collaboration techniques: forgotten wisdom and new approaches

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TN PM Tutorial 10/1/2013 1:00:00 PM "Collaboration Techniques: Forgotten Wisdom and New Approaches" Presented by: Rob Sabourin, AmiBug.com Dorothy Graham, Software Test Consultant Brought to you by: 340 Corporate Way, Suite 300, Orange Park, FL 32073 888-268-8770 ∙ 904-278-0524 ∙ [email protected] www.sqe.com

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In our increasingly agile world, the new buzzword is collaboration—so easy to preach but difficult to do well. Testers are challenged to work directly and productively with customers, programmers, business analysts, writers, trainers, and pretty much everyone in the business value chain. Testers and managers have many touch points of collaboration: grooming stories with customers, sprint planning with team members, reviewing user interaction with customers, troubleshooting bugs with developers, whiteboarding with peers, and buddy checking. Rob Sabourin and Dot Graham describe how collaboration worked on several agile projects, giving critiques of what worked well, where problems could arise, and additional aspects to consider. Join Rob and Dot to look at examples from agile projects and how forgotten but proven “ancient” techniques can be applied to your own collaboration, such as entry and exit criteria, role diversity, risk-based objectives, checklists, cross-checking, and root cause analysis. Bring your own stories of collaboration—good and bad—and see how forgotten wisdom can help improve today’s practices.

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Page 1: Collaboration Techniques: Forgotten Wisdom and New Approaches

TN PM Tutorial

10/1/2013 1:00:00 PM

"Collaboration Techniques:

Forgotten Wisdom and New

Approaches"

Presented by:

Rob Sabourin, AmiBug.com

Dorothy Graham, Software Test Consultant

Brought to you by:

340 Corporate Way, Suite 300, Orange Park, FL 32073

888-268-8770 ∙ 904-278-0524 ∙ [email protected] ∙ www.sqe.com

Page 2: Collaboration Techniques: Forgotten Wisdom and New Approaches

Dorothy Graham Software Test Consultant In testing for more than thirty years, Dorothy Graham is coauthor of four books—Software Inspection, Software Test Automation,Foundations of Software Testing, and Experiences of Test Automation: Case Studies of Software Test Automation. Dot was a founding member of the ISEB Software Testing Board, a member of the working party that developed the first ISTQB Foundation Syllabus, and served on the boards of conferences and publications in software testing. A popular and entertaining speaker at conferences and seminars worldwide, she has been coming to STAR conferences since the first one in 1992. Dot holds the European Excellence Award in Software Testing and is the first recipient of the ISTQB Excellence Award. Learn more about Dot at DorothyGraham.co.uk.

Robert Sabourin

AmiBug.com Rob Sabourin, P. Eng., has more than thirty years of management experience leading teams of software development professionals. A well-respected member of the software engineering community, Rob has managed, trained, mentored, and coached hundreds of top professionals in the field. He frequently speaks at conferences and writes on software engineering, SQA, testing, management, and internationalization. Rob wrote I am a Bug!, the popular software testing children's book; works as an adjunct professor of software engineering at McGill University; and serves as the principle consultant (and president/janitor) of AmiBug.Com, Inc. Contact Rob [email protected].

Page 3: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

1

Collaboration Techniques: Forgotten Wisdom and New

Approaches Star West 2013, Anaheim, CA

Dorothy Graham [email protected] www.DorothyGraham.co.uk

Robert Sabourin [email protected] www.AmiBugShare.com

© Dorothy Graham, Robert Sabourin 2013 Twitter: @DorothyGraham, @RobertASabourin

2

Collaboration: forgotten wisdom •  In our increasingly agile world, the new buzzword is collaboration -

so easy to preach but difficult to do well. •  Testers are challenged to work directly and productively with customers,

programmers, business analysts, writers, trainers - everyone in the business value chain.

•  Examples: grooming stories with customers, sprint planning, reviewing user interaction, troubleshooting bugs, whiteboarding, and buddy checking.

•  Rob and Dot describe how collaboration worked on several agile projects, giving critiques of what worked well, where problems could arise, and additional aspects to consider.

•  Look at examples from agile projects and how forgotten but proven “ancient” techniques can be applied to your own collaboration, such as entry and exit criteria, role diversity, risk-based objectives, checklists, cross-checking, and root cause analysis.

•  Bring your own stories of collaboration—good and bad—and see how forgotten wisdom can help improve today’s practices.

