhave them repaired. Demolish the Crawler, and move into the base, whilstJames will restores power.

    Now, the Nod forces will attack in three seperate waves. The first waves willconsist of Centurions, which are medium armoured units, but that have a shield

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    on, but if you manage to attack from the back, it will bypass their shield, soif you are good at flanking, you can take down the enemy pretty damn quickly,which is nice.

    The second wave will be of Flame Tanks and Black Hand infantry, which need tobe up close and personal to do any damage, but they will be dishing out damageif they get close, so don't let them and remove the from the face of the

    Earth. They are also pretty easy to remove, but the next wave will be hard.

    The final wave will consist of Avatars and Widows, which will leave behindhusks, the reason for the large group of Engineers. You don't want the Widows,they aren't that powerful, but do take the Avatars, you will want those, socapture them. Make sure that you still have Engineers, you need a mobilerepair force and your Crawler isn't a very good repairing unit.

    Move quickly, you still have a time limit, and James will need to move toanother sniper spot, seeing that she can't get a good enough spot here. Now,move quickly and briskly with the Avatars with your strike force in tow. Usethem to demolish the enemy tanks, and upgrade the Avatars with Green and Blue

    crates, this will make them very, very powerful.

    After demolishing the various amounts of Nod forces, attacking in tanks,easily demolished with Avatars, Hunters and Titans. When you get to the tunnelnetworks employed by Nod forces, demolish them, and move onto the secondsniper spot.

    When James is ready to take out the prophet with her sniper rifle, you willneed to move to capture the TCN node. This is where the GDI reinforcementscome in, providing you with a nice distraction, but still, move all of yourforces to the TCN node.

    The TCN node is protected by a Nod Crawler, as well as powerful defence

    structures. The Avatars, with Engineers that will be extremely useful torepair your Avatars, will be able to knock out defences if they are fullyupgraded, if you do what I always tell you to do, and do so without sustainingtoo much damage.

    With the structures out of the way, you need to destroy the little gnats thatare gnawing away at your health, which are enemy units, and remove them, beforetaking on the enemy Crawler, and capturing the Node. It isn't hard, but itisn't easy either, so basically, brute force is the only way to capture thenode, and keep your own Crawler close, this way, you will be able to have asteady stream of reinforcements, and can send in your own Engineers torecapture the husks if they fall.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[3.07] For All Humanity

    "With no confirmed kill on Kane, we must assume that his plan to reactivatethe Scrin Tower is still a go. Colonel James needs you to gain access to theTower, and confront Kane. Nod forces control the surrounding area, so you'llneed to recapture this area before entering the tower. Commander ... Thisis our one and final chance to stop Kane. Good luck."

    - Objectives -

    1 - Capture the Deploy Zones

    2 - Deploy your Crawler at the base of the Scrin Tower and remain there3 - Survive until the timer expires

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    Again, this is another mission where you should deploy the Offensive Crawler,and build up a group of Titans, Hunters and Wolves, again, supported by agroup of Engineers. Now, time to move onto the first Uplink Tower, and takedown the structures in hit and run raids, so you can repair your forces ifthey take too much damage. Much sure that you collect all the Red TiberiumCrystal upgrades along the way, this is important, since you will want to

    upgrade all the units along the way.

    After taking down the first uplink tower, which is easy, you will want tomake a slow and steady advance. You want to advance with your strike teamin the lead, followed by your Engineers, with your Crawler bringing upthe rear. After the reinforcements arrive from the First Uplink, a group ofSpartan Tanks, but decommission them, you don't need these tanks at all,you have your own offensive crawler-based tanks.

    Move slowly towards the second uplink, and it is important that you takethe Mastadon husk along the way, Mastadons are only unlocked at level 20for a reason, because they are very hard to take down, given that Commandos

    can no longer demolish walkers with ease. Capture all the Red Crystals alongthe way to unlock Tier 3 weaponry, and with this, train 3 Mammoths, even ifthis cames at the cost of your strike force, decommissioning Wolves andHunters, and some Titans if you need to. Upgrade the 3 Mammoths with the Greenand Blue upgrades, as well as the upgrades from the upgrade tabs, which makesyour Mammoths into deadly fighting machines. A Heroic Mammoth with upgradedRocket pods can ruin anyone's day, let alone 3. Do the same with the Mastadon.

    Along the way to the second tower is a Nod offensive crawler, and that meansa lot of tanks, which is isn't a problem, with Mammoths and Titans, youwill be able to reliably demolish medium and heavily armoured units, andguess what, that is exactly what the tanks are made of. Push your Titans,Mammoths and Mastadon forwards, keep them repaired with the Engineer and

    demolish the Crawler.

    With this, attack the second uplink tower, and at this stage, make sure thatyour Command points are full, and a spare engineer in your engineer group, forthere is another Mammoth Husk to capture at the third uplink tower, but moreon that later. Now, demolish the enemy here with your Mammoths, and thiswill be pretty easy, they are pretty powerful, and with the second uplinktower captured, you will get some Shockwaves. Again, you don't need them soyou will need to decommission them to stop them taking up too many commandpoints.

    Move your Mammoths forward, taking the Artillery Tower along the way, and

    watch out for Venoms that will attack, but no worry, rocket pods willeasily remove Venoms, that and their attack on a Mammoth is little more thana slight tickle. Move towards the next tower, and you will be facing anotherCrawler, and given this is the last mission, it will spam missile turretslike crazy, so you might need to retreat your Mammoths for healing, whilstyour Mastadon will be able to shockwave the Crawler from a safe distance.

    Demolish the defensive crawler, and move towards the third uplink tower.Capture the AA building along the way, and before you get the prize of thethird uplink tower, you need to remove the final of the Nod crawlers, thesupport crawler. This is annoying, because of the air units that it willspam out, but with a spearhead of Mammoths and Titans, it will be able tohold its own against air units. Once you capture the third uplink tower,

    you will get some Sandstorms, and this will you need to keep.

