colors policy...2020/11/18 · colors (name of sport/game)' shall be awarded to the recipient,...
TRANSCRIPT
NOVEMBER 2020
SRI LANKAN SCHOOL MUSCAT
COLORS
POLICY
SRI LANKAN SCHOOL MUSCAT
Document
No.: SLSM-CP-2020
Rev. No.: 0
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TABLE OF CONTENTS
1. Objectives of Awarding Colors ..........................................................................3
2. Definitions ..........................................................................................................3
3. Mode of Awarding Colors ..................................................................................4
4. Wearing of Colors: .............................................................................................5
5. Sports/ Games approved by SLSM for awarding Colors ..................................5
6. Criteria for Awarding Colors ............................................................................5
7. Athletics .............................................................................................................6
8. Basketball ...........................................................................................................7
9. Cricket ...............................................................................................................7
10. Table Tennis ................................................................................................... 10
11. Badminton ...................................................................................................... 10
12. Football ........................................................................................................... 11
13. Mind Games (Chess/Scrabble) ....................................................................... 11
14. Special Recognition ........................................................................................ 11
15. Oryx Award .................................................................................................... 12
16. Panel of Selection and recommendation procedure ....................................... 13
17. Announcing Color Recipients ......................................................................... 13
18. Appeals ........................................................................................................... 13
19. Withdrawal/Temp suspension of Colors/ Oryx/Awards ................................ 14
20. Students who have left SLSM ......................................................................... 14
21. Validation of the Policy .................................................................................. 14
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1. Objectives of Awarding Colors
Colors are awarded to:
1.1 Motivate students to excel at various sports/ games
1.2 Recognize their achievements in sports/ games
1.3 Develop sportsmanship
2. Definitions
2.1 Defined Terms
2.1.1 “BOD” - The Board of Directors of SLSM.
2.1.2 “Panel of Selection” - The Panel designated for the purpose of selecting color
recipients (Refer to Article 16 of the Policy).
2.1.3 “OCC” - Oman Cricket Club
2.1.4 “IISAC” - Inter-International Schools Athletic Competition.
2.1.5 “SLSM” - Sri Lankan School Muscat
2.1.6 “SMT” - The Senior Management Team in the year of awarding colors
2.1.7 “Standard Inter School Tournament/Meet” - Inter school tournament/meet held in
any country consisting of minimum 5 schools, including SLSM. (Minimum
number of schools may not be applicable to Tournaments Organized by Ministry
of Education/Ministry of Sports or Oman Cricket Club)
2.1.8 “Team” - All the players who shall be selected from the squad for a game (Refer
to the Table below for Cricket, Basketball, Football)
2.1.9. “Squad” - All the players who shall be selected to play in any game for the
respective year (Refer to the table below for Cricket, Basketball and Football);
following are the defined numbers;
2.1.10 “Participation” - Being present at the sport/game as a team/squad member, with
readiness to play at any required moment during a match.
Game Team Squad
Cricket 15 (Reserve 4 inclusive) 20
Basketball 12 (Reserve 2 inclusive) 15
Football 10 (Reserve 3 inclusive) 15
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2.1.11 “The Sports Department” - The sports department led by Prefect of Games (POG).
2.1.12 Academic Year - Academic year is as defined in the Constitution of the Sri Lankan
School Muscat which states ‘The academic year of the school is the period from
01 September to 31 August’ or as determined by the BOD in accordance with the
provisions of the Constitution.
2.1.13 IHAM - Inter House Athletics Meet
2.1.14 MVP – Most Valuable Player
2.1.15 “The Policy” - This policy document, named “Sri Lankan School Muscat- School
Policy on Awarding Colors and Oryx- 2020”
2.2 Definition of Colors
The distinguishing emblems awarded for achieving prescribed criteria for each sport/ game
given in this Policy. The term ‘Colors’ is used to identify any award under the definition of
‘Senior Colors/Junior Colors/Color Band’.
2.3 Definition of Colorsmen/women
Sportsmen/ women who are awarded Colors by SLSM and are authorized to wear Colors
insignia.
3. Mode of Awarding Colors
3.1 ‘Senior Colors’ shall be awarded only to Sportsmen/ women over 15 years of age category who
have excelled as per the criteria given in this policy. A school crest with the inscription 'Senior
Colors (Name of Sport/game)' shall be awarded to the recipient, as per clause 6.1.
3.2 Sportsmen/ women of Under 15 age category who have excelled as per the criteria given in this
policy shall be awarded ‘Junior Colors’. A school crest with the inscription ‘Junior Colors
(Name of Sport/game)' shall be awarded to the recipient, as per clause 6.1.
3.3 Sportsmen/ women of Under 13 age category who have excelled as per the criteria given in this
policy shall be awarded with ‘Color Bands’, as per clause 6.1.
3.4 A student may be awarded Colors more than once for the same sport/ game.
3.5 On a repeated award, only a certificate shall be awarded with the words "Colors Repeat Award".
3.6 The Colors Crest for any particular game shall be awarded only once to a sportsman/woman.
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3.7 Events with mixed age groups: If any sports event is represented by a team comprising of
students of different age categories, and become eligible for award of Colors, age appropriate
colors will be awarded.
4. Wearing of Colors:
4.1 Senior Colors/Junior Colors shall be worn on the School Blazer during ceremonial events as
directed by the School. Color bands shall be worn on School uniform.
5. Sports/ Games approved by SLSM for awarding Colors
5.1 Games/sports approved under this policy are as follows:
• Athletics
• Basketball
• Cricket
• Badminton
• Table Tennis
• Football
• Mind Games (Chess/Scrabble)
5.2 Inclusion or exclusion of a sport/game shall be made only by revision to this policy by a
committee appointed for such purpose, under the recommendation of the Sports Department,
approved by SMT, subject to ratification of the BOD. [
6. Criteria for Awarding Colors
6.1 Age group is decided as of 31st December of the respective Academic year of awarding colors
(E.g.: The age group for the Academic year 2018/19 shall be decided based on the age category
as of 31st Dec 2018)
6.2 Colors are awarded only for the achievements in approved sports/games as per Clause 5.1.
6.3 If SLSM becomes the Champions in a team game, in a Standard Inter School Tournament, all
members of the Team are eligible for Colors. However, any member who has participated in less
than 50% of matches will not become eligible for Colors.
6.4 If SLSM becomes the Champions a team game organized by a National Body (E.g. Ministries
of Sultanate/OCC), all members of the Squad are eligible for Colors. However, any member who
has participated in less than 50% of matches will not become eligible for Colors.
6.5 Best performer (E.g.: Best Batsman, Most Outstanding Player/Athlete, etc.) at any Standard Inter
School Tournament / Meet, IHAM is eligible for Colors.
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6.6 A sportsman/woman selected for a National team in a sport/game listed in clause 5.1, with the
prior written approval of the Principal, is eligible for Colors.
