cloud4media
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Cloud 4 Media
Marius PredaMdC, Institut TELECOM
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Opration Triptyque 9 novembre 2010
The cloud, another instantiation of thefrom owning to renting concept
Expensive products were, are and will be always rentedPlanesSpecialized machinesTrucksHi end cars
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What is the correspondence in the digital world?Computing: early on, large-scale computers such as the IBM 701were rented $15,000 per month,Nowadays:
Storage: few cents/GB/month
Computing: few cents/hour
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Opration Triptyque 9 novembre 2010
The cloud, another instantiation of thefrom owning to renting concept
Even for successful web-based services the usage rate is onaverage around 10%, but the curve is very spiky
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Opration Triptyque 9 novembre 2010
Cloud features
Price reduction (pay per use)
Adaptation to the real needs, scalability
Device and location independence
Security
Reliability through redundant multi-sites
Easy the maintenance
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Cloud as a commodity
Towards the creation of CSDF - Calcul et Stockage de France
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Opration Triptyque 9 novembre 2010
OK, clouds are good but what they can dofor the media industry?
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while(true)
{
identify_and_fix_bottlenecks();
drink();
sleep(TOO_LITTLE);
notice_new_bottleneck();}*
*Cuong Do, 7/10/2008, Scaling YouTube, available online
the VOD case, all is about scalability
Number of daily views
on youtube.com from
2005 to 2008
while(!broken)
{
No_simultaneous_use~=exp(no_days)}
The secret was:
to ensure that the firstloop is faster than the
second one
The YouTube development loop, in a non-cloud era
The YouTube usage loop
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Why YouTube succeeded and not the other tens of competitorsproposing the same service?
Fast development to solve the scalability bottlenecks due tousage of mature and simple technologies
Enough investment in infrastructure foreseeing large usernumber
the VOD case, all is about scalability
Today, cloud platforms are addressing intrinsically the scalability
Does this means well have tens of successful YouTube(s)?
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Opration Triptyque 9 novembre 2010 pa e 8
Cloud4Media : the capacity of the cloud to store,process and deliver multi-media content
Production opportunitiesService Oriented Architecture in IP-based media production
Web 2.0 / User Generated Content
Challenges in content management in distributed environments
Security and Digital Asset Management
Metadata and WrappersMultimedia Indexing and Search
Simplifying the consumption terminals
Media encoding/transcoding/adaptation
On-line gaming and cloud gaming
3D Rendering
Implications for Networks
Need to redesign the networks, especially for interactive and real time
media applications
Business models
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The next challenge
The interactive, real-time cloud
Cloud
Distributedcomputing
and storage
Client 3
Client 4
Client n
Audio 4Video 4
Interactivity 4
Client 1
Client 2
Audio 2Video 2
Interactivity 2
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Cloud4Media : the capacity of the cloud to store,process and deliver multi-media content
SoftwareArchitecture,
APIs, Standards
TechnologiesApplicationsStorage,
Process nodes,
Delivery resources
Institut TELECOM