Page 4: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

3

Contents

•  Collaboration – defined, benefits, risks, problems

•  Some collaboration stories – Software reviews at Sun Soft – Buddy checks at Med Soft

•  Exercise •  Another story (if time)

– Story grooming at Maple Solutions •  Concluding discussion

4

Dictionary

•  collaboration 1.  the act of working with another or others on a

joint project

2.  something created by working jointly with another or others

3.  the act of cooperating as a traitor, esp with an enemy occupying one's own country

www.thefreedictionary.com/collaboration

Page 5: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

5

Benefits of collaboration - 1

•  two heads are better than one – synergy is like a 3rd person

•  diverse experiences drive better problem solving – opportunity to challenge, discuss, discover – a way to get “unstuck” –  identify problems sooner

•  better communication – direct and efficient, no long loops

6

Benefits of collaboration - 2

•  more confidence in what you produce •  trouble-shooting more effective •  blend bug isolation with debugging

– e.g tester and developer working together •  learn things from the other

–  fill in the blanks for each other •  more productive

– better quality produced more quickly •  more fun!

Page 6: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

7

Risks of collaboration •  lowest level of tester independence •  groupthink

–  limited view may miss major things – don’t look outside the team

•  focus on visible problems or less important •  no record of decision making

–  technical or project-related – no one has/takes full responsibility

•  personality clashes – work against each other instead of with each other (see problems)

8

Problems in collaboration - 1 •  people aren’t cogs – don’t always work well

together – arbitrary assignment (group ≠ team)

•  good “chemistry” can’t be forced

– arbitrary disbanding of good teams –  introvert / extravert

•  (2 i’s don’t communicate, 2 e’s don’t listen, i steam-rollered by e)

– placate: do what’s polite, not correct or best thing – conflict: arguments, not progress

Page 7: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

9

Problems in collaboration - 2 •  cultural differences between team members •  different goals

– e.g. support wants to resolve customer issues quickly, developers want to fix technical problems

•  distributed team logistics •  collaborators at different levels in the

organizational / decision-making hierarchy – might not have same level of autonomy

•  people “taking criticism personally”

10

Contents

•  Collaboration – defined, benefits, risks, problems

•  Some collaboration stories – Software reviews at Sun Soft – Buddy checks at Med Soft

•  Exercise •  Another story (if time)

– Story grooming at Maple Solutions •  Concluding discussion

Page 8: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

11

Objectives for the experience stories

Share what happened

Seek lessons from the past

Encourage wise practices

12

Software Reviews at Sun Soft

•  Desktop product development •  Merged from dozens of diverse sources

Business Context

•  Blend new & legacy technologies •  Frail code, huge regression risks

Technical Context

•  24 concurrent synchronized Scrum teams •  2 major releases per year

Development Lifecycle

Page 9: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

13

Objectives and reviewers at SunSoft •  Clear objectives

–  break legacy code? –  features using modified

legacy code? –  focus regression testing –  conform to standards?

•  All changed code reviewed by architect team –  know the history and

evolution of the code base

•  Good objectives –  critical for review success –  use static analysis tools

to check vs standards? •  Choice of reviewers

–  role diversity is good –  experts in this system –

best choice –  dependence on

individuals? •  time / availability •  bus syndrome?

✔ ?

14

Author’s role at Sun Soft •  Author did not

participate in the review –  not familiar enough with

the legacy code –  author corrects any

defects identified –  changes re-reviewed

•  Recommended more involvement of authors

•  Excluding the author is not good (in general) –  often done for the wrong

reasons –  author has the most to

learn –  author may also find the

most defects

Page 10: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

15

Other aspects at Sun Soft •  Quick feedback (hours)

–  suggested improvements –  specific risks identified

•  Very successful –  minimized risk of

changes destabilizing legacy code

•  especially by new developers not familiar with the legacy system

•  Considered “anti-agile”

•  Feedback quickly for greatest benefit

•  Reviews have always been one of the most successful quality techniques –  and still are –  applied for your current

context –  even in agile!

16

Contents

•  Collaboration – defined, benefits, risks, problems

•  Some collaboration stories – Software reviews at Sun Soft – Buddy checks at Med Soft

•  Exercise •  Another story (if time)

– Story grooming at Maple Solutions •  Concluding discussion

Page 11: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

17

Buddy Checks at Med Soft

•  Software for diagnostic medicine •  Used by clinicians at the point of care

Business Context

•  Code base primarily C++ and Delphi •  Supports multiple database engines

Technical Context

•  2 Scrum teams •  Blends support and new developments

Development Lifecycle

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Buddy Checks at Med Soft 1 •  On check-in

–  author invites peer to review

•  Approach –  author explains context –  highlights and walks

through changes –  compare to relevant story

or bug report

•  Who to review? –  knowledgeable & friendly –  author needs to be ready

& happy with reviewer –  enough expertise? –  “preference war” –  ”pair-think”

•  Approach –  strongest feature:

compare to other artifacts (cross-checking)

–  author bias? less likely to find problems

Page 12: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

19

Buddy Checks at Med Soft 2 •  Changes

–  required changes are acted upon on the spot

•  Identify risks –  changes done well? –  does artifact suit its

purpose? –  any superfluous changes

made?