6.7 A student who has breached discipline (Level 4) in accordance with SLSM’s Discipline Policy
or brought disrepute to SLSM, shall not be eligible for Colors. It is mandatory to have formally
recorded/ documented and proven disciplinary action against the student. (Effective duration is
from the previous Colors award day to the Colors award day under consideration).
6.8 Onus of applying the Clause 6.6 shall be with the SMT, with the ratification of BoD
6.9 In Any Inter House event, the athlete shall not be eligible for Colors unless a minimum of two
(02) houses participate in the event. The athlete shall participate in events having more than one
house to be eligible for the Championship that eventually enable them to be eligible for Colors.
7. Athletics
7.1 The selection criteria under the specified age categories for Inter House Athletics Meet is as set
forth in the Annexure 1.
7.2 A Champion athlete at the Inter House Athletic Meet in the respective Academic year is eligible
for Colors.
7.3 Setting a new record or equaling an existing record in any event (including relay events and road
race) at the inter House Athletic Meet is eligible for Colors. (When more than one athlete
surpasses an existing record, only the highest achiever/s will become eligible for Colors)
7.4 An athlete who obtains first place in any event (including relay events) at a Standard Inter School
Meet for Athletics is eligible for Colors.
7.5 An athlete who has participated at Inter-International Schools’ Athletics Competition (IISAC),
Junior/ Senior National Championships (E.g. Sir John Tarbet Championship, Relay Carnival
organized by the Sri Lankan Schools Athletics Association or similar National Athletics
Competitions in any country) with the prior written approval of the Principal and secured a
position among the first 8 places (finalists), is eligible for Colors. (Applicable for those Events
conducted by Basketball
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8. Basketball
8.1 The selection criteria under the specified age categories for Inter House Basketball Tournament
is as set forth in the Annexure 2.
8.2 A Player who becomes the MVP at the Inter House Basketball Tournament is eligible for colors.
8.3 The MVP shall be selected by the external referees appointed for the purpose during the
tournament.
9. Cricket
9.1 The benchmark under The Policy is based on the format of the game defined by OCC in the
particular year for under 16 and under 13 age groups respectively.
9.2 Cricket Colors shall be awarded on the performance of player/s at the Inter School Cricket
Tournament organized by OCC or at a Standard Inter School Tournament. The guidelines are
given in Annexure 3.
9.3 In the event of SLSM not becoming champion, the following criteria shall apply for selecting
players for awarding the Colors:
9.3.1 The number of matches which the particular player participated should not be less than
50% of the matches played by SLSM during the season/Tournament for consideration in
selection for Colors The statistics for calculation of performance shall be obtained from
official score cards of OCC / Official Score book of the particular season/tournament.
9.3.2 Batting averages are calculated by dividing the ‘total runs scored’ by the ‘number of
dismissals’ during the particular season/tournament.
9.3.3 Bowling averages are calculated by dividing the ‘total number of runs conceded’ by the
‘number of the wickets taken’ during the particular season/tournament.
9.3.4 A player in U16 category who has achieved;
9.3.4.1 A minimum batting average of 40 runs in the season AND
9.3.4.2 An aggregate not less than 40runs X 50% of the matches played by SLSM; is
eligible for Colors
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9.3.5 A player in U13 category who has achieved;
9.3.5.1 A minimum batting average of 30 runs in the season AND
9.3.5.2 An aggregate not less than 30runsX50% of the matches played by SLSM is
eligible for Colors
9.3.6 A player in Under 16 Category who
9.3.6.1 has taken minimum of 1.8 wickets per match AND
9.3.6.2 achieved the bowling average of 20 runs AND
9.3.6.3 participated in 50% of matches, AND
9.3.6.4 has taken total number of wickets not less than 1.8 wickets X50% of matches
played by SLSM; is eligible for colors
9.3.7 A player in Under 13 Category who
9.3.7.1 has taken minimum of 1.8 wickets per match, AND
9.3.7.2 achieved the bowling average of 25 runs, AND 9.2.7.3 participated in 50% of
matches,
AND
9.3.7.3 has taken total number of wickets not less than 1.8 wickets X50% of matches
played by SLSM is eligible for colors.
9.3.8 Combined performance under 16
A player who has played a minimum of 50 % of the matches played in the Under 16
category in the season with;
9.3.8.1 a batting average of not less than 25 runs
AND
9.3.8.2 aggregate not less than 25 runs X 50% of number of matches played by SLSM
AND Either of:
9.3.8.3 has taken minimum of 1.4 wickets per match, at the bowling average of 25 runs,
provided he has participated in 50% of matches and total number of wickets taken
not less than 1.4 wickets X 50% of matches played by SLSM;
OR
9.3.8.4 taken minimum 2 dismissals per match by stumping/catches as wicket keeper,
with not more than 10 byes per match, provided the player acted as Wicket keeper
at 70% of the matches played by SLSM; Shall be eligible for Colors
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9.3.9 Wicket Keeper: A player in Under 16 category;
9.3.9.1 who has taken minimum 3 dismissals per match by stumping/catches as wicket
keeper,
9.3.9.2 with not more than 10 byes per match, provided the player acted as Wicket keeper
at 70% of the matches played by SLSM, Shall be eligible for colors.
9.3.10 Combined performance under 13
A player who has played a minimum of 50 % of the matches played in the Under 13
category in the season with a batting average of not less than 20 runs and aggregate not
less than 20 runs X 50% of number of matches played by SLSM
And Either of:
9.3.10.1 has taken minimum of 1.4 wickets per match, at the bowling average of 30 runs,
provided he has participated in 50% of matches and total number of wickets taken
not less than 1.4 wickets X 50% of matches played by SLSM”
OR
9.3.10.2 taken minimum 2 dismissals per match by stumping/catches as wicket keeper,
with not more than 15 byes per match, provided the player acted as Wicket keeper
at 70% of the matches played by SLSM
Shall be eligible for Colors
9.3.11 Wicket Keeper: A player in Under 13 category
9.3.11.1 who has taken minimum 3 dismissals per match by stumping/catches as wicket
keeper,
9.3.11.2 with not more than 15 byes per match, provided the player acted as Wicket keeper
at 70% of the matches played by SLSM
Shall be eligible for colors
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10. Table Tennis
10.1 The selection criteria under the specified age categories for Inter House Table Tennis
Tournament is as set forth in the Annexure 4
10.2 A player who has achieved following criteria at the Inter House Table Tennis Tournament is
eligible for colors:
10.2.1 Achieving minimum 2 championships within three consecutive years including the year
of award. Table Tennis Champion for each age category will be the winner of Singles
and Doubles.
10.3 The player obtains the first place (Gold Medal) in any Tournament at a standard Inter school
Tournament for Table Tennis is eligible for colors.(organized by the National Body E.g. M.O.E
/ Ministry of sports)
10.4 When accumulated achievements in the past years are considered for selection of Colors, those
achievements will not be re-considered for a repeated award.
11. Badminton
11.1 The selection criteria under the specified age categories for Inter House Badminton Tournament
is as set forth in the Annexure 5.