    Move forwards, and demolish the support crawler. This will be hard, but

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    concentrate on the Crawler, rather than the buzzing air units, because yourunits can take on the enemy air forces pretty easily. Demolish the air units,and now you will need to deploy your Crawler at the base of the Scrin Towerwhen all your units are ready to roll.

    And finally, the last part of the GDI campaign. You need to survive toNod onslaught. Now, move your Mammoths facing the ramp, such at the enemy

    will be facing a group of angry looking Mammoths when they try to attackyour crawler. This will block off the ground troops. Make sure that youhave captured the AA tower, and now, move your Sandstorms to the front, aswell as your Titans, and move them towards the ledge.

    Nod will be firing tactical nukes at you, which will fly straight, and ifthey see units, it will attack the unit. AA turrets are effective atremoving the missiles before they get too close, as well as Sandstorms,and Titans are important, with accurate lasers, they can remove the nukeswith ease.

    Move your engineers around, repairing the units that take hits from the

    nukes, a normal tank can take one hit, the Sandstorm will be sent to redhealth from a nuke hit, so you will need to repair them. A Mammoth may betough, however, they will still get into critical health if you do notprotect them.

    For now, just survive. Heal, kill, revive, just be crazy, and when yousurvive until the end of the timer, you have completed the mission, andyou will be able to see the ending for the GDI campaign. For a fullsynopsis, I will give a full story at the end of the Nod Campaign.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.01] Things Fall Apart

    "Welcome aboard, Commander. Kane has tasked you with tuning the New AdanaTCN Hub to align its signal with that of the Scrin Tower. There are, however,some concerns; firstly, Gideon has roused his followers into a riotousfrenzy. GDI has these fanatics contained for now, but your interaction withthe Hub is likely to knock our their defences. Secondly, your formerCommanding Officer, Colonel James, is inbound on the city and unlikely totake kindly to your presence here. And finally, while we have detectedyour wife's signature within the city, we cannot ascertain her position."

    - Objectives -

    1 - Capture TCN Hub

    2 - Escort Refugees

    - Bonus Objectives -

    1 - Capture or Bypass Energy Gate2 - Destroy GDI Defences

    This isn't that hard of a mission, if you know the secret to the mission.First, build an Engineer, and where the Crawler deploys, there is a rampdown in towards the west, and down there, is a Mastadon Husk. This isimportant, but and it doesn't matter which class you pick from hereon

    out, but I prefer the Support Class for this mission.

    First, bring in some Cobra attack airships, and use them to move forwards

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    and attack the energy gate to move forwards. Capturing it really isn'tthat hard, just send in your units to capture it. Towards the Hub, thereisn't really much in terms of GDI defences, there isn't much there. Somewolves and hunters will patrol the area, but really, not much in terms ofdefenders, as long as you have a powerful Mastadon at hand, and someCobras.

    Anyway, move towards the defence of the TCN Hub, and they consist of a fewturrets, and there is a defence crawler there as well, which is a problem,but nothing a few Cobra strifes and a Mastadon cannot take care of, andwatch them burn. With them out of the way, the refugees will come out, andyou will need to defend them.

    Note that the trucks will only move when the crawler is present, so you willwant to move your Crawler slowly. First, move your powerful Mastadon towardsthe target, and there is a GDI offensive crawler, and that needs to be takenout, since that is the major threat at hand. Whilst your Mastadon is soloingthe crawler, use your Cobras to guard the trucks.

    When the trucks reach the ramp, there will be Nod seperatists present andthey will destroy a truck, you cannot lose anymore, so you will want to makesure that the area is cleared before moving your Crawler forward. This iswhere the Mastadon shines, their shockwave attack is powerful enough to clearout infantry in groups, so when the GDI presence is removed, use the powerfulwalker to clear out the groups of seperatists.

    Anyway, this is pretty easy when the guards, which consist of Cobras and anyanti-infantry units are set to guard stance on the refugee trucks, this willbe pretty easy. Make sure that you have some Engineers to repair the trucksif you come under fire, which isn't very likely.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    [4.02] Further Complications

    "Our next task is to synchronise the Pacific Hub with the Scrin Tower, muchas we did in New Adana. In response to the incident here, GDI CentralCommand has locked down the surrounding area around the Pacific Hub,refusing entry to all parties. Gideon is using this to his advantage; webelieve he aims to destroy the Hub altogether. We can't let this happen.It will not be simple, Commander, but Kane has faith in you."

    - Objectives -

    1 - Destroy TCN Hub

    2 - Destroy the Nod Seperatist Crawler3 - Disable 1 TCN Dampening Station

    This is one pretty simple mission, all you need is the Offensive Crawler andyou will need a whole army of Avenger tanks. This is pretty simple, moveforwards with your tanks and make sure that you have your Crawlers supportingthem, which is pretty important.

    Now, why this mission is easy, the seperatists will be attacking the GDIforces defending the hub, as well as you. Now, they are attacking on theleft front, and you should attack on the right flank, which makes your lifea lot easier, since there are hardly any defenders.

    With this, deploy your Crawler next to their Crawler, and then have yourtanks attack their crawler, but concentrate fire enemy units first, since

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    they will be damaging your units, and not the Crawler, much. Destroy theircrawler, and it will be pretty easy to eliminate the rest of the GDI forcesand capture the Hub.

    With this done, you will need to move your next to the Hub, and let the Nodseperatist forces attack you, since the enemy does want that Hub as much asyou do, which is a problem, but it works out for you. They will attack you

    and your deployed crawler, and with your tanks, eliminate the enemy withextreme ease, but remember, target the enemy units first, since the enemywill be focussed on attacking you, and you really don't want to lose anypowerful units, and take out the crawler when the units are down.