•  Change now? –  good: done done –  but: “sleep on it” can help

to see other things •  Risks

–  prioritize by risk –  focus the review on

important stuff –  take a meta-view to

improve more than just this artifact

20

Buddy Checks at Med Soft 3 •  Ask questions

–  how does this change solve the problem?

–  does it introduce new concerns?

•  Discuss alternatives –  what other approaches

were considered? –  why was this chosen?

•  Build process –  build breaks if peer

review was not done

•  Questions & alternatives –  asking questions gives focus,

finds different bugs –  “challenging” mentality –  what else might be affected?

•  Required –  part of the process –  beware “lip service”

•  Missing? –  capture the best ideas, learn

from what’s missed –  root cause analysis

✔ ✔

Page 13: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

21

Contents

•  Collaboration – defined, benefits, risks, problems

•  Some collaboration stories – Software reviews at Sun Soft – Buddy checks at Med Soft

•  Exercise •  Another story (if time)

– Story grooming at Maple Solutions •  Concluding discussion

22

Exercise

•  four parts – part 1: in pairs: write one or more user stories – part 2: pairs combine into groups of 4:

review each other’s stories and improve them – part 3a and 3b: use checklists to review stories – part 4: evaluate review process

•  pages handed out for each part, including a page to write your user stories and comments

Page 14: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

23

Contents

•  Collaboration – defined, benefits, risks, problems

•  Some collaboration stories – Software reviews at Sun Soft – Buddy checks at Med Soft

•  Exercise •  Another story (if time)

– Story grooming at Maple Solutions •  Concluding discussion

24

Story Grooming at Maple Solutions

•  Pioneer in virtual technologies •  Small technology driven venture

Business Context

•  All the latest technologies •  No legacy code •  Robust automated regression testing

Technical Context

•  One Scrum team •  Blends support and new development

Development Lifecycle

Page 15: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

25

Story Grooming at Maple 1 •  Goal: improve stories

–  high priority stories –  groomed before

implementation •  Time-boxed

–  fixed amount of time –  ok to not cover all stories

in one session •  Lack of information kills •  Get team buy-in

–  all participate –  BA facilitates meeting

•  Goal is good –  timing of session

•  Time spent –  do most important stories

first (in case not all covered)

•  Check readiness before –  entry criteria

•  Team participation good –  dual role for BA, both

needing full attention? •  independent facilitator?

26

Story Grooming at Maple 2 •  Understand, clarify

–  clear up ambiguities –  clarify description –  compare existing function –  defined questions –  explore alternative

interpretations •  Elicit acceptance tests

–  examples from product owner

–  normal, alternative and error paths

•  How to do it –  compare to existing

functionality –  gives objectivity –  alternatives: potential

mis-understandings –  what about other stories,

previous changes, affected areas

•  Acceptance tests –  also helps to clarify &

understand

Page 16: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

27

Story Grooming at Maple 3 •  Estimation

–  team sizes the story/stories –  decide whether to postpone

or pull a story •  Team building

–  teams works to all 4 objectives

–  all work is considered –  team buy-in –  changes implemented at

the time

•  Estimation problems? –  all necessary information

for estimation? –  right people there?

•  Teamwork –  good team spirit is worth

a lot –  have fun!

–  look back at the changes later (“sleep on it”)?

28

Concluding remarks

In Agile, collaboration is key

Wisdom from ancient technique

Collaboration is all about people

Page 17: Collaboration Techniques: Forgotten Wisdom and New Approaches

presented by Rob Sabourin and Dot Graham [email protected] [email protected]

© Robert Sabourin & Dorothy Graham 2013 www.AmiBugShare.com

www.DorothyGraham.co.uk

29

Summary: good collaboration •  compatible people

– mutual respect, but ok to challenge – work at the relationship – equal effort and equal recognition

•  goals/objectives for the resulting product •  timely (time-boxed) •  look outside as well (cross-check, checklists) •  risk-driven tasks