11.2 A player who has achieved following criteria at the Inter House Badminton Tournament is
eligible for colors:
11.2.1 Achieving minimum 2 championships within three consecutive years including the year
of award. Badminton Champion for each age category will be the winner of Singles and
Doubles.
11.3 The player obtains the first place (Gold Medal) in any Tournament at a standard Inter school
Tournament for Badminton is eligible for colors.(organized by the National Body E.g. M.O.E
/ Ministry of sports)
11.4 When accumulated achievements in the past years are considered for selection of Colors, those
achievements will not be re-considered for a repeated award.
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12. Football
12.1 The selection criteria under the specified age categories for Inter House Football Tournament
is as set forth in the Annexure 6.
12.2 A Player who has become the Best Player twice within two consecutive years at the Inter
House Football Tournament is eligible for colors.
12.3 The MVP shall be selected by the external referees nominated for the purpose during the
tournament.
12.4 Awarding / Non awarding of MVP is at the sole discretion of the external referees considering
the standard of the player.
12.5 When accumulated achievements in the past years are considered for selection of Colors, those
achievements will not be re-considered for a repeated award.
13. Mind Games (Chess/Scrabble)
13.1 The selection criteria under the specified age categories for Inter House Tournaments is as
set forth in the Annexures 7 (Chess) and 8 (Scrabble) respectively
13.2 A Player who has achieved following criteria at an Inter House Tournament for a Mind Game
is eligible for colors:
13.2.1 Achieving three championships within three consecutive years, including the year of
award.
13.3 When accumulated achievements in the past years are considered for selection of Colors,
those achievements will not be re-considered for a repeated award.
13.4 The Criteria in the Annexures 7 and 8 shall be used for ranking the players
14. Special Recognition
14.1 A student who has taken part in a sport/game not included in clause 5.1 or athletic events
not conducted by SLSM, organized by a legitimate national/ international body, with the
prior written recommendation of Sports Department and approval of the Principal, and
has achieved an equivalent of SLSM Gold Medal award/Sri Lanka National standard in
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a competitive tournament/s, similar to Standard Interschool Tournament of SLSM, may
be considered for award of the same medal/plaque received at the tournament, along with
a certificate by SLSM at the Colors Awarding Ceremony, in recognition of the student’s
achievements outside the SLSM facilities.
14.2 Parents/Coaches of such sport/game shall make written appeal to the Principal giving all
the details inclusive of the copies of legitimacy of the Organization/Tournament and
certificates awarded for consideration, two month prior to Colors awarding ceremony as
specified in the School Calendar. The Panel of Selection shall assess the achievements in
comparison with standards under which the respective game had been played and make
recommendations along with other Colors nominees list to the Principal to process
further.
15. Oryx Award
15.1 The Oryx is the highest sports award offered to a student in SLSM.
15.2 The Oryx is awarded only for performance in sports/games in clause 5.1.
15.3 The most outstanding sportsmen/ women of the year shall be awarded the "SLSM Oryx
Award".
15.4 The Oryx is offered to a student only once in his/her school career.
15.5 The Oryx can be awarded in a particular year to more than one student or none.
15.6 The Oryx shall be awarded only to senior sportsmen/ women (over 16 years of age).
15.7 A sportsman/ woman who has participated with prior written approval of the Principal
with the recommendation of Sports Department in a sport/ game in clause 5.1, at national
or international level, representing the official National Team of the Sultanate of Oman
or his/her motherland, shall be eligible for the Oryx Award.
15.8 A sportsman/woman who has achieved three Junior/ Senior Colors in at least two
different sports/games within three consecutive years including the year of award, is
eligible for the Oryx Award subject to Clause 6.8. It is compulsory to achieve at least one
Senior Colors within these criteria.
15.9 An athlete who has established three new records in an over 15 age group at the inter
house athletic meet (Including Road Race) in the awarding year, is eligible for the Oryx
Award.
15.10 A student who has breached school discipline of Level 4 and above or brought disrepute
to SLSM within or after school hours during past three years including the year of award
is not eligible for the SLSM Oryx Award. It is mandatory to have formally recorded/
documented disciplinary action against the student.
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15.11 Application or non-application of Clause 15.10 shall be evaluated by SMT and
recommendations shall be provided for BoD approval.
16. Panel of Selection and recommendation procedure
16.1 The Panel of Selection, consist of the Deputy Principal, Assistant Principal, Head of the
Sports Department, Teachers in charge of sports, and the Head coaches of the
sports/games. The Panel of Selection shall recommend the recipients of Colors and the
SLSM Oryx Award to the Principal, who will submit same to SMT for study and make
recommendations. The Panel of Selection will also evaluate the application for Special
Recognition Certificates.
16.2 The SMT shall scrutinize the list, call for further clarification if necessary and make
recommendations to the BOD through the Principal for ratification.
17. Announcing Color Recipients
17.1 Once the BOD ratifies the list of Color recipients recommended by the Principal, the parents
and the students shall be informed by:
17.2 Notice on SLSM notice board (identifying clearly the students who are ‘Eligible for Colors as
per clause 3.7’
17.3 A formal communication to parents stating that the Colors list is published on the SLSM notice
board.
18. Appeals
18.1 Any appeal against the selections should be addressed to the Principal in writing, within 10
calendar days of the announcement of the Colors recipients.
18.2 Upon receipt of an appeal, Principal shall refer the case back to Panel of Selection and SMT,
to make a joint recommendation. If an amendment to the selections deems necessary,
Principal shall seek BoD approval for the change.
18.3 If there is no justifiable reason for any change, concerned parents shall be informed in writing
by Principal about school’s decision, with the consent of the BoD.
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19. Withdrawal/Temp suspension of Colors/ Oryx/Awards
19.1 SLSM authorities reserve the right to withdraw Colors, Oryx and any other awards
awarded, on disciplinary grounds. It is mandatory to have formally recorded/ documented
disciplinary action against the student. Principal shall recommend such cases to BoD with
a full report for approval, prior to take any decision.
19.2 If any student, whose name has been included in the Colors/Oryx recipient list, reported
to have involved in disciplinary breach, and if there is no sufficient time to conclude
investigations, Principal shall recommend to BoD of Temporary suspension of award of
Colors/Oryx to the student, until the matter is investigated, and decisions made. If the
concerned student is cleared of charges, the suspension will be lifted and relevant
Colors/Oryx to be awarded at a suitable forum as decided by the school.
20. Students who have left SLSM
20.1 A student who has achieved the required criteria for the award of Colors/ Oryx, is entitled
for same irrespective of whether the student is in SLSM or not, by the time the Colors
Award Ceremony is conducted. He/She/A family member shall be invited to receive the
colors during Colors Award Ceremony.
20.2 The dress of the receiver will be formal attire.
21. Validation of the Policy
21.1 The Policy shall be considered as the overall guide for Awarding School Colors/Oryx.
21.2 Selection criteria for awarding colors are considered on the stated benchmarks based on
the current levels/ standards of game /event. The Policy revisions should be considered
depending on the proposals for changes in the standards/guidelines of game/event.
