comics & the graphic novel. what are comics ? comics definition
TRANSCRIPT
- Slide 1
- Comics & The Graphic Novel
- Slide 2
- What are comics ?
- Slide 3
- Comics definition
- Slide 4
- Standard of Ur War4,500 years ago
- Slide 5
- Standard of Ur - Peace
- Slide 6
- Comics history tomb paintings circa 1300 BCE
- Slide 7
- Comics history Egyptian tomb painting Akhenaten & Nefertiti awarding gold necklace to Aye, circa 1330 BCE.
- Slide 8
- Comics historyBayeux tapestry (20 inch x 230 feet) 1064. Edward is King of England. He talks to his brother-in-law Harold, who leaves with his companions and hunting dogs. He holds the hawk. He arrives at a church and prays for safe passage and they set sail. Note: sequential art, but there are no panel divisions but rather subject divisions..
- Slide 9
- Comics basics American comics are usually read from left to right, top to bottom.
- Slide 10
- Comics basics American comics are read from left to right, top to bottom. Pages are often produced using a basic grid.
- Slide 11
- Comics basics American comics are usually read from left to right, top to bottom. Pages are often produced using a basic grid. The space between frames is called the gutter.
- Slide 12
- Comics basics American comics are usually read from right to left, top to bottom. Pages are often produced using a basic grid. The space between frames if called the gutter. A panel is usually outlined with a frame.
- Slide 13
- Comics basics American comics are usually read from right to left, top to bottom. Pages are often produced using a basic grid. The space between frames if called the gutter. Panels are usually outlined with a frame. Dialogue is shown in floating balloons; narration in boxes.
- Slide 14
- Principles of the Comics Panel The single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film. Panel frames The border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader. Bleed Full bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it. Splash page Splash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.
- Slide 15
- Principles of the Comics Panel The single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film. Panel frames The border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader. Bleed Full bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it. Splash page Splash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.
- Slide 16
- Principles of the Comics Panel The single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film. Panel frames The border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader. Bleed Full bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it. Splash page Splash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.
- Slide 17
- Principles of the Comics Splash page Splash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.
- Slide 18
- Scott McCloud, the comics philosopher
- Slide 19
- The essence of a cartoon: focus From Scott McClouds, Understanding Comics
- Slide 20
- Universality From Scott McClouds, Understanding Comics
- Slide 21
- Closure From Scott McClouds, Understanding Comics To understand closure, take out two dimes and a quarter.
- Slide 22
- Reality Vs. Iconic An icon is any image used to represent a person, place, thing, or idea. Simple drawings and/or iconic cartoons allow us to forget about the messenger and focus on the message. In other words, ideas become clearer and louder when the messenger is easy to understand.
- Slide 23
- How pictures become comics? From Scott McClouds, Understanding Comics The action takes place between the pictures. We read between the lines/pictures.
- Slide 24
- The Gutter Gutters are the spaces between the panels. To kill a man between frames is to condemn him to a 1000 deaths. -- Scott McCloud
- Slide 25
- Transitions: Moment to Moment From Scott McClouds, Understanding Comics
- Slide 26
- Transitions: Action to Action From Scott McClouds, Understanding Comics
- Slide 27
- Transitions: Subject to Subject From Scott McClouds, Understanding Comics
- Slide 28
- Transitions: Scene to Scene From Scott McClouds, Understanding Comics
- Slide 29
- Transitions: Aspect to Aspect From Scott McClouds, Understanding Comics
- Slide 30
- Transitions: Non-sequitur From Scott McClouds, Understanding Comics
- Slide 31
- Film Terms & Principles Establishing shots [often highly detailed] show the reader/viewer where they are.
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- Film Terms & Principles Establishing shots [often highly detailed] show the reader/viewer where they are.
- Slide 33
- Film Terms & Principles Establishing shots [often highly detailed] show the reader/viewer where they are.
- Slide 34
- Differentiating Language Sometimes the artist wants to show differences between characters and how they speak.
- Slide 35
- Differentiating Language Sometimes the artist wants to show differences between characters and how they speak.
- Slide 36
- Differentiating Language Sometimes the artist wants to show differences between characters and how they speak.
- Slide 37
- Differentiating Language Sometimes the artist wants to show differences between characters and how they speak.
- Slide 38
- Showing sound Zip lines can indicate movement.
- Slide 39
- Film Terms & Principles Shots: XLS, LS, MS, CU, XCU Reverse angle Two successive shots from equal and opposite angles, typically of characters during conversation. Characters are usually kept on the same side of the picture throughout a scene.
- Slide 40
- Good comics like films, tell a story visually and create a dialogue between viewer and artist.
- Slide 41
- 1950s - Classics Illustrated
- Slide 42
- Slide 43
- The Graphic Novel
- Slide 44
- The Graphic Novel definition
- Slide 45
- Graphic novel is to novel as comic book is to short story
- Slide 46
- The first graphic novel Bloodstar [1976] was the first graphic novel to be advertised as such, although Will Eisners A Contract with God [1978] trade paperback used the term also. But
- Slide 47
- The first graphic novel In 1842, the first major graphic novel was published in the United States. The Adventures of Obadiah Oldbuck by humorist Rodolphe Toffer, appeared in a weekly humor magazine called Brother Jonathan. From A Brief History of the Graphic Novel by Stan Tychinski
- Slide 48
- Neil Gaimans The Sandman Considered the most popular graphic novel is Neil Gaimans The Sandman.
- Slide 49
- The Sandman The series consists of 10 volumes and is drawn by various artists.
- Slide 50
- Other popular graphic novels The Books of Magic
- Slide 51
- Other popular graphic novels
- Slide 52
- Popular graphic novels about animals
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- Slide 54
- Super heroes
- Slide 55
- Other popular graphic novels Invincible
- Slide 56
- The Classics
- Slide 57
- Personal Stories into graphic novel
- Slide 58
- The Trojan War
- Slide 59
- Historical graphic novels
- Slide 60
- Parchment of Light: The Life & Death of William Shakespeare
- Slide 61
- Left Behind series graphic novels
- Slide 62
- Now its your turn! In your journals, draw a simple cartoon that depicts your morning routine. What are the steps you go through from waking up to showing up at school?