    With this out of the way, you need to destroy the dampening station, whichare scattered around the map. It doesn't matter which one you are going toattack, you will need to move your forces, as well as your Crawler, toattack the enemy entrenched there. Wipe out the enemy defences first, whichare pretty damn easy, and them move onto the crawler, which eliminates thereinforcements that GDI may send in.

    With the GDI defenders out of the way, destroy the tower, and that willfinish the mission. This is pretty easy, just spam avenger tanks and usethem, engineers to repair, and that is about it.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.03] The Harder They Fall

    "Colonel James has become a genuine threat to Kane's plans; she must beremoved. Our sources inform us that her ship will soon be flying over theso-called "Tin City" mutant wasteland. Your mission is to intercept her shipand send it plummeting it to the Earth. One warning - we have detected GDItroop movements in the area. So be careful, the Colonel may be expecting us."

    - Objectives -

    1 - Prepare for GST Flyover2 - Eliminate GST

    - Bonus Objectives -

    1 - Capture Anti-Air Structures

    Now, first of all, you need to know the GST flight path. It will fly down the

    middle of the map, from top to bottom, so it will be flying south. It is apowerful unit with 30,000 health and heavy armour, so it is weak to lasers.That said, you will want to use the offensive crawler, this is paramount, theyare the only class capable of using lasers in an offensive capacity.

    First, deploy Scorpion tanks, and them only. Sure, they cannot take that muchdamage and deal out damage to most units, since the enemy here is mainlymedium vehicles, and some structures. It is to your advantage to use whattime you have here to deploy close to the middle of the map, to the top,you may need to play the mission once to learn where the GST is, in orderto bring it down.

    Now, when you know where it is going to fly down, and the flight path, which

    is a straight diagonal line south, you will need to clear a straight line sono GDI structures will be in the way. This is important, they will be yourprimary obstacles in this mission.

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    This is where you will need to spam Scorpion tanks, you will need to have aqueue of them ready to rock when your current tanks get destroyed. With this,capture some AA turrets down where the GST will fly, but be careful, theyare heavily guarded by GDI forces, so this is a problem, but on the brightside, the AA turrets aren't essential, but they will do some damage.

    When the time goes to Zero and the GST comes in, you will need to attack theGST with your Scorpions from its maximum range. This is important, attackfrom maximum range, it will put your units away from the guards of Orcas andHurricanes. Spam the enemy with your Scorpion tanks, and constantly moveyour Crawler back down the flight path, deploy new tanks when necessary.

    With your units attacking the GST, you need to hope for the best, the Scorpionspam is probably one of the most effective methods, given that lasers are thebest against the GST, and dish out heavy damage, and constantly move yourScorpions back down the flight path to avoid them getting hit from the GDIreinforcements.

    The biggest threat to your Scorpions are the GDI Crawlers and defenders here,so you will need to avoid them. If you can, target the Spanners that theCrawler is deploying in order to avoid repairs for the GST. This will dosome damage in the long term, they cannot repair themselves.

    The GST will spawn with Orcas, Hurricanes and Spanners, and when you drop thehealth down to 75%, then 50% and finally, 25%, it will spawn more Orcas,Hurricanes and Spanners. There isn't much you can do to prevent this, excepttarget the Spanners so that it cannot repair itself.

    Alternative ways to finish this mission is to destroy the GDI Crawlers on theground during your preparation time, which is important so you will not haveto face some weenies on the ground. And you will have access to the the AA

    structures.

    Another way is to play a mix of offence and defender, so that you will beable get your Scorpion tanks, which is useful for taking down the GST, andyou will be able to get your turrets up to target the supporting units thatprotect the GST, and the GST itself. However you do it, the GST isn't goingto be easy to take down. It is one of the hardest missions in the game,without exception.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.04] Reversal of Fortune

    "with the murder of Dr. Pascal, Gideon has finally pushed Kane too far.Gideon knows we are coming for himand will be ready with an ambush. But wehave a trap of our own. We will find his Command Crawler and use our hackersto access his central database. With that, we will have the location ofhis base ... and the means to his undoing."

    - Objectives -

    1 - Protect Nod Shuttle2 - Use Crawler to Hack Gideon's Command Crawler

    Compared to the previous mission, this mission is so damn easy. The best is

    to play with the offensive class, and you will need 2 strike teams, a fewAvenger tanks, and some Stealth Tanks. This will give you a good combinationof attacks, avengers will take down enemy vehicles whilst your stealth tanks

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    will provide you with some anti-air units.

    This is pretty simple, you need to protect the shuttle, so you should taskyour avengers with the destruction of enemy tanks and your stealth tankswith the job of taking out enemy air units. Now, the thing is, the shuttleis pretty heavily armoured by itself, it can take a hell of a beating fromthe enemy without you needing to intervene to save it. In fact, the enemy

    poses a bigger threat to your Crawler, rather than the shuttle, but youshould protect it, and moreover, use your destruction of enemy units inorder for upgrading your units.

    When you have protected the shuttle, you have a limited amount of time tohack Gideon's Crawler. This isn't that bad, but it is best if you have theSupport Crawler for this part of the mission. You need to basically haveyour own Crawler very close to the enemy's crawler, so that the hackers onyour Crawler can hack into the enemy's crawler, and when that bar iscomplete, you will complete the mission.

    Take note that it is advised that you protect your crawler during the

    second part of the mission, after all, the enemy is targeting your crawleras your crawler is targeting theirs.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.05] Heresy's Reward

    "We now have the location of Gideon's lair. Infiltrate the base and bringthe wrath of Kane down upon him. But spare his life, for he has yet a rolein Kane's grand plan. Force him to submit, so that his followers shall onceagain grant their allegiance to Kane."

    - Objectives -

    1 - Destroy Nod Barricades2 - Attack Gideon's Crawler Until He Submits3 - Prevent Gideon from Enabling Self-Destruct Stations

    - Bonus Objectives -

    1 - Rescue Captured Nod Forces2 - Destroy Gideon's Crawler Army

    This is a pretty annoying and tough mission, so you will need a lot of

    brute force for this mission. You should deploy the Offensive structure forthis mission, and start off with a mix of Scorpion Tanks and engineers. Iprefer Scorpions since they are pretty powerful against heavy armour, anddecent against buildings.