30

•  Comments … •  Concerns … •  Share your collaboration

stories …

Questions …

Thank you

[email protected] www.DorothyGraham.co.uk

[email protected] www.AmiBugShare.com

Page 18: Collaboration Techniques: Forgotten Wisdom and New Approaches

14 BETTER SOFTWARE JANUARY/FEBRUARY 2013 www.TechWell.com

ISTO

CKPH

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Page 19: Collaboration Techniques: Forgotten Wisdom and New Approaches

www.TechWell.com JANUARY/FEBRUARY 2013 BETTER SOFTWARE 15

This past summer, Dot Graham and I, Rob Sabourin, were working together in the hallowed offices of Grove House in the picturesque hamlet of Macclesfield, England. I was sharing some recent research and task-analysis experiences in the area of agile project collaboration. In many of the successful agile teams I work with, testers collaborate frequently and directly with programmers, business analysts, customers, and other team members.

I collected many examples by interviewing team members and by observing collaboration in action. I documented each collaboration story. My goal was to build resources to help teach collaboration over and above the generic warm and fuzzy team-building approaches. I want to look deeply into how col-laboration takes place.

As I started to share collaboration stories, Dot observed that there were several aspects of agile collaboration that bore a striking similarity to a team-based collaboration technique known as “software inspection.” In software inspection, a small group of individuals work together to identify defects, weaknesses, and potential improvements in any software de-velopment work product. Software inspections have been used since the late 1970s and are implemented independent of the lifecycle model in use. I have been implementing software in-spections since the 1980s, and Dot’s book, Software Inspec-tion, co-authored with Tom Gilb, has been an important inspi-ration and guide.

Dot has taught software inspection techniques to inspection moderators and inspectors over many years, focusing in later years on a lean version of the process called “agile inspection.” However, interest in inspection seems to have declined in recent years, or at least people aren’t admitting to doing it. It is no longer an attractive topic at conferences or discussed much in blogs, magazines, or forums.

We both feel that it is a real shame that these techniques, which are extremely effective, have been abandoned. What is the reason for this? Have these techniques just “gone out of fashion,” or have they stopped working?

The agile story in this article is just one example. The story is real, with the company and context sanitized to protect the innocent. Note that the practices described are imperfect and include adaptations that may vary from recommended agile practices or strict adherence to the Agile Manifesto or agile guiding principles.

I present the story with our comments in italics. Dot com-ments on similarities to recommendations from the “ancient wisdom” but also highlights possible dangers—lessons learned from the past that can help you in the future.

A Software Review storySunsoft is the world leader in its product market. It has built

this leadership position through rich product innovations and many strategic corporate acquisitions. Its products run on high-end workstations and desktops, and typical development proj-ects involve adding new capabilities to existing product families.

Sunsoft products have been on the market for more than ten years. They are based on a large amount of legacy code

that has an eclectic history, poor documentation, and is very difficult to maintain. Frequently, small changes to this code introduce regression bugs that are difficult to identify during development sprints. Implementing new features often requires the modification or complete refactoring of code. Sunsoft does not have automated regression testing of legacy features. Au-tomated unit and story tests are being created for new features but not for legacy enhancements.

Sunsoft implements a variation of Scrum. Each product has several feature teams. Each feature team includes a Scrum-Master, designer, test lead, development lead, and documenta-tion lead. Each team also includes a mix of developers, testers, and writers. Team size does not exceed ten members.

Sprints are three weeks long. Products experience a beta release cycle of about two months before commercial deploy-ment. There is one major and one minor product release to the market per year. Patch releases are made to correct urgent field-reported concerns. Major and minor releases take place at fixed dates and are synchronized between all product teams.

When a story’s coding and unit testing is complete, all new or changed code is submitted to a formal review process. An automated review-management service governs and regulates the review workflow. Only reviewed code can be checked into the source control system.

A small team of architects and senior developers does the reviews. The author does not participate in the review.

Dot: A small team with a variety of participants is a good idea. Having domain experts involved is also a good idea. However, excluding the author may not be a good idea. Au-thors are normally excluded to “protect” them from review comments that may be perceived as aggressive or threatening. But, if the author is not present, she misses out on the oppor-tunity to hear detailed technical discussions that could be of immense benefit to her future work. There are better (and very important) ways to protect the author while including her in the review meeting.

Another surprising thing is that the author often has the most to contribute to the review as well, due to her more-de-tailed understanding of the artifact being reviewed. You would think that the author has already said everything she knows, but the discussions and questions that come up in the review can trigger deeper understanding and identify more significant problems when the author is present.