21.3 This policy document shall be made effective from the 2020/2021 Academic year.
21.4 The Policy is to be reviewed end of every four (04) years.
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ANNEXES
Annexure 1 - IHAM Guidelines
- IHAM Events and Age Groups
- IHAM Road Race Rules and Guidelines
Annexure 2 - Inter House Basketball Tournament Guidelines
- Inter House BBT Selection Sheet
Annexure 3 - OCC Cricket Playing Conditions issues annually by OCC
Annexure 4 - Inter House Table Tennis Tournament Guidelines
- Inter House TTT Points Table
Annexure 5 - Inter House Badminton Tournament Guidelines
- Inter House BDMT Points Table
Annexure 6 - Inter House Football Tournament Guidelines
- Inter House FBT Performance Table
Annexure 7 - Inter House Mind Games (Chess) Tournament Guidelines
Annexure 8 - Inter House Mind Games (Scrabble) Tournament Guidelines
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ANNEXURE 1
SLSM SPORTS FESTIVAL
INTER HOUSE ATHLETIC MEET - 2019/2020 (EXAMPLE)
Dear House Master and Mistress,
Given below are the instructions to be followed during the selections of track and field events
finals
1. Inform in writing to each students and parents the date, time, venue and age groups
2. All the house teachers should participate in selections according to a roster for each selection
stations at least 3 house teachers should be allocated.
3. HOD Sports, PE teachers will help each house for the selection.
4. House office bears can be used only to keep the students in order for the events.
5. Please follow the selection criteria given in the rules and regulations which has been given to you
to the letter when doing the selections.
6. Age groups for the year 2019 / 2020 (example)
AGEGROUP CUT OFF DATE
UNDER 9 Born in 2011, 2012
UNDER 11 Born in 2009, 2010
UNDER 13 Born in 2007, 2008
UNDER 15 Born in 2005, 2006
UNDER 17 Born in 2003, 2004
OVER 17 Born in 2002, 2001, 2000
HOD Sports Principal
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SRI LANKAN SCHOOL MUSCAT
INTER-HOUSE ATHLETICS MEET – 2019/2020 (example)
General Rules and Regulations to be followed in all events
Inter-house athletics meet will be conducted according to the rules and regulations of International
Athletic Federation & SLSM Sports Committee.
1. In Each track and field events, the rules and regulations will be given to House Masters and
Mistresses.
2. Nominate one reserve athlete for track, field events & relay in the entry form indicating (R).
3. Substitution permission will be taken in writing by House Masters or Mistresses two hours before
the event through HOD- Sports from Jury of Appeal.
4. Any complaint should be submitted in writing to Jury within 30 min after the announcement of
the results by the House Master/Mistress.
5. Discipline points will be given by the Board of Discipline during Inter-house badminton, Table
tennis, Basketball, Football, Road race & the three days of the Athletic meet appointed by the
school before the tournaments.
6. One competitor is allowed to participate only in three Track or Field events (excluding Relays)
in his/her age group only.
7. Each House may enter Three (3) competitors for each individual event.
8. Each House may enter Two relay teams for each relay event.
9. Each house may enter five (5) Athletes for each relay event, and declare four (4) before the
commencement of the event.
10. The Age Group Champion athlete will be chosen from the highest individual points obtained by
him/her.(Individual events 1st place-7 points,2nd place-5 points, 3rd place – 3 points). 11. Most
Outstanding Athlete will be selected according to the IAAF points table.
12. Rule Nine (9) applies to each and every age group.
13. The points awarded to relays are not added in choosing champion athlete.
14. All the athletes should be in their respective house colour T-shirt for all the events.
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15. For Road race, the maximum number of competitors (Girls / Boys) included in the entry form
must be fifteen (15) including 5 reserve athletes.
16. All the athletes who participate 50m,75m, 100m, 200m and 400m should take the crouch start.
Heights and Weights of Sports Equipment
Implement Age Category
U. 15 Girls U.15 Boys U.17 Girls U.17 Boys O.17 Girls O.17 Boys
Shot Putt 4Kg 4Kg 4Kg 5Kg 4Kg 6Kg
Discuss 1Kg 1kg 1kg 1.5Kg 1kg 1.75Kg
Hurdles 0.762m 0.914m 0.762m 0.914m 0.840m 0.990m
All such implements will be provided by the organizing committee.
SLSM Road Race - Rules
(1) Distance: The standard distance for over 15 boys shall be 3km and for over 15 girls shall be
2km.
(2) Entry for competitors:
• 10 competitors can participate in the road race, with 5 reserves which makes a total of 15.
• The points awarded to road race in not added to choosing champion athlete.
• All competitors should wear the House color running kit for the road race.
(3) Safety and Medical:
• Organizing committee of road race should ensure the safety the competitors and officials.
• Qualified competitors will be identified by arm bands.
• The competitors must wear the arm band from the beginning of the race to the end.
• On the day of the race, in the morning, the official medicals staff will confirm the most 10 fit
competitors out of 15.
(4) The start:
• The race shall be started by the waving a red flag.
(5) Drinking and refreshments stations:
• Competitors are completely restricted to take any water or refreshments except at the
feeding points the organizing committee.
• Feeding points shall be placed at every 500 m.
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(6) Race Conduct:
• In the road races, a competitor may leave the road or track with the permission and under the
supervision of an official, provided that by going off course he does not lessen the distance to be
covered.
• If the referee is satisfied on the report of a judge or umpire or otherwise than an athlete has left
the marked course there by shortening the distance to be covered, he shall be disqualified.
(7) Evaluation system:
• First, second and third places will reward a gold, silver and bronze medal respectively.
• Apart from that the first 10 competitors will receive merit certificates.
• The competitors, who complete the road race, will be rewarded by marking scheme.
• 2nd Runners up -5
Calculation of total marks:
Number of
competitors
Mark House Place
Emerald
Ruby
Sapphire
Topaz
Eg:
• Emerald - 01 - 10
• Ruby - 11 - 20
• Sapphire - 21 - 30
• Topaz - 31 - 41
The house which obtained highest marks from the calculation will obtain the highest marks for
the road race.
The other houses will obtain their marks respectively.
Marks as following:
• Champions of road race -20
• 1st Runners up -15
• 2nd Runners up -10
HOD – Sports Principal
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ANNEXURE 2
SRI LANKAN SCHOOL MUSCAT 2019-2020 (example)
INTER HOUSE BASKETBALL TOURNAMENT
SELECTION CRITERIA
1. All four Houses must follow the following process when selecting their House teams that will
play in the Inter House Basketball Tournament.
2. Total number of players to be selected for a House Team will be 12.
3. All participants need to undergo the following tests and qualify to be a member of the 12 players
in his / her House team.