    Now, there are prisoners of Gideon on this map, which are basically Nodforces which you will need your help. This is normally found in the littleinlets, basically, move across the map and if you see Nod defence structuresthat aren't friendly, you know they are protecting something, so destroy thedefences and rescue the Nod forces.

    Your first mission is to destroy the Nod Barricades, this is pretty damneasy, but there are some defence structures, so you might want to eliminate

    them pretty quickly, so that you won't be wasting your valuable time for thisriff raff.

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    It is time to attack Gideon, but you really want to rescue all the capturedNod forces and to destroy Gideon's Crawler army. This is important, destroyingthe Crawler army will give you nice boosts, which include removing Gideon'sLaser Weapon for the Command Crawler, and the another is to remove the crystalshield that surrounds his Crawler.

    There are 3 Crawlers in his army, the offensive crawler, which gives Gideon

    his laser weapon, the defensive crawler, which provides Gideon with a crystalshield, and the support crawler, which gives Gideon a powerful regenerationby means of repair units. This provides you incentive to eliminate all threeof his Crawlers in order to make him as weak as possible.

    But, when you have destroyed 2 of his Crawlers, he will start to activatethe self-destruct mechanisms. What this does is when he captures all 5, hewill activate it and he will win the game, and you will lose, somehow throughthis magical ability.

    Now, you should let him capture all BUT TWO of the mechanisms, do make surethat you have control of the western most station, and the closest station

    nearest to that one, which is close to a set of Nod prisoners. Move yourCrawler and forces there in order to prevent Gideon from capturing eitherof them. This will make sure that he will not activate the stations.

    Make sure you have rescued all the prisoners, this is important, since theseforces will now come back, as an entire army, to aim you in attackingGideon. This is invaluable, it will take a lot of pressure off you, and itwill provide a valuable distraction from your forces. Make sure that all 3of Gideon's crawlers are out of the way, with this, we can finally takeout Gideon.

    Since you have control of two of the self-destruct mechanisms, you will beable to have a 50/50 chance of getting Gideon when he appears. When he

    does, attack him straight away, and if he isn't at the one you want, attackhim quickly. This will make Gideon take on a fair amount of damage, and youwill secure the station so your own Engineers can recapture the building.

    With this, you can easily destroy Gideon and capture his crawler. When youreduce his health down to about 3000, he will submit and he will stop hisattacks, and give into Kane.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.06] Bleed Out

    "Commander, your life hangs in the balance - and with it, Kane's plan. Your

    new DNA will keep you alive for a short period of time, but you are notinvincible. We have located a GDI Crawlerwith medical facilities that cansustain you until evacuation. Use your forces to capture it, then head tothe nearby airfield where you can make your escape."

    - Objectives -

    1 - Repair the GDI Crawler2 - Deploy the GDI Crawler next to Kane3 - Get Kane to the Extraction Zone

    - Bonus Objective -

    1 - Kill the Sniper2 - Capture the Forgotten Farm

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    You have an elite group of infantry, which makes your life easy already,since this group has a squad of engineers here as well. This is pretty useful,attack the enemy GDI forces quickly, and use your Engineers to capture theCrawler, it is pretty easy.

    Now, move the Crawler back to where Kane is, and deploy your MCV there, itis quick and easy, but make sure that you deploy it on the marker, otherwise,the game will not register it. Now, when that is done, you will have the nextpart of the mission to go.

    It turns out, the IFF or Identification Friend or Foe, is bad with thisCrawler, so you will need to destroy the Nod forces that are defending theairpad in order to get Kane to the helipad.

    It is now that the Bonus Objectives appear, but really, these don't havethat big of an impact on the game, it is a waste of time really, but to killthe sniper, you will need to have quick units, the enemy sniper is a Zone

    Captain with a fair bit of speed. Meanwhile, the forgotten farm is prettyeasy to knock out, with your Mammoth Tank. Visceroids are a problem, onlyto infantry.

    Use your Crawler to deploy Titans, that are useful to take out the enemyMammoth Tanks, and capture any Mammoth Husk that you can, in order to haveaccess to the Mammoth Tank, and use any Red Tiberium Upgrades in order toboost the power of the Mammoth Tank. Make sure that they get to the Heroiclevel, as well as upgrading them with the Blue Tiberium Core.

    With Mammoths that are powerful and upgraded, you will be able to steamrollthe enemy here. Just push through the Nod base here, with 3 Mammoths though,this is immensely easy, Mammoths will make sure work of the defending Nod

    forces. This mission is just the prelude to the hard mission that isahead, the final of the Nod missions, and the full story on Kane.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.07] The End of All Things

    "At last Commander, the endgame. It is time to bring the Scrin Tower to afully active state. But we must wrest control of the TCN from our GDI"friends" first. Once we have the network at 100% synced activity, theascension will only be a matter of time. Be advised, however; we havelearned that GDI is sending new experimental vehicles to the area. We haveno further details on the matter. Commander, this is Kane's final move. We

    must not fail."

    - Objectives -

    1 - Gain Control of the TCN2 - Destroy the Bomber without losing TCN Control

    This isn't hard, but again, you will want the offensive crawler here, sincethat is the most powerful weapon you will have in the arsenal. First, deploysome Mantis tanks, as well as some Avenger tanks, this is basic and simple,as well as getting 3 Engineers. Next to the TCN nodes, there are 3 husks thatyou want to capture, there is a Mammoth Tank, an Avatar and a Mastadon. The

    Mammoth and Avatar are on the Western side of the TCN node valley, which youcan get pretty easily, whereas the Mastadon is in the centre of the TCN nodevalley on the GDI or Eastern side.