Rob: Good point. In this case, the author was excluded from the review because the author was not familiar with the legacy code. My recommendation in this area was to involve the author a bit more in the review process to improve knowl-edge sharing and make sure reviewers were aware of the intent of the changes to legacy code.

Code is reviewed in order to:1. Determine if there is a risk of breaking existing legacy

features2. Check conformance to coding standards3. Identify features that use any modified legacy code4. Focus regression testing

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16 BETTER SOFTWARE JANUARY/FEBRUARY 2013 www.TechWell.com

Dot: Having clear objectives for the review is critical to suc-cess. These are good objectives. However, it may be possible to check conformance to coding standards using static-analysis tools, which could be run prior to the review.

Rob: Static-analysis tools might do the trick for new code, but from what I saw, a lot of the legacy code did not conform to the coding standards. I suspect static-analysis tools would have flagged too many violations in the original code. The team was trying to minimize change.

Developers must correct any defects identified. Changed code is re-reviewed prior to check in.

Dot: Correction of defects outside of the review meeting gives the developer a chance to take a step back and think about the defect from a wider perspective. It also gives her an opportunity to look for and fix other areas of the code where a similar defect could occur.

Re-reviewing changes is a good idea, where at least one other person confirms that the changes are correct (but not necessarily another full review meeting).

Reviewers include senior architects and developers. Re-viewers are familiar with the history and evolution of the code base. A review can be completed within a few hours of code submission.

Dot: Having senior architects and developers as reviewers is good, as their knowledge will contribute to the quality of defect identification and fixing.

However, there is a danger of relying too much on indi-vidual expertise. If these individuals were to leave, their knowl-edge may leave with them. It would be better to include other reviewers who were not as experienced so that they can begin to pick up some of this knowledge. It may also be useful to try to encapsulate some of their knowledge in checklists that could later be used by less-experienced people if the experts were not available for any reason.

It’s excellent to have quick feedback to developers within a few hours of submitting the new or changed code. The sooner feedback is given, the fresher the ideas are in their minds and the more effective the learning experience.

However, this assumes that the reviewers and experts are available at short notice for the review and that they are all willing and able to drop everything in order to do the review.

Rob: Good point about the dependency on experts who may be very busy themselves. The experts were always avail-able for reviews and were seemingly dedicated to the review process Sunsoft established. I can imagine that a backlog could develop if several teams modified legacy code at the same time, but the review workflow seemed quite fluid.

I spent several months performing a detailed task analysis of all testing and development projects at Sunsoft. Although several process changes were proposed, it was determined that the Sunsoft review process effectively minimized regression risk due to modifications and enhancements to legacy code, espe-cially those made by new developers unfamiliar with the legacy code base. Note that Sunsoft’s automated unit and story tests effectively exercised new features but did not help identify re-gression bugs in legacy code.

I consulted some independent agile transition experts about the Sunsoft review process. These agile development experts suggested that the Sunsoft review method was “anti-agile.”

Dot: It’s great to hear that this review process was so suc-cessful. They followed many of the principles of software in-spection—a process that still works!

However, this is a surprising reaction from agile experts! It seems almost as though agile theory is more important than practices that work.

Sunsoft code reviews were implemented as a process bridge during the company’s agile transition. At the time of this task analysis, Scrum had been in use for just under two years. It is anticipated that, eventually, automated regression testing at the unit and story levels will mitigate the need for such a compre-hensive review of all code changes at Sunsoft.

Dot: It would make a very interesting study to see what re-gression bugs (if any) creep in after reviews are abandoned at Sunsoft!

Some Concluding CommentsIn this story, we have seen how a “traditional” review pro-

cess was used on changes to legacy code in an organization using agile development. The tried-and-true techniques are shown to work well at Sunsoft, regardless of how some agile experts categorize it.

There are many great lessons that we can apply from re-views and inspections to the many challenges that agile teams face in collaborating today. One of the most important lessons is that we can find problems early with minimum effort by get-ting a group of people with diverse skills and experience to work well together.

The “old” technique, rather than being “past its sell-by date” actually has some powerful advice for today’s develop-ment. Of course, most “ancient texts” do need some interpre-tation for the current day. If you read Software Inspection, you will find things that don’t apply today (e.g., heavy process and documented planning), but you will find many nuggets of in-formation and tips for collaborating better that are eminently applicable now and in the future. These “ancient” techniques can help you improve collaboration on agile teams. We hope that the tips we have outlined in this article will help you do better reviewing and receive more benefits from reviews, how-ever they are done in your workplace. {end}

[email protected]@dorothygraham.co.uk

For more on the following topic go to www.StickyMinds.com/bettersoftware.! Further reading