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Mobile Advertising for Mobile Applications Aug 27, 2011 Bernard Tay

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Page 1: Cocoa chinaevent key_v2_bernie-google

Mobile Advertising for Mobile Applications

Aug 27, 2011 Bernard Tay

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agenda

1

2

3

Mobile Application is big

Smartphone Users Are Target Audience

Ad-Funded, In-App or One-Time Download

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Mobile Application Is BIG

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Smartphone Users Are Target Audience?

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31%

USA

Worldwide Smartphone Shares

15%

ZAF

37%

AUS

35%

CHN

23%

IND

28%

THA

62%

SGP

26%

TWN

6%

JPN 27%

KOR

9%

MYS

17%

IDN

35%

HKG 27 %

FRA

33%

ESP

24%

ITA

30%

DNK

18%

DEU 30%

GBR

33%

NLD

21%

AUT

25%

RUS 29%

FIN

30 %

SWE

33%

NOR

14%

TUR

xx%

POL

34%

CHE

29%

CZE

xx%

ISR

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The Spectacular Rise of the Tablet

0

50

100

150

200

250

300

350

400

450

500

2010 2011 2012

Tablets

PCs

Tablet Shipments (millions)

Tablets predicted to reach 25% of PC

shipments in next two years

The iPad is Apple’s fastest-selling

device in history

0

2

4

6

8

10

12

0 Q1 Q2 Q3

iPad

iPhone

iPod

iPad, iPhone, iPod Sales, 3 Quarters

After Launch (millions)

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Devices: 54% currently have their first smartphone.

Brands: They mainly use Nokia, Samsung, Apple.

Web-behaviour: 61% use the internet at least once a day via smartphone. Still heavier web-usage via PC / laptop.

Demographics: More males use smartphones, they are younger (up to 34 years), higher educated and full-time employed.

» Private urban smartphone users in China:

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Used Devices

Base: All respondents, n=1000 Q1: Which, if any, of the following devices do you currently use?

Mobile phone /

Smartphone

Desktop / PC Laptop /

Notebook

Netbook /

Webbook

MP3- / Media

player with

Web access

eReader Tablet PC or

Slate / Pad

Handheld

gaming device

» 97% of urban Chinese citizens use a Mobile Phone / Smartphone

72%

Netcount Laptop / Desktop

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Number and Type of Used Phones

Base: All respondents, n=1000 Q2: And how many mobile phones or smartphones do you currently use? Q6: And which of the following best describes your phones?

1

3

2 + dk

+

dk

+ dk

+ +

» 30% of urban Chinese citizens have more than one phone

67% have one phone

25% have two phones

4% have three phones

4

1% have four phones

dk

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Share of Mobile Phones vs. Smartphones

Base: All respondents, n=1000 Q1: Which, if any, of the following devices do you currently use? Q6: And which of the following best describes your phones?

35%

Smart- Phone

60%

Mobile Phone

» 35% of urban Chinese citizens use a smartphone for personal reasons

97%

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Number of Smartphone & Usage Duration

14

Base: All main privately used smartphones, n=354 Q7: Is your … your first smartphone? Q8: How long have you been using your smartphone?

Yes No

» For 54% of urban smartphone users it is the first smart device

Don‘t know

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Demographics 1/2 All respondents Private smartphone users

Gender Female 50% 44%

Male 50% 56%

Age

18 - 24 Years 17% 24%

25 - 34 Years 31% 39%

35 - 44 Years 23% 21%

45 - 54 Years 18% 11%

55 - 64 Years 11% 5%

Average Ø 36,6 Ø 32,8

Education

Low 22% 8%

Middle 26% 26%

High 51% 65%

Employment Status Active (full + part time) 71% 81%

Inactive 29% 19%

Marital Status

Single 30% 40%

Living with partner 0% 0%

Married 69% 58%

Divorced/ separated 1% 1%

Base: All respondents, n=1000 / Private smartphone users, n=354

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Demographics 2/2 All respondents Private smartphone users

Household Size

1 Person 3% 3%

2 Persons 6% 7%

3 Persons 37% 40%

4 Persons and more 53% 49%

Average Ø 4,0 Ø 3,9

Number of Children

0 Children 53% 53%

1 Child 36% 36%

2 Children 8% 8%

3 Children and more 2% 3%

Average Ø 0,6 Ø 0,6

Household income (monthly)

Top (8.000 RMB or more) 20% 30%

Middle (3.000 – 7.999 RMB) 39% 40%

Low (less than 3.000 RMB) 33% 23%

Base: All respondents, n=1000 / Private smartphone users, n=354

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Are These Your

Target Audience ? ✔

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Ad-Funded, In-App Purchasing And Paid ?

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Ad-Funded

• Advertiser Pays

• CTR, eCPM, CPC

• Recurring Revenue

• Easy option for users

to experience full

features of apps

without paying

In-App Purchase

• User Pays

• Virtual goods

inventory, price per

payment,

• Recurring Revenue

• Great option for users

to try the app with

possibly limited

features

Pay Per Download

• User Pays

• Price of app

• One-Time-Revenue

• Great option for users

who are willing to buy

the app right out, with

either previous

knowledge of the app

(via advertising ?)

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Typical Lifecycle Of Successful App

Integrate monetization SDK & Publish to Appstore

Increase Userbase via Mobile Advertising

Monetize & Use HouseAds to further drive downloads of other versions (x &

up sell)

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Key Takeaways

Mobile App business is exploding and pads expected to drive even more growth

Smartphone users are also the right audience

3 main monetization models available and should be combined in an overall strategy

Time is right now, reach out to Google Mobile team to get started

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