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    Capture them, upgrade them, and boost them up. Now, capture the TCN nodes, toget the TCN control up to 100%, you need to have control of more TCN nodesthan the enemy. This is hard, there are a hell of a lot of enemy crawlershere, actually, 3, an offensive, defensive and support Crawler. They willseem to have an infinite amount of crawlers, but destroying the Crawlerswill make it easier to capture the TCN node.

    Whilst you are busy attacking the TCN nodes on the GDI side, you will hopethat your allies are defending the TCN nodes on your side, and hopefullydefending your nodes. You will be busy attacking the enemy here, and aslong as you get control of the majority of the TCN nodes, you will get thatmeter up to 100% eventually.

    The hard part will be destroy the Arcus bomber that the enemy will send atyou when the TCN control belongs to you. This isn't hard if you know whatyou are doing. Let the Arcus take over one side of TCN nodes, probably theNod side since your forces are on the GDI side, and send in your ScorpionTanks that you still have to pester the Arcus. Compared to the GST ship, you

    are lucky that it doesn't repair itself.

    Now, brace yourself when it tries to land on the GDI side. This is important,for the Arcus to complete a bombing run of the TCN node, it will land on theground, and it will make it a ground unit, and with a Mastadon, Mammoth andAvatar, fully upgraded with blue tiberium cores AND heroic status, it willdish out tons of damage. And best of all, it will try to take off and thenreland, to no avail, but make sure that your units are out of bombing range.

    Destroy the GDI Arcus bomber, it isn't that hard, because of one simple thing,to lose TCN control, you need to lose ALL the TCN nodes, so you will beable to trap it around 1 single node. This is the key to the mission, andas long as you follow that, the Arcus bomber isn't as feared as it should

    be.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[4.08] The Story of Kane

    So, what is the story of Kane, the man behind the Brotherhood of Nod? It isquite simple, he is not human. He is an alien, so to speak, he has beenstranded on Earth for a long period of time, at least before 1800 BCE, sincethat is the foundation of the Brotherhood of Nod. From what he said, when hearrived, humans are still in huts and caves, that would put him between 4000to 6000 BCE.

    Kane was strained here with another traveller, a man named Abel, who Kanekilled, for reasons not clear. Given that Kane has ascended, we will notknow. But what is clear is what Kane has done over the years, he has helpedhumanity develop to where they are now, he has provided the knowledge, thetools that uplifted them from the Stone Ages into the Modern Era in the matterof a few thousand years.

    He made his earliest known appearance in Red Alert, where he was an advisorto Stalin. Along with Naida, a NKVD officer, he was able to effectivelyguide the actions of the Soviet Union during the Second World War against theAllies. The Allies defeated the Soviets, however, Kane was no where to befound, after killing Nadia. He disappeared. Vanished. For now.

    The Brotherhood of Nod, under the leadership of Kane, remained hidden until1995, when Tiberium landed on Earth, and that became the turning point ofthe Brotherhood of Nod, and when the history would change forever, and his

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    grand plan for Ascension.

    Between the end of the Second World War and 1995, Kane had been building uphis influence in poorer nations, building up Brotherhood support, and with thediscovery of Tiberium, the message to upturn the existing wealthy nationsof the G8 nations.

    With this, support grew for Nod, and Kane's knowledge about Tiberium madehim powerful in the field of Tiberium Research, something the G8 nations werevery interested in, and the purchase of technology about Tiberium from Kanemade the Brotherhood wealthy. And with this, they built an army, whilstKane remained elusive from various police forces.

    To counter the rising threat of the supranatural Brotherhood of Nod, the G8nations established the GDI, the Global Defence Initiative. This eventuallylead to the First Tiberium War, where Nod fought GDI both in militaryconflict, Tiberium research and most importantly, public opinion.

    The turning point of the First Tiberium War was the reporting of the Bialystok

    Massacre, where a Nod reporter spread that the massacre was performed byGDI forces, which stopped all UN funding to GDI, and made GDI pretty muchthe most hated public figure, more than Nod.

    It appeared that Kane had succeeded, but this was all a ruse by GDI, whereNod attacks on apparently empty GDI bases were repelled, and expelled fromtheir base of operations. Meanwhile, Kane had problems of his own, his secondin command, Seth, was secretly plotting the downfall of Kane, and in reply,Kane killed Seth.

    Finally, GDI tracked Kane to Bosnia, and General Soloman (played by James EarlJones!), lead GDI forces to the facility in which Kane was supposed to be in,but he was not, in fact, all GDI forces found were test subjects, and among

    them, an infant supersoldier, by the name of Michael McNeil.

    When they finally found that Kane was in Temple Prime in Sarajevo, GDIattacked immediately, and after a siege, destroyed the Temple with the IonCannon, however, Kane was not found, he was no where in sight.

    With his apparent death, Kane remained underground, his face was scarred andhe had to wait until it healed. For all intents and purposes, he cut off tieswith the Brotherhood of Nod, which subsequently splintered into variousfactions, the largest by a GDI puppet, Hassan, who was subsequently killedby the Commander of the Black Hand, Anton Slavik. This eventually led to theSecond Tiberium War.

    During the war, Kane secured the Tacitus, which lead to further insights onTiberium, as well as other areas, through Kane's translation of the device.His knowledge from the Tacitus lead to the development of an world-alteringmissile, which was consequently destroyed by Michael McNeil, a formerprisoner of Nod, and was impiled by McNeil.

    Meanwhile, Kane developed CABAL, an intelligent AI to help translate theTacitus, and when the second apparent death of Kane, it placed Kane insidea statis tube until Kane completely regenerated. Meanwhile, CABAL wentrogue, when it was reactivated by GDI after its deactivated at the end ofthe Second Tiberium War, it assassinated Tratos, the forgotten who was ableto translate the Tacitus, as well as assassating the Nod Inner Circle, in

    order to obtain the second part of the Tacitus. This forced Nod and GDI todevelop an uneasy alliance to defeat the rogue AI.