4. All tests have to be performed in the presence of the respective house masters / mistresses.
5. Players with the highest scores will be selected to represent the House
6. Players who will not attend selection tests not be selected to represent the House.
7. Captains of House Teams should be appointed by the House Masters in consultation with the
teachers of the House
Selection methods and Points
Selection Criteria Points
1 5 minutes dribble while jogging 5 points
2 Lay-ups – 5 left hand lay-ups (within 3 min) 5 points
3 Lay-ups -5 right hand lay-ups (within 3 min) 5 points
4 5 free throws 5 points
5 Game Situation 5 points
Total 25 points
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SRI LANKAN SCHOOL – MUSCAT
INTER HOUSE BASKETBALL TOURNAMENT 2019/2020 (example)
RULES & REGULATION FOR INTER HOUSE BASKETBALL TOURNAMENT
I. Age groups
• Under 13
• Under 15
• Over 15
II. Time Duration of the Game-20 Minutes (2 Half’s ) Over 15 Boys/Girls
• -30 Minutes (2 Half’s ) Under 15 Boys/Girls
• -15 Minutes (2 Half’s ) Under 13 Boys/Girls
III. Time outs allowed -1 time out per team for each half
IV. Duration of the time out -30 seconds
V. Match” Tie”-End of the game the referee will declare extra 5 minutes of play.
VI. If there is no winner at the end of the 5 minutes, Referee will continue to declare extended play
for 5 minutes until winner emerges.
VII. Matches will be played according to the FIBA Rules & Regulation & School Rules.
Points System will be as follows,
Winner 2 Points
Losers Nil
(In the event of draw due to unavoidable circumstance - 1 Point is awarded for each team.)
“MOST VALUABLE PLAYER “of each age category will be selected considering the performance
throughout the tournament by the referees nominated by the School.
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Result Sheet IHBB (SELECTIONS) (example)
2019/20 House……………...
ADMI.NO. Name 5 Min.
dribble
5 Lay-ups
Right
Hand
5 Lay-ups
Left Hand
5 Free
Throws
Game
Situation
5 Points 5 Points 5 Points 5 Points
HOD – Sports Principal
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ANNEXURE 3
CRICKET TOURNAMENT CRITERIA ISSUED BY OMAN CRICKET (EXAMPLE)
With reference to our below mail we are pleased to inform you that Women’s, U19. U16 & U13
Registration Process for OC Season 2020-21 will commence from 16th August 2020.
OC Season for All will commence from 26th September 2020 provided concerned authorities grant
permission.
Formats for various division for the league tournament :
U19 50 overs a side on Turf ground
WOMEN’S 20 Overs a side on Turf ground
U16 30 Overs a side on Astro Turf ground
U13 20 Overs a side on Astro Turf ground.
ELIGIBILITY CRITERIA (Cut Off Dates)
WOMEN’S No Age Limit.
U-19 Born on or after 1st SEPTEMBER 2001
U-16 Born on or after 1st SEPTEMBER 2004
U-13 Born on or after 1st SEPTEMBER 2007
On Line Step by Step Registration Link & process for Team & Players will be e mailed at later
stage.
Attached are Tournament Fees, Jersey Specs, School Participation forms (Same will be available
to Down Load from Registration Website).
Kindly follow online process and deadlines
DEADLINES (example for above year)
Team Registration for all will commence from 16th August 2020.
Last date of Team Registration with Tournament fees and your proposed dates 24th August 2020
Last date of players registration for Schools (one time 18 players) for all tournaments 29th August
2020. Players Registration will open as soon as School Teams Pay Tournament fees.
Last date of players registration for Academies and others (one time 18 players) for all
tournaments 6th September 2020 Players Registration will open from 30th August 2020.
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Women’s League :
As per last season Team name shall not include the Word “School” (e.g. instead of ‘Indian School
Muscat Women’s Team’, it will could be named as ‘Muscat Women’s Cricket Team and Indian
School Ghubra team could be called as ‘Ghubra Women’s Cricket Team’).
OTHER IMPORTANT INFORMATION:
a. Visit Visa players are not allowed.
b. Women’s matches will be played on weekdays i.e. every Monday & Wednesday starting
from 28th September 2020.
c. U 19 matches will be played on every Saturday starting from 26th September 2020.
d. U16 & U13 matches will be played on Municipal Astro Turf Grounds every Saturday starting
from 26th September 2020 (Depending on number of entries received we might have to form
Two Groups)
e. Maximum numbers of players allowed for all - 18 players and to register one time only.
f. Schools & Academies can register more than 1 team in each category.
g. Women & U-19 to play with Color Clothing on Turf Ground.
h. U-16 & U-13 White Clothing on Astro Turf Ground.
i. Jersey Specifications & Jersey numbers Compulsory for all. Attached Jersey specs which
will be followed strictly. U19 & Women’s teams to obtain prior written approval from OC
regarding their Jersey.
j. Primary Contact should be strictly School Principal for Schools.
k. Each Team to have different Secondary Contact Person and his/her details who will be
responsible for Management of his/her team On and Off the Field and should remain present
on Ground for the entire duration of the game.
Match Dates:-
It is mandatory to provided minimum match dates per month but teams can provide additional dates per
month as under:
• For Women’s League Tournament minimum 4 dates per month from 28th Sept 2020 onwards
till End March 2020.
• For U19 League Tournament minimum 3 dates per month from 26th Sept 2020 onwards till
End February 2020.
• For U16 & U13 minimum 4 dates per month from 26th September 2020 till End March 2020.
Champions & Runners Up of each division will be awarded 18 Individual trophies Plus
Certificates. Captain/Manager Meeting for all will be held on 7th September 2020 at 5.30 PM (venue
will be informed later)
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ANNEXURE 4
SRI LANKAN SCHOOL MUSCAT SPORTS FESTIVAL – 2019/2020 (example)
INTER HOUSE TABLE TENNIS TOURNAMENT
SELECTION CRITERIA FOR TABLE TENNIS
1. All applicants and parents should be informed about the date, time, venue and the age group of
all events in writing
2. When matches are held for selection, the following records will be maintained by the house
master and mistress.
2.1 Name of the player in each game
2.2 Scores obtained in each game
3. Age Groups
• Under 13
• Under 15
• Over 15
4. All players should be briefed on the Knockout draw system.
5. Players would draw lots for their numbers in the presence of their house masters. The players
those who represent the house last year will get the byes.
Draw Schedule
Play best of three matches – for Table Tennis.
Winning points for Table Tennis doubles and singles
Under 13 11 Points
Under 15 11 Points
Over 15 11 points
6. Selection of Players
a. Winner of selection process qualifies for the Singles.
b. Loser of Finals qualifies as reserve
c. Winner and loser of finals qualify for doubles.
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7. Using the Reserves
Reserves are used only in case of a player/player’s being absent due to illness or any other
valid reason.
8. Late arrival for play
If any player fails to be present at the court or table, 5 minutes will be given by the referee for
the player to arrive. If the player fails to be there within that time a Walk Over will be given to
the opponent and be considered winner of that game. (This rule applies for both selection
matches and tournament matches.)
9. Complaints, Protests and Appeals
Any complaint, protest or appeals have to be submitted in writing addressed to the Jury of
appeal of the Tournament Committee not less than 30 minutes after announcement of the results
Jury of Appeal
The Deputy Principal, two members of the Technical Committee and the two PE Teachers.
