comic life

2010 Luis Avilés Instructional Technology Specialist Crystal Lindsay Innovation Technology Manager Bronx Office of Educational Technology

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Comic Life As An Instructional Tool


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Luis Avilés Instructional Technology Specialist

Crystal LindsayInnovation Technology Manager

Bronx Office of Educational Technology

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Comics: A Long Tradition

Comic books as we know them today have their origins in the 1930’s

Famous Funnies published comical strips for the delight of adults as a distraction to the ongoing depression

It was in this decade that Superman made his first appearance in Action Comics

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Comics: Market Sales

Today Comics sales total more than 500 million dollars in the United States

Worldwide the total of sales is said to be more than 3 billion dollars

This numbers are simply from Comic Book Sales, not from all the related products that are originated by the stories and their characters

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Research Based Strategies

Comics follow a format that engages readers by simulating action and tension building

This format has inspired many researchers to explore how humans select their reading sources and why squares and rectangles have been favored

The formatting techniques used in Comics have been so successful that many classic readings have been published in this way to promote their reading by younger audiences

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Research Based Strategies

Various theorists support the idea of how important it is for learners to be in a comfortable setting, doing what they know and enjoy, activating prior knowledge and producing meaningful content

Comic Book use and production in the classroom gives learners an opportunity to work in a format they are familiar with and that their audience will accept and enjoy

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Comic Life: Comics As An Instructional Tool

Essential Equipment

Computer (PC or MAC)

Comic Life Software

Optional Equipment

Digital Camera

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Comic Life: Comics As An Instructional Tool

Possible Uses


Community Snapshots



Short Stories


Possibly any writing that can be enhanced with images

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Copyright & Creative Commons Licensing

One of the most important aspects of Production is Copyright

Every creative work has an author who owns the product. Authors can choose to put their work under Public Domain, generally through Creative Commons Licensing

Make informed decisions at the time of selecting content created by others

Protect & Respect Copyright always, even if the ultimate audience is local

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Student Work: Publishable or Not?

One of the most important aspects to consider when Producing in the classroom is the privacy of our students. To use student work, whether anything that identifies them is included or not, a Media Consent Form must be completed.

Any creative work is protected, so documents, recordings, images of students, even pictures taken by students of places or events belong to the creator. One of the best ways to help our students understand and protect copyright is by empowering them to protect their own work as creators. This means that if a parent does not sign and approve, that student's work CAN NOT be released for public viewing. The student may participate at any level but the product can not be shared. This includes behind the scenes work such as planning, videotaping, performing, reviewing, etc.

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These productions address the following NYS Learning StandardsMST Standards

Standard 5:   TechnologyStudents will apply technological knowledge and skills to design, construct, use, and evaluate products and systems to satisfy human and environmental needs.

Standard 6:   Interconnectedness: Common ThemesStudents will understand the relationships and common themes that connect mathematics, science, and technology and apply the themes to these and other areas of learning.


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These productions address the following NYS Learning StandardsELA Standards

Standard 1:   Language for Information and UnderstandingStudents will listen, speak, read, and write for information and understanding. As listeners and readers, students will collect data, facts, and ideas; discover relationships, concepts, and generalizations; and use knowledge generated from oral, written, and electronically produced texts. As speakers and writers, they will use oral and written language that follows the accepted conventions of the English language to acquire, interpret, apply, and transmit information.

Standard 2:   Language for Literary Response and ExpressionStudents will read and listen to oral, written, and electronically produced texts and performances from American and world literature; relate texts and performances to their own lives; and develop an understanding of the diverse social, historical, and cultural dimensions the texts and performances represent. As speakers and writers, students will use oral and written language that follows the accepted conventions of the English language for self-expression and artistic creation.


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These videos address the following NETS Learning Standards

1. Creativity and Innovation   Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

2. Communication and Collaboration   Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

3. Research and Information Fluency   Students apply digital tools to gather, evaluate, and use information.


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1.The Comic Book Project – Center For Educational Pathways Program

2.Comics In Education – Math Teacher Gene Yang’s Website

3. Comics Make for Colorful Learning – Project Based Learning Article

Useful Links

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Luis Avilés

Office Email: [email protected]

DOE Email: [email protected]

DOE Blackberry: 347-703-4475

Google Voice: 760-NAITIAO

Google Wave: [email protected]