colours oldgames

15
Colours of Diversity Identical aims, different ways, Identical hearts, different feelings

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Page 1: Colours oldgames

Colours of Diversity

Identical aims, different ways, Identical hearts, different feelings  

Page 2: Colours oldgames

Old

Gam

es

Games in the past 

Page 3: Colours oldgames

THE FOUR CORNERS

Page 4: Colours oldgames

NUMBER OF

PLAYERS 

 METHOD  SKILLS

Five children.

 

Four players stand at the four corners of a square field, while the one who’s “it” remains at the centre.

At a sign, the game starts: it aims to make the players standing the corners change their positions, without letting the person who’s “it” take one of the positions.

The game ends when someone becomes “it” five times

 THE PUPIL:

· Carefully follows every move.

· Makes prediction about others’ movements.

· Understand an old game.

THE FOUR CORNERS

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STEAL THE FLAG

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NUMBER OF PLAYERS  METHOD  SKILLS

The whole class The class is divided into equal groups.

The students in both groups are numbered from one to however many students are present in each group( this can also be done in secret).

The game conductor positions himself in the centre of the court holding the flag.

The game conductor calls out a number, and the two players whose number it corresponds to (from the opposing teams),run to the flag.

To gain a point for their team, the players must take the flag past their team’s line.

If the opposing player touches the player with the flag, the former’s team gains the point.

If a player goes beyond the court’s central line before the opposing player captures the flag, he commits an “invasion” and the point goes to the opposing team.

The team to reach the previously agreed number of points, wins.

 Pupil can:

·  Collaborates with the classmates

· Confronts with them in a competition

· Perceives the value of loyalty .

·  Accepts the failure

· Understand and explain an old game.

 

 

 

STEAL THE FLAG

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LIVING ROOM

Page 8: Colours oldgames

NUMBER

OF PLAYERS

 

 METHOD  SKILLS

Groups of 2 to 6 players Players draw on the ground a cross divided into square; they need a small item to throw, and they make a draw to decided the first person to throw. The first player throws the item in the square marked with the lowest number, and goes on in progressive order. He jumps in single squares only on one foot, in double one with both feet. When he passes by the square the item fell on, he has to bend to pick the item up (on one foot in single squares). If the item is thrown on the border line, beyond it, if the players forget to pick it up or puts his other foot down while doing so, he loses his turn. The winner completes each square of the “living room”.

The pupils can:

· Play organised games

· Respect rules and mates

· Move with ease

· Understand and explain an old game.

 

LIVING ROOM

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FIVE STONES

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 NUMBER OF PLAYERS  METHOD  SKILLS

FROM A MINIMUM

OF TWO PLAYERS TO A MAXIMUM OF 5-6 PLAYERS

 

THE PLAYER THROWS SLOWLY 5 STONES ON A SMOOTH SURFACE. HE CHOOSES ONE THAT HE WILL THROW, FOUR STONES REMAIN ON THE FLOOR. THE GAME CONSISTS IN THROWING 5 TIMES. IN THE FIRST ONE, THE PLAYER PICKS UP THE STONES ONE AFTER THE OTHER; THEN HE THROWS TWO STONES AT A TIME, THEN THREE, THEN ALL OF THEM AT ONCE. AFTERWARDS THE PLAYER MUST CROSS THEIR INDEX AND MIDDLE FINGERS AND FORM A “BRIDGE” USING THEIR THUMB ON THE FLOOR. HE THROWS THE FIVE STONES IN FRONT OF THE BRIDGE, THEN HE PICKS ONE UP. THE ADVERSARY POINTS TO THE ONE STONE THAT WILL PASS UNDER THE STONE LAST. THE LEAD PLAYER THROWS THE CHOSEN STONE UP AND, BEFORE CATCHING IT, HE PUSHES ONE STONE AT A TIME UNDER THE BRIDGE, THERE CAN BE THREE TRIES TOPS FOR EACH STONE. THE LAST STONE MUST BE PUSHED IN ONE TRY. THE FIRST ONE TO FINISH ALL THROWS WINS.

THE PUPIL:

· MOVES WITH AGILITY THE FINGERS

· COORDINATION EYE/HAND

FIVE STONES

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ORANGE, LEMON, PEPPER

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NUMBER

OF PLAYERS

 

 METHOD  SKILLS

Three children Each child gets a name (orange, lemon or pepper).Two players set themselves one in front the other, holding in

their hands the heads of a rope. To the start, the players turn on the rope saying to loud voice the names. The third player, starts jumping to avoid touching the rope. If he makes mistakes whilst saying, for example, “pepper”, the player that has this name takes his place. If, on the contrary, “pepper” is the name of the player who made the mistake, they keep on jumping themselves.

The pupils can:

· Move with ease

· Respect the rules

· Understand an old game

 

 

ORANGE, LEMON, PEPPER

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RIDING RIDING

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NUMBER OF PLAYERS

 

 METHOD  SKILLS

Groups of 10-12 players The first player, standing on its feet, bends its back like in “Riding a horse”. The second one jumps over him and stands few feet from the first one, in the same position. The third player jumps over the first two, and so on. Once every player has jumped, a queue will be formed, and the first player starts all over again. The game can go on at will, or end when reaching a position previously decided.

 

The pupils can:

· Play organised games

· Respect rules and mates

· Move with ease

· Understand and explain an old games

 

 

RIDING RIDING

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Identical aims, different ways Identical hearts, different feelings

A cura team Working “Comenius”

Dott. Maria DigirolamoD’ambrosio Anna

MariaD’ambrosio Margherita

Digregorio Maria RosariaMarasco Vita

Porfido Emma