Decisions of the Referee will be final for technical points of the game.
HoD – Sports Principal
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ANNEXURE 5
SRI LANKAN SCHOOL MUSCAT SPORTS FESTIVAL – 2019/2020 (example)
INTER HOUSE BADMINTON TOURNAMENT
SELECTION CRITERIA FOR BADMINTON
3.8 All applicants and parents should be informed about the date, time, venue and the age group of
all events in writing
3.9 When matches are held for selection, the following records will be maintained by the house
master and mistress.
2.1 Name of the player in each game
2.2 Scores obtained in each game
3.10 Age Groups
• Under 11
• Under 13
• Under 15
• Over 15
3.11 All players should be briefed on the Knockout draw system.
3.12 Players would draw lots for their numbers in the presence of their house masters. The players
those who represent the house last year will get the byes.
3.13 Draw Schedule
Play best of three matches – for both Badminton.
Winning points for Badminton doubles and singles.
3.14 Selection of Players
3.15 Winner of selection process qualifies for the Singles.
Under 11 11 points
Under 13 11 points
Under 15 15 points
Over 15 15 points
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3.16 Loser of Finals qualifies as reserve
3.17 Winner and loser of finals qualify for doubles.
3.18 Player with higher score in semifinals become first reserve for doubles.
3.19 Using the Reserves
Reserves are used only in case of a player/players being absent due to illness or any other
valid reason.
3.20 Late arrival for play
If any player fails to be present at the court or table 5 minutes will be given by the referee for
the player to arrive. If the player fails to be there within that time a Walk Over will be given to
the opponent and be considered winner of that game. ( This rule applies for both selection
matches and tournament matches.)
3.21 Complaints, Protests and Appeals
Any complaint, protest or appeals have to be submitted in writing addressed to the Jury of
appeal of the Tournament Committee not less than 30 minutes after announcement of the
results
Jury of Appeal
The Deputy Principal, two members of the Technical Committee and the two PE Teachers.
Decisions of the Referee will be final for technical points of the game.
HoD – Sports Principal
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ANNEXURE 6
SRI LANKAN SCHOOL MUSCAT 2019-2020 (example)
INTER HOUSE FOOTBALL TOURNAMENT
SELECTION CRITERIA FOR FOOTBALL
1. All four Houses must follow the following process when selecting their House teams that will play
in the Inter House Football Tournament.
2. Total number of players to be selected for a House Team will be 10.
3. All participants need to undergo the following tests and qualify to be a member of the 10 players in
his House team.
4. All tests have to be performed in the presence of the respective house masters / mistresses.
5. Players with the highest scores will be selected to represent the House
6. Players who will not attend selection tests are not selected to represent the House.
7. Captains of House Teams should be appointed by the House Masters in consultation with the teachers
of the House
Selection Tests and Points
Kicking 10 points
Stopping 10 points
Dribbling 10 points
Game Situation 20 points
Total 50 points
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INTER HOUSE FOOTBALL TOURNAMENT 2019/2020 (example)
RULES & REGULATIONS
01. All four houses will be participating in the following age categories
1.2 Under 15
1.3 Over 15
02. It is compulsory to dress respective house color t-shirt, black short or black bottom.
03. All competitors must report to the referee 15 minutes prior to the start of the game. ( it is the
responsibility of the house master/mistress and games captains to prepare the teams on time )
04. House points will be as follows,
4.1 Winner - 2 Points
4.2 Losers - 0 Point
4.3 Draw -1 Point each
05. Entry forms will be given to house masters/mistress.
06. House captains, games captains, senior prefects, stewards and junior leaders will be responsible for
the discipline of the respective house.
07. Necessary sports equipment will be provided by the department of sports.
08. Each house has to enter 10 players (including 3 reserves). The tournament will be played as a 7-a-
side tournament.
09. All the matches will be played in round robin basis (league)
10. Teams with highest points will be qualified for the finals.
11. Each team should consist of 10 players.
12. Time duration:
12.1 20 min. Game (over 15)
12.2 15 min. Game (under 15)
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13. Tournament will be played according to round - robin system.
14. House champions,1st runners-up & 2nd runners-up will be selected by total points obtained by the
house (all two age groups
➢ “MOST VALUABLE PLAYER “of each age category will be selected considering the
performance throughout the tournament by the referees nominated by the School.
INTER HOUSE FOOTBALL TOURNAMENT 2019/20 (example)
Selection Criteria for Football
NO. NAME KICKING
(10
marks)
STOPPING
(10 marks)
DRIBBLING
(10 marks)
GAME
SITUATION
(20MARKS)
TOTAL
(50
marks)
H.O.D - sports Principal
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ANNEXURE 7
INTER HOUSE CHESS TOURNAMENT (EXAMPLE)
RULES & REGULATIONS
1. Categories of the tournament are as follows.
2. All players play 5 games, regardless if they win or lose.
In case a category has a number of students inferior to six players the system to be used is a
Round Robin where all players face each other.
3. Each player is given 10 minutes. (without increment). One whole game takes approximately 30
minutes.
4. Each category is awarded champion, first runners up and 2nd runner up according to the ranks
they obtain after finishing all the rounds in the category.
5. Each champion, first runners up and 2nd runner up is given 7, 5 and 3 points respectively. The
points are added to the house which they belong to. Finally the house with highest points is
awarded the overall champion, second highest is the first overall runners up and third highest is
the overall 2nd runner up.
6. Entry forms are given to house masters/mistresses.
7. The closing date of entry forms is 3 days prior to the date of the tournament.
8. Tournament is held on the 1st or 2nd week of March at the school main hall.
9. Competitors should report to the main hall at 8.00 am.
Under 09 Girls
Boys
Under 11 Girls
Boys
Under 13 Girls
Boys
Under 15 Girls
Boys
Over 15 Girls
Boys
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10. Tournament commences at 9.00 am and finishes at 2.00pm. (Duration of the tournament may
vary according to the number of competitors)
11. Competitors are allowed to participate the tournament only if they wear their house t-shirt and
black short or black bottom.
12. Each house-captain and sports-captain is responsible for the discipline of the respective house.
The prefects, stewards and junior leaders are responsible for the overall discipline of the
tournament.
13. House masters/mistresses should assign 2 teachers from each house in shift basis for the entire
duration of the tournament. At least one staff member of the department of sports and the
school nurse are also on duty for the entire duration of the tournament.
14. The tournament is facilitated by the International Chess Academy of Oman. (A judge with a
support team and necessary equipment are provided by them)
………………………………. ……………………………….
Teacher In-charge Chess Club Principal
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Games Rules
Illegal Moves: At the first illegal move the player is warned; second illegal move the game is lost.
If your opponent makes an illegal move, and starts your clock, you may stop the clock and flag down
the tournament director (or assistant).