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    With CABAL going rogue, Kane developed LEGION, a new AI with informationbased off the Tactius, and it is through LEGION that Kane acted. Meanwhile,the biggest faction was lead by Marcion, after the assassination of Slavik,who assumed control of the Black Hand. During the Rio Insurrection, Kanetook control over the Black Hand, and used Marcion as a puppet until he wasto reappear again.

    Kane reannounced his appeared with the Third Tiberium War, by completelydestroying the GDSS Philadelphia with nuclear weapons whilst Goddard SpaceCentre, in charge of ASAT defence of the Philiadelphia was offline. Thiscut the top command of the Philiadelphia in a single swipe. Nod launchedmajor attacks on GDI Blue Zones, zones with little Tiberum infestation,but GDI, lead by General Granger, pushed Nod forces back all the way toSarajevo, the home of the rebuilt Temple Prime.

    With collapse of Nod defences near, acting GDI Secretary, Redmond Boyle,order the use of the Ion Cannon against Temple Prime, and inadvertantlytriggered a Liquid Tiberium detonation, which obliberated all forces in thearea, as well as Eastern Europe's Yellow Zones. Kane seems to have been

    killed again, but again, not the case.

    Meanwhile, with Kane apparently dead, Kilian Qatar took command of theBrotherhood, forging an uneasy alliance with GDI to defend against theScrin invaders, and when Kane resurfaced, killed her for her supposedtreachery, not for forging an alliance, but rather, for her attack onTemple Prime during the GDI siege, although this is not the case, rather,it was the work of LEGION, under command of Abbess Alexa Kovacs.

    With Qatar removed, Kane managed to obtain the codes for the ScrinThreshold Towers, and managed to defend a single tower from the GDIonslaught. This tower was crucial to Kane's plan. However, his plan wasnot complete, he needed the Tacitus, and activated LEGION which in turn

    activated the Marked of Kane, and with this, managed to wrest control ofthe Tacitus from GDI.

    By 2062, Tiberium, since the Liquid Tiberium explosion, evolved beyondthe control of GDI and their proven technology, such as sonic technology,and infested even the best protected blue zones. He approached GDI, armedwith knowledge from the Tacitus, and proposed the Tiberiun ControlNetwork, to keep it from overrunning the world, and with it, humanity.

    During the Incursion War, Kane managed to obtain the final pieces forhis ascension, using the splinter faction of Nod seperatists, led byGideon, for Kane's alliance with GDI. Through skillful manipulation, Kane

    managed to obtain the final pieces from GDI from the New York PublicLibrary, a data store. With this, his plans were almost complete.

    Finally, along came the Fourth Tiberium War, or the Ascension Conflict,in which Nod Seperatists led by Gideon, and GDI Extremeists, led byColonel Louise James, formed an alliance to destroy Kane. James wasoutraged for the alliance with who many still in GDI considered a massmurderer.

    Whilst James utilised GDI resources to attack Kane's forces, Gideonkilled off 4 out of the 5 keys to Kane's ascension, those with opticalimplants developed from the Tacitus, needed to activate the Scrin Portalat the remaining Threshold Tower. With this, Commander Parker was about

    to activate the Scrin Portal. As he was about to do so, Colonel Jamesshoots Parker, but she is killed by Kane. With Parker's last few minuteson Earth, he activates the Scrin Portal, in which Kane although through,

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    finally reaching his ascension.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*[5.01] Offensive

    GDI Offensive units are primarily based on tank troops, they are mainly tanksand their main ability is the ability to see Blue Tiberium Core crates,

    whereas Defensive Crawlers will have the ability to build bases and SupportCrawlers have the Support Powers.

    --==Unit List==--

    - Engineer -

    Command Points - 3Build Time - 10 Secs

    Role - Repair/SupportTier - 1

    Armament - Repair BeamArmour - Light

    Abilities - Repair units and structuresCliffjumpingClearing MinefieldsDetecting Stealth unitsDetecting Burrowed unitsReclaiming Husks

    The Engineer in this game is more versatile than previous games, their

    primary role of capturing buildings has been removed, and now they are usedto repair everything that belongs to friendly forces, they will repairinfantry units, land units, aerial units, structures, everything. They haverelatively weak armour though, and their attack is miserable, but they havevery high mobility, which allows them to retreat if they come under attack.They are best deployed in teams of 3 to 4, it allows you to repair everythingthat comes under attack and the ability to heal themselves if they aretargeted.

    - Talon -

    Command Points - 3Build Time - 10 Secs

    Role - ReconTier - 1

    Armament - Rocket PodsArmour - LightBlue Tiberium Core Upgrade - Double Rocket Pods

    Abilities - Cliff Jumping

    The Talon is based on speed, they have the ability to move anywhere on themap, with their abillity to cliffjump all over the place. They are fast, and

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    also, their rockets will give them a nice anti-air ability against earlysupport aircraft. However, as the game progresses, their abilities andusefulness will be limited to collecting Tiberium Upgrade points.

    - Wolf -

    Command Points - 6Build Time - 12 Secs

    Role - Anti-InfantryTier - 1

    Armament - Gattling GunsArmour - Medium

    Blue Tiberium Core Upgrade - Double Gattling Guns

    Abilities - None

    The Wolf is a predator of prey, and prey in this case, are infantry units.They are decent against infantry, and they can dish out damage against enemyair units with their guns, which can be a bit of a headache to any supportplayer with their starting aircraft, and a nightmare for defensive playerswith their infantry being shredded with Wolves en masee. However, when youare fighting other offensive players, this may not be the ideal fighter.

