cluster puck99 postmortem from phl collective
TRANSCRIPT
• Art style• Contrast• Box art• Live action trailer
• Early decision to support 8 players• Draws a large crowd
• Submit to festivals early and often• Small scope and focused design• Tight controls• Emergent gameplay
• Finding a niche
• Not reaching the niche• Missed opportunities• Steam Early Access• Lack of online multiplayer
• Insufficient marketing• Not building a strong community
• Playtest, playtest, playtest• Iterative level design• Underestimating Xbox One development time• Connected storage• Achievements• Certification prep
• Festivals are great for visibility and marketing• Very expensive
• Bundles• Great for Greenlight• Disappointing for business