Touch Move: If you touch a piece intending to move it, you must move it; if you touch your opponent’s
piece intending to capture it, you must capture it; and if you move a piece from one square to another
and remove your hand from it, you must leave it where it is – assuming, of course, it is your turn to move
and the move made is legal. If you knock over a piece with the cuff of your sleeve, or the back of your
hand, say “I adjust” and restore the piece to its proper position.
Promoting a Pawn: If when one player goes to promote a pawn to a piece and the desired piece is not
available, the player may stop the clock in order to borrow a piece and place it on the board.
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ANNEXURE 8
INTER HOUSE SCRABBLE TOURNAMENT (EXAMPLE)
SELECTION CRITERIA
House matches
I strongly suggest that we introduce house matches from the 2019/20 academic year and not during the
present academic year.
Tournament Format
For a given age group, each house will play against other 3 houses in a round robin format. The winner
is selected on the descending order of the following basis;
a) Total rounds wins. If this is a draw then go for total game points.
b) Total game points. If this also is a draw then go for total margin.
c) Total margin. This almost never draws. If this is also drawn then joint champs.
See the following example;
Scoreboard
Game 1 Winner House Round
wins
Game
wins
Game
points
Total
points Margin
Total
margin
House
A vs House B A A 1 4 8 8 +600 +600
House
C vs
House
D C B 0 1 2 2 -600 -600
C 1 3 6 6 +200 +200
D 0 2 4 4 -200 -200
Game 2 Winner House Round
wins
Game
wins
Game
points
Total
points Margin
Total
margin
House
A vs
House
C A A 2 5 10 18 +400 +1000
House
B vs
House
D B C 1 0 0 6 -400 -200
B 1 4 8 10 +500 -100
D 0 1 2 6 -500 -700
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Game 3 Winner House Round
wins
Game
wins
Game
points
Total
points Margin
Total
margin
House
A vs
House
D A A 3 5 10 28 +1000 +2000
House
B vs
House
C C D 0 0 0 6 -1000 -1700
C 2 3 6 12 -50 -250
B 1 2 4 14 +50 -50
House Round
wins
Total
points
Total
margin
Champion A 3 28 +2000
Runner-up C 2 12 -250
1st Runner up B 1 14 -50
D 0 6 -1700
What matters most in the competition is the rounds wins. House B has higher points and higher margin
than House C but will be placed 3rd because House C has won 2 rounds. The above however, assumes
that a team has 5 members.
It was suggested to introduce it to all age groups that we currently do for IHAM. For every age group
we need to get one team from each house. The number of members per team could either be 3 or 5
depending on how many applications we receive for that age category.
However, we must ensure consistency among an age group. Let us take an example of 5 members per
team for one particular age group;
House A has 5 members. House B has only 3 members. To win a particular round a house must win 3
out of 5 games. In this situation, House A has already won 2 matches without even playing a game.
House A only need to win 1 more game from 3 available matches to win the round.
School Team Selection
This would be the most competitive event for the scrabble players. It was suggested that to conduct the
house matches first and then we can groom them to become eligible for the school team. This is a long
term objective. Once we have an established team we can invite other schools for a tournament. I have
experience of being a Tournament Director and I have coached 5 schools in Sri Lanka.
Normally a school team comprises of 3 members with one reserve player. There are some tournaments
that allow 5 team members with no reserves. School team selection is open for the entire school and no
age barrier is enforced. This is a mind & talent based game and therefore age is not relevant. The
tournament will be an open tournament and each player has to play a minimum of 4 games up to a
maximum of 8 games (The number of games will change based on the number of applicants) during one
day. The format of the game is King of the Hill.
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King of the Hill
First round is random (Can be done using the computer or by drawing numbers). After the first round
the players are sorted by number of total wins and then in the descending order of highest margin.
Game 1 Game 2
No. Player won Winners Margin
1 A A A +300 A
2 B N +280
3 C C H +260 C
4 D C +240
5 E F I +220 I
6 F O +200
7 G H L +150 L
8 H F +100
9 I I
10 J Losers Margin
11 K L E -100 K
12 L K -150
13 M N P -200 J
14 N J -220
15 O O D -240 D
16 P G -260
M -280 B
B
-300
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The above draw has 4 games because the numbers of students are 16. When the number of students
increases the number of games will also increase proportionately as the draw requires. After the final
round all the players are sorted according to descending order of;
a) Total game points. If this is a draw then go for total margin.
b) Total margin. This normally never draws. If this also is the same both players get same position.
❖ If a game is drawn (Tie) the game points will be 1 for each player instead of the usual 2 points
given for the winner.
The winner of the school tournament is awarded the Best Scrabble Player of SLSM award. This student
will usually become the school team captain as well. Schools usually have an A team and B team. Each
team comprises of 3 players and 1 reserve (The reserve player of the A team is the 4th best performer in
the school and is entitled for awards and certificates the A team receives although he/she might not get
any games to play).
After first
round
After second
roundAfter third round Final round
1 player with
4 wins
2 players with 3
wins
4 players with
2 wins
4 players with
3 wins & 1 loss
8 players
with 1 win
6 players with
2 wins & 1 loss
6 players with
2 wins & 2 losses
16 Players6 players with
1 win & 2 losses
4 players with
1 win & 3 losses
8 players
with 1 loss
4 players with
2 losses
2 players with
3 losses
1 player with
4 losses
8 players with
1 win & 1 loss
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Awarding of School Colors
Usually colors are awarded for
a) International Representation in a rated high profile tournament (Eg:- WYSC / WESPAC )
b) Winning the National Championship. Open category or school wise (Individual tournament).
c) Winning the All Island Schools Scrabble Championship (All winning team members receive
colors)
The following guidelines are taken from https://www.toucanet.com/rules15.html
Scrabble Association Tournament Rules and Regulations 2015
Individual tournament organizers are permitted to introduce amendments, modifications and
additional rules within reason, and with the prior consent of the Scrabble Association. Organizers
may opt to use the Tournament Rules promulgated by the World English-Language Scrabble
Players' Association (WESPA), and must so specify when tournament details are announced.
TOURNAMENT FORMAT GUIDELINES
Pairing: The conventional pairing method, either singly or in combination, is "King-of-the-Hill"
with or without repeats or Round Robin.
Win criteria: Position shall be determined first by number of wins, ties counting as half a win, then
by cumulative margin of victory or "spread". If one or more players are tied, then the position is
acknowledged to be tied with no tie-breaks and organisers should determine the fairest way to
award prizes for the tied position, where applicable. (revised 2014)
Divisional ratings: The Scrabble Association maintains tournament players ratings. When there is
more than one division in a tournament, it is recommended that organizers decide and announce
beforehand how entrants will be categorized.
TOURNAMENT GAME RULES
The following rules are additional to and take precedence over the standard Scrabble Rules issued
with the British version of the game produced by J.W. Spear and Sons PLC:
1. It is the responsibility of each player to check his opponent's plays and scores. A player must
keep score and running total for both himself and his opponent.
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2. Time allotted: Each player is permitted a total of 25 minutes each on the clock in which to
complete all his moves.