    - Hunter -

    Command Points - 6

    Build Time - 12 Secs

    Role - Anti-VehicleTier - 1

    Armament - Armour-Piercing CannonArmour - Medium

    Blue Tiberium Core Upgrade - Increased Cannon Damage

    Abilities - Combat Acclimation

    The Hunter is the mainstay of your main forces, they are the basic tank,they are there to hunt down other tanks, although they will be weaker whenthe game progresses on with the heavier armour rolls out. They are nice touse to basically attack the enemy and deny them the ability to move forwards,and their combat acclimation skill allows them to gain veterancy, from normalunits to veteran, elite and heroic stages. The Hunter is there to hunt tanks,and they do that well.

    - Titan -

    Command Points - 6

    Build Time - 12 Secs

    Role - Anti-Vehicle

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    Tier - 1

    Armament - Laser Beam CannonArmour - Medium

    Blue Tiberium Core Upgrade - Dual Laser Cannons

    Abilities - Laser slows enemies

    The Titan Mk II is the upgraded version of original Titan walker, and whilstit does not leave a husk behind when it falls, it will leave a scar on theenemy when the Titan rolls through. Designed with laser cannons, it is quitepowerful against heavy units, and early on, they are best used en masseagainst enemy crawlers, given that Crawlers have heavy armour. Their abilityto slow down enemies will make them useful on the battlefield, allowing yourweak units to retreat, and giving time for your slower units a bit more timeto move forwards.

    - Striker -

    Command Points - 3Build Time - 10 Secs

    Role - Recon, Hit and RunsTier - 1

    Armament - Laser Beam CannonArmour - Light

    Blue Tiberium Core Upgrade - Prism Beam

    Abilities - Cliff Jumping

    The Striker is a weaker laser unit, weaker than the Titan, but significantlyfaster than it, which means them perfect for really annoying harassing theenemy Crawler. However, their light armour will make them very vulnerableif the enemy has some sort of defence up, since lightly armoured units don'ttend to last very long against enemy forces. Their blue Tiberium upgradeis very useful however, it makes them reminiscent of the Prism Tank fromRed Alert 2, and the Spectrum technology in Red Alert 3, the beam will hitthe target, and then beams will, from the attacked target, prism out and hit

    other targets, doing damage all around. This truly makes them a useful unitagainst defensive players, and reminiscent of the Prism Tank, powerful againstbuildings, but hopeless when the enemy gets some armour out.

    - Bulldog -

    Command Points - 3Build Time - 10 Secs

    Role - Recon, Anti-InfantryTier - 1

    Armament - Mounted ShotgunArmour - Light

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    Blue Tiberium Core Upgrade - Second Shotgun Barrel

    Abilities - Detecting Stealth unitsDetecting Burrowed units

    The Bulldog is similar to the GDI Pitbull, it is fast, and can hold its own

    against infantry and use to scout out the enemy and the location of theircrawler. It is useful as a mobile detector against sneaky Nod forces, butyou will always have your engineers for that job. It can take out enemyaircraft as well as infantry, and with a shotgun, as in most shotguns, ifenemies bunch up together, you will hit all of them. However, their lightarmour lefts them down, but that is traded for mobility.

    - Shockwave -

    Command Points - 6Build Time - 12 Secs

    Role - ArtilleryTier - 2

    Armament - Sonic Cannon BlastArmour - Medium

    Blue Tiberium Core Upgrade - Increased Blast Damage

    Abilities - Cliff Jumping

    The Shockwave is the cheap artillery unit that you can use when you don't

    have access to higher tier units. Its blast attack is a nightmare when youare using turrets, since it is damn effective against structures, as well ashorrifying to lightly armoured units, such as infantry and light vehicles,and their mobility to cliff jump makes them useful to get to places whereenemy forces cannot. However, although they may be good against lightlyarmoured units and structures, they have no defence against aircraft, sosupport players will have a field day against them. Make sure you protectthem, their medium armour will not protect them from battle tanks.

    - Sandstorm -

    Command Points - 6Build Time - 12 Secs

    Role - Anti-AircraftTier - 2

    Armament - Multiple Launch Rocket System PodsArmour - Medium

    Blue Tiberium Core Upgrade - Increased Missile Racks

    Abilities - Cliff Jumping

    A Santstorm this unit is, it is a sandstorm of rockets that are fired at youwhen this unit is done with it's salvo. With increased missile racks, the

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    number of those missiles fired at you double, which is truly scary. As wellas being a rocket weapon, it will shred aircraft with their one and trueweakness, which makes this a support player's worst nightmare. Their mobilitywith the ability to cliffjump and medium armour, means that they are safefrom most things, bar a group of angry battle tanks that want vengence.

    - Commando -

    Command Points - 6Build Time - 12 Secs

    Role - Elite InfantryTier - 2

    Armament - Railgun CannonShoulder-Mounted Rocket Pods

    Armour - Light

    Blue Tiberium Core Upgrade - Second Railgun Cannon

    Abilities - JumpjetsUpgrades GDI Vehicles

    The Commando is not the same as previous commandos, only with upgrades canthey actually do some decent damage against structures, but in theirun-upgraded forms, they will have dual weapons, they will have the abilityto kill tanks with their railgun cannon, and the ability to harass enemyaircraft units with rocket pods. However, they are not a serious threat onthe battlefield, and are best used to enter GDI vehicles, where they willautomatically promote that unit to Heroic, regardless of current rank, which

    is useful if you have a Mammoth Tank waiting in the wings.

    - Refractor -

    Command Points - 10Build Time - 15 Secs

    Role - Anti-Vehicle, Anti-CrawlerTier - 3

    Armament - Heavy Ion Laser Beam

    Armour - Heavy

    Blue Tiberium Core Upgrade - Increased Laser Damage

    Abilities - Reflects Damage

    The Refractor is a very interesting unit, mainly because of the mirrors infront of the main weapon are powerful enough to reflect any damage that comesinto contact with the mirrors, be it on other units or the enemy. This makesthem pretty hard to kill on the battlefield, but when they remove theirmirrors to fire their laser cannon, they are vulnerable, especially againstthe very weapon they are firing, lasers. However, if a laser weapon hits the

    refractor whilst in it's mirrored mode, it will reflect the beam back at thesource, which makes them vulnerable to your fire.

