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    Categorization

    Assigning things (percepts, concepts,

    objects, etc.) to distinct groups in a

    principled (rule-based) manner.

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    Categorization and

    Perception

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    26 September, 2000 HKU 3How do we know what to look for?

    The world is so full of information...

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    The world is very complex

    1 We cannot process all information available to us

    we must selectively attendto what is important

    to us.

    How do we know what to attend to?

    2 We cannot keep track of every individual item in

    the world we must group similar things

    together. What rules are used to group objects, and how do these

    rules operate?

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    Environment

    The Horizon ratio.

    Most people see the

    buildings as the same

    size, and the tower as

    taller.

    The ratio above to

    below the horizon

    always gives good

    information about

    height (except in

    illusions).

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    Our Biology

    Neural detectors for perceptual

    properties

    Vision: Horizontal lines, vertical lines,dots, directional motion, retinal location

    (Hubel & Wiesel, 1959, 1962); also color,

    brightness, simple shapes & solids, etc. Audition: loudness, pitch, frequency

    sweeps.

    Etc.

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    Experience

    Experience with making categories

    causes changes in perception.

    Acquired equivalence within categories.

    Acquired distinctiveness between them.

    Eleanor Gibson (1969)

    Robert Goldstone (1998)

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    Categorical Perception

    Perceiving a continuous range

    of stimuli as members of

    discrete categories.

    (Harnad, 1987)

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    Some Physical Continua

    Color

    Pitch

    Loudness

    Brightness

    Angle

    Weight

    Etc.

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    Some physical phenomena

    are perceived continuously

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    Magnitude of Stimulus(e.g. Loudness)

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    Some are not

    010

    20304050

    607080

    90100

    0 1 2 3 4 5 6 7 8 9 10

    token

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    For Example

    A continuum ranging from

    /da/ to /ga/

    (after Delattre, Liberman, & Cooper, 1955)

    Good /ga/Good /da/

    1 2 3 4 5 6 7 8

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    Identification:

    Discontinuity at Boundary

    010

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    token

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    Pairwise Discrimination:

    Same or Different?

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    Pairwise Discrimination

    (same/different)

    0

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    1_2 2_3 3_4 4_5 5_6 6_7 7_8

    Pair of stimuli

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    What Happened?

    1 2 3 4 5 6 7 8

    1 2 3 4 5 6 7 8

    Physical World

    Perceptual Representation

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    Categorical Perception

    Identification

    determinesDiscrimination

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    Traditional view of CP

    Discrimination is only possible

    (above chance) across a category

    boundary.

    Within a category, all tokens are

    perceived as identical.

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    Another Example

    Level Tone Continuum

    Tone 1Tone 6 Tone 3

    1 2 3 4 5 6 7 8 9 10

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    Identification of tones in

    context(after Francis, Ciocca, & Ng, in prep)Identification

    0.00

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    Stimulus

    low

    mid

    high

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    Pairwise Discrimination

    (same/different)Level tone discrimination

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    Stimulus pair

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    Cantonese Tones

    Show distinct categories in

    identification.

    Do not show any evidence ofcategory effect on discrimination.

    Conclusion (for now): Perception of

    tone categories does not dependonly on changes in perceptual

    abilities.

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    Categorical Perception

    The use of categories in perception

    is a cognitive process that involves

    interaction between perceptualinformation and higher-level

    knowledge of objects in the world.

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    What rules are used to

    group objects?

    Definitions (Feature Lists)

    Family Resemblance

    Similarity to Prototypes

    Exemplar models

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    Definitions and Features

    Dogs are animals that have four legs,

    have fur, bark, wag their tails

    Animal Four legs Fur Barks Wags tail

    Banyan Tree X X X X X

    Goldish X X X X

    Persian Cat X X

    German Shepherd

    Dachshund

    Mexican Hairless X

    Barking Deer ?

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    Family Resemblance

    Ludwig Wittgenstein (1953) proposed

    that games could not be defined or

    categorized by features. Rather, any game shares some

    resemblance to some (but not all)

    other games.

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    Similarity to Prototypes

    Rosch (1978). Prototype is a central,

    average, representation (real or

    constructed) of a category. Tokens sufficiently similar to the

    prototype are considered members

    of that category. Memory for specific exemplars.

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    Exemplar Models

    To remember a category, just

    remember all the members of the

    category. Head-filling-up problem.

    Evidence for abstractions.

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    Bibliography

    Francis, A. L., Ciocca, V. & Ng, B. K. C. (in prep). On the noncategorical perception of

    Cantonese tones.

    Gibson, E. J. (1969). Principles of Perceptual Learning and Development. New York,

    Appleton-Century-Crofts.

    Goldstone, R. (1998). Perceptual learning. Annual Review of Psychology, 49, 585-

    612. Harnad, S. (1987). Psychophysical and cognitive aspects of categorical perception: A

    critical overview. In Harnad, S. (Ed.) Categorical Perception: The Groundwork of

    Cognition. Cambridge, MA, The MIT Press.

    Hubel, D. H. & Wiesel, T. N. (1959). Receptive fields of single neurones in the cats

    striate cortex. Journal of Physiology, 148, 574-591.

    Hubel, D. H. & Wiesel, T. N. (1962). Receptive fields, binocular ineraction, and

    functional architecture in the cats visual cortex. Journal of Physiology, 160, 106-154.

    Rosch, E. (1978). Principles of categorization. In Rosch, E. & Lloyd, B. (Eds.)

    Cognition and Categorization. Hillsdale, NJ, Lawrence Erlbaum Associates.

    Wittgenstein, L. (1953). Philosophical Investigations. New York, Macmillan.