3. Overtime Penalties: Each player who exceeds his time will at the end of his game deduct from
his total score ten points for each minute or part thereof by which he has exceeded his allotted 25
minutes.
4. Equipment: Players may use their own clocks, boards, tiles and racks. Racks must be such that
the opponent can count the number of tiles on the rack. In case of disagreement and where the
equipment available is functionally equivalent, the player going second has the option to select
the equipment to be used. Players may use their own score sheets and/or tile tracking sheets.
i. Preference should be given to functionally superior equipment namely digital clocks,
smooth "Pro" tiles and turntable boards.
5. Starts: If not otherwise specified by the organizers, the players shall draw tiles to determine the
start as described in the standard Rules.
6. End of turn: A player must not remove any tile or shift the tiles on the board once he has activated
his opponent's clock. A player's turn is deemed to have ended when he starts his opponent's clock.
(If a player forgets to activate his opponent's clock, he is deemed to have ended his turn when he
replenishes his rack.)
i. Tile drawing: The player whose turn has ended may then replenish his rack by drawing
the required number of tiles from the bag and first placing them face down on the table
before placing them on his rack. The rim of the bag should be held at eye level while
drawing tiles. A player who has inadvertently drawn tiles out of turn need not return the
new tiles to the bag except where overdrawn (see rules on overdrawing tiles).
7. Blank tiles: Blank tiles may be nominated as any letter. The player must state what letter each
blank represents after which that blank will represent the specified letter for the duration of the
game (unless successfully challenged off). Both players must note on their score sheets the letter
the blanks represent and ensure that these records are in agreement before play proceeds further.
8. Tile exchange: Instead of playing words on the board, a player may choose to use his turn to
exchange one or more tiles provided there are at least 7 tiles in the bag. The player will score
zero for that turn.
9. Procedure for exchange: On deciding to exchange tiles, place face down on the table as many
tiles from your rack as you wish to exchange. State the number of tiles you wish to exchange.
You may then start your opponent's clock. Draw a like number of tiles from the bag and place
them face down on the table. Place the discarded tiles in the bag and shuffle the bag.
10. Passing: A player may opt to pass his turn and score zero for that turn. In this case the player
should state "PASS" and activate his opponent's clock without playing any tiles onto the board.
11. Challenges: A player may challenge any word(s) played by his opponent in the previous turn.
i. Hold procedure: A player considering a challenge should call "HOLD" within 15 seconds
after the completion of the opponent's turn. If HOLD is called before the held player's
rack is fully replenished, that player may continue to replenish his rack after the play is
accepted or in any case one minute (or as nearly as can be determined from the clock)
from the end of his turn. A player replenishing his rack while a hold is still in effect should
keep fresh tiles separate from leftover tiles so that they may be returned to the bag in the
event of a successful challenge. Acceptance of a play after a hold is called should be
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signified clearly by announcing "ACCEPTED" and is irrevocable. There is no limit to the
length of time for HOLD.
ii. Challenge procedure: On taking the decision to challenge, the challenger should call
"CHALLENGE" and neutralize the clock at which point the challenge becomes
irrevocable. The challenger must write clearly on a Challenge Slip one or several or all
of the words formed by the challenged player during the turn just concluded. The
challenged player may verify the accuracy of the completed Challenge Slip. The
Challenge Slip should then be handed to tournament word judges for a ruling. The
challenger may continue to shuffle his tiles.
iii. The word judges will return a ruling as to whether the words challenged are
ACCEPTABLE or NOT ACCEPTABLE. If all the words challenged are deemed
acceptable (i.e. included in the specified word authorities) the challenge is unsuccessful.
Otherwise the challenge is successful and the challenged player must withdraw his play
from the board and return any replenishment tiles to the bag. If any of the replenishment
tiles have been mixed with leftover tiles, the successful challenger may draw at random
the required number of tiles from the challenged player's entire rack and return them to
the bag before his opponent withdraws his play from the board. Both players may view
the returned tiles before they are replaced in the bag. Where all words challenged are
ACCEPTABLE 5 points for every word challenged are added to the turn score of the
challenged player.
iv. The word judges must rule only as to whether the challenge as a whole is successful or
unsuccessful, and in cases where more than one word is challenged must not indicate
whether any particular word is acceptable.
v. The decision of the judges on the success of challenges is final. Players who doubt the
accuracy of the judgment may request a recheck, which will be granted at the discretion
of the judges.
vi. After the challenge is concluded and scores have been recorded, the challenger's clock is
started.
12. Overdrawing: It may happen that Player A, on replenishing his rack, draws more tiles from the
bag than needed. Suppose the number of excess tiles is N. If Player A has not yet placed the fresh
tiles on his rack: his opponent Player B may pick at random N + 1 tiles from the fresh tiles,
inspect them, return 1 tile of Player B's choice to player A and the rest to the bag. If any fresh
tiles have been mixed with those on the rack so that there are N excess tiles, Player B may pick
at random N + 2 tiles from Player A's rack, inspect these tiles, return 2 tiles of Player B's choice
to player A and the rest to the bag. Both players may view the tiles which are being returned.
Player A may stop the clock until the excess tile(s) are returned to the bag.
13. Players must not consult any word list, dictionary or any other forms of reference during the
game except where specifically permitted by the rules of the tournament.
14. With effect from 1 September 2015, the reference for acceptability of a word is Collins Official
Scrabble Words 4th edition ("CSW15"), published in May 2015. The Committee of the Scrabble
Association may issue revisions and amendments to the allowable references from time to time.
Adjudication aids such as computer programs may be used by tournament organizers, who shall
be responsible for ensuring the accuracy of such additional aids.
15. A game ends and the clocks should be neutralized when
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i. One of the players has played all his tiles AND the bag is empty; OR
ii. There have been 6 successive turns of zero scores, i.e. 3 moves from each player which
are either challenged off, a tile change, or a pass; OR
iii. The tournament director has declared an end to the round.
16. Tile penalty: After the game has ended, the player who has finished all his tiles adds to his score
TWICE the total tile value of his opponent's remaining tiles. If both players have tiles left on
their racks, each player should deduct from his score the total tile value of his residual tiles.
17. Checking scores and recounts: During the game and immediately after the game has ended, if the
players find that their records of scores do not match, they may neutralize the clocks and resolve
the discrepancy. If both players' records match, a recount may be allowed only at the discretion
of the Tournament Director.
18. Complete set of tiles: A game result will still be valid even if it is discovered after commencement
that the number and distribution of tiles was incorrect. It is the responsibility of the players to
ensure that they are playing with a complete set before commencement.
19. Emergency Breaks: A player may leave and later return to a game in progress if emergency
circumstances warrant and under the supervision of the Tournament Director. The player may
leave only after he has ended his turn and activated his opponent's clock without replenishing his
rack. He may replenish his rack upon returning.
20. These Rules cannot be expected to cover every eventuality and players are expected to exercise
common sense and courtesy in observance of these Rules. All matters in doubt or dispute shall
be referred to the Tournament Director whose decision is FINAL.
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