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    - Mammoth Tank -

    Command Points - 10Build Time - 15 Secs

    Role - Anti-Everything that pisses it off

    Tier - 3

    Armament - Dual Cannons, Dual Rocket PodsArmour - Heavy

    Blue Tiberium Core Upgrade - Increased Cannon Damage due to Railgun UpgradesQuad Rocket Pods

    Abilities - Taunt Laser

    What makes the Mammoth Tank so feared? It is because it is exceptionally

    powerful. With rocket pods to knock out aerial units and cannons to makemince out of enemy battle tanks, this is your frontline when you want totake on a heavily fortified enemy. And with the increase in sheer firepowerwith the blue Tiberium core, it will only serve to make your enemies run infear faster. Their taunt laser, if used, can only make it worse, forcingenemies to shift their fire from other units to your Mammoth Tank, where itwill soak up damage and shell it out. Truly to be feared, if you see threeheroic mammoths with blue Tiberium upgrades, I suggest running in the otherdirection. Be aware that it will leave a husk when destroyed, leaving itsveterancy and blue Tiberium core intact.

    - Mastadon -

    Command Points - 12Build Time - 20 Secs

    Role - ArtilleryTier - 3

    Armament - Tusk Artillery BlastDual Rocket Pods

    Armour - Heavy

    Blue Tiberium Core Upgrade - Quad Rocket Pods

    Double Depth Charge Capacity

    Abilities - None

    This is similar to the Walkers you see in Star Wars, these guys are myfavourite unit in all of the GDI Arsenal, even ahead of the Mammoth Tank,due to it's sheer awesomeness. It has an artillery blast attack, demolishinglight infantry and vehicles and demolishing structures. Rocket pods willhit aircraft who come too close as well as those who are too close to theMastadon to engage with their artillery blast. Combined with Mammoth Tanks,a small combination of these two units, protecting the Crawler, will be morethan enough to siege and destroy an enemy base with absolute ease. This is

    just the vanilla Mastadon, without upgrades.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

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    [5.02] Defensive

    GDI Defensive forces are heavily based on infantry, and their Crawler hasthe ability to call in defensive structures to protect themselves, and allthat fall within their attack range. They also have the ability to call inthe iconic GDI Weapon, the Ion Cannon, although the Ion Cannon is somewhatdimmed down, given that it no longer is based off satellites, but rather,

    a mirror to fire beams at enemies.

    --==Unit List==--

    - Engineer -

    Command Points - 3Build Time - 10 Secs

    Role - Repair/SupportTier - 1

    Armament - Repair BeamArmour - Light

    Abilities - Repair units and structuresCliffjumpingClearing MinefieldsDetecting Stealth unitsDetecting Burrowed unitsReclaiming Husks

    The Engineer in this game is more versatile than previous games, theirprimary role of capturing buildings has been removed, and now they are used

    to repair everything that belongs to friendly forces, they will repairinfantry units, land units, aerial units, structures, everything. They haverelatively weak armour though, and their attack is miserable, but they havevery high mobility, which allows them to retreat if they come under attack.They are best deployed in teams of 3 to 4, it allows you to repair everythingthat comes under attack and the ability to heal themselves if they aretargeted.

    - Dozer -

    Command Points - 3

    Build Time - 8 Secs

    Role - Repair/SupportTier - 1

    Armament - Repair BeamArmour - Light

    Abilities - Repairs units and structuresDeploys EMP MinesConstructs Outposts

    No, this isn't the USA Dozer from Command and Conquer: Generals, but rather,it is an upgraded engineer. Sure, it doesn't have the mobility, but it doeshave the repairing power, and it does have 2 nifty abilities, it will be able

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    to deploy EMP mines on the battlefield, which is visible, but if you use themcorrectly, in particular, against offensive based opponents, will make themuseful at bottlenecks. Also, it is the only means for you to construct youroutposts, which are useful if you are going to be hiding from a distance, andhave your eyes and ears everywhere.

    - Spartan Tank -

    Command Points - 6Build Time - 12 Secs

    Role - Anti-VehicleTier - 1

    Armament - Tank CannonArmour - Medium

    Abilities - Deploys Cannon Platform on Death

    This is really your only tank unit, the grunt of your army, your main battletanks, the rest aren't really tank units. This is quite a nifty little tank,it is your standard tank, so it can hold its own early on against othertank units, and here is the kicker, when the tank is destroyed, it willturn into a Cannon Turret right there, without cost to you, or a drain onyour power. It doesn't exactly have a long shelf life, if they blew up yourtank, they can do the same with the platform, but the important thing isthat it ties up the enemy for just that little longer, and every secondcounts if you are rushing units up to the front line or replacing fallenunits or structures.

    - Zone Lancer -

    Command Points - 3Build Time - 10 Secs

    Role - Anti-VehicleTier - 1

    Armament - Laser CannonArmour - Light

    Abilities - Deploy Lance Platform

    The first of the GDI infantry units, the Zone Lancer is basically theadvanced version of the GI from Red Alert 2. It is a solid unit, it hasa laser cannon, which makes them very useful against vehicles, especiallyagainst enemy heavy units, such as Crawlers and Tier 3 tanks, but it willalso have the ability to deploy into a Lance Platform, which will make themstationary, so they cannot move, however, the cost of mobility will beincreased range, which is useful against vehicles, every little bit counts,as well as increased armour, that means that they can live that much longeron the battlefield when deployed in their lance platform.

    - Zone Trooper -

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    Command Points - 3Build Time - 10 Secs

    Role - Anti-VehicleTier - 1

    Armament - Portable Railgun Cannon

    Armour - Light

    Abilities - Sprint

    The Zone Trooper is a familar sight for those who have played Tiberium Wars,these guys were the infantry units armed with powerful Railguns, which madethem impossible to defeat with vehicles if